Stardew Valley: Fix typo with woods obelisk item (#2015)

Co-authored-by: Witchybun <elnendil@gmail.com>
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Witchybun 2023-07-22 23:23:03 -05:00 committed by GitHub
parent e1374492de
commit 591661ca79
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3 changed files with 3 additions and 3 deletions

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@ -595,5 +595,5 @@ id,name,classification,groups,mod_name
10109,Delores <3,progression,FRIENDSANITY,Delores - Custom NPC
10110,Ayeisha <3,progression,FRIENDSANITY,Ayeisha - The Postal Worker (Custom NPC)
10111,Riley <3,progression,FRIENDSANITY,Custom NPC - Riley
10301,Progressive Wood Obelisk Sigils,progression,,DeepWoods
10301,Progressive Woods Obelisk Sigils,progression,,DeepWoods
10302,Progressive Skull Cavern Elevator,progression,,Skull Cavern Elevator

1 id name classification groups mod_name
595 10109 Delores <3 progression FRIENDSANITY Delores - Custom NPC
596 10110 Ayeisha <3 progression FRIENDSANITY Ayeisha - The Postal Worker (Custom NPC)
597 10111 Riley <3 progression FRIENDSANITY Custom NPC - Riley
598 10301 Progressive Wood Obelisk Sigils Progressive Woods Obelisk Sigils progression DeepWoods
599 10302 Progressive Skull Cavern Elevator progression Skull Cavern Elevator

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@ -226,7 +226,7 @@ def create_elevators(item_factory: StardewItemFactory, world_options: StardewOpt
items.extend([item_factory(item) for item in ["Progressive Mine Elevator"] * 24])
if ModNames.deepwoods in world_options[options.Mods]:
items.extend([item_factory(item) for item in ["Progressive Wood Obelisk Sigils"] * 10])
items.extend([item_factory(item) for item in ["Progressive Woods Obelisk Sigils"] * 10])
if ModNames.skull_cavern_elevator in world_options[options.Mods]:
items.extend([item_factory(item) for item in ["Progressive Skull Cavern Elevator"] * 8])

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@ -26,7 +26,7 @@ def can_reach_woods_depth(vanilla_logic, depth: int) -> StardewRule:
def has_woods_rune_to_depth(vanilla_logic, floor: int) -> StardewRule:
if vanilla_logic.options[options.ElevatorProgression] == options.ElevatorProgression.option_vanilla:
return True_()
return vanilla_logic.received("Progressive Wood Obelisk Sigils", count=int(floor / 10))
return vanilla_logic.received("Progressive Woods Obelisk Sigils", count=int(floor / 10))
def can_chop_to_depth(vanilla_logic, floor: int) -> StardewRule: