KDL3: Fix world access on non-strict open world (#4543)
* Update rules.py * lambda capture
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worlds/kdl3
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@ -206,19 +206,19 @@ def set_rules(world: "KDL3World") -> None:
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lambda state: can_reach_needle(state, world.player))
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set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u2, world.player),
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lambda state: can_reach_ice(state, world.player) and
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u3, world.player),
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lambda state: can_reach_ice(state, world.player) and
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u4, world.player),
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lambda state: can_reach_ice(state, world.player) and
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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set_rule(world.multiworld.get_location(location_name.cloudy_park_6_u1, world.player),
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lambda state: can_reach_cutter(state, world.player))
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@ -248,9 +248,9 @@ def set_rules(world: "KDL3World") -> None:
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for i in range(12, 18):
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set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
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lambda state: can_reach_ice(state, world.player) and
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
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or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
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or can_reach_nago(state, world.player)))
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for i in range(21, 23):
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set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
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lambda state: can_reach_chuchu(state, world.player))
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@ -307,7 +307,7 @@ def set_rules(world: "KDL3World") -> None:
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lambda state: can_reach_coo(state, world.player) and can_reach_burning(state, world.player))
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set_rule(world.multiworld.get_location(animal_friend_spawns.iceberg_4_a3, world.player),
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lambda state: can_reach_chuchu(state, world.player) and can_reach_coo(state, world.player)
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and can_reach_burning(state, world.player))
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and can_reach_burning(state, world.player))
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for boss_flag, purification, i in zip(["Level 1 Boss - Purified", "Level 2 Boss - Purified",
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"Level 3 Boss - Purified", "Level 4 Boss - Purified",
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@ -329,6 +329,14 @@ def set_rules(world: "KDL3World") -> None:
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world.options.ow_boss_requirement.value,
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world.player_levels)))
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if world.options.open_world:
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for boss_flag, level in zip(["Level 1 Boss - Defeated", "Level 2 Boss - Defeated", "Level 3 Boss - Defeated",
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"Level 4 Boss - Defeated", "Level 5 Boss - Defeated"],
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location_name.level_names.keys()):
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set_rule(world.get_location(boss_flag),
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lambda state, lvl=level: state.has(f"{lvl} - Stage Completion", world.player,
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world.options.ow_boss_requirement.value))
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set_rule(world.multiworld.get_entrance("To Level 6", world.player),
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lambda state: state.has("Heart Star", world.player, world.required_heart_stars))
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