Fix Ice Palace softlock
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Rules.py
2
Rules.py
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@ -264,7 +264,7 @@ def global_rules(world):
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set_rule(world.get_entrance('Ice Palace Entrance Room'), lambda state: state.has('Fire Rod') or (state.has('Bombos') and state.has_sword()))
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set_rule(world.get_location('Ice Palace - Big Chest'), lambda state: state.has('Big Key (Ice Palace)'))
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set_rule(world.get_entrance('Ice Palace (Kholdstare)'), lambda state: state.can_lift_rocks() and state.has('Hammer') and state.has('Big Key (Ice Palace)') and (state.has('Small Key (Ice Palace)', 2) or (state.has('Cane of Somaria') and state.has('Small Key (Ice Palace)', 1))))
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set_rule(world.get_entrance('Ice Palace (East)'), lambda state: (state.has('Hookshot') or (item_in_locations(state, 'Big Key (Ice Palace)', ['Ice Palace - Spike Room', 'Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']) and state.has('Small Key (Ice Palace)')) or state.has('Small Key (Ice Palace)', 2)) and (world.can_take_damage or state.has('Hookshot') or state.has('Cape') or state.has('Cane of Byrna')))
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set_rule(world.get_entrance('Ice Palace (East)'), lambda state: (state.has('Hookshot') or (item_in_locations(state, 'Big Key (Ice Palace)', ['Ice Palace - Spike Room', 'Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']) and state.has('Small Key (Ice Palace)'))) and (world.can_take_damage or state.has('Hookshot') or state.has('Cape') or state.has('Cane of Byrna')))
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set_rule(world.get_entrance('Ice Palace (East Top)'), lambda state: state.can_lift_rocks() and state.has('Hammer'))
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for location in ['Ice Palace - Big Chest', 'Ice Palace - Kholdstare']:
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forbid_item(world.get_location(location), 'Big Key (Ice Palace)')
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