Fix Half Magic logic
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				|  | @ -419,9 +419,9 @@ class CollectionState(object): | |||
| 
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|     def can_extend_magic(self, player, smallmagic=16, fullrefill=False): #This reflects the total magic Link has, not the total extra he has. | ||||
|         basemagic = 8 | ||||
|         if self.has('Quarter Magic', player): | ||||
|         if self.has('Magic Upgrade (1/4)', player): | ||||
|             basemagic = 32 | ||||
|         elif self.has('Half Magic', player): | ||||
|         elif self.has('Magic Upgrade (1/2)', player): | ||||
|             basemagic = 16 | ||||
|         if self.can_buy_unlimited('Green Potion', player) or self.can_buy_unlimited('Blue Potion', player): | ||||
|             if self.world.difficulty_adjustments == 'hard' and not fullrefill: | ||||
|  |  | |||
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