Spoiler: remove Progressive from old system to prevent crashes when no LttP is present
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@ -1191,7 +1191,6 @@ class Spoiler():
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'tile_shuffle': self.world.tile_shuffle,
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'tile_shuffle': self.world.tile_shuffle,
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'bush_shuffle': self.world.bush_shuffle,
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'bush_shuffle': self.world.bush_shuffle,
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'beemizer': self.world.beemizer,
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'beemizer': self.world.beemizer,
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'progressive': self.world.progressive,
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'shufflepots': self.world.shufflepots,
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'shufflepots': self.world.shufflepots,
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'players': self.world.players,
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'players': self.world.players,
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'progression_balancing': self.world.progression_balancing,
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'progression_balancing': self.world.progression_balancing,
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@ -1224,7 +1223,6 @@ class Spoiler():
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return json.dumps(out)
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return json.dumps(out)
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def to_file(self, filename):
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def to_file(self, filename):
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import Options
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self.parse_data()
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self.parse_data()
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def bool_to_text(variable: Union[bool, str]) -> str:
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def bool_to_text(variable: Union[bool, str]) -> str:
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@ -1242,7 +1240,7 @@ class Spoiler():
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for player in range(1, self.world.players + 1):
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for player in range(1, self.world.players + 1):
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if self.world.players > 1:
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if self.world.players > 1:
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outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_name(player)))
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outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_name(player)))
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outfile.write('Game: %s\n' % self.metadata['game'][player])
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outfile.write('Game: %s\n' % self.world.game[player])
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if self.world.players > 1:
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if self.world.players > 1:
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outfile.write('Progression Balanced: %s\n' % (
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outfile.write('Progression Balanced: %s\n' % (
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'Yes' if self.metadata['progression_balancing'][player] else 'No'))
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'Yes' if self.metadata['progression_balancing'][player] else 'No'))
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