Whitespace fixes
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cdf04b8a45
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5b3d4449c1
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@ -13,6 +13,7 @@ class ArgumentDefaultsHelpFormatter(argparse.RawTextHelpFormatter):
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def _get_help_string(self, action):
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return textwrap.dedent(action.help)
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if __name__ == '__main__':
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parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
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parser.add_argument('--create_spoiler', help='Output a Spoiler File', action='store_true')
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5
Fill.py
5
Fill.py
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@ -1,6 +1,7 @@
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import random
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import logging
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def distribute_items_cutoff(world, cutoffrate=0.33):
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# get list of locations to fill in
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fill_locations = world.get_unfilled_locations()
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@ -55,7 +56,7 @@ def distribute_items_cutoff(world, cutoffrate=0.33):
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raise RuntimeError('No more progress items left to place.')
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spot_to_fill = None
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for location in (fill_locations if placed_advancement_items/total_advancement_items < cutoffrate else reversed(fill_locations)):
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for location in (fill_locations if placed_advancement_items / total_advancement_items < cutoffrate else reversed(fill_locations)):
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if world.state.can_reach(location) and location.can_fill(item_to_place):
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spot_to_fill = location
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break
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@ -199,7 +200,7 @@ def fill_restrictive(world, base_state, locations, itempool):
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spot_to_fill.event = True
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def distribute_items_restrictive(world, gftower_trash_count=0,fill_locations=None):
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def distribute_items_restrictive(world, gftower_trash_count=0, fill_locations=None):
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# If not passed in, then get a shuffled list of locations to fill in
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if not fill_locations:
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fill_locations = world.get_unfilled_locations()
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1
Gui.py
1
Gui.py
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@ -45,6 +45,7 @@ def guiMain(args=None):
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baseRomLabel = Label(romDialogFrame, text='Base Rom')
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romVar = StringVar()
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romEntry = Entry(romDialogFrame, textvariable=romVar)
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def RomSelect():
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rom = filedialog.askopenfilename()
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romVar.set(rom)
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5
Main.py
5
Main.py
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@ -41,7 +41,7 @@ def main(args, seed=None):
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create_regions(world)
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create_dungeons(world);
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create_dungeons(world)
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logger.info('Shuffling the World about.')
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@ -91,7 +91,7 @@ def main(args, seed=None):
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else:
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sprite = None
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outfilebase = 'ER_%s_%s-%s-%s_%s-%s%s%s%s%s_%s' % (world.logic, world.difficulty, world.mode, world.goal, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-fastmenu" if world.fastmenu else "","-quickswap" if world.quickswap else "", "-shuffleganon" if world.shuffle_ganon else "", world.seed)
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outfilebase = 'ER_%s_%s-%s-%s_%s-%s%s%s%s%s_%s' % (world.logic, world.difficulty, world.mode, world.goal, world.shuffle, world.algorithm, "-keysanity" if world.keysanity else "", "-fastmenu" if world.fastmenu else "", "-quickswap" if world.quickswap else "", "-shuffleganon" if world.shuffle_ganon else "", world.seed)
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if not args.suppress_rom:
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if args.jsonout:
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@ -315,4 +315,3 @@ def create_playthrough(world):
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# we can finally output our playthrough
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old_world.spoiler.playthrough = OrderedDict([(str(i + 1), {str(location): str(location.item) for location in sphere}) for i, sphere in enumerate(collection_spheres)])
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18
Rom.py
18
Rom.py
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@ -83,12 +83,14 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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locationaddress = location.address
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if not location.crystal:
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#Keys in their native dungeon should use the orignal item code for keys
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# Keys in their native dungeon should use the orignal item code for keys
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if location.parent_region.dungeon:
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dungeon=location.parent_region.dungeon
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dungeon = location.parent_region.dungeon
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if location.item.key and dungeon.is_dungeon_item(location.item):
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if location.item.type == "BigKey": itemid = 0x32
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if location.item.type == "SmallKey": itemid = 0x24
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if location.item.type == "BigKey":
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itemid = 0x32
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if location.item.type == "SmallKey":
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itemid = 0x24
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rom.write_byte(locationaddress, itemid)
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else:
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# crystals
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@ -105,7 +107,7 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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rom.write_byte(music_address, music)
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if world.keysanity:
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rom.write_byte(0x155C9, random.choice([0x11, 0x16])) #Randomize GT music too in keysanity mode
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rom.write_byte(0x155C9, random.choice([0x11, 0x16])) # Randomize GT music too in keysanity mode
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# patch entrances
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for region in world.regions:
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@ -319,9 +321,9 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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# compasses showing dungeon count
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if world.clock_mode != 'off':
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rom.write_byte(0x18003C, 0x00) #Currently must be off if timer is on, because they use same HUD location
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rom.write_byte(0x18003C, 0x00) # Currently must be off if timer is on, because they use same HUD location
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elif world.keysanity:
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rom.write_byte(0x18003C, 0x01) #show on pickup
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rom.write_byte(0x18003C, 0x01) # show on pickup
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else:
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rom.write_byte(0x18003C, 0x00)
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@ -375,7 +377,7 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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rom.write_byte(0x15E25, 0xA4)
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# todo fix screen scrolling
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#enable instant item menu
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# enable instant item menu
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if world.fastmenu:
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rom.write_byte(0x180048, 0x01)
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# Sound twekas for fastmenu:
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12
Rules.py
12
Rules.py
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@ -20,8 +20,6 @@ def set_rules(world):
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else:
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raise NotImplementedError('Not implemented yet')
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if world.goal == 'dungeons':
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# require all dungeons to beat ganon
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add_rule(world.get_location('Ganon'), lambda state: state.can_reach('Master Sword Pedestal', 'Location') and state.has('Beat Agahnim 1') and state.has('Beat Agahnim 2'))
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@ -56,9 +54,10 @@ def forbid_item(location, item):
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old_rule = location.item_rule
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location.item_rule = lambda i: i.name != item and old_rule(i)
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def item_in_locations(state, item, locations):
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for location in locations:
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loc=state.world.get_location(location)
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loc = state.world.get_location(location)
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if loc.item is not None and loc.item.name == item:
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return True
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return False
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@ -209,7 +208,6 @@ def global_rules(world):
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for location in ['Desert Palace - Lanmolas', 'Desert Palace - Big Key Chest', 'Desert Palace - Compass Chest']:
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forbid_item(world.get_location(location), 'Small Key (Desert Palace)')
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set_rule(world.get_entrance('Tower of Hera Small Key Door'), lambda state: state.has('Small Key (Tower of Hera)'))
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set_rule(world.get_entrance('Tower of Hera Big Key Door'), lambda state: state.has('Big Key (Tower of Hera)'))
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set_rule(world.get_location('Tower of Hera - Big Chest'), lambda state: state.has('Big Key (Tower of Hera)'))
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@ -242,7 +240,7 @@ def global_rules(world):
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set_rule(world.get_entrance('Skull Woods First Section South Door'), lambda state: state.has('Small Key (Skull Woods)'))
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set_rule(world.get_entrance('Skull Woods First Section (Right) North Door'), lambda state: state.has('Small Key (Skull Woods)'))
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set_rule(world.get_entrance('Skull Woods First Section West Door'), lambda state: state.has('Small Key (Skull Woods)', 2)) #ideally would only be one key, but we may have spent thst key already on escaping the right section
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set_rule(world.get_entrance('Skull Woods First Section West Door'), lambda state: state.has('Small Key (Skull Woods)', 2)) # ideally would only be one key, but we may have spent thst key already on escaping the right section
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set_rule(world.get_entrance('Skull Woods First Section (Left) Door to Exit'), lambda state: state.has('Small Key (Skull Woods)', 2))
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set_rule(world.get_location('Skull Woods - Big Chest'), lambda state: state.has('Big Key (Skull Woods)'))
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set_rule(world.get_entrance('Skull Woods Torch Room'), lambda state: state.has('Small Key (Skull Woods)', 3) and state.has('Fire Rod') and state.has_sword()) # sword required for curtain
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@ -254,7 +252,7 @@ def global_rules(world):
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set_rule(world.get_entrance('Ice Palace Entrance Room'), lambda state: state.has('Fire Rod') or (state.has('Bombos') and state.has_sword()))
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set_rule(world.get_location('Ice Palace - Big Chest'), lambda state: state.has('Big Key (Ice Palace)'))
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set_rule(world.get_entrance('Ice Palace (Kholdstare)'), lambda state: state.can_lift_rocks() and state.has('Hammer') and state.has('Big Key (Ice Palace)') and (state.has('Small Key (Ice Palace)', 2) or (state.has('Cane of Somaria') and state.has('Small Key (Ice Palace)', 1))))
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set_rule(world.get_entrance('Ice Palace (East)'), lambda state: (state.has('Hookshot') or (item_in_locations(state,'Big Key (Ice Palace)',['Ice Palace - Spike Room','Ice Palace - Big Key Chest','Ice Palace - Map Chest']) and state.has('Small Key (Ice Palace)')) or state.has('Small Key (Ice Palace)',2)) and (state.has('Hookshot') or state.has('Cape') or state.has('Cane of Byrna')))
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set_rule(world.get_entrance('Ice Palace (East)'), lambda state: (state.has('Hookshot') or (item_in_locations(state, 'Big Key (Ice Palace)', ['Ice Palace - Spike Room', 'Ice Palace - Big Key Chest', 'Ice Palace - Map Chest']) and state.has('Small Key (Ice Palace)')) or state.has('Small Key (Ice Palace)', 2)) and (state.has('Hookshot') or state.has('Cape') or state.has('Cane of Byrna')))
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set_rule(world.get_entrance('Ice Palace (East Top)'), lambda state: state.can_lift_rocks() and state.has('Hammer'))
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for location in ['Ice Palace - Big Chest', 'Ice Palace - Kholdstare']:
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forbid_item(world.get_location(location), 'Big Key (Ice Palace)')
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@ -531,7 +529,7 @@ def set_big_bomb_rules(world):
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'Cave Shop (Dark Death Mountain)',
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'Dark Death Mountain Fairy',
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'Mimic Cave Mirror Spot']
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Isolated_LW_entrances =['Capacity Upgrade',
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Isolated_LW_entrances = ['Capacity Upgrade',
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'Hookshot Fairy']
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set_rule(world.get_entrance('Pyramid Fairy'), lambda state: state.has_Pearl() and state.can_reach('Big Bomb Shop', 'Region') and state.has('Crystal 5') and state.has('Crystal 6'))
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if bombshop_entrance.name in Normal_LW_entrances:
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