LttPClient: warn when connection is not made to SNI
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fe7f109127
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5c25a08dc1
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@ -15,6 +15,7 @@ import asyncio
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from json import loads, dumps
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from json import loads, dumps
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import ModuleUpdate
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import ModuleUpdate
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ModuleUpdate.update()
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ModuleUpdate.update()
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from Utils import get_item_name_from_id
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from Utils import get_item_name_from_id
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@ -143,8 +144,8 @@ class Context(CommonContext):
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}])
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}])
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def on_deathlink(self, data: dict):
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def on_deathlink(self, data: dict):
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snes_buffered_write(self, WRAM_START+0xF36D, bytes([0]))
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snes_buffered_write(self, WRAM_START + 0xF36D, bytes([0]))
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snes_buffered_write(self, WRAM_START+0x0373, bytes([8]))
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snes_buffered_write(self, WRAM_START + 0x0373, bytes([8]))
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asyncio.create_task(snes_flush_writes(self))
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asyncio.create_task(snes_flush_writes(self))
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self.death_state = True
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self.death_state = True
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snes_logger.info(f"Received DeathLink from {data['source']}")
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snes_logger.info(f"Received DeathLink from {data['source']}")
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@ -527,11 +528,22 @@ async def get_snes_devices(ctx: Context):
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await socket.send(dumps(DeviceList_Request))
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await socket.send(dumps(DeviceList_Request))
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reply = loads(await socket.recv())
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reply = loads(await socket.recv())
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devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
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devices = reply['Results'] if 'Results' in reply and len(reply['Results']) > 0 else None
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await verify_snes_app(socket)
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await socket.close()
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await socket.close()
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return devices
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return devices
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async def verify_snes_app(socket):
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AppVersion_Request = {
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"Opcode": "AppVersion",
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}
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await socket.send(dumps(AppVersion_Request))
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app: str = loads(await socket.recv())["Results"][0]
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if not "SNI" in app:
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snes_logger.warning(f"Warning: Did not find SNI as the endpoint, instead {app} was found.")
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async def snes_connect(ctx: Context, address, deviceIndex=-1):
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async def snes_connect(ctx: Context, address, deviceIndex=-1):
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global SNES_RECONNECT_DELAY
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global SNES_RECONNECT_DELAY
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if ctx.snes_socket is not None and ctx.snes_state == SNESState.SNES_CONNECTED:
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if ctx.snes_socket is not None and ctx.snes_state == SNESState.SNES_CONNECTED:
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