Fix bugs from recent playtest
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@ -305,9 +305,9 @@ def set_up_take_anys(world):
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sword = random.choice(swords)
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world.itempool.remove(sword)
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world.itempool.append(ItemFactory('Rupees (20)'))
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old_man_take_any.shop.add_inventory(0, sword.name, 0, 1, create_location=True)
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old_man_take_any.shop.add_inventory(0, sword.name, 0, 0, create_location=True)
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else:
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old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 1)
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old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0)
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for num in range(4):
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take_any = Region("Take-Any #{}".format(num+1), RegionType.Cave)
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@ -322,8 +322,8 @@ def set_up_take_anys(world):
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take_any.shop = Shop(take_any, room_id, ShopType.TakeAny, 0xE3, True)
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world.shops.append(take_any.shop)
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take_any.shop.active = True
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take_any.shop.add_inventory(0, 'Blue Potion', 0, 1)
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take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 1)
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take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
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take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
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world.intialize_regions()
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