Stardew Valley: Add Quality Bobber in the logic rules for fish quality gold and above #3792
This commit is contained in:
parent
5e5f24cdd2
commit
56aabe51b8
|
@ -14,6 +14,7 @@ from ..options import ExcludeGingerIsland
|
|||
from ..options import SpecialOrderLocations
|
||||
from ..stardew_rule import StardewRule, True_, False_
|
||||
from ..strings.ap_names.mods.mod_items import SVEQuestItem
|
||||
from ..strings.craftable_names import Fishing
|
||||
from ..strings.fish_names import SVEFish
|
||||
from ..strings.machine_names import Machine
|
||||
from ..strings.quality_names import FishQuality
|
||||
|
@ -74,16 +75,18 @@ class FishingLogic(BaseLogic[Union[HasLogicMixin, FishingLogicMixin, ReceivedLog
|
|||
def can_catch_quality_fish(self, fish_quality: str) -> StardewRule:
|
||||
if fish_quality == FishQuality.basic:
|
||||
return True_()
|
||||
rod_rule = self.logic.tool.has_fishing_rod(2)
|
||||
if fish_quality == FishQuality.silver:
|
||||
return rod_rule
|
||||
return self.logic.tool.has_fishing_rod(2)
|
||||
if fish_quality == FishQuality.gold:
|
||||
return rod_rule & self.logic.skill.has_level(Skill.fishing, 4)
|
||||
return self.logic.skill.has_level(Skill.fishing, 4) & self.can_use_tackle(Fishing.quality_bobber)
|
||||
if fish_quality == FishQuality.iridium:
|
||||
return rod_rule & self.logic.skill.has_level(Skill.fishing, 10)
|
||||
return self.logic.skill.has_level(Skill.fishing, 10) & self.can_use_tackle(Fishing.quality_bobber)
|
||||
|
||||
raise ValueError(f"Quality {fish_quality} is unknown.")
|
||||
|
||||
def can_use_tackle(self, tackle: str) -> StardewRule:
|
||||
return self.logic.tool.has_fishing_rod(4) & self.logic.has(tackle)
|
||||
|
||||
def can_catch_every_fish(self) -> StardewRule:
|
||||
rules = [self.has_max_fishing()]
|
||||
|
||||
|
|
Loading…
Reference in New Issue