Muse Dash: Remove regions for a decent speed gain in generating worlds (#3435)
* Remove Muse Dash Regions. * Update comments.
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@ -249,9 +249,7 @@ class MuseDashWorld(World):
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def create_regions(self) -> None:
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menu_region = Region("Menu", self.player, self.multiworld)
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song_select_region = Region("Song Select", self.player, self.multiworld)
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self.multiworld.regions += [menu_region, song_select_region]
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menu_region.connect(song_select_region)
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self.multiworld.regions += [menu_region]
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# Make a collection of all songs available for this rando.
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# 1. All starting songs
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@ -265,18 +263,16 @@ class MuseDashWorld(World):
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self.random.shuffle(included_song_copy)
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all_selected_locations.extend(included_song_copy)
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# Make a region per song/album, then adds 1-2 item locations to them
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# Adds 2 item locations per song/album to the menu region.
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for i in range(0, len(all_selected_locations)):
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name = all_selected_locations[i]
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region = Region(name, self.player, self.multiworld)
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self.multiworld.regions.append(region)
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song_select_region.connect(region, name, lambda state, place=name: state.has(place, self.player))
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loc1 = MuseDashLocation(self.player, name + "-0", self.md_collection.song_locations[name + "-0"], menu_region)
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loc1.access_rule = lambda state, place=name: state.has(place, self.player)
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menu_region.locations.append(loc1)
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# Muse Dash requires 2 locations per song to be *interesting*. Balanced out by filler.
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region.add_locations({
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name + "-0": self.md_collection.song_locations[name + "-0"],
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name + "-1": self.md_collection.song_locations[name + "-1"]
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}, MuseDashLocation)
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loc2 = MuseDashLocation(self.player, name + "-1", self.md_collection.song_locations[name + "-1"], menu_region)
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loc2.access_rule = lambda state, place=name: state.has(place, self.player)
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menu_region.locations.append(loc2)
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def set_rules(self) -> None:
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self.multiworld.completion_condition[self.player] = lambda state: \
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