Custom item pool feature

This is the starting point for the new custom item pool feature that will let users specify the item pool. It is functional, perhaps due for some minor tweaking and definitely needs more testing. The command line side is bad, just two parameters that hopefully don't do anything under any circumstance if the user tries to use them (don't really intend to support a command line version of this feature); maybe there's a better way to let the command line ER work in general without having any opportunity to activate this feature. The GUI should probably show the user the sum of the current item pool out of 153 so the user knows how to size the item pool more easily, but that's a todo.
This commit is contained in:
AmazingAmpharos 2018-01-21 20:43:44 -06:00 committed by GitHub
parent 9af585f1aa
commit 564495648d
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 738 additions and 9 deletions

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@ -6,7 +6,7 @@ from collections import OrderedDict
class World(object): class World(object):
def __init__(self, shuffle, logic, mode, difficulty, timer, progressive, goal, algorithm, place_dungeon_items, check_beatable_only, shuffle_ganon, quickswap, fastmenu, disable_music, keysanity): def __init__(self, shuffle, logic, mode, difficulty, timer, progressive, goal, algorithm, place_dungeon_items, check_beatable_only, shuffle_ganon, quickswap, fastmenu, disable_music, keysanity, custom, customitemarray):
self.shuffle = shuffle self.shuffle = shuffle
self.logic = logic self.logic = logic
self.mode = mode self.mode = mode
@ -37,6 +37,7 @@ class World(object):
self.treasure_hunt_count = 0 self.treasure_hunt_count = 0
self.treasure_hunt_icon = 'Triforce Piece' self.treasure_hunt_icon = 'Triforce Piece'
self.clock_mode = 'off' self.clock_mode = 'off'
self.rupoor_cost = 10
self.aga_randomness = True self.aga_randomness = True
self.lock_aga_door_in_escape = False self.lock_aga_door_in_escape = False
self.fix_trock_doors = self.shuffle != 'vanilla' self.fix_trock_doors = self.shuffle != 'vanilla'
@ -52,6 +53,8 @@ class World(object):
self.fastmenu = fastmenu self.fastmenu = fastmenu
self.disable_music = disable_music self.disable_music = disable_music
self.keysanity = keysanity self.keysanity = keysanity
self.custom = custom
self.customitemarray = customitemarray
self.can_take_damage = True self.can_take_damage = True
self.difficulty_requirements = None self.difficulty_requirements = None
self.spoiler = Spoiler(self) self.spoiler = Spoiler(self)

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@ -163,6 +163,8 @@ def start():
Keys (and other dungeon items) are no longer restricted to Keys (and other dungeon items) are no longer restricted to
their dungeons, but can be anywhere their dungeons, but can be anywhere
''', action='store_true') ''', action='store_true')
parser.add_argument('--custom', default=False, help='Not supported.')
parser.add_argument('--customitemarray', default=False, help='Not supported.')
parser.add_argument('--nodungeonitems', help='''\ parser.add_argument('--nodungeonitems', help='''\
Remove Maps and Compasses from Itempool, replacing them by Remove Maps and Compasses from Itempool, replacing them by
empty slots. empty slots.

583
Gui.py
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@ -25,8 +25,10 @@ def guiMain(args=None):
notebook = ttk.Notebook(mainWindow) notebook = ttk.Notebook(mainWindow)
randomizerWindow = ttk.Frame(notebook) randomizerWindow = ttk.Frame(notebook)
adjustWindow = ttk.Frame(notebook) adjustWindow = ttk.Frame(notebook)
customWindow = ttk.Frame(notebook)
notebook.add(randomizerWindow, text='Randomize') notebook.add(randomizerWindow, text='Randomize')
notebook.add(adjustWindow, text='Adjust') notebook.add(adjustWindow, text='Adjust')
notebook.add(customWindow, text='Custom')
notebook.pack() notebook.pack()
# Shared Controls # Shared Controls
@ -68,6 +70,8 @@ def guiMain(args=None):
disableMusicCheckbutton = Checkbutton(checkBoxFrame, text="Disable game music", variable=disableMusicVar) disableMusicCheckbutton = Checkbutton(checkBoxFrame, text="Disable game music", variable=disableMusicVar)
shuffleGanonVar = IntVar() shuffleGanonVar = IntVar()
shuffleGanonCheckbutton = Checkbutton(checkBoxFrame, text="Include Ganon's Tower and Pyramid Hole in shuffle pool", variable=shuffleGanonVar) shuffleGanonCheckbutton = Checkbutton(checkBoxFrame, text="Include Ganon's Tower and Pyramid Hole in shuffle pool", variable=shuffleGanonVar)
customVar = IntVar()
customCheckbutton = Checkbutton(checkBoxFrame, text="Use custom item pool", variable=customVar)
createSpoilerCheckbutton.pack(expand=True, anchor=W) createSpoilerCheckbutton.pack(expand=True, anchor=W)
suppressRomCheckbutton.pack(expand=True, anchor=W) suppressRomCheckbutton.pack(expand=True, anchor=W)
@ -77,6 +81,7 @@ def guiMain(args=None):
beatableOnlyCheckbutton.pack(expand=True, anchor=W) beatableOnlyCheckbutton.pack(expand=True, anchor=W)
disableMusicCheckbutton.pack(expand=True, anchor=W) disableMusicCheckbutton.pack(expand=True, anchor=W)
shuffleGanonCheckbutton.pack(expand=True, anchor=W) shuffleGanonCheckbutton.pack(expand=True, anchor=W)
customCheckbutton.pack(expand=True, anchor=W)
fileDialogFrame = Frame(rightHalfFrame) fileDialogFrame = Frame(rightHalfFrame)
@ -252,6 +257,16 @@ def guiMain(args=None):
guiargs.quickswap = bool(quickSwapVar.get()) guiargs.quickswap = bool(quickSwapVar.get())
guiargs.disablemusic = bool(disableMusicVar.get()) guiargs.disablemusic = bool(disableMusicVar.get())
guiargs.shuffleganon = bool(shuffleGanonVar.get()) guiargs.shuffleganon = bool(shuffleGanonVar.get())
guiargs.custom = bool(customVar.get())
guiargs.customitemarray = [int(bowVar.get()), int(silverarrowVar.get()), int(boomerangVar.get()), int(magicboomerangVar.get()), int(hookshotVar.get()), int(mushroomVar.get()), int(magicpowderVar.get()), int(firerodVar.get()),
int(icerodVar.get()), int(bombosVar.get()), int(etherVar.get()), int(quakeVar.get()), int(lampVar.get()), int(hammerVar.get()), int(shovelVar.get()), int(fluteVar.get()), int(bugnetVar.get()),
int(bookVar.get()), int(bottleVar.get()), int(somariaVar.get()), int(byrnaVar.get()), int(capeVar.get()), int(mirrorVar.get()), int(bootsVar.get()), int(powergloveVar.get()), int(titansmittVar.get()),
int(proggloveVar.get()), int(flippersVar.get()), int(pearlVar.get()), int(heartpieceVar.get()), int(fullheartVar.get()), int(sancheartVar.get()), int(sword1Var.get()), int(sword2Var.get()),
int(sword3Var.get()), int(sword4Var.get()), int(progswordVar.get()), int(shield1Var.get()), int(shield2Var.get()), int(shield3Var.get()), int(progshieldVar.get()), int(bluemailVar.get()),
int(redmailVar.get()), int(progmailVar.get()), int(halfmagicVar.get()), int(quartermagicVar.get()), int(bcap5Var.get()), int(bcap10Var.get()), int(acap5Var.get()), int(acap10Var.get()),
int(arrow1Var.get()), int(arrow10Var.get()), int(bomb1Var.get()), int(bomb3Var.get()), int(rupee1Var.get()), int(rupee5Var.get()), int(rupee20Var.get()), int(rupee50Var.get()), int(rupee100Var.get()),
int(rupee300Var.get()), int(rupoorVar.get()), int(blueclockVar.get()), int(greenclockVar.get()), int(redclockVar.get()), int(triforcepieceVar.get()), int(triforcecountVar.get()),
int(triforceVar.get()), int(rupoorcostVar.get())]
guiargs.rom = romVar.get() guiargs.rom = romVar.get()
guiargs.jsonout = None guiargs.jsonout = None
guiargs.sprite = sprite guiargs.sprite = sprite
@ -372,6 +387,574 @@ def guiMain(args=None):
topFrame2.pack(side=TOP, pady=30) topFrame2.pack(side=TOP, pady=30)
bottomFrame2.pack(side=BOTTOM, pady=(180, 0)) bottomFrame2.pack(side=BOTTOM, pady=(180, 0))
# Custom Controls
topFrame3 = Frame(customWindow)
def validation(P):
if str.isdigit(P) or P == "":
return True
else:
return False
vcmd=(topFrame3.register(validation), '%P')
itemList1 = Frame(topFrame3)
itemList2 = Frame(topFrame3)
itemList3 = Frame(topFrame3)
itemList4 = Frame(topFrame3)
itemList5 = Frame(topFrame3)
bowFrame = Frame(itemList1)
bowLabel = Label(bowFrame, text='Bow')
bowVar = StringVar(value='1')
bowEntry = Entry(bowFrame, textvariable=bowVar, width=3, validate='all', vcmd=vcmd)
bowFrame.pack()
bowLabel.pack(anchor=W, side=LEFT, padx=(0,53))
bowEntry.pack(anchor=E)
silverarrowFrame = Frame(itemList1)
silverarrowLabel = Label(silverarrowFrame, text='Silver Arrow')
silverarrowVar = StringVar(value='1')
silverarrowEntry = Entry(silverarrowFrame, textvariable=silverarrowVar, width=3, validate='all', vcmd=vcmd)
silverarrowFrame.pack()
silverarrowLabel.pack(anchor=W, side=LEFT, padx=(0,13))
silverarrowEntry.pack(anchor=E)
boomerangFrame = Frame(itemList1)
boomerangLabel = Label(boomerangFrame, text='Boomerang')
boomerangVar = StringVar(value='1')
boomerangEntry = Entry(boomerangFrame, textvariable=boomerangVar, width=3, validate='all', vcmd=vcmd)
boomerangFrame.pack()
boomerangLabel.pack(anchor=W, side=LEFT, padx=(0,14))
boomerangEntry.pack(anchor=E)
magicboomerangFrame = Frame(itemList1)
magicboomerangLabel = Label(magicboomerangFrame, text='M.Boomerang')
magicboomerangVar = StringVar(value='1')
magicboomerangEntry = Entry(magicboomerangFrame, textvariable=magicboomerangVar, width=3, validate='all', vcmd=vcmd)
magicboomerangFrame.pack()
magicboomerangLabel.pack(anchor=W, side=LEFT)
magicboomerangEntry.pack(anchor=E)
hookshotFrame = Frame(itemList1)
hookshotLabel = Label(hookshotFrame, text='Hookshot')
hookshotVar = StringVar(value='1')
hookshotEntry = Entry(hookshotFrame, textvariable=hookshotVar, width=3, validate='all', vcmd=vcmd)
hookshotFrame.pack()
hookshotLabel.pack(anchor=W, side=LEFT, padx=(0,24))
hookshotEntry.pack(anchor=E)
mushroomFrame = Frame(itemList1)
mushroomLabel = Label(mushroomFrame, text='Mushroom')
mushroomVar = StringVar(value='1')
mushroomEntry = Entry(mushroomFrame, textvariable=mushroomVar, width=3, validate='all', vcmd=vcmd)
mushroomFrame.pack()
mushroomLabel.pack(anchor=W, side=LEFT, padx=(0,17))
mushroomEntry.pack(anchor=E)
magicpowderFrame = Frame(itemList1)
magicpowderLabel = Label(magicpowderFrame, text='Magic Powder')
magicpowderVar = StringVar(value='1')
magicpowderEntry = Entry(magicpowderFrame, textvariable=magicpowderVar, width=3, validate='all', vcmd=vcmd)
magicpowderFrame.pack()
magicpowderLabel.pack(anchor=W, side=LEFT)
magicpowderEntry.pack(anchor=E)
firerodFrame = Frame(itemList1)
firerodLabel = Label(firerodFrame, text='Fire Rod')
firerodVar = StringVar(value='1')
firerodEntry = Entry(firerodFrame, textvariable=firerodVar, width=3, validate='all', vcmd=vcmd)
firerodFrame.pack()
firerodLabel.pack(anchor=W, side=LEFT, padx=(0,33))
firerodEntry.pack(anchor=E)
icerodFrame = Frame(itemList1)
icerodLabel = Label(icerodFrame, text='Ice Rod')
icerodVar = StringVar(value='1')
icerodEntry = Entry(icerodFrame, textvariable=icerodVar, width=3, validate='all', vcmd=vcmd)
icerodFrame.pack()
icerodLabel.pack(anchor=W, side=LEFT, padx=(0,37))
icerodEntry.pack(anchor=E)
bombosFrame = Frame(itemList1)
bombosLabel = Label(bombosFrame, text='Bombos')
bombosVar = StringVar(value='1')
bombosEntry = Entry(bombosFrame, textvariable=bombosVar, width=3, validate='all', vcmd=vcmd)
bombosFrame.pack()
bombosLabel.pack(anchor=W, side=LEFT, padx=(0,32))
bombosEntry.pack(anchor=E)
etherFrame = Frame(itemList1)
etherLabel = Label(etherFrame, text='Ether')
etherVar = StringVar(value='1')
etherEntry = Entry(etherFrame, textvariable=etherVar, width=3, validate='all', vcmd=vcmd)
etherFrame.pack()
etherLabel.pack(anchor=W, side=LEFT, padx=(0,49))
etherEntry.pack(anchor=E)
quakeFrame = Frame(itemList1)
quakeLabel = Label(quakeFrame, text='Quake')
quakeVar = StringVar(value='1')
quakeEntry = Entry(quakeFrame, textvariable=quakeVar, width=3, validate='all', vcmd=vcmd)
quakeFrame.pack()
quakeLabel.pack(anchor=W, side=LEFT, padx=(0,42))
quakeEntry.pack(anchor=E)
lampFrame = Frame(itemList1)
lampLabel = Label(lampFrame, text='Lamp')
lampVar = StringVar(value='1')
lampEntry = Entry(lampFrame, textvariable=lampVar, width=3, validate='all', vcmd=vcmd)
lampFrame.pack()
lampLabel.pack(anchor=W, side=LEFT, padx=(0,46))
lampEntry.pack(anchor=E)
hammerFrame = Frame(itemList1)
hammerLabel = Label(hammerFrame, text='Hammer')
hammerVar = StringVar(value='1')
hammerEntry = Entry(hammerFrame, textvariable=hammerVar, width=3, validate='all', vcmd=vcmd)
hammerFrame.pack()
hammerLabel.pack(anchor=W, side=LEFT, padx=(0,29))
hammerEntry.pack(anchor=E)
shovelFrame = Frame(itemList1)
shovelLabel = Label(shovelFrame, text='Shovel')
shovelVar = StringVar(value='1')
shovelEntry = Entry(shovelFrame, textvariable=shovelVar, width=3, validate='all', vcmd=vcmd)
shovelFrame.pack()
shovelLabel.pack(anchor=W, side=LEFT, padx=(0,41))
shovelEntry.pack(anchor=E)
fluteFrame = Frame(itemList1)
fluteLabel = Label(fluteFrame, text='Flute')
fluteVar = StringVar(value='1')
fluteEntry = Entry(fluteFrame, textvariable=fluteVar, width=3, validate='all', vcmd=vcmd)
fluteFrame.pack()
fluteLabel.pack(anchor=W, side=LEFT, padx=(0,50))
fluteEntry.pack(anchor=E)
bugnetFrame = Frame(itemList2)
bugnetLabel = Label(bugnetFrame, text='Bug Net')
bugnetVar = StringVar(value='1')
bugnetEntry = Entry(bugnetFrame, textvariable=bugnetVar, width=3, validate='all', vcmd=vcmd)
bugnetFrame.pack()
bugnetLabel.pack(anchor=W, side=LEFT, padx=(0,41))
bugnetEntry.pack(anchor=E)
bookFrame = Frame(itemList2)
bookLabel = Label(bookFrame, text='Book')
bookVar = StringVar(value='1')
bookEntry = Entry(bookFrame, textvariable=bookVar, width=3, validate='all', vcmd=vcmd)
bookFrame.pack()
bookLabel.pack(anchor=W, side=LEFT, padx=(0,57))
bookEntry.pack(anchor=E)
bottleFrame = Frame(itemList2)
bottleLabel = Label(bottleFrame, text='Bottle')
bottleVar = StringVar(value='4')
bottleEntry = Entry(bottleFrame, textvariable=bottleVar, width=3, validate='all', vcmd=vcmd)
bottleFrame.pack()
bottleLabel.pack(anchor=W, side=LEFT, padx=(0,53))
bottleEntry.pack(anchor=E)
somariaFrame = Frame(itemList2)
somariaLabel = Label(somariaFrame, text='C.Somaria')
somariaVar = StringVar(value='1')
somariaEntry = Entry(somariaFrame, textvariable=somariaVar, width=3, validate='all', vcmd=vcmd)
somariaFrame.pack()
somariaLabel.pack(anchor=W, side=LEFT, padx=(0,30))
somariaEntry.pack(anchor=E)
byrnaFrame = Frame(itemList2)
byrnaLabel = Label(byrnaFrame, text='C.Byrna')
byrnaVar = StringVar(value='1')
byrnaEntry = Entry(byrnaFrame, textvariable=byrnaVar, width=3, validate='all', vcmd=vcmd)
byrnaFrame.pack()
byrnaLabel.pack(anchor=W, side=LEFT, padx=(0,43))
byrnaEntry.pack(anchor=E)
capeFrame = Frame(itemList2)
capeLabel = Label(capeFrame, text='Magic Cape')
capeVar = StringVar(value='1')
capeEntry = Entry(capeFrame, textvariable=capeVar, width=3, validate='all', vcmd=vcmd)
capeFrame.pack()
capeLabel.pack(anchor=W, side=LEFT, padx=(0,21))
capeEntry.pack(anchor=E)
mirrorFrame = Frame(itemList2)
mirrorLabel = Label(mirrorFrame, text='Magic Mirror')
mirrorVar = StringVar(value='1')
mirrorEntry = Entry(mirrorFrame, textvariable=mirrorVar, width=3, validate='all', vcmd=vcmd)
mirrorFrame.pack()
mirrorLabel.pack(anchor=W, side=LEFT, padx=(0,15))
mirrorEntry.pack(anchor=E)
bootsFrame = Frame(itemList2)
bootsLabel = Label(bootsFrame, text='Pegasus Boots')
bootsVar = StringVar(value='1')
bootsEntry = Entry(bootsFrame, textvariable=bootsVar, width=3, validate='all', vcmd=vcmd)
bootsFrame.pack()
bootsLabel.pack(anchor=W, side=LEFT, padx=(0,8))
bootsEntry.pack(anchor=E)
powergloveFrame = Frame(itemList2)
powergloveLabel = Label(powergloveFrame, text='Power Glove')
powergloveVar = StringVar(value='0')
powergloveEntry = Entry(powergloveFrame, textvariable=powergloveVar, width=3, validate='all', vcmd=vcmd)
powergloveFrame.pack()
powergloveLabel.pack(anchor=W, side=LEFT, padx=(0,18))
powergloveEntry.pack(anchor=E)
titansmittFrame = Frame(itemList2)
titansmittLabel = Label(titansmittFrame, text='Titan\'s Mitt')
titansmittVar = StringVar(value='0')
titansmittEntry = Entry(titansmittFrame, textvariable=titansmittVar, width=3, validate='all', vcmd=vcmd)
titansmittFrame.pack()
titansmittLabel.pack(anchor=W, side=LEFT, padx=(0,24))
titansmittEntry.pack(anchor=E)
proggloveFrame = Frame(itemList2)
proggloveLabel = Label(proggloveFrame, text='Prog.Glove')
proggloveVar = StringVar(value='2')
proggloveEntry = Entry(proggloveFrame, textvariable=proggloveVar, width=3, validate='all', vcmd=vcmd)
proggloveFrame.pack()
proggloveLabel.pack(anchor=W, side=LEFT, padx=(0,26))
proggloveEntry.pack(anchor=E)
flippersFrame = Frame(itemList2)
flippersLabel = Label(flippersFrame, text='Flippers')
flippersVar = StringVar(value='1')
flippersEntry = Entry(flippersFrame, textvariable=flippersVar, width=3, validate='all', vcmd=vcmd)
flippersFrame.pack()
flippersLabel.pack(anchor=W, side=LEFT, padx=(0,43))
flippersEntry.pack(anchor=E)
pearlFrame = Frame(itemList2)
pearlLabel = Label(pearlFrame, text='Moon Pearl')
pearlVar = StringVar(value='1')
pearlEntry = Entry(pearlFrame, textvariable=pearlVar, width=3, validate='all', vcmd=vcmd)
pearlFrame.pack()
pearlLabel.pack(anchor=W, side=LEFT, padx=(0,23))
pearlEntry.pack(anchor=E)
heartpieceFrame = Frame(itemList2)
heartpieceLabel = Label(heartpieceFrame, text='Piece of Heart')
heartpieceVar = StringVar(value='24')
heartpieceEntry = Entry(heartpieceFrame, textvariable=heartpieceVar, width=3, validate='all', vcmd=vcmd)
heartpieceFrame.pack()
heartpieceLabel.pack(anchor=W, side=LEFT, padx=(0,10))
heartpieceEntry.pack(anchor=E)
fullheartFrame = Frame(itemList2)
fullheartLabel = Label(fullheartFrame, text='Heart Container')
fullheartVar = StringVar(value='10')
fullheartEntry = Entry(fullheartFrame, textvariable=fullheartVar, width=3, validate='all', vcmd=vcmd)
fullheartFrame.pack()
fullheartLabel.pack(anchor=W, side=LEFT)
fullheartEntry.pack(anchor=E)
sancheartFrame = Frame(itemList2)
sancheartLabel = Label(sancheartFrame, text='Sanctuary Heart')
sancheartVar = StringVar(value='1')
sancheartEntry = Entry(sancheartFrame, textvariable=sancheartVar, width=3, validate='all', vcmd=vcmd)
sancheartFrame.pack()
sancheartLabel.pack(anchor=W, side=LEFT)
sancheartEntry.pack(anchor=E)
sword1Frame = Frame(itemList3)
sword1Label = Label(sword1Frame, text='Sword 1')
sword1Var = StringVar(value='0')
sword1Entry = Entry(sword1Frame, textvariable=sword1Var, width=3, validate='all', vcmd=vcmd)
sword1Frame.pack()
sword1Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword1Entry.pack(anchor=E)
sword2Frame = Frame(itemList3)
sword2Label = Label(sword2Frame, text='Sword 2')
sword2Var = StringVar(value='0')
sword2Entry = Entry(sword2Frame, textvariable=sword2Var, width=3, validate='all', vcmd=vcmd)
sword2Frame.pack()
sword2Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword2Entry.pack(anchor=E)
sword3Frame = Frame(itemList3)
sword3Label = Label(sword3Frame, text='Sword 3')
sword3Var = StringVar(value='0')
sword3Entry = Entry(sword3Frame, textvariable=sword3Var, width=3, validate='all', vcmd=vcmd)
sword3Frame.pack()
sword3Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword3Entry.pack(anchor=E)
sword4Frame = Frame(itemList3)
sword4Label = Label(sword4Frame, text='Sword 4')
sword4Var = StringVar(value='0')
sword4Entry = Entry(sword4Frame, textvariable=sword4Var, width=3, validate='all', vcmd=vcmd)
sword4Frame.pack()
sword4Label.pack(anchor=W, side=LEFT, padx=(0,34))
sword4Entry.pack(anchor=E)
progswordFrame = Frame(itemList3)
progswordLabel = Label(progswordFrame, text='Prog.Sword')
progswordVar = StringVar(value='4')
progswordEntry = Entry(progswordFrame, textvariable=progswordVar, width=3, validate='all', vcmd=vcmd)
progswordFrame.pack()
progswordLabel.pack(anchor=W, side=LEFT, padx=(0,15))
progswordEntry.pack(anchor=E)
shield1Frame = Frame(itemList3)
shield1Label = Label(shield1Frame, text='Shield 1')
shield1Var = StringVar(value='0')
shield1Entry = Entry(shield1Frame, textvariable=shield1Var, width=3, validate='all', vcmd=vcmd)
shield1Frame.pack()
shield1Label.pack(anchor=W, side=LEFT, padx=(0,35))
shield1Entry.pack(anchor=E)
shield2Frame = Frame(itemList3)
shield2Label = Label(shield2Frame, text='Shield 2')
shield2Var = StringVar(value='0')
shield2Entry = Entry(shield2Frame, textvariable=shield2Var, width=3, validate='all', vcmd=vcmd)
shield2Frame.pack()
shield2Label.pack(anchor=W, side=LEFT, padx=(0,35))
shield2Entry.pack(anchor=E)
shield3Frame = Frame(itemList3)
shield3Label = Label(shield3Frame, text='Shield 3')
shield3Var = StringVar(value='0')
shield3Entry = Entry(shield3Frame, textvariable=shield3Var, width=3, validate='all', vcmd=vcmd)
shield3Frame.pack()
shield3Label.pack(anchor=W, side=LEFT, padx=(0,35))
shield3Entry.pack(anchor=E)
progshieldFrame = Frame(itemList3)
progshieldLabel = Label(progshieldFrame, text='Prog.Shield')
progshieldVar = StringVar(value='3')
progshieldEntry = Entry(progshieldFrame, textvariable=progshieldVar, width=3, validate='all', vcmd=vcmd)
progshieldFrame.pack()
progshieldLabel.pack(anchor=W, side=LEFT, padx=(0,16))
progshieldEntry.pack(anchor=E)
bluemailFrame = Frame(itemList3)
bluemailLabel = Label(bluemailFrame, text='Blue Mail')
bluemailVar = StringVar(value='0')
bluemailEntry = Entry(bluemailFrame, textvariable=bluemailVar, width=3, validate='all', vcmd=vcmd)
bluemailFrame.pack()
bluemailLabel.pack(anchor=W, side=LEFT, padx=(0,27))
bluemailEntry.pack(anchor=E)
redmailFrame = Frame(itemList3)
redmailLabel = Label(redmailFrame, text='Red Mail')
redmailVar = StringVar(value='0')
redmailEntry = Entry(redmailFrame, textvariable=redmailVar, width=3, validate='all', vcmd=vcmd)
redmailFrame.pack()
redmailLabel.pack(anchor=W, side=LEFT, padx=(0,30))
redmailEntry.pack(anchor=E)
progmailFrame = Frame(itemList3)
progmailLabel = Label(progmailFrame, text='Prog.Mail')
progmailVar = StringVar(value='2')
progmailEntry = Entry(progmailFrame, textvariable=progmailVar, width=3, validate='all', vcmd=vcmd)
progmailFrame.pack()
progmailLabel.pack(anchor=W, side=LEFT, padx=(0,25))
progmailEntry.pack(anchor=E)
halfmagicFrame = Frame(itemList3)
halfmagicLabel = Label(halfmagicFrame, text='Half Magic')
halfmagicVar = StringVar(value='1')
halfmagicEntry = Entry(halfmagicFrame, textvariable=halfmagicVar, width=3, validate='all', vcmd=vcmd)
halfmagicFrame.pack()
halfmagicLabel.pack(anchor=W, side=LEFT, padx=(0,18))
halfmagicEntry.pack(anchor=E)
quartermagicFrame = Frame(itemList3)
quartermagicLabel = Label(quartermagicFrame, text='Quarter Magic')
quartermagicVar = StringVar(value='0')
quartermagicEntry = Entry(quartermagicFrame, textvariable=quartermagicVar, width=3, validate='all', vcmd=vcmd)
quartermagicFrame.pack()
quartermagicLabel.pack(anchor=W, side=LEFT)
quartermagicEntry.pack(anchor=E)
bcap5Frame = Frame(itemList3)
bcap5Label = Label(bcap5Frame, text='Bomb C.+5')
bcap5Var = StringVar(value='6')
bcap5Entry = Entry(bcap5Frame, textvariable=bcap5Var, width=3, validate='all', vcmd=vcmd)
bcap5Frame.pack()
bcap5Label.pack(anchor=W, side=LEFT, padx=(0,16))
bcap5Entry.pack(anchor=E)
bcap10Frame = Frame(itemList3)
bcap10Label = Label(bcap10Frame, text='Bomb C.+10')
bcap10Var = StringVar(value='1')
bcap10Entry = Entry(bcap10Frame, textvariable=bcap10Var, width=3, validate='all', vcmd=vcmd)
bcap10Frame.pack()
bcap10Label.pack(anchor=W, side=LEFT, padx=(0,10))
bcap10Entry.pack(anchor=E)
acap5Frame = Frame(itemList4)
acap5Label = Label(acap5Frame, text='Arrow C.+5')
acap5Var = StringVar(value='6')
acap5Entry = Entry(acap5Frame, textvariable=acap5Var, width=3, validate='all', vcmd=vcmd)
acap5Frame.pack()
acap5Label.pack(anchor=W, side=LEFT, padx=(0,7))
acap5Entry.pack(anchor=E)
acap10Frame = Frame(itemList4)
acap10Label = Label(acap10Frame, text='Arrow C.+10')
acap10Var = StringVar(value='1')
acap10Entry = Entry(acap10Frame, textvariable=acap10Var, width=3, validate='all', vcmd=vcmd)
acap10Frame.pack()
acap10Label.pack(anchor=W, side=LEFT, padx=(0,1))
acap10Entry.pack(anchor=E)
arrow1Frame = Frame(itemList4)
arrow1Label = Label(arrow1Frame, text='Arrow (1)')
arrow1Var = StringVar(value='1')
arrow1Entry = Entry(arrow1Frame, textvariable=arrow1Var, width=3, validate='all', vcmd=vcmd)
arrow1Frame.pack()
arrow1Label.pack(anchor=W, side=LEFT, padx=(0,18))
arrow1Entry.pack(anchor=E)
arrow10Frame = Frame(itemList4)
arrow10Label = Label(arrow10Frame, text='Arrows (10)')
arrow10Var = StringVar(value='5')
arrow10Entry = Entry(arrow10Frame, textvariable=arrow10Var, width=3, validate='all', vcmd=vcmd)
arrow10Frame.pack()
arrow10Label.pack(anchor=W, side=LEFT, padx=(0,7))
arrow10Entry.pack(anchor=E)
bomb1Frame = Frame(itemList4)
bomb1Label = Label(bomb1Frame, text='Bomb (1)')
bomb1Var = StringVar(value='0')
bomb1Entry = Entry(bomb1Frame, textvariable=bomb1Var, width=3, validate='all', vcmd=vcmd)
bomb1Frame.pack()
bomb1Label.pack(anchor=W, side=LEFT, padx=(0,18))
bomb1Entry.pack(anchor=E)
bomb3Frame = Frame(itemList4)
bomb3Label = Label(bomb3Frame, text='Bombs (3)')
bomb3Var = StringVar(value='10')
bomb3Entry = Entry(bomb3Frame, textvariable=bomb3Var, width=3, validate='all', vcmd=vcmd)
bomb3Frame.pack()
bomb3Label.pack(anchor=W, side=LEFT, padx=(0,13))
bomb3Entry.pack(anchor=E)
rupee1Frame = Frame(itemList4)
rupee1Label = Label(rupee1Frame, text='Rupee (1)')
rupee1Var = StringVar(value='2')
rupee1Entry = Entry(rupee1Frame, textvariable=rupee1Var, width=3, validate='all', vcmd=vcmd)
rupee1Frame.pack()
rupee1Label.pack(anchor=W, side=LEFT, padx=(0,17))
rupee1Entry.pack(anchor=E)
rupee5Frame = Frame(itemList4)
rupee5Label = Label(rupee5Frame, text='Rupees (5)')
rupee5Var = StringVar(value='4')
rupee5Entry = Entry(rupee5Frame, textvariable=rupee5Var, width=3, validate='all', vcmd=vcmd)
rupee5Frame.pack()
rupee5Label.pack(anchor=W, side=LEFT, padx=(0,12))
rupee5Entry.pack(anchor=E)
rupee20Frame = Frame(itemList4)
rupee20Label = Label(rupee20Frame, text='Rupees (20)')
rupee20Var = StringVar(value='28')
rupee20Entry = Entry(rupee20Frame, textvariable=rupee20Var, width=3, validate='all', vcmd=vcmd)
rupee20Frame.pack()
rupee20Label.pack(anchor=W, side=LEFT, padx=(0,6))
rupee20Entry.pack(anchor=E)
rupee50Frame = Frame(itemList4)
rupee50Label = Label(rupee50Frame, text='Rupees (50)')
rupee50Var = StringVar(value='7')
rupee50Entry = Entry(rupee50Frame, textvariable=rupee50Var, width=3, validate='all', vcmd=vcmd)
rupee50Frame.pack()
rupee50Label.pack(anchor=W, side=LEFT, padx=(0,6))
rupee50Entry.pack(anchor=E)
rupee100Frame = Frame(itemList4)
rupee100Label = Label(rupee100Frame, text='Rupees (100)')
rupee100Var = StringVar(value='1')
rupee100Entry = Entry(rupee100Frame, textvariable=rupee100Var, width=3, validate='all', vcmd=vcmd)
rupee100Frame.pack()
rupee100Label.pack(anchor=W, side=LEFT, padx=(0,0))
rupee100Entry.pack(anchor=E)
rupee300Frame = Frame(itemList4)
rupee300Label = Label(rupee300Frame, text='Rupees (300)')
rupee300Var = StringVar(value='5')
rupee300Entry = Entry(rupee300Frame, textvariable=rupee300Var, width=3, validate='all', vcmd=vcmd)
rupee300Frame.pack()
rupee300Label.pack(anchor=W, side=LEFT, padx=(0,0))
rupee300Entry.pack(anchor=E)
rupoorFrame = Frame(itemList4)
rupoorLabel = Label(rupoorFrame, text='Rupoor')
rupoorVar = StringVar(value='0')
rupoorEntry = Entry(rupoorFrame, textvariable=rupoorVar, width=3, validate='all', vcmd=vcmd)
rupoorFrame.pack()
rupoorLabel.pack(anchor=W, side=LEFT, padx=(0,28))
rupoorEntry.pack(anchor=E)
blueclockFrame = Frame(itemList4)
blueclockLabel = Label(blueclockFrame, text='Blue Clock')
blueclockVar = StringVar(value='0')
blueclockEntry = Entry(blueclockFrame, textvariable=blueclockVar, width=3, validate='all', vcmd=vcmd)
blueclockFrame.pack()
blueclockLabel.pack(anchor=W, side=LEFT, padx=(0,11))
blueclockEntry.pack(anchor=E)
greenclockFrame = Frame(itemList4)
greenclockLabel = Label(greenclockFrame, text='Green Clock')
greenclockVar = StringVar(value='0')
greenclockEntry = Entry(greenclockFrame, textvariable=greenclockVar, width=3, validate='all', vcmd=vcmd)
greenclockFrame.pack()
greenclockLabel.pack(anchor=W, side=LEFT, padx=(0,3))
greenclockEntry.pack(anchor=E)
redclockFrame = Frame(itemList4)
redclockLabel = Label(redclockFrame, text='Red Clock')
redclockVar = StringVar(value='0')
redclockEntry = Entry(redclockFrame, textvariable=redclockVar, width=3, validate='all', vcmd=vcmd)
redclockFrame.pack()
redclockLabel.pack(anchor=W, side=LEFT, padx=(0,14))
redclockEntry.pack(anchor=E)
triforcepieceFrame = Frame(itemList5)
triforcepieceLabel = Label(triforcepieceFrame, text='Triforce Piece')
triforcepieceVar = StringVar(value='0')
triforcepieceEntry = Entry(triforcepieceFrame, textvariable=triforcepieceVar, width=3, validate='all', vcmd=vcmd)
triforcepieceFrame.pack()
triforcepieceLabel.pack(anchor=W, side=LEFT, padx=(0,55))
triforcepieceEntry.pack(anchor=E)
triforcecountFrame = Frame(itemList5)
triforcecountLabel = Label(triforcecountFrame, text='Triforce Pieces Required')
triforcecountVar = StringVar(value='0')
triforcecountEntry = Entry(triforcecountFrame, textvariable=triforcecountVar, width=3, validate='all', vcmd=vcmd)
triforcecountFrame.pack()
triforcecountLabel.pack(anchor=W, side=LEFT, padx=(0,0))
triforcecountEntry.pack(anchor=E)
triforceFrame = Frame(itemList5)
triforceLabel = Label(triforceFrame, text='Triforce (win game)')
triforceVar = StringVar(value='0')
triforceEntry = Entry(triforceFrame, textvariable=triforceVar, width=3, validate='all', vcmd=vcmd)
triforceFrame.pack()
triforceLabel.pack(anchor=W, side=LEFT, padx=(0,23))
triforceEntry.pack(anchor=E)
rupoorcostFrame = Frame(itemList5)
rupoorcostLabel = Label(rupoorcostFrame, text='Rupoor Cost')
rupoorcostVar = StringVar(value='10')
rupoorcostEntry = Entry(rupoorcostFrame, textvariable=rupoorcostVar, width=6, validate='all', vcmd=vcmd)
rupoorcostFrame.pack()
rupoorcostLabel.pack(anchor=W, side=LEFT, padx=(0,43))
rupoorcostEntry.pack(anchor=E)
itemList1.pack(side=LEFT, padx=(0,0))
itemList2.pack(side=LEFT, padx=(0,0))
itemList3.pack(side=LEFT, padx=(0,0))
itemList4.pack(side=LEFT, padx=(0,0))
itemList5.pack(side=LEFT, padx=(0,0))
topFrame3.pack(side=TOP)
if args is not None: if args is not None:
# load values from commandline args # load values from commandline args
createSpoilerVar.set(int(args.create_spoiler)) createSpoilerVar.set(int(args.create_spoiler))

View File

@ -213,7 +213,11 @@ def generate_itempool(world):
world.get_location('Agahnim 2').event = True world.get_location('Agahnim 2').event = True
# set up item pool # set up item pool
(pool, placed_items, clock_mode, treasure_hunt_count, treasure_hunt_icon) = get_pool_core(world.progressive, world.shuffle, world.difficulty, world.timer, world.goal, world.mode) if world.custom:
(pool, placed_items, clock_mode, treasure_hunt_count, treasure_hunt_icon) = make_custom_item_pool(world.progressive, world.shuffle, world.difficulty, world.timer, world.goal, world.mode, world.customitemarray)
world.rupoor_cost = min(world.customitemarray[67], 9999)
else:
(pool, placed_items, clock_mode, treasure_hunt_count, treasure_hunt_icon) = get_pool_core(world.progressive, world.shuffle, world.difficulty, world.timer, world.goal, world.mode)
world.itempool = ItemFactory(pool) world.itempool = ItemFactory(pool)
for (location, item) in placed_items: for (location, item) in placed_items:
world.push_item(location, ItemFactory(item), False) world.push_item(location, ItemFactory(item), False)
@ -230,10 +234,10 @@ def generate_itempool(world):
# logic has some branches where having 4 hearts is one possible requirement (of several alternatives) # logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
# rather than making all hearts/heart pieces progression items (which slows down generation considerably) # rather than making all hearts/heart pieces progression items (which slows down generation considerably)
# We mark one random heart container as an advancement item (or 4 heart peices in expert mode) # We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
if world.difficulty in ['easy', 'normal', 'hard']: if world.difficulty in ['easy', 'normal', 'hard'] and not (world.custom and world.customitemarray[30] == 0):
[item for item in world.itempool if item.name == 'Boss Heart Container'][0].advancement = True [item for item in world.itempool if item.name == 'Boss Heart Container'][0].advancement = True
elif world.difficulty in ['expert']: elif world.difficulty in ['expert'] and not (world.custom and world.customitemarray[29] < 4):
adv_heart_pieces = [item for item in world.itempool if item.name == 'Piece of Heart'][0:4] adv_heart_pieces = [item for item in world.itempool if item.name == 'Piece of Heart'][0:4]
for hp in adv_heart_pieces: for hp in adv_heart_pieces:
hp.advancement = True hp.advancement = True
@ -253,7 +257,6 @@ def generate_itempool(world):
fill_restrictive(world, world.get_all_state(keys=True), crystal_locations, crystals) fill_restrictive(world, world.get_all_state(keys=True), crystal_locations, crystals)
def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode): def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode):
pool = [] pool = []
placed_items = [] placed_items = []
@ -351,6 +354,144 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode):
placed_items.append(('Master Sword Pedestal', 'Triforce')) placed_items.append(('Master Sword Pedestal', 'Triforce'))
return (pool, placed_items, clock_mode, treasure_hunt_count, treasure_hunt_icon) return (pool, placed_items, clock_mode, treasure_hunt_count, treasure_hunt_icon)
def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, customitemarray):
pool = []
placed_items = []
clock_mode = None
treasure_hunt_count = None
treasure_hunt_icon = None
# Correct for insanely oversized item counts and take initial steps to handle undersized pools.
for x in range(0, 64):
if customitemarray[x] > total_items_to_place:
customitemarray[x] = total_items_to_place
if customitemarray[66] > total_items_to_place:
customitemarray[66] = total_items_to_place
itemtotal = 0
for x in range(0, 64):
itemtotal = itemtotal + customitemarray[x]
itemtotal = itemtotal + customitemarray[66]
pool.extend(['Bow'] * customitemarray[0])
pool.extend(['Silver Arrows']* customitemarray[1])
pool.extend(['Blue Boomerang'] * customitemarray[2])
pool.extend(['Red Boomerang'] * customitemarray[3])
pool.extend(['Hookshot'] * customitemarray[4])
pool.extend(['Mushroom'] * customitemarray[5])
pool.extend(['Magic Powder'] * customitemarray[6])
pool.extend(['Fire Rod'] * customitemarray[7])
pool.extend(['Ice Rod'] * customitemarray[8])
pool.extend(['Bombos'] * customitemarray[9])
pool.extend(['Ether'] * customitemarray[10])
pool.extend(['Quake'] * customitemarray[11])
pool.extend(['Lamp'] * customitemarray[12])
pool.extend(['Hammer'] * customitemarray[13])
pool.extend(['Shovel'] * customitemarray[14])
pool.extend(['Ocarina'] * customitemarray[15])
pool.extend(['Bug Catching Net'] * customitemarray[16])
pool.extend(['Book of Mudora'] * customitemarray[17])
pool.extend(['Cane of Somaria'] * customitemarray[19])
pool.extend(['Cane of Byrna'] * customitemarray[20])
pool.extend(['Cape'] * customitemarray[21])
pool.extend(['Pegasus Boots'] * customitemarray[23])
pool.extend(['Power Glove'] * customitemarray[24])
pool.extend(['Titans Mitts'] * customitemarray[25])
pool.extend(['Progressive Glove'] * customitemarray[26])
pool.extend(['Flippers'] * customitemarray[27])
pool.extend(['Piece of Heart'] * customitemarray[29])
pool.extend(['Boss Heart Container'] * customitemarray[30])
pool.extend(['Sanctuary Heart Container'] * customitemarray[31])
pool.extend(['Master Sword'] * customitemarray[33])
pool.extend(['Tempered Sword'] * customitemarray[34])
pool.extend(['Golden Sword'] * customitemarray[35])
pool.extend(['Blue Shield'] * customitemarray[37])
pool.extend(['Red Shield'] * customitemarray[38])
pool.extend(['Mirror Shield'] * customitemarray[39])
pool.extend(['Progressive Shield'] * customitemarray[40])
pool.extend(['Blue Mail'] * customitemarray[41])
pool.extend(['Red Mail'] * customitemarray[42])
pool.extend(['Progressive Armor'] * customitemarray[43])
pool.extend(['Magic Upgrade (1/2)'] * customitemarray[44])
pool.extend(['Magic Upgrade (1/4)'] * customitemarray[45])
pool.extend(['Bomb Upgrade (+5)'] * customitemarray[46])
pool.extend(['Bomb Upgrade (+10)'] * customitemarray[47])
pool.extend(['Arrow Upgrade (+5)'] * customitemarray[48])
pool.extend(['Arrow Upgrade (+10)'] * customitemarray[49])
pool.extend(['Single Arrow'] * customitemarray[50])
pool.extend(['Arrows (10)'] * customitemarray[51])
pool.extend(['Single Bomb'] * customitemarray[52])
pool.extend(['Bombs (3)'] * customitemarray[53])
pool.extend(['Rupee (1)'] * customitemarray[54])
pool.extend(['Rupees (5)'] * customitemarray[55])
pool.extend(['Rupees (20)'] * customitemarray[56])
pool.extend(['Rupees (50)'] * customitemarray[57])
pool.extend(['Rupees (100)'] * customitemarray[58])
pool.extend(['Rupees (300)'] * customitemarray[59])
pool.extend(['Rupoor'] * customitemarray[60])
pool.extend(['Blue Clock'] * customitemarray[61])
pool.extend(['Green Clock'] * customitemarray[62])
pool.extend(['Red Clock'] * customitemarray[63])
pool.extend(['Triforce Piece'] * customitemarray[64])
pool.extend(['Triforce'] * customitemarray[66])
diff = difficulties[difficulty]
# expert+ difficulties produce the same contents for
# all bottles, since only one bottle is available
if diff.same_bottle:
thisbottle = random.choice(diff.bottles)
for _ in range(customitemarray[18]):
if not diff.same_bottle:
thisbottle = random.choice(diff.bottles)
pool.append(thisbottle)
if customitemarray[64] > 0 or customitemarray[65] > 0:
treasure_hunt_count = max(min(customitemarray[65], 99), 1) #To display, count must be between 1 and 99.
treasure_hunt_icon = 'Triforce Piece'
# Ensure game is always possible to complete here, force sufficient pieces if the player is unwilling.
if (customitemarray[64] < treasure_hunt_count) and (goal == 'triforcehunt') and (customitemarray[66] == 0):
extrapieces = treasure_hunt_count - customitemarray[64]
pool.extend(['Triforce Piece'] * extrapieces)
itemtotal = itemtotal + extrapieces
if timer in ['display', 'timed', 'timed-countdown']:
clock_mode = 'countdown' if timer == 'timed-countdown' else 'stopwatch'
elif timer == 'timed-ohko':
clock_mode = 'countdown-ohko'
elif timer == 'ohko':
clock_mode = 'ohko'
if goal == 'pedestal':
placed_items.append(('Master Sword Pedestal', 'Triforce'))
itemtotal = itemtotal + 1
if mode == 'standard':
if progressive == 'off':
placed_items.append(('Link\'s Uncle', 'Fighter Sword'))
pool.extend(['Fighter Sword'] * max((customitemarray[32] - 1), 0))
pool.extend(['Progressive Sword'] * customitemarray[36])
else:
placed_items.append(('Link\'s Uncle', 'Progressive Sword'))
pool.extend(['Fighter Sword'] * customitemarray[32])
pool.extend(['Progressive Sword'] * max((customitemarray[36] - 1), 0))
else:
pool.extend(['Fighter Sword'] * customitemarray[32])
pool.extend(['Progressive Sword'] * customitemarray[36])
if shuffle == 'insanity':
placed_items.append(('Link\'s House', 'Magic Mirror'))
placed_items.append(('Sanctuary', 'Moon Pearl'))
pool.extend(['Magic Mirror'] * max((customitemarray[22] -1 ), 0))
pool.extend(['Moon Pearl'] * max((customitemarray[28] - 1), 0))
else:
pool.extend(['Magic Mirror'] * customitemarray[22])
pool.extend(['Moon Pearl'] * customitemarray[28])
if itemtotal < total_items_to_place:
pool.extend(['Nothing'] * (total_items_to_place - itemtotal))
return (pool, placed_items, clock_mode, treasure_hunt_count, treasure_hunt_icon)
# A quick test to ensure all combinations generate the correct amount of items. # A quick test to ensure all combinations generate the correct amount of items.
def test(): def test():
for difficulty in ['easy', 'normal', 'hard', 'expert', 'insane']: for difficulty in ['easy', 'normal', 'hard', 'expert', 'insane']:

View File

@ -39,7 +39,7 @@ def main(args, seed=None):
start = time.clock() start = time.clock()
# initialize the world # initialize the world
world = World(args.shuffle, args.logic, args.mode, args.difficulty, args.timer, args.progressive, args.goal, args.algorithm, not args.nodungeonitems, args.beatableonly, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.keysanity) world = World(args.shuffle, args.logic, args.mode, args.difficulty, args.timer, args.progressive, args.goal, args.algorithm, not args.nodungeonitems, args.beatableonly, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.keysanity, args.custom, args.customitemarray)
logger = logging.getLogger('') logger = logging.getLogger('')
if seed is None: if seed is None:
random.seed(None) random.seed(None)
@ -133,7 +133,7 @@ def main(args, seed=None):
def copy_world(world): def copy_world(world):
# ToDo: Not good yet # ToDo: Not good yet
ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.timer, world.progressive, world.goal, world.algorithm, world.place_dungeon_items, world.check_beatable_only, world.shuffle_ganon, world.quickswap, world.fastmenu, world.disable_music, world.keysanity) ret = World(world.shuffle, world.logic, world.mode, world.difficulty, world.timer, world.progressive, world.goal, world.algorithm, world.place_dungeon_items, world.check_beatable_only, world.shuffle_ganon, world.quickswap, world.fastmenu, world.disable_music, world.keysanity, world.custom, world.customitemarray)
ret.required_medallions = list(world.required_medallions) ret.required_medallions = list(world.required_medallions)
ret.swamp_patch_required = world.swamp_patch_required ret.swamp_patch_required = world.swamp_patch_required
ret.ganon_at_pyramid = world.ganon_at_pyramid ret.ganon_at_pyramid = world.ganon_at_pyramid

2
Rom.py
View File

@ -370,7 +370,7 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
rom.write_byte(0x34FD6, 0x80) rom.write_byte(0x34FD6, 0x80)
overflow_replacement = GREEN_TWENTY_RUPEES overflow_replacement = GREEN_TWENTY_RUPEES
# Rupoor negative value # Rupoor negative value
rom.write_int16_to_rom(0x180036, 10) rom.write_int16_to_rom(0x180036, world.rupoor_cost)
#Make Blue Shield more expensive #Make Blue Shield more expensive
rom.write_bytes(0xF73D2, [0xFC, 0xFF]) rom.write_bytes(0xF73D2, [0xFC, 0xFF])
rom.write_bytes(0xF73DA, [0x04, 0x00]) rom.write_bytes(0xF73DA, [0x04, 0x00])