Improve performance by creating in-memory gifs
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1d223dc0b8
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118
Gui.py
118
Gui.py
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@ -393,38 +393,106 @@ class SpriteSelector(object):
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def local_unofficial_sprite_dir(site):
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return local_path("data/sprites/unofficial")
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def get_image_for_sprite(filename):
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sprite = Sprite(filename)
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image = PhotoImage(height=24, width=16, palette="256/256/256")
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if not sprite.valid:
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return None
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height = 24
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width = 16
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def color_to_hex(color):
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return "#{0:02X}{1:02X}{2:02X}".format(*color)
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def draw_sprite_into_gif(add_palette_color, set_pixel_color_index):
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def drawsprite(spr, pal_as_colors, offset):
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for y in range(len(spr)):
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for x in range(len(spr[y])):
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pal_index = spr[y][x]
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if pal_index:
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color = pal_as_colors[pal_index - 1]
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image.put(color_to_hex(color), to=(x + offset[0], y + offset[1]))
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def drawsprite(spr, pal_as_colors, offset):
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for y in range(len(spr)):
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for x in range(len(spr[y])):
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pal_index = spr[y][x]
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if pal_index:
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color = pal_as_colors[pal_index - 1]
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set_pixel_color_index(x + offset[0], y + offset[1], color)
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shadow_palette = [(40, 40, 40)]
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shadow = [
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[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
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]
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add_palette_color(16, (40, 40, 40))
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shadow = [
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[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0],
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]
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drawsprite(shadow, shadow_palette, (2, 17))
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drawsprite(shadow, [16], (2, 17))
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palettes = sprite.decode_palette()
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body = sprite.decode16(0x4C0)
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drawsprite(body, palettes[0], (0, 8))
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head = sprite.decode16(0x40)
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drawsprite(head, palettes[0], (0, 0))
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palettes = sprite.decode_palette()
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for i in range(15):
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add_palette_color(i + 1, palettes[0][i])
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body = sprite.decode16(0x4C0)
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drawsprite(body, list(range(1, 16)), (0, 8))
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head = sprite.decode16(0x40)
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drawsprite(head, list(range(1, 16)), (0, 0))
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def make_gif(callback):
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gif_header = b'GIF89a'
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gif_lsd = bytearray(7)
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gif_lsd[0] = width
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gif_lsd[2] = height
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gif_lsd[4] = 0xF4 # 32 color palette follows. transparant + 15 for sprite + 1 for shadow=17 which rounds up to 32 as nearest power of 2
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gif_lsd[5] = 0 # background color is zero
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gif_lsd[6] = 0 # aspect raio not specified
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gif_gct = bytearray(3 * 32)
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gif_gce = bytearray(8)
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gif_gce[0] = 0x21 # start of extention blocked
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gif_gce[1] = 0xF9 # identifies this as the Graphics Control extension
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gif_gce[2] = 4 # we are suppling only the 4 four bytes
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gif_gce[3] = 0x01 # this gif includes transparency
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gif_gce[4] = gif_gce[5] = 0 # animation frrame delay (unused)
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gif_gce[6] = 0 # transparent color is index 0
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gif_gce[7] = 0 # end of gif_gce
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gif_id = bytearray(10)
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gif_id[0] = 0x2c
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# byte 1,2 are image left. 3,4 are image top both are left as zerosuitsamus
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gif_id[5] = width
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gif_id[7] = height
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gif_id[9] = 0 # no local color table
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gif_img_minimum_code_size = bytes([7]) # we choose 7 bits, so that each pixel is represented by a byte, for conviennce.
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clear = 0x80
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stop = 0x81
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unchunked_image_data = bytearray(height * (width + 1) + 1)
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# we technically need a Clear code once every 125 bytes, but we do it at the start of every row for simplicity
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for row in range(height):
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unchunked_image_data[row * (width + 1)] = clear
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unchunked_image_data[-1] = stop
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def add_palette_color(index, color):
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gif_gct[3 * index] = color[0]
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gif_gct[3 * index + 1] = color[1]
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gif_gct[3 * index + 2] = color[2]
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def set_pixel_color_index(x, y, color):
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unchunked_image_data[y * (width + 1) + x + 1] = color
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callback(add_palette_color, set_pixel_color_index)
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def chunk_image(img):
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for i in range(0, len(img), 255):
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chunk = img[i:i + 255]
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yield bytes([len(chunk)])
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yield chunk
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gif_img = b''.join([gif_img_minimum_code_size] + list(chunk_image(unchunked_image_data)) + [b'\x00'])
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gif = b''.join([gif_header, gif_lsd, gif_gct, gif_gce, gif_id, gif_img, b'\x3b'])
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return gif
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gif_data = make_gif(draw_sprite_into_gif)
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image = PhotoImage(data=gif_data)
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return image.zoom(2)
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