Zillion: Use Useful Item Classification (#4179)

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Doug Hoskisson 2025-01-19 15:29:13 -08:00 committed by GitHub
parent 9443861849
commit 563794ab83
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2 changed files with 31 additions and 8 deletions

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@ -9,8 +9,7 @@ import logging
from typing_extensions import override
from BaseClasses import ItemClassification, LocationProgressType, \
MultiWorld, Item, CollectionState, Entrance, Tutorial
from BaseClasses import LocationProgressType, MultiWorld, Item, CollectionState, Entrance, Tutorial
from .gen_data import GenData
from .logic import ZillionLogicCache
@ -19,7 +18,7 @@ from .options import ZillionOptions, validate, z_option_groups
from .id_maps import ZillionSlotInfo, get_slot_info, item_name_to_id as _item_name_to_id, \
loc_name_to_id as _loc_name_to_id, make_id_to_others, \
zz_reg_name_to_reg_name, base_id
from .item import ZillionItem
from .item import ZillionItem, get_classification
from .patch import ZillionPatch
from zilliandomizer.system import System
@ -422,12 +421,8 @@ class ZillionWorld(World):
self.logger.warning("warning: called `create_item` without calling `generate_early` first")
assert self.id_to_zz_item, "failed to get item maps"
classification = ItemClassification.filler
zz_item = self.id_to_zz_item[item_id]
if zz_item.required:
classification = ItemClassification.progression
if not zz_item.is_progression:
classification = ItemClassification.progression_skip_balancing
classification = get_classification(name, zz_item, self._item_counts)
z_item = ZillionItem(name, classification, item_id, self.player, zz_item)
return z_item

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@ -1,6 +1,34 @@
from typing import Counter
from BaseClasses import Item, ItemClassification as IC
from zilliandomizer.logic_components.items import Item as ZzItem
_useful_thresholds = {
"Apple": 9999,
"Champ": 9999,
"JJ": 9999,
"Win": 9999,
"Empty": 0,
"ID Card": 10,
"Red ID Card": 2,
"Floppy Disk": 7,
"Bread": 0,
"Opa-Opa": 20,
"Zillion": 8,
"Scope": 8,
}
""" make the item useful if the number in the item pool is below this number """
def get_classification(name: str, zz_item: ZzItem, item_counts: Counter[str]) -> IC:
classification = IC.filler
if zz_item.required:
classification = IC.progression
if not zz_item.is_progression:
classification = IC.progression_skip_balancing
if item_counts[name] < _useful_thresholds.get(name, 0):
classification |= IC.useful
return classification
class ZillionItem(Item):
game = "Zillion"