[WebHost] weighted-settings: Ranges with a total distance <= 10 are always printed in full
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@ -292,6 +292,38 @@ const buildOptionsDiv = (game, settings) => {
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const rangeTable = document.createElement('table');
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const rangeTable = document.createElement('table');
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const rangeTbody = document.createElement('tbody');
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const rangeTbody = document.createElement('tbody');
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if (((setting.max - setting.min) + 1) < 11) {
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for (let i=setting.min; i <= setting.max; ++i) {
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const tr = document.createElement('tr');
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const tdLeft = document.createElement('td');
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tdLeft.classList.add('td-left');
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tdLeft.innerText = i;
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tr.appendChild(tdLeft);
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const tdMiddle = document.createElement('td');
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tdMiddle.classList.add('td-middle');
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const range = document.createElement('input');
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range.setAttribute('type', 'range');
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range.setAttribute('id', `${game}-${settingName}-${i}-range`);
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range.setAttribute('data-game', game);
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range.setAttribute('data-setting', settingName);
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range.setAttribute('data-option', i);
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range.setAttribute('min', 0);
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range.setAttribute('max', 50);
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range.addEventListener('change', updateGameSetting);
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range.value = currentSettings[game][settingName][i];
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tdMiddle.appendChild(range);
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tr.appendChild(tdMiddle);
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const tdRight = document.createElement('td');
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tdRight.setAttribute('id', `${game}-${settingName}-${i}`)
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tdRight.classList.add('td-right');
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tdRight.innerText = range.value;
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tr.appendChild(tdRight);
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rangeTbody.appendChild(tr);
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}
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} else {
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Object.keys(currentSettings[game][settingName]).forEach((option) => {
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Object.keys(currentSettings[game][settingName]).forEach((option) => {
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if (currentSettings[game][settingName][option] > 0) {
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if (currentSettings[game][settingName][option] > 0) {
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const tr = document.createElement('tr');
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const tr = document.createElement('tr');
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@ -337,6 +369,7 @@ const buildOptionsDiv = (game, settings) => {
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rangeTbody.appendChild(tr);
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rangeTbody.appendChild(tr);
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}
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}
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});
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});
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}
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['random', 'random-low', 'random-high'].forEach((option) => {
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['random', 'random-low', 'random-high'].forEach((option) => {
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const tr = document.createElement('tr');
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const tr = document.createElement('tr');
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