adds godtuner to prog and requires it for godhome flower quest manually (#3402)
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@ -9,7 +9,7 @@ def set_godhome_rules(hk_world, hk_set_rule):
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fn = partial(hk_set_rule, hk_world)
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required_events = {
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"Godhome_Flower_Quest": lambda state: state.count('Defeated_Pantheon_5', player) and state.count('Room_Mansion[left1]', player) and state.count('Fungus3_49[right1]', player),
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"Godhome_Flower_Quest": lambda state: state.count('Defeated_Pantheon_5', player) and state.count('Room_Mansion[left1]', player) and state.count('Fungus3_49[right1]', player) and state.has('Godtuner', player),
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"Defeated_Pantheon_5": lambda state: state.has('GG_Atrium_Roof', player) and state.has('WINGS', player) and (state.has('LEFTCLAW', player) or state.has('RIGHTCLAW', player)) and ((state.has('Defeated_Pantheon_1', player) and state.has('Defeated_Pantheon_2', player) and state.has('Defeated_Pantheon_3', player) and state.has('Defeated_Pantheon_4', player) and state.has('COMBAT[Radiance]', player))),
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"GG_Atrium_Roof": lambda state: state.has('GG_Atrium', player) and state.has('Hit_Pantheon_5_Unlock_Orb', player) and state.has('LEFTCLAW', player),
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@ -659,6 +659,8 @@ class HKItem(Item):
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def __init__(self, name, advancement, code, type: str, player: int = None):
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if name == "Mimic_Grub":
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classification = ItemClassification.trap
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elif name == "Godtuner":
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classification = ItemClassification.progression
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elif type in ("Grub", "DreamWarrior", "Root", "Egg", "Dreamer"):
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classification = ItemClassification.progression_skip_balancing
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elif type == "Charm" and name not in progression_charms:
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