Docs, Various Games: Add Unique Local Commands to Game Page (#2285)
* Add Unique Locals Commands to ChecksFinder * Add Unique Locals Commands to MMBN3 Game Page * Add Unique Locals Commands to Ocarina of Time Game Page * Add Unique Locals Commands to Undertale Game Page * Add Unique Locals Commands to Wargroove Game Page * Add Unique Locals Commands to The Legend of Zelda Game Page * Add Unique Locals Commands to Zillion Game Page * Amend Unique Locals Commands on Final Fantasy 1 Game Page * Add Unique Locals Commands to Pokemon R/B Game Page * Grammar fix for FF1 * Corrected sections names to match * Added commands to Starcraft 2 Wings of Liberty game page Co-authored-by: Bicoloursnake <60069210+bicoloursnake@users.noreply.github.com> --------- Co-authored-by: Bicoloursnake <60069210+bicoloursnake@users.noreply.github.com>
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@ -14,11 +14,18 @@ many checks as you have gained items, plus five to start with being available.
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## When the player receives an item, what happens?
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When the player receives an item in ChecksFinder, it either can make the future boards they play be bigger in width or
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height, or add a new bomb to the future boards, with a limit to having up to one fifth of the _current_ board being
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bombs. The items you have gained _before_ the current board was made will be said at the bottom of the screen as a number
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height, or add a new bomb to the future boards, with a limit to having up to one fifth of the _current_ board being
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bombs. The items you have gained _before_ the current board was made will be said at the bottom of the screen as a
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number
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next to an icon, the number is how many you have gotten and the icon represents which item it is.
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## What is the victory condition?
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Victory is achieved when the player wins a board they were given after they have received all of their Map Width, Map
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Height, and Map Bomb items. The game will say at the bottom of the screen how many of each you have received.
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Height, and Map Bomb items. The game will say at the bottom of the screen how many of each you have received.
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## Unique Local Commands
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The following command is only available when using the ChecksFinderClient to play with Archipelago.
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- `/resync` Manually trigger a resync.
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@ -26,6 +26,7 @@ All local and remote items appear the same. Final Fantasy will say that you rece
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emulator will display what was found external to the in-game text box.
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## Unique Local Commands
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The following command is only available when using the FF1Client for the Final Fantasy Randomizer.
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The following commands are only available when using the FF1Client for the Final Fantasy Randomizer.
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- `/nes` Shows the current status of the NES connection.
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- `/toggle_msgs` Toggle displaying messages in EmuHawk
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@ -72,3 +72,10 @@ what item and what player is receiving the item
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Whenever you have an item pending, the next time you are not in a battle, menu, or dialog box, you will receive a
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message on screen notifying you of the item and sender, and the item will be added directly to your inventory.
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## Unique Local Commands
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The following commands are only available when using the MMBN3Client to play with Archipelago.
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- `/gba` Check GBA Connection State
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- `/debug` Toggle the Debug Text overlay in ROM
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@ -31,3 +31,10 @@ Items belonging to other worlds are represented by the Zelda's Letter item.
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When the player receives an item, Link will hold the item above his head and display it to the world. It's good for
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business!
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## Unique Local Commands
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The following commands are only available when using the OoTClient to play with Archipelago.
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- `/n64` Check N64 Connection State
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- `/deathlink` Toggle deathlink from client. Overrides default setting.
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@ -80,3 +80,9 @@ All items for other games will display simply as "AP ITEM," including those for
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A "received item" sound effect will play. Currently, there is no in-game message informing you of what the item is.
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If you are in battle, have menus or text boxes opened, or scripted events are occurring, the items will not be given to
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you until these have ended.
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## Unique Local Commands
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The following command is only available when using the PokemonClient to play with Archipelago.
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- `/gb` Check Gameboy Connection State
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@ -31,4 +31,24 @@ The goal is to beat the final mission: 'All In'. The config file determines whic
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By default, any of StarCraft 2's items (specified above) can be in another player's world. See the
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[Advanced YAML Guide](https://archipelago.gg/tutorial/Archipelago/advanced_settings/en)
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for more information on how to change this.
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for more information on how to change this.
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## Unique Local Commands
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The following commands are only available when using the Starcraft 2 Client to play with Archipelago.
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- `/difficulty [difficulty]` Overrides the difficulty set for the world.
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- Options: casual, normal, hard, brutal
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- `/game_speed [game_speed]` Overrides the game speed for the world
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- Options: default, slower, slow, normal, fast, faster
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- `/color [color]` Changes your color (Currently has no effect)
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- Options: white, red, blue, teal, purple, yellow, orange, green, lightpink, violet, lightgrey, darkgreen, brown,
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lightgreen, darkgrey, pink, rainbow, random, default
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- `/disable_mission_check` Disables the check to see if a mission is available to play. Meant for co-op runs where one
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player can play the next mission in a chain the other player is doing.
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- `/play [mission_id]` Starts a Starcraft 2 mission based off of the mission_id provided
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- `/available` Get what missions are currently available to play
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- `/unfinished` Get what missions are currently available to play and have not had all locations checked
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- `/set_path [path]` Menually set the SC2 install directory (if the automatic detection fails)
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- `/download_data` Download the most recent release of the necassry files for playing SC2 with Archipelago. Will
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overwrite existing files
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@ -35,9 +35,17 @@ filler and useful items will cost less, and uncategorized items will be in the m
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## Are there any other changes made?
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- The map and compass for each dungeon start already acquired, and other items can be found in their place.
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- The map and compass for each dungeon start already acquired, and other items can be found in their place.
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- The Recorder will warp you between all eight levels regardless of Triforce count
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- It's possible for this to be your route to level 4!
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- It's possible for this to be your route to level 4!
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- Pressing Select will cycle through your inventory.
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- Shop purchases are tracked within sessions, indicated by the item being elevated from its normal position.
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- What slots from a Take Any Cave have been chosen are similarly tracked.
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- What slots from a Take Any Cave have been chosen are similarly tracked.
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-
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## Local Unique Commands
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The following commands are only available when using the Zelda1Client to play with Archipelago.
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- `/nes` Check NES Connection State
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- `/toggle_msgs` Toggle displaying messages in EmuHawk
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@ -42,11 +42,22 @@ In the Pacifist run, you are not required to go to the Ruins to spare Toriel. Th
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Undyne, and Mettaton EX. Just as it is in the vanilla game, you cannot kill anyone. You are also required to complete
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the date/hangout with Papyrus, Undyne, and Alphys, in that order, before entering the True Lab.
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Additionally, custom items are required to hang out with Papyrus, Undyne, to enter the True Lab, and to fight
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Mettaton EX/NEO. The respective items for each interaction are `Complete Skeleton`, `Fish`, `DT Extractor`,
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Additionally, custom items are required to hang out with Papyrus, Undyne, to enter the True Lab, and to fight
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Mettaton EX/NEO. The respective items for each interaction are `Complete Skeleton`, `Fish`, `DT Extractor`,
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and `Mettaton Plush`.
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The Riverperson will only take you to locations you have seen them at, meaning they will only take you to
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The Riverperson will only take you to locations you have seen them at, meaning they will only take you to
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Waterfall if you have seen them at Waterfall at least once.
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If you press `W` while in the save menu, you will teleport back to the flower room, for quick access to the other areas.
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If you press `W` while in the save menu, you will teleport back to the flower room, for quick access to the other areas.
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## Unique Local Commands
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The following commands are only available when using the UndertaleClient to play with Archipelago.
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- `/resync` Manually trigger a resync.
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- `/patch` Patch the game.
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- `/savepath` Redirect to proper save data folder. (Use before connecting!)
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- `/auto_patch` Patch the game automatically.
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- `/online` Makes you no longer able to see other Undertale players.
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- `/deathlink` Toggles deathlink
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@ -26,9 +26,16 @@ Any of the above items can be in another player's world.
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## When the player receives an item, what happens?
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When the player receives an item, a message will appear in Wargroove with the item name and sender name, once an action
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When the player receives an item, a message will appear in Wargroove with the item name and sender name, once an action
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is taken in game.
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## What is the goal of this game when randomized?
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The goal is to beat the level titled `The End` by finding the `Final Bridges`, `Final Walls`, and `Final Sickle`.
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## Unique Local Commands
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The following commands are only available when using the WargrooveClient to play with Archipelago.
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- `/resync` Manually trigger a resync.
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- `/commander` Set the current commander to the given commander.
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@ -67,8 +67,16 @@ Note that in "restrictive" mode, Champ is the only one that can get Zillion powe
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Canisters retain their original appearance, so you won't know if an item belongs to another player until you collect it.
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When you collect an item, you see the name of the player it goes to. You can see in the client log what item was collected.
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When you collect an item, you see the name of the player it goes to. You can see in the client log what item was
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collected.
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## When the player receives an item, what happens?
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The item collect sound is played. You can see in the client log what item was received.
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## Unique Local Commands
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The following commands are only available when using the ZillionClient to play with Archipelago.
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- `/sms` Tell the client that Zillion is running in RetroArch.
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- `/map` Toggle view of the map tracker.
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