Require a weapon for Castle Tower.

This commit is contained in:
compiling 2020-03-15 11:04:08 +11:00
parent 18c10dc7ad
commit 5c0d34a65d
1 changed files with 2 additions and 1 deletions

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@ -170,7 +170,8 @@ def global_rules(world, player):
set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has_beam_sword(player) or state.has('Beat Agahnim 1', player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
set_rule(world.get_entrance('Agahnim 1', player), lambda state: state.has_sword(player) and state.has_key('Small Key (Agahnims Tower)', player, 2))
set_defeat_dungeon_boss_rule(world.get_location('Agahnim 1', player))
set_rule(world.get_location('Castle Tower - Dark Maze', player), lambda state: state.has_key('Small Key (Agahnims Tower)', player))
set_rule(world.get_location('Castle Tower - Room 03', player), lambda state: state.can_kill_most_things(player, 8))
set_rule(world.get_location('Castle Tower - Dark Maze', player), lambda state: state.can_kill_most_things(player, 8) and state.has_key('Small Key (Agahnims Tower)', player))
set_rule(world.get_entrance('Top of Pyramid', player), lambda state: state.has('Beat Agahnim 1', player))
set_rule(world.get_entrance('Old Man Cave Exit (West)', player), lambda state: False) # drop cannot be climbed up
set_rule(world.get_entrance('Broken Bridge (West)', player), lambda state: state.has('Hookshot', player))