WebHost: Alter FF1, Factorio, and Archipelago setup guides to consolidate information and remove unnecessary linebreaks.
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@ -36,11 +36,14 @@ Typically, a single participant of the multiworld will gather the YAML files fro
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It is possible to roll the multiworld locally, using a local Archipelago installation. This is done by entering the installation directory of the Archipelago installation and placing each YAML file in the `Players` folder. If the folder does not exist then it can be created manually.
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It is possible to roll the multiworld locally, using a local Archipelago installation. This is done by entering the installation directory of the Archipelago installation and placing each YAML file in the `Players` folder. If the folder does not exist then it can be created manually.
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After filling the `Players` folder the `ArchipelagoGenerate.exe` program should be run in order to generate a multiworld. The output of this process is placed in the `output` folder. The output wll be a `.archipelago` file which can be subsequently uploaded to the Archipelago host game page. Archipelago host game page: [https://archipelago.gg/uploads](https://archipelago.gg/uploads)
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After filling the `Players` folder the `ArchipelagoGenerate.exe` program should be run in order to generate a multiworld. The output of this process is placed in the `output` folder.
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The `.AP` file may be run locally in order to host the multiworld on the local machine. This is done by running `ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file that was generated.
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#### Changing local host settings for generation
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#### Changing local host settings for generation
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Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode, auto-forfeit, plando support, or setting a password.
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Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode, auto-forfeit, plando support, or setting a password.
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All of these settings plus other options are able to be changed by modifying the `host.yaml` file in the Archipelago installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other files after generation so if rolling locally ensure this file is edited to your liking *before* rolling the seed.
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All of these settings plus other options are able to be changed by modifying the `host.yaml` file in the Archipelago installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other files after generation so if rolling locally ensure this file is edited to your liking *before* rolling the seed.
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## Hosting an Archipelago Server
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The output of rolling a YAML will be a `.archipelago` file which can be subsequently uploaded to the Archipelago host game page. Archipelago host game page: [https://archipelago.gg/uploads](https://archipelago.gg/uploads)
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The `.archipelago` file may be run locally in order to host the multiworld on the local machine. This is done by running `ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file that was generated.
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@ -2,36 +2,33 @@
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## Required Software
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## Required Software
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##### Players
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##### Players
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- [Factorio](https://factorio.com) - Needed by Players and Hosts
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- Factorio: [https://factorio.com](https://factorio.com)
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- Needed by Players and Hosts
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##### Server Hosts
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##### Server Hosts
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- [Factorio](https://factorio.com) - Needed by Players and Hosts
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- Factorio: [https://factorio.com](https://factorio.com)
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) - Needed by Hosts
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- Needed by Players and Hosts
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- Archipelago: [https://github.com/ArchipelagoMW/Archipelago/releases](https://github.com/ArchipelagoMW/Archipelago/releases)
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- Needed by Hosts
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## Create a Config (.yaml) File
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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### What is a config file and why do I need one?
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Your config file contains a set of configuration options which provide the generator with information about how it
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Your config file contains a set of configuration options which provide the generator with information about how it should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player to enjoy an experience customized for their taste, and different players in the same multiworld can all have different options.
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should generate your game. Each player of a multiworld will provide their own config file. This setup allows each
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player to enjoy an experience customized for their taste, and different players in the same multiworld can all have
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different options.
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### Where do I get a config file?
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### Where do I get a config file?
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The [Player Settings](/games/Factorio/player-settings) page on the website allows you to configure
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The Player Settings page on the website allows you to configure your personal settings and export a config file from them. Factorio player settings page: [click here](/games/Factorio/player-settings)
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your personal settings and export a config file from them.
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### Verifying your config file
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on
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If you would like to validate your config file to make sure it works, you may do so on the YAML Validator page. YAML Validator page: [click here](/mysterycheck)
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the [YAML Validator](/mysterycheck) page.
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## Connecting to Someone Else's Factorio Game
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## Connecting to Someone Else's Factorio Game
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Connecting to someone else's game is the simplest way to play Factorio with Archipelago. It allows multiple
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Connecting to someone else's game is the simplest way to play Factorio with Archipelago. It allows multiple people to play in a single world, all contributing to the completion of the seed.
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people to play in a single world, all contributing to the completion of the seed.
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1. Acquire the Archipelago mod for this seed. It should be named `AP_*.zip`, where `*` is the seed number.
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1. Acquire the Archipelago mod for this seed. It should be named `AP_*.zip`, where `*` is the seed number.
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2. Copy the mod file into your Factorio `mods` folder, which by default is located at:
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2. Copy the mod file into your Factorio `mods` folder, which by default is located at:
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`C:\Users\YourName\AppData\Roaming\Factorio\mods`
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`C:\Users\<YourUserName>\AppData\Roaming\Factorio\mods`
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3. Get the server address from the person hosting the game you are joining
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3. Get the server address from the person hosting the game you are joining.
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4. Launch Factorio
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4. Launch Factorio
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5. Click on "Multiplayer" in the main menu
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5. Click on "Multiplayer" in the main menu
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6. Click on "Connect to address"
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6. Click on "Connect to address"
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@ -41,8 +38,7 @@ people to play in a single world, all contributing to the completion of the seed
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## Prepare to Host Your Own Factorio Game
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## Prepare to Host Your Own Factorio Game
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### Defining Some Terms
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### Defining Some Terms
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In Archipelago, multiple Factorio worlds may be played simultaneously. Each of these worlds must be hosted by a
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In Archipelago, multiple Factorio worlds may be played simultaneously. Each of these worlds must be hosted by a Factorio server, which is connected to the Archipelago Server via middleware.
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Factorio server, which is connected to the Archipelago Server via middleware.
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This guide uses the following terms to refer to the software:
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This guide uses the following terms to refer to the software:
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- **Factorio Client** - The Factorio instance which will be used to play the game.
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- **Factorio Client** - The Factorio instance which will be used to play the game.
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@ -59,48 +55,39 @@ Factorio Clients may connect to this server.
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- A running modded Factorio Client
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- A running modded Factorio Client
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### Dedicated Server Setup
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### Dedicated Server Setup
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To play Factorio with Archipelago, a dedicated server setup is required. This dedicated Factorio Server must be
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To play Factorio with Archipelago, a dedicated server setup is required. This dedicated Factorio Server must be installed separately from your main Factorio Client installation. The recommended way to install two instances of Factorio on your computer is to download the Factorio installer file directly from factorio.com: [https://factorio.com/download](https://factorio.com/download).
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installed separately from your main Factorio Client installation. The recommended way to install two instances
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of Factorio on your computer is to download the Factorio installer file directly from
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[factorio.com](https://factorio.com/download).
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#### If you purchased Factorio on Steam, GOG, etc.
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#### If you purchased Factorio on Steam, GOG, etc.
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You can register your copy of Factorio on [factorio.com](https://factorio.com/). You will be required to
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You can register your copy of Factorio on factorio.com: [https://factorio.com/](https://factorio.com/). You will be required to create an account, if you have not done so already. As part of that process, you will be able to enter your Factorio product code. This will allow you to download the game directly from their website.
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create an account, if you have not done so already. As part of that process, you will be able to enter your
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Factorio product code. This will allow you to download the game directly from their website.
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#### Download the Standalone Version
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#### Download the Standalone Version
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It is recommended to download the standalone version of Factorio for use as a dedicated server. Doing so prevents
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It is recommended to download the standalone version of Factorio for use as a dedicated server. Doing so prevents any potential conflicts with your currently-installed version of Factorio. Download the file by clicking on the button appropriate to your operating system, and extract the folder to a convenient location (we recommend `C:\Factorio` or similar).
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any potential conflicts with your currently-installed version of Factorio. Download the file by clicking on the
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button appropriate to your operating system, and extract the folder to a convenient location (we recommend
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C:\Factorio or similar).<br />
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<img src="/static/assets/tutorial/factorio/factorio-download.png" />
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Next, you should launch your Factorio Server by running `factorio.exe`, which is located at: `bin/x64/factorio.exe`.
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You will be asked to log-in to your Factorio account using the same credentials you used on Factorio's website.
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After you have logged in, you may close the game.
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Next, you should launch your Factorio Server by running `factorio.exe`, which is located at: `bin/x64/factorio.exe`. You will be asked to log in to your Factorio account using the same credentials you used on Factorio's website. After you have logged in, you may close the game.
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#### Configure your Archipelago Installation
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#### Configure your Archipelago Installation
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You must modify your `host.yaml` file inside your Archipelago installation directory so that it points to your
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You must modify your `host.yaml` file inside your Archipelago installation directory so that it points to your standalone Factorio executable. Here is an example of the appropriate setup, note the double `\\` are required:
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standalone Factorio executable. Here is an example of the appropriate setup, note the double `\\` are required:
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```yaml
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```yaml
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factorio_options:
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factorio_options:
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executable: C:\\factorio\\bin\\x64\\factorio"
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executable: C:\\factorio\\bin\\x64\\factorio"
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```
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```
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With all that complete, you are now able to...
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This allows you to host your own Factorio game.
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## Host Your Own Factorio Game
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## Hosting Your Own Factorio Game
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1. Obtain the Factorio mod for this Archipelago seed. It should be named `AP_*.zip`, where `*` is the seed number.
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1. Obtain the Factorio mod for this Archipelago seed. It should be named `AP_*.zip`, where `*` is the seed number.
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2. Install the mod into your Factorio Server by copying the zip file into the `mods` folder.
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2. Install the mod into your Factorio Server by copying the zip file into the `mods` folder.
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3. Install the mod into your Factorio Client by copying the zip file into the `mods` folder, which is likely located
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3. Install the mod into your Factorio Client by copying the zip file into the `mods` folder, which is likely located
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at `C:\Users\YourName\AppData\Roaming\Factorio\mods`.
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at `C:\Users\YourName\AppData\Roaming\Factorio\mods`.
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4. Obtain the Archipelago Server address from the website's host room, or from the server host.
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4. Obtain the Archipelago Server address from the website's host room, or from the server host.
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5. Run your Archipelago Client, which is named `ArchilepagoFactorioClient.exe`. This was installed along with
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5. Run your Archipelago Client, which is named `ArchilepagoFactorioClient.exe`. This was installed along with Archipelago if you chose to include it during the installation process.
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Archipelago if you chose to include it during the installation process.
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6. Enter `/connect [server-address]` into the input box at the bottom of the Archipelago Client and press "Enter"
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6. Enter `/connect [server-address]` into the input box at the bottom of the Archipelago Client and press "Enter"
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<br /><img src="/static/assets/tutorial/factorio/connect-to-ap-server.png" />
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7. Launch your Factorio Client
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7. Launch your Factorio Client
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8. Click on "Multiplayer" in the main menu
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8. Click on "Multiplayer" in the main menu
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9. Click on "Connect to address"
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9. Click on "Connect to address"
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@ -113,7 +100,7 @@ server, you can also issue the `!help` command to learn about additional command
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## Allowing Other People to Join Your Game
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## Allowing Other People to Join Your Game
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1. Ensure your Archipelago Client is running.
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1. Ensure your Archipelago Client is running.
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2. Ensure port `34197` is forwarded to the computer running the Archipelago Client.
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2. Ensure port `34197` is forwarded to the computer running the Archipelago Client.
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3. Obtain your IP address by visiting [this website](https://whatismyip.com/).
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3. Obtain your IP address by visiting whatismyip.com: [https://whatismyip.com/](https://whatismyip.com/).
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4. Provide your IP address to anyone you want to join your game, and have them follow the steps for
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4. Provide your IP address to anyone you want to join your game, and have them follow the steps for
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"Connecting to Someone Else's Factorio Game" above.
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"Connecting to Someone Else's Factorio Game" above.
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people in Archipelago.
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people in Archipelago.
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## Additional Resources
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## Additional Resources
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- [Alternate Tutorial by Umenen](https://docs.google.com/document/d/1yZPAaXB-QcetD8FJsmsFrenAHO5V6Y2ctMAyIoT9jS4)
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- Alternate Tutorial by Umenen: [https://docs.google.com/document/d/1yZPAaXB-QcetD8FJsmsFrenAHO5V6Y2ctMAyIoT9jS4](https://docs.google.com/document/d/1yZPAaXB-QcetD8FJsmsFrenAHO5V6Y2ctMAyIoT9jS4)
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- [Factorio Speedrun Guide](https://www.youtube.com/watch?v=ExLrmK1c7tA)
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- Factorio Speedrun Guide: [https://www.youtube.com/watch?v=ExLrmK1c7tA](https://www.youtube.com/watch?v=ExLrmK1c7tA)
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- [Factorio Wiki](https://wiki.factorio.com/)
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- Factorio Wiki: [https://wiki.factorio.com/](https://wiki.factorio.com/)
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# Final Fantasy 1 (NES) Multiworld Setup Guide
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# Final Fantasy 1 (NES) Multiworld Setup Guide
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## Required Software
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## Required Software
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- The FF1Client which is bundled with [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
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- The FF1Client
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- The [BizHawk](http://tasvideos.org/BizHawk.html) emulator. Versions 2.3.1 and higher are supported.
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- Bundled with Archipelago: [https://github.com/ArchipelagoMW/Archipelago/releases](https://github.com/ArchipelagoMW/Archipelago/releases)
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Version 2.7 is recommended
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- The BizHawk emulator. Versions 2.3.1 and higher are supported. Version 2.7 is recommended
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- Your Final Fantasy (USA Edition) ROM file, probably named `Final Fantasy (USA).nes`. Neither Archipelago.gg nor the
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- [http://tasvideos.org/BizHawk.html](http://tasvideos.org/BizHawk.html)
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Final Fantasy Randomizer Community can supply you with this.
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- Your legally obtained Final Fantasy (USA Edition) ROM file, probably named `Final Fantasy (USA).nes`. Neither Archipelago.gg nor the Final Fantasy Randomizer Community can supply you with this.
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## Installation Procedures
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## Installation Procedures
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1. Download and install the latest version of [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
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1. Download and install the latest version of Archipelago.
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1. On Windows, download Setup.Archipelago.<HighestVersion>.exe and run it
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1. On Windows, download Setup.Archipelago.<HighestVersion>.exe and run it
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2. Assign Bizhawk version 2.3.1 or higher as your default program for launching `.nes` files.
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2. Assign Bizhawk version 2.3.1 or higher as your default program for launching `.nes` files.
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1. Extract your Bizhawk folder to your Desktop, or somewhere you will remember. Below are optional additional
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1. Extract your Bizhawk folder to your Desktop, or somewhere you will remember. Below are optional additional
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3. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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3. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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4. Browse for `EmuHawk.exe` located inside your Bizhawk folder (from step 1) and click **Open**.
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4. Browse for `EmuHawk.exe` located inside your Bizhawk folder (from step 1) and click **Open**.
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## Playing a Multiworld
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## Obtaining your Archipelago yaml file and randomized ROM
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Playing a multiworld on Archipelago.gg has 3 key components:
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1. The Server which is hosting a game for all players.
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2. The Client Program. For Final Fantasy 1, it is a standalone program but other randomizers may build it in.
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3. The Game itself, in this case running on Bizhawk, which then connects to the Client running on your computer.
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To set this up the following steps are required:
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1. (Each Player) Generate your own yaml file and randomized ROM
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2. (Host Only) Generate a randomized game with you and 0 or more players using Archipelago
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3. (Host Only) Run the Archipelago Server
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4. (Each Player) Run your client program and connect it to the Server
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5. (Each Player) Run your game and connect it to your client program
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6. (Each Player) Play the game and have fun!
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### Obtaining your Archipelago yaml file and randomized ROM
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Unlike most other Archipelago.gg games Final Fantasy 1 is randomized by the
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Unlike most other Archipelago.gg games Final Fantasy 1 is randomized by the
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[main randomizer](https://finalfantasyrandomizer.com/). Generate a game by going to the site and performing the
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main randomizer at [https://finalfantasyrandomizer.com/](https://finalfantasyrandomizer.com/).
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following steps:
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1. Select the randomization options (also known as `Flags` in the community) of your choice. If you do not know what
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Generate a game by going to the site and performing the following steps:
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you prefer, or it is your first time playing select the "Archipelago" preset on the main page.
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1. Select the randomization options (also known as `Flags` in the community) of your choice. If you do not know what you prefer, or it is your first time playing select the "Archipelago" preset on the main page.
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2. Go to the `Beta` tab and ensure `Archipelago` is enabled. Set your player name to any name that represents you.
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2. Go to the `Beta` tab and ensure `Archipelago` is enabled. Set your player name to any name that represents you.
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3. Upload you `Final Fantasy(USA).nes` (and click `Remember ROM` for the future!)
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3. Upload you `Final Fantasy(USA).nes` (and click `Remember ROM` for the future!)
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4. Press the `NEW` button beside `Seed` a few times
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4. Press the `NEW` button beside `Seed` a few times
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5. Click `GENERATE ROM`
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5. Click `GENERATE ROM`
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It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file
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It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file required by Archipelago.gg
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required by Archipelago.gg
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### Generating the Multiworld and Starting the Server
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## Running the Client Program and Connecting to the Server
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The game can be generated locally or by Archipelago.gg.
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#### Generating on Archipelago.gg (Recommended)
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1. Gather all yaml files
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2. Create a zip file containing all of the yaml files. Make sure it is a `*.zip` not a `*.7z` or a `*.rar`
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3. Navigate to the [Generate Page](https://archipelago.gg/generate) and click `Upload File`
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1. For your first game keep `Forfeit Permission` as `Automatic on goal completion`. Forfeiting actually means
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giving out all of the items remaining in your game in this case so you do not block anyone else.
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2. For your first game keep `Hint Cost` at 10%
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4. Select your zip file
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#### Generating Locally
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1. Navigate to your Archipelago install directory
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2. Empty the `Players` directory then fill it with one yaml per player including your own which you got from the
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finalfantasyrandomizer website above
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3. Run `ArchipelagoGenerate.exe` (double-click it in File Explorer)
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4. You will find your generated game in the `output` directory
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#### Starting the server
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If you generated on Archipelago.gg click `Create New Room` on the results page to start your server
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If you generated locally simply navigate to the [Host Game Page](https://archipelago.gg/uploads) and upload the file
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in the `output` directory
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### Running the Client Program and Connecting to the Server
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1. Navigate to your Archipelago install folder and run `ArchipelagoFF1Client.exe`
|
1. Navigate to your Archipelago install folder and run `ArchipelagoFF1Client.exe`
|
||||||
2. Notice the `/connect command` on the server hosting page (It should look like `/connect archipelago.gg:*****` where
|
2. Notice the `/connect command` on the server hosting page (It should look like `/connect archipelago.gg:*****` where ***** are numbers)
|
||||||
***** are numbers)
|
3. Type the connect command into the client OR add the port to the pre-populated address on the top bar (it should already say `archipelago.gg`) and click `connect`
|
||||||
3. Type the connect command into the client OR add the port to the pre-populated address on the top bar (it should
|
|
||||||
already say `archipelago.gg`) and click `connect`
|
|
||||||
|
|
||||||
#### Running Your Game and Connecting to the Client Program
|
### Running Your Game and Connecting to the Client Program
|
||||||
1. Open Bizhawk 2.3.1 or higher and load your ROM OR
|
1. Open Bizhawk 2.3.1 or higher and load your ROM OR click your ROM file if it is already associated with the extension `*.nes`
|
||||||
click your ROM file if it is already associated with the extension `*.nes`
|
|
||||||
2. Click on the Tools menu and click on **Lua Console**
|
2. Click on the Tools menu and click on **Lua Console**
|
||||||
3. Click the folder button to open a new Lua script. (CTL-O or **Script** -> **Open Script**)
|
3. Click the folder button to open a new Lua script. (CTL-O or **Script** -> **Open Script**)
|
||||||
4. Navigate to the location you installed Archipelago to. Open data/lua/FF1/ff1_connector.lua
|
4. Navigate to the location you installed Archipelago to. Open data/lua/FF1/ff1_connector.lua
|
||||||
1. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception
|
1. If it gives a `NLua.Exceptions.LuaScriptException: .\socket.lua:13: module 'socket.core' not found:` exception close your emulator entirely, restart it and re-run these steps
|
||||||
close your emulator entirely, restart it and re-run these steps
|
2. If it says `Must use a version of bizhawk 2.3.1 or higher`, double-check your Bizhawk version by clicking **Help** -> **About**
|
||||||
2. If it says `Must use a version of bizhawk 2.3.1 or higher`, double-check your Bizhawk version by clicking
|
|
||||||
**Help** -> **About**
|
|
||||||
|
|
||||||
### Play the game
|
## Play the game
|
||||||
When the client shows both NES and server are connected you are good to go. You can check the connection status of the
|
When the client shows both NES and server are connected you are good to go. You can check the connection status of the NES at any time by running `/nes`
|
||||||
NES at any time by running `/nes`
|
|
||||||
|
|
||||||
### Helpful Commands
|
|
||||||
Commands are broken into two types: `/` and `!` commands. The difference is that `/commands` are local to your machine
|
|
||||||
and game whereas `!` commands ask the server. Most of the time you can use local commands.
|
|
||||||
|
|
||||||
#### Local Commands
|
|
||||||
- `/connect <address with port number>` connect to the multiworld server
|
|
||||||
- `/disconnect` if you accidentally connected to the wrong port run this to disconnect and then reconnect using
|
|
||||||
- `/nes` Shows the current status of the NES connection
|
|
||||||
- `/received` Displays all the items you have found or been sent
|
|
||||||
- `/missing` Displays all the locations along with their current status (checked/missing)
|
|
||||||
- Just typing anything will broadcast a message to all players
|
|
||||||
|
|
||||||
#### Remote Commands
|
|
||||||
- `!hint <item name>` Tells you at which location in whose game your Item is. Note you need to have checked some locations
|
|
||||||
to earn a hint. You can check how many you have by just running `!hint`
|
|
||||||
- `!forfeit` If you didn't turn on auto-forfeit or you allowed forfeiting prior to goal completion. Remember that
|
|
||||||
"forfeiting" actually means sending out your remaining items in your world
|
|
||||||
|
|
||||||
#### Host only (on Archipelago.gg)
|
|
||||||
`/forfeit <Player Name>` Forfeits someone regardless of settings and game completion status
|
|
||||||
|
|
Loading…
Reference in New Issue