LttP, beemizer: support fine-tuned trap replacements (#113)
* update beemizer logic to separate replacement chance and single vs trap chance * convert beemizer options to new style
This commit is contained in:
parent
cb8da2e757
commit
583819c4ae
|
@ -103,7 +103,8 @@ class MultiWorld():
|
||||||
set_player_attr('boss_shuffle', 'none')
|
set_player_attr('boss_shuffle', 'none')
|
||||||
set_player_attr('enemy_health', 'default')
|
set_player_attr('enemy_health', 'default')
|
||||||
set_player_attr('enemy_damage', 'default')
|
set_player_attr('enemy_damage', 'default')
|
||||||
set_player_attr('beemizer', 0)
|
set_player_attr('beemizer_total_chance', 0)
|
||||||
|
set_player_attr('beemizer_trap_chance', 0)
|
||||||
set_player_attr('escape_assist', [])
|
set_player_attr('escape_assist', [])
|
||||||
set_player_attr('open_pyramid', False)
|
set_player_attr('open_pyramid', False)
|
||||||
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
|
set_player_attr('treasure_hunt_icon', 'Triforce Piece')
|
||||||
|
@ -1248,7 +1249,6 @@ class Spoiler():
|
||||||
outfile.write('Boss shuffle: %s\n' % self.world.boss_shuffle[player])
|
outfile.write('Boss shuffle: %s\n' % self.world.boss_shuffle[player])
|
||||||
outfile.write('Enemy health: %s\n' % self.world.enemy_health[player])
|
outfile.write('Enemy health: %s\n' % self.world.enemy_health[player])
|
||||||
outfile.write('Enemy damage: %s\n' % self.world.enemy_damage[player])
|
outfile.write('Enemy damage: %s\n' % self.world.enemy_damage[player])
|
||||||
outfile.write('Beemizer: %s\n' % self.world.beemizer[player])
|
|
||||||
outfile.write('Prize shuffle %s\n' %
|
outfile.write('Prize shuffle %s\n' %
|
||||||
self.world.shuffle_prizes[player])
|
self.world.shuffle_prizes[player])
|
||||||
if self.entrances:
|
if self.entrances:
|
||||||
|
|
|
@ -634,8 +634,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||||
|
|
||||||
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
||||||
|
|
||||||
ret.beemizer = int(get_choice_legacy('beemizer', weights, 0))
|
|
||||||
|
|
||||||
ret.timer = {'none': False,
|
ret.timer = {'none': False,
|
||||||
None: False,
|
None: False,
|
||||||
False: False,
|
False: False,
|
||||||
|
|
3
Main.py
3
Main.py
|
@ -59,7 +59,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||||
world.boss_shuffle = args.shufflebosses.copy()
|
world.boss_shuffle = args.shufflebosses.copy()
|
||||||
world.enemy_health = args.enemy_health.copy()
|
world.enemy_health = args.enemy_health.copy()
|
||||||
world.enemy_damage = args.enemy_damage.copy()
|
world.enemy_damage = args.enemy_damage.copy()
|
||||||
world.beemizer = args.beemizer.copy()
|
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||||
|
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||||
world.timer = args.timer.copy()
|
world.timer = args.timer.copy()
|
||||||
world.countdown_start_time = args.countdown_start_time.copy()
|
world.countdown_start_time = args.countdown_start_time.copy()
|
||||||
world.red_clock_time = args.red_clock_time.copy()
|
world.red_clock_time = args.red_clock_time.copy()
|
||||||
|
|
|
@ -1164,41 +1164,79 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"beemizer": {
|
"beemizer_total_chance": {
|
||||||
"keyString": "beemizer",
|
"keyString": "beemizer_total_chance",
|
||||||
"friendlyName": "Beemizer",
|
"friendlyName": "Beemizer - Total Chance",
|
||||||
"description": "Remove non-health items from the global item pool and replace them with single bees and bee traps.",
|
"description": "Chance to replace junk-fill items in the global item pool with single bees and bee traps.",
|
||||||
"inputType": "range",
|
"inputType": "range",
|
||||||
"subOptions": {
|
"subOptions": {
|
||||||
"0": {
|
"0": {
|
||||||
"keyString": "beemizer.0",
|
"keyString": "beemizer_total_chance.0",
|
||||||
"friendlyName": "Level 0",
|
"friendlyName": "Level 0",
|
||||||
"description": "No bee traps are placed.",
|
"description": "No bee traps are placed.",
|
||||||
"defaultValue": 50
|
"defaultValue": 50
|
||||||
},
|
},
|
||||||
"1": {
|
"25": {
|
||||||
"keyString": "beemizer.1",
|
"keyString": "beemizer_total_chance.25",
|
||||||
"friendlyName": "Level 1",
|
"friendlyName": "Level 1",
|
||||||
"description": "25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees",
|
"description": "25% chance for each junk-fill item (rupees, bombs and arrows) to be replaced with bees.",
|
||||||
"defaultValue": 1
|
"defaultValue": 0
|
||||||
},
|
},
|
||||||
"2": {
|
"50": {
|
||||||
"keyString": "beemizer.2",
|
"keyString": "beemizer_total_chance.50",
|
||||||
"friendlyName": "Level 2",
|
"friendlyName": "Level 2",
|
||||||
"description": "50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees",
|
"description": "50% chance for each junk-fill item (rupees, bombs and arrows) to be replaced with bees.",
|
||||||
"defaultValue": 2
|
"defaultValue": 0
|
||||||
},
|
},
|
||||||
"3": {
|
"75": {
|
||||||
"keyString": "beemizer.3",
|
"keyString": "beemizer_total_chance.75",
|
||||||
"friendlyName": "Level 3",
|
"friendlyName": "Level 3",
|
||||||
"description": "75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees",
|
"description": "75% chance for each junk-fill item (rupees, bombs and arrows) to be replaced with bees.",
|
||||||
"defaultValue": 3
|
"defaultValue": 0
|
||||||
},
|
},
|
||||||
"4": {
|
"100": {
|
||||||
"keyString": "beemizer.4",
|
"keyString": "beemizer_total_chance.100",
|
||||||
"friendlyName": "Level 4",
|
"friendlyName": "Level 4",
|
||||||
"description": "100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees",
|
"description": "All junk-fill items (rupees, bombs and arrows) are replaced with bees.",
|
||||||
"defaultValue": 4
|
"defaultValue": 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"beemizer_trap_chance": {
|
||||||
|
"keyString": "beemizer_trap_chance",
|
||||||
|
"friendlyName": "Beemizer - Trap Chance",
|
||||||
|
"description": "Chance that replaced junk-fill items are bee traps.",
|
||||||
|
"inputType": "range",
|
||||||
|
"subOptions": {
|
||||||
|
"60": {
|
||||||
|
"keyString": "beemizer_trap_chance.60",
|
||||||
|
"friendlyName": "Level 0",
|
||||||
|
"description": "60% chance for each beemizer replacement to be a trap (40% chance of a single bee).",
|
||||||
|
"defaultValue": 50
|
||||||
|
},
|
||||||
|
"70": {
|
||||||
|
"keyString": "beemizer_trap_chance.70",
|
||||||
|
"friendlyName": "Level 1",
|
||||||
|
"description": "70% chance for each beemizer replacement to be a trap (30% chance of a single bee).",
|
||||||
|
"defaultValue": 0
|
||||||
|
},
|
||||||
|
"80": {
|
||||||
|
"keyString": "beemizer_trap_chance.80",
|
||||||
|
"friendlyName": "Level 2",
|
||||||
|
"description": "80% chance for each beemizer replacement to be a trap (20% chance of a single bee).",
|
||||||
|
"defaultValue": 0
|
||||||
|
},
|
||||||
|
"90": {
|
||||||
|
"keyString": "beemizer_trap_chance.90",
|
||||||
|
"friendlyName": "Level 3",
|
||||||
|
"description": "90% chance for each beemizer replacement to be a trap (10% chance of a single bee).",
|
||||||
|
"defaultValue": 0
|
||||||
|
},
|
||||||
|
"100": {
|
||||||
|
"keyString": "beemizer_trap_chance.100",
|
||||||
|
"friendlyName": "Level 4",
|
||||||
|
"description": "All beemizer replacements are traps (no single bees).",
|
||||||
|
"defaultValue": 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
|
@ -226,12 +226,19 @@ pot_shuffle:
|
||||||
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
|
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
|
||||||
'off': 50 # Default pot item locations
|
'off': 50 # Default pot item locations
|
||||||
### End of Enemizer Section ###
|
### End of Enemizer Section ###
|
||||||
beemizer: # Remove items from the global item pool and replace them with single bees and bee traps
|
# can add weights for any whole number between 0 and 100
|
||||||
0: 50 # No bee traps are placed
|
beemizer_total_chance: # Remove items from the global item pool and replace them with single bees (fill bottles) and bee traps
|
||||||
1: 0 # 25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees
|
0: 50 # No junk fill items are replaced (Beemizer is off)
|
||||||
2: 0 # 50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees
|
25: 0 # 25% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||||
3: 0 # 75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees
|
50: 0 # 50% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||||
4: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees
|
75: 0 # 75% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||||
|
100: 0 # All junk fill items (rupees, bombs and arrows) are replaced with bees
|
||||||
|
beemizer_trap_chance:
|
||||||
|
60: 50 # 60% chance for each beemizer replacement to be a trap, 40% chance to be a single bee
|
||||||
|
70: 0 # 70% chance for each beemizer replacement to be a trap, 30% chance to be a single bee
|
||||||
|
80: 0 # 80% chance for each beemizer replacement to be a trap, 20% chance to be a single bee
|
||||||
|
90: 0 # 90% chance for each beemizer replacement to be a trap, 10% chance to be a single bee
|
||||||
|
100: 0 # All beemizer replacements are traps
|
||||||
### Shop Settings ###
|
### Shop Settings ###
|
||||||
shop_shuffle_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
|
shop_shuffle_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
|
||||||
0: 50
|
0: 50
|
||||||
|
|
|
@ -481,13 +481,20 @@ A Link to the Past:
|
||||||
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
|
'on': 0 # Keys, items, and buttons hidden under pots in dungeons are shuffled with other pots in their supertile
|
||||||
'off': 50 # Default pot item locations
|
'off': 50 # Default pot item locations
|
||||||
### End of Enemizer Section ###
|
### End of Enemizer Section ###
|
||||||
beemizer: # Remove items from the global item pool and replace them with single bees (fill bottles) and bee traps
|
### Beemizer ###
|
||||||
0: 50 # No bee traps are placed
|
# can add weights for any whole number between 0 and 100
|
||||||
1: 0 # 25% of rupees, bombs and arrows are replaced with bees, of which 60% are traps and 40% single bees
|
beemizer_total_chance: # Remove items from the global item pool and replace them with single bees (fill bottles) and bee traps
|
||||||
2: 0 # 50% of rupees, bombs and arrows are replaced with bees, of which 70% are traps and 30% single bees
|
0: 50 # No junk fill items are replaced (Beemizer is off)
|
||||||
3: 0 # 75% of rupees, bombs and arrows are replaced with bees, of which 80% are traps and 20% single bees
|
25: 0 # 25% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||||
4: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 90% are traps and 10% single bees
|
50: 0 # 50% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||||
5: 0 # 100% of rupees, bombs and arrows are replaced with bees, of which 100% are traps and 0% single bees
|
75: 0 # 75% chance for each junk fill item (rupees, bombs and arrows) to be replaced with bees
|
||||||
|
100: 0 # All junk fill items (rupees, bombs and arrows) are replaced with bees
|
||||||
|
beemizer_trap_chance:
|
||||||
|
60: 50 # 60% chance for each beemizer replacement to be a trap, 40% chance to be a single bee
|
||||||
|
70: 0 # 70% chance for each beemizer replacement to be a trap, 30% chance to be a single bee
|
||||||
|
80: 0 # 80% chance for each beemizer replacement to be a trap, 20% chance to be a single bee
|
||||||
|
90: 0 # 90% chance for each beemizer replacement to be a trap, 10% chance to be a single bee
|
||||||
|
100: 0 # All beemizer replacements are traps
|
||||||
### Shop Settings ###
|
### Shop Settings ###
|
||||||
shop_item_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
|
shop_item_slots: # Maximum amount of shop slots to be filled with regular item pool items (such as Moon Pearl)
|
||||||
0: 50
|
0: 50
|
||||||
|
|
|
@ -221,7 +221,8 @@ def parse_arguments(argv, no_defaults=False):
|
||||||
parser.add_argument('--enemy_health', default=defval('default'),
|
parser.add_argument('--enemy_health', default=defval('default'),
|
||||||
choices=['default', 'easy', 'normal', 'hard', 'expert'])
|
choices=['default', 'easy', 'normal', 'hard', 'expert'])
|
||||||
parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
|
parser.add_argument('--enemy_damage', default=defval('default'), choices=['default', 'shuffled', 'chaos'])
|
||||||
parser.add_argument('--beemizer', default=defval(0), type=lambda value: min(max(int(value), 0), 4))
|
parser.add_argument('--beemizer_total_chance', default=defval(0), type=lambda value: min(max(int(value), 0), 100))
|
||||||
|
parser.add_argument('--beemizer_trap_chance', default=defval(0), type=lambda value: min(max(int(value), 0), 100))
|
||||||
parser.add_argument('--shop_shuffle', default='', help='''\
|
parser.add_argument('--shop_shuffle', default='', help='''\
|
||||||
combine letters for options:
|
combine letters for options:
|
||||||
g: generate default inventories for light and dark world shops, and unique shops
|
g: generate default inventories for light and dark world shops, and unique shops
|
||||||
|
@ -273,7 +274,7 @@ def parse_arguments(argv, no_defaults=False):
|
||||||
for name in ['logic', 'mode', 'goal', 'difficulty', 'item_functionality',
|
for name in ['logic', 'mode', 'goal', 'difficulty', 'item_functionality',
|
||||||
'shuffle', 'open_pyramid', 'timer',
|
'shuffle', 'open_pyramid', 'timer',
|
||||||
'countdown_start_time', 'red_clock_time', 'blue_clock_time', 'green_clock_time',
|
'countdown_start_time', 'red_clock_time', 'blue_clock_time', 'green_clock_time',
|
||||||
'beemizer',
|
'beemizer_total_chance', 'beemizer_trap_chance',
|
||||||
'shufflebosses', 'enemy_health', 'enemy_damage',
|
'shufflebosses', 'enemy_health', 'enemy_damage',
|
||||||
'sprite',
|
'sprite',
|
||||||
"triforce_pieces_available",
|
"triforce_pieces_available",
|
||||||
|
|
|
@ -1,19 +1,20 @@
|
||||||
import typing
|
import typing
|
||||||
|
|
||||||
|
|
||||||
def GetBeemizerItem(world, player, item):
|
def GetBeemizerItem(world, player, item):
|
||||||
item_name = item if isinstance(item, str) else item.name
|
item_name = item if isinstance(item, str) else item.name
|
||||||
if world.beemizer[player] and item_name in trap_replaceable:
|
|
||||||
if world.random.random() < world.beemizer[player] * 0.25:
|
if item_name not in trap_replaceable:
|
||||||
if world.random.random() < (0.5 + world.beemizer[player] * 0.1):
|
|
||||||
return "Bee Trap" if isinstance(item, str) else world.create_item("Bee Trap", player)
|
|
||||||
else:
|
|
||||||
return "Bee" if isinstance(item, str) else world.create_item("Bee", player)
|
|
||||||
else:
|
|
||||||
return item
|
|
||||||
else:
|
|
||||||
return item
|
return item
|
||||||
|
|
||||||
|
# first roll - replaceable item should be replaced, within beemizer_total_chance
|
||||||
|
if not world.beemizer_total_chance[player] or world.random.random() > (world.beemizer_total_chance[player] / 100):
|
||||||
|
return item
|
||||||
|
|
||||||
|
# second roll - bee replacement should be trap, within beemizer_trap_chance
|
||||||
|
if not world.beemizer_trap_chance[player] or world.random.random() > (world.beemizer_trap_chance[player] / 100):
|
||||||
|
return "Bee" if isinstance(item, str) else world.create_item("Bee", player)
|
||||||
|
else:
|
||||||
|
return "Bee Trap" if isinstance(item, str) else world.create_item("Bee Trap", player)
|
||||||
|
|
||||||
# should be replaced with direct world.create_item(item) call in the future
|
# should be replaced with direct world.create_item(item) call in the future
|
||||||
def ItemFactory(items, player: int):
|
def ItemFactory(items, player: int):
|
||||||
|
|
|
@ -261,6 +261,26 @@ class TriforceHud(Choice):
|
||||||
option_hide_both = 3
|
option_hide_both = 3
|
||||||
|
|
||||||
|
|
||||||
|
class BeemizerRange(Range):
|
||||||
|
value: int
|
||||||
|
range_start = 0
|
||||||
|
range_end = 100
|
||||||
|
|
||||||
|
|
||||||
|
class BeemizerTotalChance(BeemizerRange):
|
||||||
|
"""Percentage chance for each junk-fill item (rupees, bombs, arrows) to be
|
||||||
|
replaced with either a bee swarm trap or a single bottle-filling bee."""
|
||||||
|
default = 0
|
||||||
|
displayname = "Beemizer Total Chance"
|
||||||
|
|
||||||
|
|
||||||
|
class BeemizerTrapChance(BeemizerRange):
|
||||||
|
"""Percentage chance for each replaced junk-fill item to be a bee swarm
|
||||||
|
trap; all other replaced items are single bottle-filling bees."""
|
||||||
|
default = 60
|
||||||
|
displayname = "Beemizer Trap Chance"
|
||||||
|
|
||||||
|
|
||||||
alttp_options: typing.Dict[str, type(Option)] = {
|
alttp_options: typing.Dict[str, type(Option)] = {
|
||||||
"crystals_needed_for_gt": CrystalsTower,
|
"crystals_needed_for_gt": CrystalsTower,
|
||||||
"crystals_needed_for_ganon": CrystalsGanon,
|
"crystals_needed_for_ganon": CrystalsGanon,
|
||||||
|
@ -293,6 +313,8 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
||||||
"reduceflashing": ReduceFlashing,
|
"reduceflashing": ReduceFlashing,
|
||||||
"triforcehud": TriforceHud,
|
"triforcehud": TriforceHud,
|
||||||
"glitch_boots": DefaultOnToggle,
|
"glitch_boots": DefaultOnToggle,
|
||||||
|
"beemizer_total_chance": BeemizerTotalChance,
|
||||||
|
"beemizer_trap_chance": BeemizerTrapChance,
|
||||||
"death_link": DeathLink
|
"death_link": DeathLink
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue