SC2: Bugfix, incorrectly adding to an array rather than appending (#1183)
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@ -172,7 +172,7 @@ class ValidInventory:
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transient_items += items_to_remove
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for transient_item in transient_items:
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if transient_item not in inventory and transient_item not in locked_items:
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locked_items += transient_item
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locked_items.append(transient_item)
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if transient_item.classification in (ItemClassification.progression, ItemClassification.progression_skip_balancing):
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self.logical_inventory.add(transient_item.name)
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break
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