diff --git a/easy.yaml b/easy.yaml index 775d3cb9..c4f9db5c 100644 --- a/easy.yaml +++ b/easy.yaml @@ -86,17 +86,17 @@ item_functionality: expert: 0 boss_shuffle: none: 1 - simple: 0 - full: 0 - random: 0 + simple: 0 # existing bosses gets shuffled around + full: 0 # all bosses exist once, except 3 can appear twice + random: 0 # any boss can appear any number of times enemy_shuffle: none: 1 - shuffled: 0 - random: 0 + shuffled: 0 # enemies get shuffled around + random: 0 # any enemy can appear any number of times enemy_damage: default: 1 - shuffled: 0 - random: 0 + shuffled: 0 # damage tables get shuffled, however armor effects are not + random: 0 # all damages are completely shuffled, including armor effects, making it possible red mail is worse than green enemy_health: default: 1 easy: 0 @@ -105,10 +105,10 @@ enemy_health: pot_shuffle: # Shuffle pots, their contents and whatever is hiding under them. Broken with any door shuffle that is not vanilla, do not combine on: 0 off: 1 -beemizer: +beemizer: # replace items with bees, that will attack you 0: 1 - 1: 0 - 2: 0 + 1: 0 # max 15 hearts + 2: 0 # max 10 hearts 3: 0 4: 0 timer: @@ -118,25 +118,25 @@ timer: ohko: 0 timed_countdown: 0 display: 0 -remote_items: # Stores all your items on the server, effectively sending them to you as if another player picked it up +remote_items: # Warning: currently broken. Stores all your items on the server, effectively sending them to you as if another player picked it up on: 0 # intended for racing, as the item information is missing from the ROM off: 1 rom: sprite: random: 1 randomonhit: 1 - link: 1 - disablemusic: off + link: 1 # to get other sprite names, open up gui/Creator, select a sprite and write down the sprite name as it is there + disablemusic: off # turn on for V30 MSU packs extendedmsu: off #turn on to have V31 extended MSU support quickswap: - on: 1 + on: 1 # press L/R to swap items without opening the menu off: 0 menuspeed: normal: 1 - instant: 1 - double: 1 - triple: 1 - quadruple: 1 + instant: 0 + double: 0 + triple: 0 + quadruple: 0 half: 0 heartcolor: red: 1 @@ -145,16 +145,16 @@ rom: yellow: 1 random: 0 heartbeep: - double: 1 + double: 0 normal: 1 - half: 1 - quarter: 1 - off: 1 + half: 0 + quarter: 0 + off: 0 ow_palettes: default: 1 - random: 1 - blackout: 0 + random: 1 # shuffle the palette of overworld colors + blackout: 0 # makes everything blank, making it almost a blind playthrough uw_palettes: default: 1 - random: 1 - blackout: 0 + random: 1 # shuffle the palette of dungeon/cave colors + blackout: 0 # makes everything blank, making it almost a blind playthrough