catch plando boss placement errors in yaml.
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32
Bosses.py
32
Bosses.py
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@ -147,6 +147,22 @@ boss_table = {
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'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
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}
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boss_location_table = [
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['Ganons Tower', 'top'],
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['Tower of Hera', None],
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['Skull Woods', None],
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['Ganons Tower', 'middle'],
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['Eastern Palace', None],
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['Desert Palace', None],
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['Palace of Darkness', None],
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['Swamp Palace', None],
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['Thieves Town', None],
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['Ice Palace', None],
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['Misery Mire', None],
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['Turtle Rock', None],
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['Ganons Tower', 'bottom'],
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]
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def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) -> bool:
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# blacklist approach
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@ -183,21 +199,7 @@ def place_bosses(world, player: int):
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if world.boss_shuffle[player] == 'none':
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return
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# Most to least restrictive order
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boss_locations = [
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['Ganons Tower', 'top'],
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['Tower of Hera', None],
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['Skull Woods', None],
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['Ganons Tower', 'middle'],
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['Eastern Palace', None],
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['Desert Palace', None],
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['Palace of Darkness', None],
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['Swamp Palace', None],
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['Thieves Town', None],
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['Ice Palace', None],
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['Misery Mire', None],
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['Turtle Rock', None],
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['Ganons Tower', 'bottom'],
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]
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boss_locations = boss_location_table.copy()
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all_bosses = sorted(boss_table.keys()) # sorted to be deterministic on older pythons
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placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']]
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20
Mystery.py
20
Mystery.py
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@ -294,6 +294,8 @@ def prefer_int(input_data: str) -> typing.Union[str, int]:
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available_boss_names: typing.Set[str] = {boss.lower() for boss in Bosses.boss_table if boss not in
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{'Agahnim', 'Agahnim2', 'Ganon'}}
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available_boss_locations: typing.Set[str] = {f"{loc.lower()}{f' {level}' if level else ''}" for loc, level in
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Bosses.boss_location_table}
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boss_shuffle_options = {None: 'none',
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'none': 'none',
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@ -381,7 +383,23 @@ def get_plando_bosses(boss_shuffle: str, plando_options: typing.Set[str]) -> str
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for boss in options:
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if boss in boss_shuffle_options:
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remainder_shuffle = boss_shuffle_options[boss]
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elif boss not in available_boss_names and not "-" in boss:
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elif "-" in boss:
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loc, boss_name = boss.split("-")
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if boss_name not in available_boss_names:
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raise ValueError(f"Unknown Boss name {boss_name}")
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if loc not in available_boss_locations:
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raise ValueError(f"Unknown Boss Location {loc}")
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level = ''
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if loc.split(" ")[-1] in {"top", "middle", "bottom"}:
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# split off level
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loc = loc.split(" ")
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level = f" {loc[-1]}"
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loc = " ".join(loc[:-1])
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loc = loc.title().replace("Of", "of")
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if not Bosses.can_place_boss(boss_name.title(), loc, level):
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raise ValueError(f"Cannot place {boss_name} at {loc}{level}")
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bosses.append(boss)
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elif boss not in available_boss_names:
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raise ValueError(f"Unknown Boss name or Boss shuffle option {boss}.")
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else:
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bosses.append(boss)
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