optimize price conditions
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3df7c360ef
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14
Main.py
14
Main.py
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@ -241,7 +241,7 @@ def main(args, seed=None):
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break
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# update table to location data
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item = location.item
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if (shop_item is not None and shop_item['item'] == item.name) or 'Rupee' in item.name or (item.name in ['Bee']):
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if (shop_item and shop_item['item'] == item.name) or 'Rupee' in item.name or item.name == 'Bee':
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# this will filter items that match the item in the shop or Rupees, or single bees
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# really not a way for the player to know a renewable item from a player pool item
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# bombs can be sitting on top of arrows or a potion refill, but dunno if that's a big deal
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@ -255,12 +255,12 @@ def main(args, seed=None):
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shop_item['replacement'] = shop_item['item']
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shop_item['replacement_price'] = shop_item['price']
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shop_item['item'] = item.name
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if any([x in shop_item['item'] for x in ['Single Bomb', 'Single Arrow']]):
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shop_item['price'] = world.random.randrange(5,35)
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elif any([x in shop_item['item'] for x in ['Arrows', 'Bombs', 'Clock']]):
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shop_item['price'] = world.random.randrange(20,120)
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elif any([x in shop_item['item'] for x in ['Universal Key', 'Compass', 'Map', 'Small Key', 'Piece of Heart']]):
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shop_item['price'] = world.random.randrange(50,150)
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if any(x in shop_item['item'] for x in ['Single Bomb', 'Single Arrow']):
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shop_item['price'] = world.random.randrange(5, 35)
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elif any(x in shop_item['item'] for x in ['Arrows', 'Bombs', 'Clock']):
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shop_item['price'] = world.random.randrange(20, 120)
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elif any(x in shop_item['item'] for x in ['Compass', 'Map', 'Small Key', 'Piece of Heart']):
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shop_item['price'] = world.random.randrange(50, 150)
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else:
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shop_item['price'] = world.random.randrange(50,300)
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