Replace localtriforcehunt with teamtriforcehunt
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parent
82fc2aba20
commit
5c074c2c4f
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@ -19,7 +19,7 @@ import shutil
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from random import randrange
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from random import randrange
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import Shops
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import Shops
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from Utils import get_item_name_from_id, get_location_name_from_address, ReceivedItem
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from Utils import get_item_name_from_id, get_location_name_from_address, ReceivedItem, int16_as_bytes
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exit_func = atexit.register(input, "Press enter to close.")
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exit_func = atexit.register(input, "Press enter to close.")
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@ -67,6 +67,8 @@ class Context():
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self.forfeit_mode = ''
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self.forfeit_mode = ''
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self.remaining_mode = ''
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self.remaining_mode = ''
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self.hint_points = 0
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self.hint_points = 0
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self.treasure_count = 0
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self.requires_treasure_count = None
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# End WebUI Stuff
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# End WebUI Stuff
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self.exit_event = asyncio.Event()
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self.exit_event = asyncio.Event()
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@ -990,6 +992,20 @@ async def process_server_cmd(ctx: Context, cmd, args):
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elif cmd == 'HintPointUpdate':
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elif cmd == 'HintPointUpdate':
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ctx.hint_points = args[0]
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ctx.hint_points = args[0]
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elif cmd == 'TreasureCount':
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try:
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print(ctx.requires_treasure_count, 'OKAY')
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if ctx.requires_treasure_count is None:
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ctx.requires_treasure_count = (await snes_read(ctx, 0x180165, size=1))[0] >= 0x80
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print(ctx.requires_treasure_count, ctx.treasure_count, args[0])
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if ctx.requires_treasure_count and ctx.treasure_count < args[0]:
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ctx.treasure_count = args[0]
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print(int16_as_bytes(ctx.treasure_count))
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snes_buffered_write(ctx, WRAM_START + 0xF418, bytes(int16_as_bytes(ctx.treasure_count)))
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await snes_flush_writes(ctx)
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except Exception as e:
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print(e)
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else:
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else:
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logger.debug(f"unknown command {args}")
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logger.debug(f"unknown command {args}")
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@ -93,6 +93,7 @@ class Context(Node):
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self.hint_cost = hint_cost
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self.hint_cost = hint_cost
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self.location_check_points = location_check_points
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self.location_check_points = location_check_points
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self.hints_used = collections.defaultdict(int)
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self.hints_used = collections.defaultdict(int)
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self.treasure_count = collections.defaultdict(int)
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self.hints: typing.Dict[typing.Tuple[int, int], typing.Set[Utils.Hint]] = collections.defaultdict(set)
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self.hints: typing.Dict[typing.Tuple[int, int], typing.Set[Utils.Hint]] = collections.defaultdict(set)
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self.forfeit_mode: str = forfeit_mode
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self.forfeit_mode: str = forfeit_mode
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self.remaining_mode: str = remaining_mode
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self.remaining_mode: str = remaining_mode
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@ -228,6 +229,7 @@ class Context(Node):
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d = {
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d = {
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"rom_names": list(self.rom_names.items()),
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"rom_names": list(self.rom_names.items()),
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"received_items": tuple((k, v) for k, v in self.received_items.items()),
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"received_items": tuple((k, v) for k, v in self.received_items.items()),
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"treasure_count": tuple((k, v) for k, v in self.treasure_count.items()),
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"hints_used": tuple((key, value) for key, value in self.hints_used.items()),
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"hints_used": tuple((key, value) for key, value in self.hints_used.items()),
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"hints": tuple(
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"hints": tuple(
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(key, list(hint.re_check(self, key[0]) for hint in value)) for key, value in self.hints.items()),
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(key, list(hint.re_check(self, key[0]) for hint in value)) for key, value in self.hints.items()),
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@ -256,6 +258,8 @@ class Context(Node):
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return
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return
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received_items = {tuple(k): [ReceivedItem(*i) for i in v] for k, v in savedata["received_items"]}
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received_items = {tuple(k): [ReceivedItem(*i) for i in v] for k, v in savedata["received_items"]}
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print(savedata["treasure_count"])
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self.treasure_count = {tuple(k): v for k, v in savedata["treasure_count"]}
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self.received_items = received_items
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self.received_items = received_items
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self.hints_used.update({tuple(key): value for key, value in savedata["hints_used"]})
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self.hints_used.update({tuple(key): value for key, value in savedata["hints_used"]})
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@ -505,7 +509,6 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations):
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if recvd_item.location == location and recvd_item.player == slot:
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if recvd_item.location == location and recvd_item.player == slot:
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found = True
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found = True
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break
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break
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if not found:
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if not found:
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new_item = ReceivedItem(target_item, location, slot)
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new_item = ReceivedItem(target_item, location, slot)
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recvd_items.append(new_item)
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recvd_items.append(new_item)
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@ -521,6 +524,15 @@ def register_location_checks(ctx: Context, team: int, slot: int, locations):
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if client.team == team and client.wants_item_notification:
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if client.team == team and client.wants_item_notification:
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asyncio.create_task(
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asyncio.create_task(
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ctx.send_msgs(client, [['ItemFound', (target_item, location, slot)]]))
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ctx.send_msgs(client, [['ItemFound', (target_item, location, slot)]]))
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try:
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print('TRY', target_item, get_item_name_from_id(target_item))
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if 'Triforce Piece' in get_item_name_from_id(target_item):
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print('PIECE', team, slot, ctx.treasure_count.get(team), 'No Pieces')
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ctx.treasure_count[team] = ctx.treasure_count.get(team, 0) + 1
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print('NOW', ctx.treasure_count[(team, slot)])
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ctx.broadcast_team(team, [['TreasureCount', (ctx.treasure_count[team],)]])
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except Exception as e:
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print(e)
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ctx.location_checks[team, slot] |= known_locations
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ctx.location_checks[team, slot] |= known_locations
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send_new_items(ctx)
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send_new_items(ctx)
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@ -1046,6 +1058,11 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
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if items:
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if items:
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reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
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reply.append(['ReceivedItems', (0, tuplize_received_items(items))])
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client.send_index = len(items)
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client.send_index = len(items)
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try:
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if ctx.treasure_count.get(client.team):
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ctx.broadcast_team(team, [['TreasureCount', (ctx.treasure_count[client.team],)]])
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except Exception as e:
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print(e)
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await ctx.send_msgs(client, reply)
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await ctx.send_msgs(client, reply)
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await on_client_joined(ctx, client)
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await on_client_joined(ctx, client)
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@ -1055,6 +1072,12 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
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if items:
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if items:
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client.send_index = len(items)
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client.send_index = len(items)
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await ctx.send_msgs(client, [['ReceivedItems', (0, tuplize_received_items(items))]])
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await ctx.send_msgs(client, [['ReceivedItems', (0, tuplize_received_items(items))]])
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try:
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print('TRY2')
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if ctx.treasure_count.get((team)):
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ctx.broadcast_team(team, [['TreasureCount', (ctx.treasure_count[team],)]])
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except Exception as e:
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print(e)
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elif cmd == 'LocationChecks':
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elif cmd == 'LocationChecks':
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if type(args) is not list:
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if type(args) is not list:
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9
Rom.py
9
Rom.py
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@ -1105,7 +1105,11 @@ def patch_rom(world, rom, player, team, enemized):
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# set up goals for treasure hunt
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# set up goals for treasure hunt
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rom.write_bytes(0x180163, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_bytes(0x180163, [0x0E, 0x28] if world.treasure_hunt_icon[player] == 'Triforce Piece' else [0x0D, 0x28])
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rom.write_byte(0x180166, world.treasure_hunt_count[player] % 999)
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rom.write_int16(0x180166, world.treasure_hunt_count[player])
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if 'local' in world.goal[player]:
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total_treasures = sum([world.treasure_hunt_count[x] for x in range(1, world.players + 1)])
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rom.write_byte(0x180165, rom.read_byte(0x180165) | 0x80)
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rom.write_int16(0x180166, total_treasures)
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rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
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rom.write_byte(0x180194, 1) # Must turn in triforced pieces (instant win not enabled)
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
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@ -1660,7 +1664,8 @@ def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, tri
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rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
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rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
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# set triforcehud
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# set triforcehud
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rom.write_byte(0x180165, {'normal': 0x00, 'hide_goal': 0x01, 'hide_total': 0x02, 'hide_both': 0x03}[triforcehud])
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triforce_flag = (rom.read_byte(0x180165) & 0x80) | {'normal': 0x00, 'hide_goal': 0x01, 'hide_total': 0x02, 'hide_both': 0x03}[triforcehud]
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rom.write_byte(0x180165, triforce_flag)
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if z3pr:
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if z3pr:
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def buildAndRandomize(option_name, mode):
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def buildAndRandomize(option_name, mode):
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