small speed up by removing some world.get_location calls
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18
Rules.py
18
Rules.py
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@ -241,17 +241,15 @@ def global_rules(world, player):
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set_rule(world.get_location('Eastern Palace - Big Chest', player),
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lambda state: state.has('Big Key (Eastern Palace)', player))
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set_rule(world.get_location('Eastern Palace - Boss', player),
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lambda state: state.has('Big Key (Eastern Palace)', player) and state.world.get_location(
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'Eastern Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
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set_rule(world.get_location('Eastern Palace - Prize', player),
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lambda state: state.has('Big Key (Eastern Palace)', player) and state.world.get_location(
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'Eastern Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
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ep_boss = world.get_location('Eastern Palace - Boss', player)
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set_rule(ep_boss, lambda state: state.has('Big Key (Eastern Palace)', player) and
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ep_boss.parent_region.dungeon.boss.can_defeat(state))
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ep_prize = world.get_location('Eastern Palace - Prize', player)
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set_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and
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ep_prize.parent_region.dungeon.boss.can_defeat(state))
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if not world.enemy_shuffle[player]:
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add_rule(world.get_location('Eastern Palace - Boss', player),
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lambda state: state.can_shoot_arrows(player))
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add_rule(world.get_location('Eastern Palace - Prize', player),
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lambda state: state.can_shoot_arrows(player))
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add_rule(ep_boss, lambda state: state.can_shoot_arrows(player))
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add_rule(ep_prize,lambda state: state.can_shoot_arrows(player))
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set_rule(world.get_location('Desert Palace - Big Chest', player), lambda state: state.has('Big Key (Desert Palace)', player))
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set_rule(world.get_location('Desert Palace - Torch', player), lambda state: state.has_Boots(player))
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