meritous: move completion_condition to set_rules (#4567)
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@ -136,6 +136,12 @@ class MeritousWorld(World):
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def set_rules(self):
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def set_rules(self):
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set_rules(self.multiworld, self.player)
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set_rules(self.multiworld, self.player)
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if self.goal == 0:
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self.multiworld.completion_condition[self.player] = lambda state: state.has_any(
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["Victory", "Full Victory"], self.player)
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else:
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self.multiworld.completion_condition[self.player] = lambda state: state.has(
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"Full Victory", self.player)
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def generate_basic(self):
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def generate_basic(self):
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self.multiworld.get_location("Place of Power", self.player).place_locked_item(
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self.multiworld.get_location("Place of Power", self.player).place_locked_item(
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@ -166,13 +172,6 @@ class MeritousWorld(World):
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self.multiworld.get_location(boss, self.player).place_locked_item(
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self.multiworld.get_location(boss, self.player).place_locked_item(
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self.create_item("Evolution Trap"))
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self.create_item("Evolution Trap"))
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if self.goal == 0:
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self.multiworld.completion_condition[self.player] = lambda state: state.has_any(
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["Victory", "Full Victory"], self.player)
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else:
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self.multiworld.completion_condition[self.player] = lambda state: state.has(
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"Full Victory", self.player)
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def fill_slot_data(self) -> dict:
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def fill_slot_data(self) -> dict:
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return {
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return {
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"goal": self.goal,
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"goal": self.goal,
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