ALTTP: Updates and refactors to multi-tracker and player tracker. (#3183)
* ALTTP: Massive game tracker update. * Adds dropdowns separated by region for each location and its checked status. * Adds Bombs for bombless start seeds. * Adds Triforce Pieces to track. * Update icon image URLs to match in-game closer. * Fix issue with grouped progressive items. * Couple missed points. * Another edge case with details being refreshed. * Remove old commented out CSS * Consolidate a table and move an erroneous location in wrong region. * ALTTP: Updates and refactors to multi-tracker and player tracker. * Removed some missed commented out code. * Add triforce to prepare inventory logic.
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@ -6,52 +6,42 @@
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{% endblock %}
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{# List all tracker-relevant icons. Format: (Name, Image URL) #}
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{%- set icons = {
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"Blue Shield": "https://www.zeldadungeon.net/wiki/images/8/85/Fighters-Shield.png",
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"Red Shield": "https://www.zeldadungeon.net/wiki/images/5/55/Fire-Shield.png",
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"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/8/84/Mirror-Shield.png",
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"Fighter Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/40/SFighterSword.png?width=1920",
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"Master Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/SMasterSword.png?width=1920",
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"Tempered Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/92/STemperedSword.png?width=1920",
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"Golden Sword": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/2/28/SGoldenSword.png?width=1920",
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"Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=5f85a70e6366bf473544ef93b274f74c",
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"Silver Bow": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/6/65/Bow.png?width=1920",
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"Green Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c9/SGreenTunic.png?width=1920",
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"Blue Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/9/98/SBlueTunic.png?width=1920",
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"Red Mail": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/7/74/SRedTunic.png?width=1920",
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"Power Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/f/f5/SPowerGlove.png?width=1920",
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"Titan Mitts": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
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"Progressive Sword": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/cc/ALttP_Master_Sword_Sprite.png?version=55869db2a20e157cd3b5c8f556097725",
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"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png?version=405f42f97240c9dcd2b71ffc4bebc7f9",
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"Progressive Glove": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/c/c1/STitanMitt.png?width=1920",
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"Flippers": "https://oyster.ignimgs.com/mediawiki/apis.ign.com/the-legend-of-zelda-a-link-to-the-past/4/4c/ZoraFlippers.png?width=1920",
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"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png?version=d601542d5abcc3e006ee163254bea77e",
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"Progressive Bow": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Bow_%26_Arrows_Sprite.png?version=cfb7648b3714cccc80e2b17b2adf00ed",
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"Blue Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c3/ALttP_Boomerang_Sprite.png?version=96127d163759395eb510b81a556d500e",
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"Red Boomerang": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Magical_Boomerang_Sprite.png?version=47cddce7a07bc3e4c2c10727b491f400",
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"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png?version=c90bc8e07a52e8090377bd6ef854c18b",
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"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png?version=1f1acb30d71bd96b60a3491e54bbfe59",
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"Magic Powder": "https://www.zeldadungeon.net/wiki/images/thumb/6/62/MagicPowder-ALttP-Sprite.png/86px-MagicPowder-ALttP-Sprite.png",
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"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png?version=6eabc9f24d25697e2c4cd43ddc8207c0",
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"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png?version=1f944148223d91cfc6a615c92286c3bc",
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"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png?version=f4d6aba47fb69375e090178f0fc33b26",
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"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png?version=34027651a5565fcc5a83189178ab17b5",
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"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png?version=efd64d451b1831bd59f7b7d6b61b5879",
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"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png?version=e76eaa1ec509c9a5efb2916698d5a4ce",
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"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png?version=e0adec227193818dcaedf587eba34500",
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"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png?version=e73d1ce0115c2c70eaca15b014bd6f05",
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"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png?version=ec4982b31c56da2c0c010905c5c60390",
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"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png?version=4d40e0ee015b687ff75b333b968d8be6",
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"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png?version=11e4632bba54f6b9bf921df06ac93744",
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"Bottle": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png?version=fd98ab04db775270cbe79fce0235777b",
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"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png?version=8cc1900dfd887890badffc903bb87943",
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"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png?version=758b607c8cbe2cf1900d42a0b3d0fb54",
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"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png?version=6b77f0d609aab0c751307fc124736832",
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"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png?version=e035dbc9cbe2a3bd44aa6d047762b0cc",
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"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png?version=dc398e1293177581c16303e4f9d12a48",
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{% set icons = {
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"Blue Shield": "https://www.zeldadungeon.net/wiki/images/thumb/c/c3/FightersShield-ALttP-Sprite.png/100px-FightersShield-ALttP-Sprite.png",
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"Red Shield": "https://www.zeldadungeon.net/wiki/images/thumb/9/9e/FireShield-ALttP-Sprite.png/111px-FireShield-ALttP-Sprite.png",
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"Mirror Shield": "https://www.zeldadungeon.net/wiki/images/thumb/e/e3/MirrorShield-ALttP-Sprite.png/105px-MirrorShield-ALttP-Sprite.png",
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"Progressive Sword": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/c/cc/ALttP_Master_Sword_Sprite.png",
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"Progressive Bow": "https://www.zeldadungeon.net/wiki/images/thumb/8/8c/BowArrows-ALttP-Sprite.png/120px-BowArrows-ALttP-Sprite.png",
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"Progressive Glove": "https://www.zeldadungeon.net/wiki/images/thumb/4/41/PowerGlove-ALttP-Sprite.png/105px-PowerGlove-ALttP-Sprite.png",
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"Pegasus Boots": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ed/ALttP_Pegasus_Shoes_Sprite.png",
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"Flippers": "https://www.zeldadungeon.net/wiki/images/thumb/b/bc/ZoraFlippers-ALttP-Sprite.png/112px-ZoraFlippers-ALttP-Sprite.png",
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"Moon Pearl": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Moon_Pearl_Sprite.png",
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"Blue Boomerang": "https://www.zeldadungeon.net/wiki/images/thumb/f/f0/Boomerang-ALttP-Sprite.png/86px-Boomerang-ALttP-Sprite.png",
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"Red Boomerang": "https://www.zeldadungeon.net/wiki/images/thumb/3/3c/MagicalBoomerang-ALttP-Sprite.png/86px-MagicalBoomerang-ALttP-Sprite.png",
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"Hookshot": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/24/Hookshot.png",
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"Mushroom": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/35/ALttP_Mushroom_Sprite.png",
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"Magic Powder": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Powder_Sprite.png",
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"Fire Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d6/FireRod.png",
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"Ice Rod": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d7/ALttP_Ice_Rod_Sprite.png",
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"Bombos": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8c/ALttP_Bombos_Medallion_Sprite.png",
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"Ether": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/3c/Ether.png",
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"Quake": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/56/ALttP_Quake_Medallion_Sprite.png",
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"Lamp": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/6/63/ALttP_Lantern_Sprite.png",
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"Hammer": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/d1/ALttP_Hammer_Sprite.png",
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"Shovel": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/c/c4/ALttP_Shovel_Sprite.png",
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"Flute": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/d/db/Flute.png",
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"Bug Catching Net": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/5/54/Bug-CatchingNet.png",
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"Book of Mudora": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/22/ALttP_Book_of_Mudora_Sprite.png",
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"Bottles": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/ef/ALttP_Magic_Bottle_Sprite.png",
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"Cane of Somaria": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e1/ALttP_Cane_of_Somaria_Sprite.png",
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"Cane of Byrna": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/bc/ALttP_Cane_of_Byrna_Sprite.png",
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"Cape": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/1/1c/ALttP_Magic_Cape_Sprite.png",
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"Magic Mirror": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e5/ALttP_Magic_Mirror_Sprite.png",
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"Triforce": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/4/4e/TriforceALttPTitle.png",
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"Triforce Piece": "https://www.zeldadungeon.net/wiki/images/thumb/5/54/Triforce_Fragment_-_BS_Zelda.png/62px-Triforce_Fragment_-_BS_Zelda.png",
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"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png?version=4f35d92842f0de39d969181eea03774e",
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"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png?version=136dfa418ba76c8b4e270f466fc12f4d",
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"Bombs": "https://static.wikia.nocookie.net/zelda_gamepedia_en/images/3/38/ALttP_Bomb_Sprite.png",
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"Small Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/f/f1/ALttP_Small_Key_Sprite.png",
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"Big Key": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/3/33/ALttP_Big_Key_Sprite.png",
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"Chest": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/7/73/ALttP_Treasure_Chest_Sprite.png?version=5f530ecd98dcb22251e146e8049c0dda",
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"Light World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e7/ALttP_Soldier_Green_Sprite.png?version=d650d417934cd707a47e496489c268a6",
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"Dark World": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/94/ALttP_Moblin_Sprite.png?version=ebf50e33f4657c377d1606bcc0886ddc",
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"Misery Mire": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/85/ALttP_Vitreous_Sprite.png?version=92b2e9cb0aa63f831760f08041d8d8d8",
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"Turtle Rock": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/9/91/ALttP_Trinexx_Sprite.png?version=0cc867d513952aa03edd155597a0c0be",
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"Ganons Tower": "https://gamepedia.cursecdn.com/zelda_gamepedia_en/b/b9/ALttP_Ganon_Sprite.png?version=956f51f054954dfff53c1a9d4f929c74",
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} -%}
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} %}
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{% set inventory_order = [
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"Progressive Sword",
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"Progressive Bow",
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"Blue Boomerang",
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"Red Boomerang",
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"Hookshot",
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"Bombs",
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"Mushroom",
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"Magic Powder",
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"Fire Rod",
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"Ice Rod",
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"Bombos",
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"Ether",
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"Quake",
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"Lamp",
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"Hammer",
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"Flute",
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"Bug Catching Net",
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"Book of Mudora",
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"Cane of Somaria",
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"Cane of Byrna",
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"Cape",
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"Magic Mirror",
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"Shovel",
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"Pegasus Boots",
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"Flippers",
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"Progressive Glove",
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"Moon Pearl",
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"Bottles",
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"Triforce Piece",
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"Triforce",
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] %}
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{% set dungeon_keys = {
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"Hyrule Castle": ("Small Key (Hyrule Castle)", "Big Key (Hyrule Castle)"),
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"Agahnims Tower": ("Small Key (Agahnims Tower)", "Big Key (Agahnims Tower)"),
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"Eastern Palace": ("Small Key (Eastern Palace)", "Big Key (Eastern Palace)"),
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"Desert Palace": ("Small Key (Desert Palace)", "Big Key (Desert Palace)"),
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"Tower of Hera": ("Small Key (Tower of Hera)", "Big Key (Tower of Hera)"),
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"Palace of Darkness": ("Small Key (Palace of Darkness)", "Big Key (Palace of Darkness)"),
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"Thieves Town": ("Small Key (Thieves Town)", "Big Key (Thieves Town)"),
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"Skull Woods": ("Small Key (Skull Woods)", "Big Key (Skull Woods)"),
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"Swamp Palace": ("Small Key (Swamp Palace)", "Big Key (Swamp Palace)"),
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"Ice Palace": ("Small Key (Ice Palace)", "Big Key (Ice Palace)"),
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"Misery Mire": ("Small Key (Misery Mire)", "Big Key (Misery Mire)"),
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"Turtle Rock": ("Small Key (Turtle Rock)", "Big Key (Turtle Rock)"),
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"Ganons Tower": ("Small Key (Ganons Tower)", "Big Key (Ganons Tower)"),
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} %}
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{% set multi_items = [
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"Progressive Sword",
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"Progressive Glove",
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"Progressive Bow",
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"Bottles",
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"Triforce Piece",
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] %}
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{%- block custom_table_headers %}
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{#- macro that creates a table header with display name and image -#}
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{%- macro make_header(name, img_src) %}
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<th class="center-column">
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<img height="24" src="{{ img_src }}" title="{{ name }}" alt="{{ name }}" />
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</th>
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{% endmacro -%}
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{#- call the macro to build the table header -#}
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{%- for name in tracking_names %}
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{%- if name in icons -%}
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{#- macro that creates a table header with display name and image -#}
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{%- macro make_header(name, img_src) %}
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<th class="center-column">
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<img class="icon-sprite" src="{{ icons[name] }}" alt="{{ name | e }}" title="{{ name | e }}" />
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<img height="24" src="{{ img_src }}" title="{{ name }}" alt="{{ name }}">
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</th>
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{%- endif %}
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{% endfor -%}
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{% endmacro -%}
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{#- call the macro to build the table header -#}
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{%- for item in inventory_order %}
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{%- if item in icons -%}
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<th class="center-column">
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<img class="icon-sprite" src="{{ icons[item] }}" alt="{{ item | e }}" title="{{ item | e }}">
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</th>
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{%- endif %}
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{% endfor -%}
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{% endblock %}
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{# build each row of custom entries #}
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{% block custom_table_row scoped %}
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{%- for id in tracking_ids -%}
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{# {{ checks }}#}
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{%- if inventories[(team, player)][id] -%}
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{%- for item in inventory_order -%}
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{%- if inventories[(team, player)][item] -%}
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<td class="center-column item-acquired">
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{% if id in multi_items %}{{ inventories[(team, player)][id] }}{% else %}✔️{% endif %}
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{% if item in multi_items %}
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{{ inventories[(team, player)][item] }}
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{% else %}
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✔️
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{% endif %}
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</td>
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{%- else -%}
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<td></td>
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{% block custom_tables %}
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{% for team, _ in total_team_locations.items() %}
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<div class="table-wrapper">
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<table id="area-table" class="table non-unique-item-table">
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<thead>
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<tr>
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<th rowspan="2">#</th>
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<th rowspan="2">Name</th>
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{% for area in ordered_areas %}
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{% set colspan = 1 %}
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{% if area in key_locations %}
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{% set colspan = colspan + 1 %}
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{% endif %}
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{% if area in big_key_locations %}
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{% set colspan = colspan + 1 %}
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{% endif %}
|
||||
{% if area in icons %}
|
||||
<th colspan="{{ colspan }}" class="center-column upper-row">
|
||||
<img class="icon-sprite" src="{{ icons[area] }}" alt="{{ area }}" title="{{ area }}"></th>
|
||||
{%- else -%}
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ area }}</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
<th rowspan="2" class="center-column">%</th>
|
||||
<th rowspan="2" class="center-column hours">Last<br>Activity</th>
|
||||
</tr>
|
||||
<tr>
|
||||
{% for area in ordered_areas %}
|
||||
{% for team in total_team_locations %}
|
||||
<div class="table-wrapper">
|
||||
<table class="table non-unique-item-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th rowspan="2">#</th>
|
||||
<th rowspan="2">Name</th>
|
||||
{% for region in known_regions %}
|
||||
{% set colspan = 1 %}
|
||||
{% if region == "Agahnims Tower" %}
|
||||
{% set colspan = 2 %}
|
||||
{% elif region in dungeon_keys %}
|
||||
{% set colspan = 3 %}
|
||||
{% endif %}
|
||||
|
||||
{% if region in icons %}
|
||||
<th colspan="{{ colspan }}" class="center-column upper-row">
|
||||
<img class="icon-sprite" src="{{ icons[region] }}" alt="{{ region }}" title="{{ region }}">
|
||||
</th>
|
||||
{% else %}
|
||||
<th colspan="{{ colspan }}" class="center-column">{{ region }}</th>
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
|
||||
<th class="center-column">Total</th>
|
||||
</tr>
|
||||
<tr>
|
||||
{% for region in known_regions %}
|
||||
<th class="center-column lower-row fraction">
|
||||
<img class="icon-sprite" src="{{ icons["Chest"] }}" alt="Checks" title="Checks Complete">
|
||||
</th>
|
||||
|
||||
{% if region in dungeon_keys %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Small Key"] }}" alt="Small Key" title="Small Keys">
|
||||
</th>
|
||||
|
||||
{# Special check just for Agahnims Tower, which has no big keys. #}
|
||||
{% if region != "Agahnims Tower" %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Big Key"] }}" alt="Big Key" title="Big Keys">
|
||||
</th>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
|
||||
{# For "total" checks #}
|
||||
<th class="center-column lower-row fraction">
|
||||
<img class="icon-sprite" src="{{ icons["Chest"] }}" alt="Checks" title="Checks Complete">
|
||||
<img class="icon-sprite" src="{{ icons["Chest"] }}" alt="Checks" title="Total Checks Complete">
|
||||
</th>
|
||||
{% if area in key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Small Key"] }}" alt="Small Key" title="Small Keys">
|
||||
</th>
|
||||
{% endif %}
|
||||
{% if area in big_key_locations %}
|
||||
<th class="center-column lower-row number">
|
||||
<img class="icon-sprite" src="{{ icons["Big Key"] }}" alt="Big Key" title="Big Keys">
|
||||
</th>
|
||||
{%- endif -%}
|
||||
{%- endfor -%}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{%- for (checks_team, player), area_checks in checks_done.items() if games[(team, player)] == current_tracker and team == checks_team -%}
|
||||
<tr>
|
||||
<td><a href="{{ url_for("get_player_tracker", tracker=room.tracker,
|
||||
tracked_team=team, tracked_player=player)}}">{{ player }}</a></td>
|
||||
<td>{{ player_names_with_alias[(team, player)] | e }}</td>
|
||||
{%- for area in ordered_areas -%}
|
||||
{% if (team, player) in checks_in_area and area in checks_in_area[(team, player)] %}
|
||||
{%- set checks_done = area_checks[area] -%}
|
||||
{%- set checks_total = checks_in_area[(team, player)][area] -%}
|
||||
{%- if checks_done == checks_total -%}
|
||||
</tr>
|
||||
</thead>
|
||||
|
||||
<tbody>
|
||||
{% for (player_team, player), player_regions in regions.items() if team == player_team %}
|
||||
<tr>
|
||||
<td>
|
||||
<a href="{{ url_for("get_player_tracker", tracker=room.tracker, tracked_team=team, tracked_player=player) }}">
|
||||
{{ player }}
|
||||
</a>
|
||||
</td>
|
||||
<td>{{ player_names_with_alias[(team, player)] | e }}</td>
|
||||
|
||||
{% for region, counts in player_regions.items() %}
|
||||
<td class="item-acquired center-column">
|
||||
{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">{{ checks_done }}/{{ checks_total }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column">{{ inventories[(team, player)][small_key_ids[area]] }}</td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column">{% if inventories[(team, player)][big_key_ids[area]] %}✔️{% endif %}</td>
|
||||
{%- endif -%}
|
||||
{% else %}
|
||||
<td class="center-column"></td>
|
||||
{%- if area in key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{%- if area in big_key_locations -%}
|
||||
<td class="center-column"></td>
|
||||
{%- endif -%}
|
||||
{% endif %}
|
||||
{%- endfor -%}
|
||||
{{ counts.checked }}/{{ counts.total }}
|
||||
</td>
|
||||
|
||||
<td class="center-column">
|
||||
{% set location_count = locations[(team, player)] | length %}
|
||||
{%- if locations[(team, player)] | length > 0 -%}
|
||||
{% set percentage_of_completion = locations_complete[(team, player)] / location_count * 100 %}
|
||||
{{ "{0:.2f}".format(percentage_of_completion) }}
|
||||
{%- else -%}
|
||||
100.00
|
||||
{%- endif -%}
|
||||
</td>
|
||||
{% if region in dungeon_keys %}
|
||||
<td class="center-column">
|
||||
{{ inventories[(team, player)][dungeon_keys[region][0]] }}
|
||||
</td>
|
||||
|
||||
{%- if activity_timers[(team, player)] -%}
|
||||
<td class="center-column">{{ activity_timers[(team, player)].total_seconds() }}</td>
|
||||
{%- else -%}
|
||||
<td class="center-column">None</td>
|
||||
{%- endif -%}
|
||||
</tr>
|
||||
{%- endfor -%}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{# Special check just for Agahnims Tower, which has no big keys. #}
|
||||
{% if region != "Agahnims Tower" %}
|
||||
<td class="center-column">
|
||||
{% if inventories[(team, player)][dungeon_keys[region][1]] %}
|
||||
✔️
|
||||
{% endif %}
|
||||
</td>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
{% endfor %}
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
|
||||
</table>
|
||||
</div>
|
||||
{% endfor %}
|
||||
|
||||
{% endblock %}
|
||||
|
|
|
@ -68,9 +68,9 @@
|
|||
"Desert Palace": ("Small Key (Desert Palace)", "Big Key (Desert Palace)"),
|
||||
"Tower of Hera": ("Small Key (Tower of Hera)", "Big Key (Tower of Hera)"),
|
||||
"Palace of Darkness": ("Small Key (Palace of Darkness)", "Big Key (Palace of Darkness)"),
|
||||
"Thieves' Town": ("Small Key (Thieves Town)", "Big Key (Thieves Town)"),
|
||||
"Skull Woods": ("Small Key (Skull Woods)", "Big Key (Skull Woods)"),
|
||||
"Swamp Palace": ("Small Key (Swamp Palace)", "Big Key (Swamp Palace)"),
|
||||
"Thieves Town": ("Small Key (Thieves Town)", "Big Key (Thieves Town)"),
|
||||
"Skull Woods": ("Small Key (Skull Woods)", "Big Key (Skull Woods)"),
|
||||
"Ice Palace": ("Small Key (Ice Palace)", "Big Key (Ice Palace)"),
|
||||
"Misery Mire": ("Small Key (Misery Mire)", "Big Key (Misery Mire)"),
|
||||
"Turtle Rock": ("Small Key (Turtle Rock)", "Big Key (Turtle Rock)"),
|
||||
|
@ -146,7 +146,8 @@
|
|||
<div><img src="{{ icons['Big Key'] }}" alt="BK" title="Big Keys"></div>
|
||||
</div>
|
||||
|
||||
{% for region_name, region_data in regions.items() %}
|
||||
{% for region_name in known_regions %}
|
||||
{% set region_data = regions[region_name] %}
|
||||
{% if region_data["locations"] | length > 0 %}
|
||||
<details class="region-details">
|
||||
<summary>
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import datetime
|
||||
import collections
|
||||
from dataclasses import dataclass
|
||||
from typing import Any, Callable, Dict, List, Optional, Set, Tuple
|
||||
from typing import Any, Callable, Dict, List, Optional, Set, Tuple, NamedTuple
|
||||
from uuid import UUID
|
||||
|
||||
from flask import render_template
|
||||
|
@ -456,210 +456,111 @@ if "Factorio" in network_data_package["games"]:
|
|||
_multiworld_trackers["Factorio"] = render_Factorio_multiworld_tracker
|
||||
|
||||
if "A Link to the Past" in network_data_package["games"]:
|
||||
# Mapping from non-progressive item to progressive name and max level.
|
||||
non_progressive_items = {
|
||||
"Fighter Sword": ("Progressive Sword", 1),
|
||||
"Master Sword": ("Progressive Sword", 2),
|
||||
"Tempered Sword": ("Progressive Sword", 3),
|
||||
"Golden Sword": ("Progressive Sword", 4),
|
||||
"Power Glove": ("Progressive Glove", 1),
|
||||
"Titans Mitts": ("Progressive Glove", 2),
|
||||
"Bow": ("Progressive Bow", 1),
|
||||
"Silver Bow": ("Progressive Bow", 2),
|
||||
"Blue Mail": ("Progressive Mail", 1),
|
||||
"Red Mail": ("Progressive Mail", 2),
|
||||
"Blue Shield": ("Progressive Shield", 1),
|
||||
"Red Shield": ("Progressive Shield", 2),
|
||||
"Mirror Shield": ("Progressive Shield", 3),
|
||||
}
|
||||
|
||||
progressive_item_max = {
|
||||
"Progressive Sword": 4,
|
||||
"Progressive Glove": 2,
|
||||
"Progressive Bow": 2,
|
||||
"Progressive Mail": 2,
|
||||
"Progressive Shield": 3,
|
||||
}
|
||||
|
||||
bottle_items = [
|
||||
"Bottle",
|
||||
"Bottle (Bee)",
|
||||
"Bottle (Blue Potion)",
|
||||
"Bottle (Fairy)",
|
||||
"Bottle (Good Bee)",
|
||||
"Bottle (Green Potion)",
|
||||
"Bottle (Red Potion)",
|
||||
]
|
||||
|
||||
known_regions = [
|
||||
"Light World", "Dark World", "Hyrule Castle", "Agahnims Tower", "Eastern Palace", "Desert Palace",
|
||||
"Tower of Hera", "Palace of Darkness", "Swamp Palace", "Thieves Town", "Skull Woods", "Ice Palace",
|
||||
"Misery Mire", "Turtle Rock", "Ganons Tower"
|
||||
]
|
||||
|
||||
class RegionCounts(NamedTuple):
|
||||
total: int
|
||||
checked: int
|
||||
|
||||
def prepare_inventories(team: int, player: int, inventory: collections.Counter[str], tracker_data: TrackerData):
|
||||
for item, (prog_item, level) in non_progressive_items.items():
|
||||
if item in inventory:
|
||||
inventory[prog_item] = min(max(inventory[prog_item], level), progressive_item_max[prog_item])
|
||||
|
||||
for bottle in bottle_items:
|
||||
inventory["Bottles"] = min(inventory["Bottles"] + inventory[bottle], 4)
|
||||
|
||||
if "Progressive Bow (Alt)" in inventory:
|
||||
inventory["Progressive Bow"] += inventory["Progressive Bow (Alt)"]
|
||||
inventory["Progressive Bow"] = min(inventory["Progressive Bow"], progressive_item_max["Progressive Bow"])
|
||||
|
||||
# Highlight 'bombs' if we received any bomb upgrades in bombless start.
|
||||
# In race mode, we'll just assume bombless start for simplicity.
|
||||
if tracker_data.get_slot_data(team, player).get("bombless_start", True):
|
||||
inventory["Bombs"] = sum(count for item, count in inventory.items() if item.startswith("Bomb Upgrade"))
|
||||
else:
|
||||
inventory["Bombs"] = 1
|
||||
|
||||
# Triforce item if we meet goal.
|
||||
if tracker_data.get_room_client_statuses()[team, player] == ClientStatus.CLIENT_GOAL:
|
||||
inventory["Triforce"] = 1
|
||||
|
||||
def render_ALinkToThePast_multiworld_tracker(tracker_data: TrackerData, enabled_trackers: List[str]):
|
||||
# Helper objects.
|
||||
alttp_id_lookup = tracker_data.item_name_to_id["A Link to the Past"]
|
||||
inventories: Dict[Tuple[int, int], collections.Counter[str]] = {
|
||||
(team, player): collections.Counter({
|
||||
tracker_data.item_id_to_name["A Link to the Past"][code]: count
|
||||
for code, count in tracker_data.get_player_inventory_counts(team, player).items()
|
||||
})
|
||||
for team, players in tracker_data.get_all_players().items()
|
||||
for player in players if tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
multi_items = {
|
||||
alttp_id_lookup[name]
|
||||
for name in ("Progressive Sword", "Progressive Bow", "Bottle", "Progressive Glove", "Triforce Piece")
|
||||
}
|
||||
links = {
|
||||
"Bow": "Progressive Bow",
|
||||
"Silver Arrows": "Progressive Bow",
|
||||
"Silver Bow": "Progressive Bow",
|
||||
"Progressive Bow (Alt)": "Progressive Bow",
|
||||
"Bottle (Red Potion)": "Bottle",
|
||||
"Bottle (Green Potion)": "Bottle",
|
||||
"Bottle (Blue Potion)": "Bottle",
|
||||
"Bottle (Fairy)": "Bottle",
|
||||
"Bottle (Bee)": "Bottle",
|
||||
"Bottle (Good Bee)": "Bottle",
|
||||
"Fighter Sword": "Progressive Sword",
|
||||
"Master Sword": "Progressive Sword",
|
||||
"Tempered Sword": "Progressive Sword",
|
||||
"Golden Sword": "Progressive Sword",
|
||||
"Power Glove": "Progressive Glove",
|
||||
"Titans Mitts": "Progressive Glove",
|
||||
}
|
||||
links = {alttp_id_lookup[key]: alttp_id_lookup[value] for key, value in links.items()}
|
||||
levels = {
|
||||
"Fighter Sword": 1,
|
||||
"Master Sword": 2,
|
||||
"Tempered Sword": 3,
|
||||
"Golden Sword": 4,
|
||||
"Power Glove": 1,
|
||||
"Titans Mitts": 2,
|
||||
"Bow": 1,
|
||||
"Silver Bow": 2,
|
||||
"Triforce Piece": 90,
|
||||
}
|
||||
tracking_names = [
|
||||
"Progressive Sword", "Progressive Bow", "Book of Mudora", "Hammer", "Hookshot", "Magic Mirror", "Flute",
|
||||
"Pegasus Boots", "Progressive Glove", "Flippers", "Moon Pearl", "Blue Boomerang", "Red Boomerang",
|
||||
"Bug Catching Net", "Cape", "Shovel", "Lamp", "Mushroom", "Magic Powder", "Cane of Somaria",
|
||||
"Cane of Byrna", "Fire Rod", "Ice Rod", "Bombos", "Ether", "Quake", "Bottle", "Triforce Piece", "Triforce",
|
||||
]
|
||||
default_locations = {
|
||||
"Light World": {
|
||||
1572864, 1572865, 60034, 1572867, 1572868, 60037, 1572869, 1572866, 60040, 59788, 60046, 60175,
|
||||
1572880, 60049, 60178, 1572883, 60052, 60181, 1572885, 60055, 60184, 191256, 60058, 60187, 1572884,
|
||||
1572886, 1572887, 1572906, 60202, 60205, 59824, 166320, 1010170, 60208, 60211, 60214, 60217, 59836,
|
||||
60220, 60223, 59839, 1573184, 60226, 975299, 1573188, 1573189, 188229, 60229, 60232, 1573193,
|
||||
1573194, 60235, 1573187, 59845, 59854, 211407, 60238, 59857, 1573185, 1573186, 1572882, 212328,
|
||||
59881, 59761, 59890, 59770, 193020, 212605
|
||||
},
|
||||
"Dark World": {
|
||||
59776, 59779, 975237, 1572870, 60043, 1572881, 60190, 60193, 60196, 60199, 60840, 1573190, 209095,
|
||||
1573192, 1573191, 60241, 60244, 60247, 60250, 59884, 59887, 60019, 60022, 60028, 60031
|
||||
},
|
||||
"Desert Palace": {1573216, 59842, 59851, 59791, 1573201, 59830},
|
||||
"Eastern Palace": {1573200, 59827, 59893, 59767, 59833, 59773},
|
||||
"Hyrule Castle": {60256, 60259, 60169, 60172, 59758, 59764, 60025, 60253},
|
||||
"Agahnims Tower": {60082, 60085},
|
||||
"Tower of Hera": {1573218, 59878, 59821, 1573202, 59896, 59899},
|
||||
"Swamp Palace": {60064, 60067, 60070, 59782, 59785, 60073, 60076, 60079, 1573204, 60061},
|
||||
"Thieves Town": {59905, 59908, 59911, 59914, 59917, 59920, 59923, 1573206},
|
||||
"Skull Woods": {59809, 59902, 59848, 59794, 1573205, 59800, 59803, 59806},
|
||||
"Ice Palace": {59872, 59875, 59812, 59818, 59860, 59797, 1573207, 59869},
|
||||
"Misery Mire": {60001, 60004, 60007, 60010, 60013, 1573208, 59866, 59998},
|
||||
"Turtle Rock": {59938, 59941, 59944, 1573209, 59947, 59950, 59953, 59956, 59926, 59929, 59932, 59935},
|
||||
"Palace of Darkness": {
|
||||
59968, 59971, 59974, 59977, 59980, 59983, 59986, 1573203, 59989, 59959, 59992, 59962, 59995,
|
||||
59965
|
||||
},
|
||||
"Ganons Tower": {
|
||||
60160, 60163, 60166, 60088, 60091, 60094, 60097, 60100, 60103, 60106, 60109, 60112, 60115, 60118,
|
||||
60121, 60124, 60127, 1573217, 60130, 60133, 60136, 60139, 60142, 60145, 60148, 60151, 60157
|
||||
},
|
||||
"Total": set()
|
||||
}
|
||||
key_only_locations = {
|
||||
"Light World": set(),
|
||||
"Dark World": set(),
|
||||
"Desert Palace": {0x140031, 0x14002b, 0x140061, 0x140028},
|
||||
"Eastern Palace": {0x14005b, 0x140049},
|
||||
"Hyrule Castle": {0x140037, 0x140034, 0x14000d, 0x14003d},
|
||||
"Agahnims Tower": {0x140061, 0x140052},
|
||||
"Tower of Hera": set(),
|
||||
"Swamp Palace": {0x140019, 0x140016, 0x140013, 0x140010, 0x14000a},
|
||||
"Thieves Town": {0x14005e, 0x14004f},
|
||||
"Skull Woods": {0x14002e, 0x14001c},
|
||||
"Ice Palace": {0x140004, 0x140022, 0x140025, 0x140046},
|
||||
"Misery Mire": {0x140055, 0x14004c, 0x140064},
|
||||
"Turtle Rock": {0x140058, 0x140007},
|
||||
"Palace of Darkness": set(),
|
||||
"Ganons Tower": {0x140040, 0x140043, 0x14003a, 0x14001f},
|
||||
"Total": set()
|
||||
}
|
||||
location_to_area = {}
|
||||
for area, locations in default_locations.items():
|
||||
for location in locations:
|
||||
location_to_area[location] = area
|
||||
for area, locations in key_only_locations.items():
|
||||
for location in locations:
|
||||
location_to_area[location] = area
|
||||
# Translate non-progression items to progression items for tracker simplicity.
|
||||
for (team, player), inventory in inventories.items():
|
||||
prepare_inventories(team, player, inventory, tracker_data)
|
||||
|
||||
checks_in_area = {area: len(checks) for area, checks in default_locations.items()}
|
||||
checks_in_area["Total"] = 216
|
||||
ordered_areas = (
|
||||
"Light World", "Dark World", "Hyrule Castle", "Agahnims Tower", "Eastern Palace", "Desert Palace",
|
||||
"Tower of Hera", "Palace of Darkness", "Swamp Palace", "Skull Woods", "Thieves Town", "Ice Palace",
|
||||
"Misery Mire", "Turtle Rock", "Ganons Tower", "Total"
|
||||
)
|
||||
|
||||
player_checks_in_area = {
|
||||
regions: Dict[Tuple[int, int], Dict[str, RegionCounts]] = {
|
||||
(team, player): {
|
||||
area_name: len(tracker_data._multidata["checks_in_area"][player][area_name])
|
||||
if area_name != "Total" else tracker_data._multidata["checks_in_area"][player]["Total"]
|
||||
for area_name in ordered_areas
|
||||
region_name: RegionCounts(
|
||||
total=len(tracker_data._multidata["checks_in_area"][player][region_name]),
|
||||
checked=sum(
|
||||
1 for location in tracker_data._multidata["checks_in_area"][player][region_name]
|
||||
if location in tracker_data.get_player_checked_locations(team, player)
|
||||
),
|
||||
)
|
||||
for region_name in known_regions
|
||||
}
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
for team, players in tracker_data.get_all_players().items()
|
||||
for player in players if tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
tracking_ids = []
|
||||
for item in tracking_names:
|
||||
tracking_ids.append(alttp_id_lookup[item])
|
||||
|
||||
# Can't wait to get this into the apworld. Oof.
|
||||
from worlds.alttp import Items
|
||||
|
||||
small_key_ids = {}
|
||||
big_key_ids = {}
|
||||
ids_small_key = {}
|
||||
ids_big_key = {}
|
||||
for item_name, data in Items.item_table.items():
|
||||
if "Key" in item_name:
|
||||
area = item_name.split("(")[1][:-1]
|
||||
if "Small" in item_name:
|
||||
small_key_ids[area] = data[2]
|
||||
ids_small_key[data[2]] = area
|
||||
else:
|
||||
big_key_ids[area] = data[2]
|
||||
ids_big_key[data[2]] = area
|
||||
|
||||
def _get_location_table(checks_table: dict) -> dict:
|
||||
loc_to_area = {}
|
||||
for area, locations in checks_table.items():
|
||||
if area == "Total":
|
||||
continue
|
||||
for location in locations:
|
||||
loc_to_area[location] = area
|
||||
return loc_to_area
|
||||
|
||||
player_location_to_area = {
|
||||
(team, player): _get_location_table(tracker_data._multidata["checks_in_area"][player])
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
checks_done: Dict[TeamPlayer, Dict[str: int]] = {
|
||||
(team, player): {location_name: 0 for location_name in default_locations}
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
inventories: Dict[TeamPlayer, Dict[int, int]] = {}
|
||||
player_big_key_locations = {(player): set() for player in tracker_data.get_all_slots()[0]}
|
||||
player_small_key_locations = {player: set() for player in tracker_data.get_all_slots()[0]}
|
||||
group_big_key_locations = set()
|
||||
group_key_locations = set()
|
||||
|
||||
for (team, player), locations in checks_done.items():
|
||||
# Check if game complete.
|
||||
if tracker_data.get_player_client_status(team, player) == ClientStatus.CLIENT_GOAL:
|
||||
inventories[team, player][106] = 1 # Triforce
|
||||
|
||||
# Count number of locations checked.
|
||||
for location in tracker_data.get_player_checked_locations(team, player):
|
||||
checks_done[team, player][player_location_to_area[team, player][location]] += 1
|
||||
checks_done[team, player]["Total"] += 1
|
||||
|
||||
# Count keys.
|
||||
for location, (item, receiving, _) in tracker_data.get_player_locations(team, player).items():
|
||||
if item in ids_big_key:
|
||||
player_big_key_locations[receiving].add(ids_big_key[item])
|
||||
elif item in ids_small_key:
|
||||
player_small_key_locations[receiving].add(ids_small_key[item])
|
||||
|
||||
# Iterate over received items and build inventory/key counts.
|
||||
inventories[team, player] = collections.Counter()
|
||||
for network_item in tracker_data.get_player_received_items(team, player):
|
||||
target_item = links.get(network_item.item, network_item.item)
|
||||
if network_item.item in levels: # non-progressive
|
||||
inventories[team, player][target_item] = (max(inventories[team, player][target_item], levels[network_item.item]))
|
||||
else:
|
||||
inventories[team, player][target_item] += 1
|
||||
|
||||
group_key_locations |= player_small_key_locations[player]
|
||||
group_big_key_locations |= player_big_key_locations[player]
|
||||
# Get a totals count.
|
||||
for player, player_regions in regions.items():
|
||||
total = 0
|
||||
checked = 0
|
||||
for region, region_counts in player_regions.items():
|
||||
total += region_counts.total
|
||||
checked += region_counts.checked
|
||||
regions[player]["Total"] = RegionCounts(total, checked)
|
||||
|
||||
return render_template(
|
||||
"multitracker__ALinkToThePast.html",
|
||||
|
@ -682,16 +583,8 @@ if "A Link to the Past" in network_data_package["games"]:
|
|||
item_id_to_name=tracker_data.item_id_to_name,
|
||||
location_id_to_name=tracker_data.location_id_to_name,
|
||||
inventories=inventories,
|
||||
tracking_names=tracking_names,
|
||||
tracking_ids=tracking_ids,
|
||||
multi_items=multi_items,
|
||||
checks_done=checks_done,
|
||||
ordered_areas=ordered_areas,
|
||||
checks_in_area=player_checks_in_area,
|
||||
key_locations=group_key_locations,
|
||||
big_key_locations=group_big_key_locations,
|
||||
small_key_ids=small_key_ids,
|
||||
big_key_ids=big_key_ids,
|
||||
regions=regions,
|
||||
known_regions=known_regions,
|
||||
)
|
||||
|
||||
def render_ALinkToThePast_tracker(tracker_data: TrackerData, team: int, player: int) -> str:
|
||||
|
@ -700,161 +593,26 @@ if "A Link to the Past" in network_data_package["games"]:
|
|||
for code, count in tracker_data.get_player_inventory_counts(team, player).items()
|
||||
})
|
||||
|
||||
# Mapping from non-progressive item to progressive name and max level.
|
||||
non_progressive_items = {
|
||||
"Fighter Sword": ("Progressive Sword", 1),
|
||||
"Master Sword": ("Progressive Sword", 2),
|
||||
"Tempered Sword": ("Progressive Sword", 3),
|
||||
"Golden Sword": ("Progressive Sword", 4),
|
||||
"Power Glove": ("Progressive Glove", 1),
|
||||
"Titans Mitts": ("Progressive Glove", 2),
|
||||
"Bow": ("Progressive Bow", 1),
|
||||
"Silver Bow": ("Progressive Bow", 2),
|
||||
"Blue Mail": ("Progressive Mail", 1),
|
||||
"Red Mail": ("Progressive Mail", 2),
|
||||
"Blue Shield": ("Progressive Shield", 1),
|
||||
"Red Shield": ("Progressive Shield", 2),
|
||||
"Mirror Shield": ("Progressive Shield", 3),
|
||||
}
|
||||
|
||||
progressive_item_max = {
|
||||
"Progressive Sword": 4,
|
||||
"Progressive Glove": 2,
|
||||
"Progressive Bow": 2,
|
||||
"Progressive Mail": 2,
|
||||
"Progressive Shield": 3,
|
||||
}
|
||||
|
||||
bottle_items = [
|
||||
"Bottle",
|
||||
"Bottle (Bee)",
|
||||
"Bottle (Blue Potion)",
|
||||
"Bottle (Fairy)",
|
||||
"Bottle (Good Bee)",
|
||||
"Bottle (Green Potion)",
|
||||
"Bottle (Red Potion)",
|
||||
]
|
||||
|
||||
# Translate non-progression items to progression items for tracker simplicity.
|
||||
for item, (prog_item, level) in non_progressive_items.items():
|
||||
if item in inventory:
|
||||
inventory[prog_item] = min(max(inventory[prog_item], level), progressive_item_max[prog_item])
|
||||
|
||||
for bottle in bottle_items:
|
||||
inventory["Bottles"] = min(inventory["Bottles"] + inventory[bottle], 4)
|
||||
|
||||
if "Progressive Bow (Alt)" in inventory:
|
||||
inventory["Progressive Bow"] += inventory["Progressive Bow (Alt)"]
|
||||
inventory["Progressive Bow"] = min(inventory["Progressive Bow"], progressive_item_max["Progressive Bow"])
|
||||
|
||||
# Highlight 'bombs' if we received any bomb upgrades in bombless start.
|
||||
# In race mode, we'll just assume bombless start for simplicity.
|
||||
if tracker_data.get_slot_data(team, player).get("bombless_start", True):
|
||||
inventory["Bombs"] = sum(count for item, count in inventory.items() if item.startswith("Bomb Upgrade"))
|
||||
else:
|
||||
inventory["Bombs"] = 1
|
||||
|
||||
known_regions = {
|
||||
"Light World": {
|
||||
0x180013, 0x02eb18, 0x18014a, 0x180145, 0x033d68, 0x00eb0f, 0x00eb12, 0x00eb15, 0x00eb18, 0x00eb1b,
|
||||
0x02df45, 0x00e971, 0x0ee1c3, 0x180149, 0x00e9b0, 0x00e9d1, 0x00e97a, 0x00e98c, 0x00e9bc, 0x00e9ce,
|
||||
0x00e9e9, 0x00e9f2, 0x00ea82, 0x00ea85, 0x00ea88, 0x02f1fc, 0x00ea8e, 0x00ea91, 0x00ea94, 0x00ea97,
|
||||
0x00ea9a, 0x18002a, 0x180015, 0x0339cf, 0x033e7d, 0x180000, 0x180001, 0x180003, 0x180004, 0x180005,
|
||||
0x00eb42, 0x00eb45, 0x00eb48, 0x00eb4b, 0x180010, 0x00eb4e, 0x00eb3f, 0x180012, 0x180014, 0x180144,
|
||||
0x180142, 0x180143, 0x0289b0, 0x0f69fa, 0x180002, 0x00eb2a, 0x00eb2d, 0x00eb30, 0x00eb33, 0x00eb36,
|
||||
0x00eb39, 0x00eb3c, 0x00e9bf, 0x180016, 0x180017, 0x180140, 0x180141, 0x00e9c5, 0x400018, 0x400019,
|
||||
0x40001a, 0x400015, 0x400016, 0x400017, 0x400012, 0x400013, 0x400014, 0x40001b, 0x40001c, 0x40001d,
|
||||
0x400022, 0x400023, 0x400024, 0x400025, 0x400021, 0x40001e, 0x40001f,
|
||||
},
|
||||
"Dark World": {
|
||||
0x180147, 0x0ee185, 0x0330c7, 0x180148, 0x00eb1e, 0x00eb21, 0x00eb24, 0x00eb27, 0x180011, 0x180006,
|
||||
0x00e980, 0x00e983, 0x00e9ec, 0x00e9ef, 0x00eda8, 0x180146, 0x00ea73, 0x00ea76, 0x00ea7c, 0x00ea7f,
|
||||
0x00ea8b, 0x00eb51, 0x00eb54, 0x00eb5a, 0x00eb57, 0x400000, 0x400001, 0x400002, 0x400006, 0x400007,
|
||||
0x400008, 0x400009, 0x40000a, 0x40000b, 0x40000f, 0x400010, 0x400011, 0x400003, 0x400004, 0x400005,
|
||||
0x40000c, 0x40000d, 0x40000e,
|
||||
},
|
||||
"Hyrule Castle": {
|
||||
0x00e974, 0x00eb0c, 0x00eb09, 0x00e96e, 0x00eb5d, 0x00eb60, 0x00eb63, 0x00ea79, 0x140037, 0x140034,
|
||||
0x14000d, 0x14003d,
|
||||
},
|
||||
"Agahnims Tower": {
|
||||
0x00eab5, 0x00eab2, 0x140061, 0x140052,
|
||||
},
|
||||
"Eastern Palace": {
|
||||
0x00e977, 0x00e97d, 0x00e9b3, 0x00e9b9, 0x00e9f5, 0x180150, 0x14005b, 0x140049,
|
||||
},
|
||||
"Desert Palace": {
|
||||
0x00e98f, 0x180160, 0x00e9b6, 0x00e9cb, 0x00e9c2, 0x180151, 0x140031, 0x14002b, 0x140028,
|
||||
},
|
||||
"Tower of Hera": {
|
||||
0x180162, 0x00e9ad, 0x00e9e6, 0x00e9fb, 0x00e9f8, 0x180152
|
||||
},
|
||||
"Palace of Darkness": {
|
||||
0x00ea5b, 0x00ea3d, 0x00ea49, 0x00ea37, 0x00ea3a, 0x00ea52, 0x00ea43, 0x00ea4c, 0x00ea4f, 0x00ea55,
|
||||
0x00ea58, 0x00ea40, 0x00ea46, 0x180153,
|
||||
},
|
||||
"Swamp Palace": {
|
||||
0x00ea9d, 0x00e986, 0x00e989, 0x00eaa0, 0x00eaa6, 0x00eaa3, 0x00eaa9, 0x00eaac, 0x00eaaf, 0x180154,
|
||||
0x140019, 0x140016, 0x140013, 0x140010, 0x14000a,
|
||||
},
|
||||
"Thieves' Town": {
|
||||
0x00ea04, 0x00ea01, 0x00ea07, 0x00ea0a, 0x00ea0d, 0x00ea10, 0x00ea13, 0x180156, 0x14005e, 0x14004f,
|
||||
},
|
||||
"Skull Woods": {
|
||||
0x00e992, 0x00e99b, 0x00e998, 0x00e9a1, 0x00e9c8, 0x00e99e, 0x00e9fe, 0x180155, 0x14002e, 0x14001c,
|
||||
},
|
||||
"Ice Palace": {
|
||||
0x00e9d4, 0x00e995, 0x00e9aa, 0x00e9e3, 0x00e9e0, 0x00e9a4, 0x00e9dd, 0x180157, 0x140004, 0x140022,
|
||||
0x140025, 0x140046,
|
||||
},
|
||||
"Misery Mire": {
|
||||
0x00ea67, 0x00ea6a, 0x00ea5e, 0x00ea61, 0x00e9da, 0x00ea64, 0x00ea6d, 0x180158, 0x140055, 0x14004c,
|
||||
0x140064,
|
||||
},
|
||||
"Turtle Rock": {
|
||||
0x00ea22, 0x00ea1c, 0x00ea1f, 0x00ea16, 0x00ea25, 0x00ea19, 0x00ea34, 0x00ea31, 0x00ea2e, 0x00ea2b,
|
||||
0x00ea28, 0x180159, 0x140058, 0x140007,
|
||||
},
|
||||
"Ganons Tower": {
|
||||
0x180161, 0x00ead9, 0x00eadc, 0x00eae2, 0x00eae5, 0x00eae8, 0x00eaeb, 0x00eaee, 0x00eab8, 0x00eabb,
|
||||
0x00eabe, 0x00eac1, 0x00ead3, 0x00ead0, 0x00eac4, 0x00eac7, 0x00eaca, 0x00eacd, 0x00eadf, 0x00eadf,
|
||||
0x00ead6, 0x00eaf4, 0x00eaf7, 0x00eaf1, 0x00eafd, 0x00eb00, 0x00eb03, 0x00eb06, 0x140040, 0x140043,
|
||||
0x14003a, 0x14001f,
|
||||
},
|
||||
}
|
||||
prepare_inventories(team, player, inventory, tracker_data)
|
||||
|
||||
regions = {
|
||||
"Light World": {"checked": 0, "locations": []},
|
||||
"Dark World": {"checked": 0, "locations": []},
|
||||
"Hyrule Castle": {"checked": 0, "locations": []},
|
||||
"Agahnims Tower": {"checked": 0, "locations": []},
|
||||
"Eastern Palace": {"checked": 0, "locations": []},
|
||||
"Desert Palace": {"checked": 0, "locations": []},
|
||||
"Tower of Hera": {"checked": 0, "locations": []},
|
||||
"Palace of Darkness": {"checked": 0, "locations": []},
|
||||
"Skull Woods": {"checked": 0, "locations": []},
|
||||
"Thieves' Town": {"checked": 0, "locations": []},
|
||||
"Swamp Palace": {"checked": 0, "locations": []},
|
||||
"Ice Palace": {"checked": 0, "locations": []},
|
||||
"Misery Mire": {"checked": 0, "locations": []},
|
||||
"Turtle Rock": {"checked": 0, "locations": []},
|
||||
"Ganons Tower": {"checked": 0, "locations": []},
|
||||
"Unknown": {"checked": 0, "locations": []},
|
||||
region_name: {
|
||||
"checked": sum(
|
||||
1 for location in tracker_data._multidata["checks_in_area"][player][region_name]
|
||||
if location in tracker_data.get_player_checked_locations(team, player)
|
||||
),
|
||||
"locations": [
|
||||
(
|
||||
tracker_data.location_id_to_name["A Link to the Past"][location],
|
||||
location in tracker_data.get_player_checked_locations(team, player)
|
||||
)
|
||||
for location in tracker_data._multidata["checks_in_area"][player][region_name]
|
||||
],
|
||||
}
|
||||
for region_name in known_regions
|
||||
}
|
||||
|
||||
for location in tracker_data.get_player_locations(team, player):
|
||||
location_name = tracker_data.location_id_to_name["A Link to the Past"][location]
|
||||
location_checked = location in tracker_data.get_player_checked_locations(team, player)
|
||||
for region, region_locations in known_regions.items():
|
||||
if location in region_locations:
|
||||
regions[region]["locations"].append((location_name, location_checked))
|
||||
regions[region]["checked"] += 1 if location_checked else 0
|
||||
break
|
||||
else:
|
||||
# New or missed location in the tables above. Add it to an "unknown region", so it's not forgotten.
|
||||
regions["Unknown"]["locations"].append((location_name, location_checked))
|
||||
regions["Unknown"]["checked"] += 1 if location_checked else 0
|
||||
|
||||
# Sort locations in regions by name
|
||||
for region in regions:
|
||||
regions[region]["locations"].sort()
|
||||
|
@ -867,6 +625,7 @@ if "A Link to the Past" in network_data_package["games"]:
|
|||
inventory=inventory,
|
||||
player_name=tracker_data.get_player_name(team, player),
|
||||
regions=regions,
|
||||
known_regions=known_regions,
|
||||
)
|
||||
|
||||
_multiworld_trackers["A Link to the Past"] = render_ALinkToThePast_multiworld_tracker
|
||||
|
|
Loading…
Reference in New Issue