From 52c194822dbfa0871afd9438373ce03b6a820e9d Mon Sep 17 00:00:00 2001 From: Kevin Cathcart Date: Sat, 6 Jan 2018 22:20:08 -0500 Subject: [PATCH] Add logic support for new swordless Bombos pads --- Rules.py | 1 + 1 file changed, 1 insertion(+) diff --git a/Rules.py b/Rules.py index 4479ac12..42e91f6b 100644 --- a/Rules.py +++ b/Rules.py @@ -458,6 +458,7 @@ def swordless_rules(world): set_rule(world.get_entrance('Misery Mire'), lambda state: state.has_Pearl() and state.has_misery_mire_medallion()) # sword not required to use medallion for opening in swordless (!) set_rule(world.get_entrance('Turtle Rock'), lambda state: state.has_Pearl() and state.has_turtle_rock_medallion() and state.can_reach('Turtle Rock (Top)', 'Region')) # sword not required to use medallion for opening in swordless (!) set_rule(world.get_entrance('Skull Woods Torch Room'), lambda state: state.has('Small Key (Skull Woods)', 3) and state.has('Fire Rod')) # no curtain + set_rule(world.get_entrance('Ice Palace Entrance Room'), lambda state: state.has('Fire Rod') or state.has('Bombos')) #in swordless mode bombos pads are present in the relevant parts of ice palace set_rule(world.get_location('Agahnim 2'), lambda state: state.has('Hammer') or state.has('Bug Catching Net')) set_rule(world.get_location('Ganon'), lambda state: state.has('Hammer') and state.has_fire_source() and state.has('Silver Arrows') and state.has('Bow') and state.has('Crystal 1') and state.has('Crystal 2') and state.has('Crystal 3') and state.has('Crystal 4') and state.has('Crystal 5') and state.has('Crystal 6') and state.has('Crystal 7'))