fixing the tests for bees again
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@ -5,6 +5,7 @@ from worlds import AutoWorld
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from worlds.minecraft import MinecraftWorld
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from worlds.minecraft import MinecraftWorld
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from worlds.minecraft.Items import MinecraftItem, item_table
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from worlds.minecraft.Items import MinecraftItem, item_table
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from worlds.minecraft.Options import AdvancementGoal, CombatDifficulty
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from worlds.minecraft.Options import AdvancementGoal, CombatDifficulty
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from Options import Toggle
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# Converts the name of an item into an item object
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# Converts the name of an item into an item object
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def MCItemFactory(items, player: int):
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def MCItemFactory(items, player: int):
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@ -33,8 +34,9 @@ class TestMinecraft(TestBase):
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for pool in exclusion_pools:
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for pool in exclusion_pools:
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setattr(self.world, f"include_{pool}_advancements", [False, False])
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setattr(self.world, f"include_{pool}_advancements", [False, False])
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setattr(self.world, "advancement_goal", {1: AdvancementGoal(30)})
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setattr(self.world, "advancement_goal", {1: AdvancementGoal(30)})
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setattr(self.world, "shuffle_structures", {1: False})
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setattr(self.world, "shuffle_structures", {1: Toggle(False)})
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setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
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setattr(self.world, "combat_difficulty", {1: CombatDifficulty(1)}) # normal
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setattr(self.world, "bee_traps", {1: Toggle(False)})
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AutoWorld.call_single(self.world, "create_regions", 1)
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AutoWorld.call_single(self.world, "create_regions", 1)
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AutoWorld.call_single(self.world, "generate_basic", 1)
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AutoWorld.call_single(self.world, "generate_basic", 1)
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AutoWorld.call_single(self.world, "set_rules", 1)
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AutoWorld.call_single(self.world, "set_rules", 1)
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@ -33,7 +33,7 @@ class MinecraftWorld(World):
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pool = []
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pool = []
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pool_counts = item_frequencies.copy()
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pool_counts = item_frequencies.copy()
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if getattr(self.world, "bee_traps", {}).get(self.player, False):
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if getattr(self.world, "bee_traps")[self.player]:
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pool_counts.update({"Rotten Flesh": 0, "Bee Trap (Minecraft)": 4})
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pool_counts.update({"Rotten Flesh": 0, "Bee Trap (Minecraft)": 4})
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for item_name, item_data in item_table.items():
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for item_name, item_data in item_table.items():
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for count in range(pool_counts.get(item_name, 1)):
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for count in range(pool_counts.get(item_name, 1)):
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@ -43,7 +43,7 @@ class MinecraftWorld(World):
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prefill_pool.update(events_table)
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prefill_pool.update(events_table)
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exclusion_pools = ['hard', 'insane', 'postgame']
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exclusion_pools = ['hard', 'insane', 'postgame']
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for key in exclusion_pools:
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for key in exclusion_pools:
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if not getattr(self.world, f"include_{key}_advancements", {}).get(self.player, False):
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if not getattr(self.world, f"include_{key}_advancements")[self.player]:
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prefill_pool.update(exclusion_table[key])
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prefill_pool.update(exclusion_table[key])
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for loc_name, item_name in prefill_pool.items():
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for loc_name, item_name in prefill_pool.items():
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