Whitespace fixes

This commit is contained in:
Kevin Cathcart 2017-11-04 14:23:57 -04:00
parent cdf04b8a45
commit 5b3d4449c1
10 changed files with 85 additions and 83 deletions

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@ -13,6 +13,7 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
def _get_help_string(self, action): def _get_help_string(self, action):
return textwrap.dedent(action.help) return textwrap.dedent(action.help)
if __name__ == '__main__': if __name__ == '__main__':
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter) parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true') parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')

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@ -1,6 +1,7 @@
import random import random
import logging import logging
def distribute_items_cutoff(world, cutoffrate=0.33): def distribute_items_cutoff(world, cutoffrate=0.33):
# get list of locations to fill in # get list of locations to fill in
fill_locations = world.get_unfilled_locations() fill_locations = world.get_unfilled_locations()
@ -55,7 +56,7 @@ def distribute_items_cutoff(world, cutoffrate=0.33):
raise RuntimeError('No more progress items left to place.') raise RuntimeError('No more progress items left to place.')
spot_to_fill = None spot_to_fill = None
for location in (fill_locations if placed_advancement_items/total_advancement_items < cutoffrate else reversed(fill_locations)): for location in (fill_locations if placed_advancement_items / total_advancement_items < cutoffrate else reversed(fill_locations)):
if world.state.can_reach(location) and location.can_fill(item_to_place): if world.state.can_reach(location) and location.can_fill(item_to_place):
spot_to_fill = location spot_to_fill = location
break break
@ -199,7 +200,7 @@ def fill_restrictive(world, base_state, locations, itempool):
spot_to_fill.event = True spot_to_fill.event = True
def distribute_items_restrictive(world, gftower_trash_count=0,fill_locations=None): def distribute_items_restrictive(world, gftower_trash_count=0, fill_locations=None):
# If not passed in, then get a shuffled list of locations to fill in # If not passed in, then get a shuffled list of locations to fill in
if not fill_locations: if not fill_locations:
fill_locations = world.get_unfilled_locations() fill_locations = world.get_unfilled_locations()

1
Gui.py
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@ -45,6 +45,7 @@ def guiMain(args=None):
baseRomLabel = Label(romDialogFrame, text='Base Rom') baseRomLabel = Label(romDialogFrame, text='Base Rom')
romVar = StringVar() romVar = StringVar()
romEntry = Entry(romDialogFrame, textvariable=romVar) romEntry = Entry(romDialogFrame, textvariable=romVar)
def RomSelect(): def RomSelect():
rom = filedialog.askopenfilename() rom = filedialog.askopenfilename()
romVar.set(rom) romVar.set(rom)

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@ -41,7 +41,7 @@ def main(args, seed=None):
create_regions(world) create_regions(world)
create_dungeons(world); create_dungeons(world)
logger.info('Shuffling the World about.') logger.info('Shuffling the World about.')
@ -91,7 +91,7 @@ def main(args, seed=None):
else: else:
sprite = None sprite = None
outfilebase = 'ER_%s_%s-%s-%s_%s-%s%s%s%s%s_%s' % (world.logic, world.difficulty, world.mode, world.goal, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-fastmenu" if world.fastmenu else "","-quickswap" if world.quickswap else "", "-shuffleganon" if world.shuffle_ganon else "", world.seed) outfilebase = 'ER_%s_%s-%s-%s_%s-%s%s%s%s%s_%s' % (world.logic, world.difficulty, world.mode, world.goal, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-fastmenu" if world.fastmenu else "", "-quickswap" if world.quickswap else "", "-shuffleganon" if world.shuffle_ganon else "", world.seed)
if not args.suppress_rom: if not args.suppress_rom:
if args.jsonout: if args.jsonout:
@ -315,4 +315,3 @@ def create_playthrough(world):
# we can finally output our playthrough # we can finally output our playthrough
old_world.spoiler.playthrough = OrderedDict([(str(i + 1), {str(location): str(location.item) for location in sphere}) for i, sphere in enumerate(collection_spheres)]) old_world.spoiler.playthrough = OrderedDict([(str(i + 1), {str(location): str(location.item) for location in sphere}) for i, sphere in enumerate(collection_spheres)])

18
Rom.py
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@ -83,12 +83,14 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
locationaddress = location.address locationaddress = location.address
if not location.crystal: if not location.crystal:
#Keys in their native dungeon should use the orignal item code for keys # Keys in their native dungeon should use the orignal item code for keys
if location.parent_region.dungeon: if location.parent_region.dungeon:
dungeon=location.parent_region.dungeon dungeon = location.parent_region.dungeon
if location.item.key and dungeon.is_dungeon_item(location.item): if location.item.key and dungeon.is_dungeon_item(location.item):
if location.item.type == "BigKey": itemid = 0x32 if location.item.type == "BigKey":
if location.item.type == "SmallKey": itemid = 0x24 itemid = 0x32
if location.item.type == "SmallKey":
itemid = 0x24
rom.write_byte(locationaddress, itemid) rom.write_byte(locationaddress, itemid)
else: else:
# crystals # crystals
@ -105,7 +107,7 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
rom.write_byte(music_address, music) rom.write_byte(music_address, music)
if world.keysanity: if world.keysanity:
rom.write_byte(0x155C9, random.choice([0x11, 0x16])) #Randomize GT music too in keysanity mode rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too in keysanity mode
# patch entrances # patch entrances
for region in world.regions: for region in world.regions:
@ -319,9 +321,9 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
# compasses showing dungeon count # compasses showing dungeon count
if world.clock_mode != 'off': if world.clock_mode != 'off':
rom.write_byte(0x18003C, 0x00) #Currently must be off if timer is on, because they use same HUD location rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
elif world.keysanity: elif world.keysanity:
rom.write_byte(0x18003C, 0x01) #show on pickup rom.write_byte(0x18003C, 0x01) # show on pickup
else: else:
rom.write_byte(0x18003C, 0x00) rom.write_byte(0x18003C, 0x00)
@ -375,7 +377,7 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
rom.write_byte(0x15E25, 0xA4) rom.write_byte(0x15E25, 0xA4)
# todo fix screen scrolling # todo fix screen scrolling
#enable instant item menu # enable instant item menu
if world.fastmenu: if world.fastmenu:
rom.write_byte(0x180048, 0x01) rom.write_byte(0x180048, 0x01)
# Sound twekas for fastmenu: # Sound twekas for fastmenu:

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@ -20,8 +20,6 @@ def set_rules(world):
else: else:
raise NotImplementedError('Not implemented yet') raise NotImplementedError('Not implemented yet')
if world.goal == 'dungeons': if world.goal == 'dungeons':
# require all dungeons to beat ganon # require all dungeons to beat ganon
add_rule(world.get_location('Ganon'), lambda state: state.can_reach('Master Sword Pedestal', 'Location') and state.has('Beat Agahnim 1') and state.has('Beat Agahnim 2')) add_rule(world.get_location('Ganon'), lambda state: state.can_reach('Master Sword Pedestal', 'Location') and state.has('Beat Agahnim 1') and state.has('Beat Agahnim 2'))
@ -56,9 +54,10 @@ def forbid_item(location, item):
old_rule = location.item_rule old_rule = location.item_rule
location.item_rule = lambda i: i.name != item and old_rule(i) location.item_rule = lambda i: i.name != item and old_rule(i)
def item_in_locations(state, item, locations): def item_in_locations(state, item, locations):
for location in locations: for location in locations:
loc=state.world.get_location(location) loc = state.world.get_location(location)
if loc.item is not None and loc.item.name == item: if loc.item is not None and loc.item.name == item:
return True return True
return False return False
@ -209,7 +208,6 @@ def global_rules(world):
for location in ['Desert Palace - Lanmolas', 'Desert Palace - Big Key Chest', 'Desert Palace - Compass Chest']: for location in ['Desert Palace - Lanmolas', 'Desert Palace - Big Key Chest', 'Desert Palace - Compass Chest']:
forbid_item(world.get_location(location), 'Small Key (Desert Palace)') forbid_item(world.get_location(location), 'Small Key (Desert Palace)')
set_rule(world.get_entrance('Tower of Hera Small Key Door'), lambda state: state.has('Small Key (Tower of Hera)')) set_rule(world.get_entrance('Tower of Hera Small Key Door'), lambda state: state.has('Small Key (Tower of Hera)'))
set_rule(world.get_entrance('Tower of Hera Big Key Door'), lambda state: state.has('Big Key (Tower of Hera)')) set_rule(world.get_entrance('Tower of Hera Big Key Door'), lambda state: state.has('Big Key (Tower of Hera)'))
set_rule(world.get_location('Tower of Hera - Big Chest'), lambda state: state.has('Big Key (Tower of Hera)')) set_rule(world.get_location('Tower of Hera - Big Chest'), lambda state: state.has('Big Key (Tower of Hera)'))
@ -242,7 +240,7 @@ def global_rules(world):
set_rule(world.get_entrance('Skull Woods First Section South Door'), lambda state: state.has('Small Key (Skull Woods)')) set_rule(world.get_entrance('Skull Woods First Section South Door'), lambda state: state.has('Small Key (Skull Woods)'))
set_rule(world.get_entrance('Skull Woods First Section (Right) North Door'), lambda state: state.has('Small Key (Skull Woods)')) set_rule(world.get_entrance('Skull Woods First Section (Right) North Door'), lambda state: state.has('Small Key (Skull Woods)'))
set_rule(world.get_entrance('Skull Woods First Section West Door'), lambda state: state.has('Small Key (Skull Woods)', 2)) #ideally would only be one key, but we may have spent thst key already on escaping the right section set_rule(world.get_entrance('Skull Woods First Section West Door'), lambda state: state.has('Small Key (Skull Woods)', 2)) # ideally would only be one key, but we may have spent thst key already on escaping the right section
set_rule(world.get_entrance('Skull Woods First Section (Left) Door to Exit'), lambda state: state.has('Small Key (Skull Woods)', 2)) set_rule(world.get_entrance('Skull Woods First Section (Left) Door to Exit'), lambda state: state.has('Small Key (Skull Woods)', 2))
set_rule(world.get_location('Skull Woods - Big Chest'), lambda state: state.has('Big Key (Skull Woods)')) set_rule(world.get_location('Skull Woods - Big Chest'), lambda state: state.has('Big Key (Skull Woods)'))
set_rule(world.get_entrance('Skull Woods Torch Room'), lambda state: state.has('Small Key (Skull Woods)', 3) and state.has('Fire Rod') and state.has_sword()) # sword required for curtain set_rule(world.get_entrance('Skull Woods Torch Room'), lambda state: state.has('Small Key (Skull Woods)', 3) and state.has('Fire Rod') and state.has_sword()) # sword required for curtain
@ -254,7 +252,7 @@ def global_rules(world):
set_rule(world.get_entrance('Ice Palace Entrance Room'), lambda state: state.has('Fire Rod') or (state.has('Bombos') and state.has_sword())) set_rule(world.get_entrance('Ice Palace Entrance Room'), lambda state: state.has('Fire Rod') or (state.has('Bombos') and state.has_sword()))
set_rule(world.get_location('Ice Palace - Big Chest'), lambda state: state.has('Big Key (Ice Palace)')) set_rule(world.get_location('Ice Palace - Big Chest'), lambda state: state.has('Big Key (Ice Palace)'))
set_rule(world.get_entrance('Ice Palace (Kholdstare)'), lambda state: state.can_lift_rocks() and state.has('Hammer') and state.has('Big Key (Ice Palace)') and (state.has('Small Key (Ice Palace)', 2) or (state.has('Cane of Somaria') and state.has('Small Key (Ice Palace)', 1)))) set_rule(world.get_entrance('Ice Palace (Kholdstare)'), lambda state: state.can_lift_rocks() and state.has('Hammer') and state.has('Big Key (Ice Palace)') and (state.has('Small Key (Ice Palace)', 2) or (state.has('Cane of Somaria') and state.has('Small Key (Ice Palace)', 1))))
set_rule(world.get_entrance('Ice Palace (East)'), lambda state: (state.has('Hookshot') or (item_in_locations(state,'Big Key (Ice Palace)',['Ice Palace - Spike Room','Ice Palace - Big Key Chest','Ice Palace - Map Chest']) and state.has('Small Key (Ice Palace)')) or state.has('Small Key (Ice Palace)',2)) and (state.has('Hookshot') or state.has('Cape') or state.has('Cane of Byrna'))) set_rule(world.get_entrance('Ice Palace (East)'), lambda state: (state.has('Hookshot') or (item_in_locations(state, 'Big Key (Ice Palace)', ['Ice Palace - Spike Room', 'Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']) and state.has('Small Key (Ice Palace)')) or state.has('Small Key (Ice Palace)', 2)) and (state.has('Hookshot') or state.has('Cape') or state.has('Cane of Byrna')))
set_rule(world.get_entrance('Ice Palace (East Top)'), lambda state: state.can_lift_rocks() and state.has('Hammer')) set_rule(world.get_entrance('Ice Palace (East Top)'), lambda state: state.can_lift_rocks() and state.has('Hammer'))
for location in ['Ice Palace - Big Chest', 'Ice Palace - Kholdstare']: for location in ['Ice Palace - Big Chest', 'Ice Palace - Kholdstare']:
forbid_item(world.get_location(location), 'Big Key (Ice Palace)') forbid_item(world.get_location(location), 'Big Key (Ice Palace)')
@ -531,7 +529,7 @@ def set_big_bomb_rules(world):
'Cave Shop (Dark Death Mountain)', 'Cave Shop (Dark Death Mountain)',
'Dark Death Mountain Fairy', 'Dark Death Mountain Fairy',
'Mimic Cave Mirror Spot'] 'Mimic Cave Mirror Spot']
Isolated_LW_entrances =['Capacity Upgrade', Isolated_LW_entrances = ['Capacity Upgrade',
'Hookshot Fairy'] 'Hookshot Fairy']
set_rule(world.get_entrance('Pyramid Fairy'), lambda state: state.has_Pearl() and state.can_reach('Big Bomb Shop', 'Region') and state.has('Crystal 5') and state.has('Crystal 6')) set_rule(world.get_entrance('Pyramid Fairy'), lambda state: state.has_Pearl() and state.can_reach('Big Bomb Shop', 'Region') and state.has('Crystal 5') and state.has('Crystal 6'))
if bombshop_entrance.name in Normal_LW_entrances: if bombshop_entrance.name in Normal_LW_entrances: