Made AdvancementGoal a Range again
also fixed the awful rules formatting
This commit is contained in:
parent
75891b2d38
commit
57c761aa7d
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@ -1,13 +1,11 @@
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import typing
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from Options import Choice, Option, Toggle
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from Options import Choice, Option, Toggle, Range
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class AdvancementGoal(Choice):
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option_few = 0
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option_normal = 1
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option_many = 2
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default = 1
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class AdvancementGoal(Range):
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range_start = 0
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range_end = 87
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default = 50
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class CombatDifficulty(Choice):
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@ -18,19 +18,15 @@ def set_rules(world: MultiWorld, player: int):
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# There are 5 advancements which cannot be included for dragon spawning (4 postgame, Free the End)
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# Hence the true maximum is (92 - 5) = 87
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goal = int(world.advancement_goal[player].value)
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can_complete = lambda state: len(reachable_locations(state)) >= goal and state.can_reach('The End', 'Region',
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player) and state.can_kill_ender_dragon(
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player)
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can_complete = lambda state: len(reachable_locations(state)) >= goal and state.can_reach('The End', 'Region', player) and state.can_kill_ender_dragon(player)
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if world.logic[player] != 'nologic':
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world.completion_condition[player] = lambda state: state.has('Victory', player)
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set_rule(world.get_entrance("Nether Portal", player), lambda state: state.has('Flint and Steel', player) and
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(state.has('Bucket', player) or state.has(
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'Progressive Tools', player, 3)) and
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state.has_iron_ingots(player))
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set_rule(world.get_entrance("End Portal", player),
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lambda state: state.enter_stronghold(player) and state.has('3 Ender Pearls', player, 4))
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set_rule(world.get_entrance("Nether Portal", player), lambda state: state.has('Flint and Steel', player) and
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(state.has('Bucket', player) or state.has('Progressive Tools', player, 3)) and
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state.has_iron_ingots(player))
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set_rule(world.get_entrance("End Portal", player), lambda state: state.enter_stronghold(player) and state.has('3 Ender Pearls', player, 4))
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set_rule(world.get_entrance("Overworld Structure 1", player), lambda state: state.can_adventure(player))
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set_rule(world.get_entrance("Overworld Structure 2", player), lambda state: state.can_adventure(player))
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set_rule(world.get_entrance("Nether Structure 1", player), lambda state: state.can_adventure(player))
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@ -52,49 +48,35 @@ def set_rules(world: MultiWorld, player: int):
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state.can_reach('Village', 'Region', player) and # Night Vision, Invisibility
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state.can_reach('Bring Home the Beacon', 'Location', player)) # Resistance
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set_rule(world.get_location("Best Friends Forever", player), lambda state: True)
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set_rule(world.get_location("Bring Home the Beacon", player),
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lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
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state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Not Today, Thank You", player),
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lambda state: state.has("Shield", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Isn't It Iron Pick", player),
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lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("Bring Home the Beacon", player), lambda state: state.can_kill_wither(player) and
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state.has_diamond_pickaxe(player) and state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Not Today, Thank You", player), lambda state: state.has("Shield", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Isn't It Iron Pick", player), lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("Local Brewery", player), lambda state: state.can_brew_potions(player))
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set_rule(world.get_location("The Next Generation", player), lambda state: can_complete(state))
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set_rule(world.get_location("Fishy Business", player), lambda state: state.has("Fishing Rod", player))
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set_rule(world.get_location("Hot Tourist Destinations", player), lambda state: True)
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set_rule(world.get_location("This Boat Has Legs", player),
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lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod",
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player))
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set_rule(world.get_location("This Boat Has Legs", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod", player))
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set_rule(world.get_location("Sniper Duel", player), lambda state: state.has("Archery", player))
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set_rule(world.get_location("Nether", player), lambda state: True)
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set_rule(world.get_location("Great View From Up Here", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("How Did We Get Here?", player),
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lambda state: state.can_brew_potions(player) and state.has_gold_ingots(
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player) and # most effects; Absorption
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state.can_reach('End City', 'Region', player) and state.can_reach('The Nether', 'Region',
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player) and # Levitation; potion ingredients
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state.has("Fishing Rod", player) and state.has("Archery",
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player) and # Pufferfish, Nautilus Shells; spectral arrows
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set_rule(world.get_location("How Did We Get Here?", player), lambda state: state.can_brew_potions(player) and
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state.has_gold_ingots(player) and # Absorption
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state.can_reach('End City', 'Region', player) and # Levitation
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state.can_reach('The Nether', 'Region', player) and # potion ingredients
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state.has("Fishing Rod", player) and state.has("Archery",player) and # Pufferfish, Nautilus Shells; spectral arrows
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state.can_reach("Bring Home the Beacon", "Location", player) and # Haste
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state.can_reach("Hero of the Village", "Location", player)) # Bad Omen, Hero of the Village
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set_rule(world.get_location("Bullseye", player),
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lambda state: state.has("Archery", player) and state.has("Progressive Tools", player,
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2) and state.has_iron_ingots(player))
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set_rule(world.get_location("Bullseye", player), lambda state: state.has("Archery", player) and state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("Spooky Scary Skeleton", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("Two by Two", player),
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lambda state: state.has_iron_ingots(player) and state.can_adventure(
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player)) # shears > seagrass > turtles; nether > striders; gold carrots > horses skips ingots
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set_rule(world.get_location("Two by Two", player), lambda state: state.has_iron_ingots(player) and state.can_adventure(player)) # shears > seagrass > turtles; nether > striders; gold carrots > horses skips ingots
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set_rule(world.get_location("Stone Age", player), lambda state: True)
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set_rule(world.get_location("Two Birds, One Arrow", player),
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lambda state: state.craft_crossbow(player) and state.can_enchant(player))
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set_rule(world.get_location("Two Birds, One Arrow", player), lambda state: state.craft_crossbow(player) and state.can_enchant(player))
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set_rule(world.get_location("We Need to Go Deeper", player), lambda state: True)
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set_rule(world.get_location("Who's the Pillager Now?", player), lambda state: state.craft_crossbow(player))
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set_rule(world.get_location("Getting an Upgrade", player), lambda state: state.has("Progressive Tools", player))
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set_rule(world.get_location("Tactical Fishing", player),
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lambda state: state.has("Bucket", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Zombie Doctor", player),
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lambda state: state.can_brew_potions(player) and state.has_gold_ingots(player))
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set_rule(world.get_location("Tactical Fishing", player), lambda state: state.has("Bucket", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Zombie Doctor", player), lambda state: state.can_brew_potions(player) and state.has_gold_ingots(player))
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set_rule(world.get_location("The City at the End of the Game", player), lambda state: True)
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set_rule(world.get_location("Ice Bucket Challenge", player), lambda state: state.has_diamond_pickaxe(player))
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set_rule(world.get_location("Remote Getaway", player), lambda state: True)
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@ -106,71 +88,47 @@ def set_rules(world: MultiWorld, player: int):
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state.can_use_anvil(player) and state.can_enchant(player))
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set_rule(world.get_location("The End... Again...", player), lambda state: can_complete(state))
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set_rule(world.get_location("Acquire Hardware", player), lambda state: state.has_iron_ingots(player))
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set_rule(world.get_location("Not Quite \"Nine\" Lives", player),
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lambda state: state.can_piglin_trade(player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Cover Me With Diamonds", player),
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lambda state: state.has("Progressive Armor", player, 2) and state.can_reach("Diamonds!", "Location",
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player))
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set_rule(world.get_location("Not Quite \"Nine\" Lives", player), lambda state: state.can_piglin_trade(player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Cover Me With Diamonds", player), lambda state: state.has("Progressive Armor", player, 2) and state.can_reach("Diamonds!", "Location", player))
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set_rule(world.get_location("Sky's the Limit", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("Hired Help", player),
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lambda state: state.has("Resource Blocks", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Hired Help", player), lambda state: state.has("Resource Blocks", player) and state.has_iron_ingots(player))
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set_rule(world.get_location("Return to Sender", player), lambda state: True)
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set_rule(world.get_location("Sweet Dreams", player),
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lambda state: state.has("Bed", player) or state.can_reach('Village', 'Region', player))
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set_rule(world.get_location("You Need a Mint", player),
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lambda state: can_complete(state) and state.has_bottle_mc(player))
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set_rule(world.get_location("Sweet Dreams", player), lambda state: state.has("Bed", player) or state.can_reach('Village', 'Region', player))
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set_rule(world.get_location("You Need a Mint", player), lambda state: can_complete(state) and state.has_bottle_mc(player))
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set_rule(world.get_location("Adventure", player), lambda state: True)
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set_rule(world.get_location("Monsters Hunted", player),
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lambda state: can_complete(state) and state.can_kill_wither(player) and state.has("Fishing Rod",
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player)) # pufferfish for Water Breathing
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set_rule(world.get_location("Monsters Hunted", player), lambda state: can_complete(state) and state.can_kill_wither(player) and state.has("Fishing Rod", player)) # pufferfish for Water Breathing
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set_rule(world.get_location("Enchanter", player), lambda state: state.can_enchant(player))
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set_rule(world.get_location("Voluntary Exile", player), lambda state: state.basic_combat(player))
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set_rule(world.get_location("Eye Spy", player), lambda state: state.enter_stronghold(player))
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set_rule(world.get_location("The End", player), lambda state: True)
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set_rule(world.get_location("Serious Dedication", player),
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lambda state: state.can_reach("Hidden in the Depths", "Location", player) and state.has_gold_ingots(
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player))
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set_rule(world.get_location("Serious Dedication", player), lambda state: state.can_reach("Hidden in the Depths", "Location", player) and state.has_gold_ingots(player))
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set_rule(world.get_location("Postmortal", player), lambda state: state.complete_raid(player))
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set_rule(world.get_location("Monster Hunter", player), lambda state: True)
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set_rule(world.get_location("Adventuring Time", player), lambda state: state.can_adventure(player))
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set_rule(world.get_location("A Seedy Place", player), lambda state: True)
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set_rule(world.get_location("Those Were the Days", player), lambda state: True)
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set_rule(world.get_location("Hero of the Village", player), lambda state: state.complete_raid(player))
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set_rule(world.get_location("Hidden in the Depths", player),
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lambda state: state.can_brew_potions(player) and state.has("Bed", player) and state.has_diamond_pickaxe(
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player)) # bed mining :)
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set_rule(world.get_location("Beaconator", player),
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lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
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set_rule(world.get_location("Hidden in the Depths", player), lambda state: state.can_brew_potions(player) and state.has("Bed", player) and state.has_diamond_pickaxe(player)) # bed mining :)
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set_rule(world.get_location("Beaconator", player), lambda state: state.can_kill_wither(player) and state.has_diamond_pickaxe(player) and
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state.has("Ingot Crafting", player) and state.has("Resource Blocks", player))
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set_rule(world.get_location("Withering Heights", player), lambda state: state.can_kill_wither(player))
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set_rule(world.get_location("A Balanced Diet", player),
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lambda state: state.has_bottle_mc(player) and state.has_gold_ingots(player) and # honey bottle; gapple
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state.has("Resource Blocks", player) and state.can_reach('The End', 'Region',
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player)) # notch apple, chorus fruit
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set_rule(world.get_location("A Balanced Diet", player), lambda state: state.has_bottle_mc(player) and state.has_gold_ingots(player) and # honey bottle; gapple
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state.has("Resource Blocks", player) and state.can_reach('The End', 'Region', player)) # notch apple, chorus fruit
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set_rule(world.get_location("Subspace Bubble", player), lambda state: state.has_diamond_pickaxe(player))
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set_rule(world.get_location("Husbandry", player), lambda state: True)
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set_rule(world.get_location("Country Lode, Take Me Home", player),
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lambda state: state.can_reach("Hidden in the Depths", "Location", player) and state.has_gold_ingots(
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player))
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set_rule(world.get_location("Bee Our Guest", player),
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lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
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set_rule(world.get_location("Country Lode, Take Me Home", player), lambda state: state.can_reach("Hidden in the Depths", "Location", player) and state.has_gold_ingots(player))
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set_rule(world.get_location("Bee Our Guest", player), lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
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set_rule(world.get_location("What a Deal!", player), lambda state: True)
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set_rule(world.get_location("Uneasy Alliance", player),
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lambda state: state.has_diamond_pickaxe(player) and state.has('Fishing Rod', player))
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set_rule(world.get_location("Diamonds!", player),
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lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("A Terrible Fortress", player),
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lambda state: True) # since you don't have to fight anything
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set_rule(world.get_location("Uneasy Alliance", player), lambda state: state.has_diamond_pickaxe(player) and state.has('Fishing Rod', player))
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set_rule(world.get_location("Diamonds!", player), lambda state: state.has("Progressive Tools", player, 2) and state.has_iron_ingots(player))
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set_rule(world.get_location("A Terrible Fortress", player), lambda state: True) # since you don't have to fight anything
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set_rule(world.get_location("A Throwaway Joke", player), lambda state: True) # kill drowned
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set_rule(world.get_location("Minecraft", player), lambda state: True)
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set_rule(world.get_location("Sticky Situation", player),
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lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
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set_rule(world.get_location("Sticky Situation", player), lambda state: state.has("Campfire", player) and state.has_bottle_mc(player))
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set_rule(world.get_location("Ol' Betsy", player), lambda state: state.craft_crossbow(player))
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set_rule(world.get_location("Cover Me in Debris", player),
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lambda state: state.has("Progressive Armor", player, 2) and
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set_rule(world.get_location("Cover Me in Debris", player), lambda state: state.has("Progressive Armor", player, 2) and
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state.has("8 Netherite Scrap", player, 2) and state.has("Ingot Crafting", player) and
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state.can_reach("Diamonds!", "Location", player) and state.can_reach("Hidden in the Depths",
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"Location", player))
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state.can_reach("Diamonds!", "Location", player) and state.can_reach("Hidden in the Depths", "Location", player))
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set_rule(world.get_location("The End?", player), lambda state: True)
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set_rule(world.get_location("The Parrots and the Bats", player), lambda state: True)
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set_rule(world.get_location("A Complete Catalogue", player), lambda state: True) # kill fish for raw
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@ -178,19 +136,13 @@ def set_rules(world: MultiWorld, player: int):
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set_rule(world.get_location("Time to Mine!", player), lambda state: True)
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set_rule(world.get_location("Hot Topic", player), lambda state: state.has("Ingot Crafting", player))
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set_rule(world.get_location("Bake Bread", player), lambda state: True)
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set_rule(world.get_location("The Lie", player),
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lambda state: state.has_iron_ingots(player) and state.has("Bucket", player))
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set_rule(world.get_location("On a Rail", player),
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lambda state: state.has_iron_ingots(player) and state.has('Progressive Tools', player, 2)) # powered rails
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set_rule(world.get_location("The Lie", player), lambda state: state.has_iron_ingots(player) and state.has("Bucket", player))
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set_rule(world.get_location("On a Rail", player), lambda state: state.has_iron_ingots(player) and state.has('Progressive Tools', player, 2)) # powered rails
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set_rule(world.get_location("Time to Strike!", player), lambda state: True)
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set_rule(world.get_location("Cow Tipper", player), lambda state: True)
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set_rule(world.get_location("When Pigs Fly", player),
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lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and state.has("Fishing Rod",
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player) and state.can_adventure(
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player))
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set_rule(world.get_location("Overkill", player), lambda state: state.can_brew_potions(player) and (
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state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region',
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player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
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set_rule(world.get_location("When Pigs Fly", player), lambda state: (state.fortress_loot(player) or state.complete_raid(player)) and
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state.has("Fishing Rod", player) and state.can_adventure(player))
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set_rule(world.get_location("Overkill", player), lambda state: state.can_brew_potions(player) and
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(state.has("Progressive Weapons", player) or state.can_reach('The Nether', 'Region', player))) # strength 1 + stone axe crit OR strength 2 + wood axe crit
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set_rule(world.get_location("Librarian", player), lambda state: state.has("Enchanting", player))
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set_rule(world.get_location("Overpowered", player),
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lambda state: state.has("Resource Blocks", player) and state.has_gold_ingots(player))
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set_rule(world.get_location("Overpowered", player), lambda state: state.has("Resource Blocks", player) and state.has_gold_ingots(player))
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