Lingo: Disable forced good item when early color hallways is on (#2729)
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@ -224,7 +224,7 @@ class LingoPlayerLogic:
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"kind of logic error.")
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"kind of logic error.")
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if door_shuffle != ShuffleDoors.option_none and location_classification != LocationClassification.insanity \
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if door_shuffle != ShuffleDoors.option_none and location_classification != LocationClassification.insanity \
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and not early_color_hallways is False:
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and not early_color_hallways:
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# If shuffle doors is on, force a useful item onto the HI panel. This may not necessarily get you out of BK,
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# If shuffle doors is on, force a useful item onto the HI panel. This may not necessarily get you out of BK,
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# but the goal is to allow you to reach at least one more check. The non-painting ones are hardcoded right
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# but the goal is to allow you to reach at least one more check. The non-painting ones are hardcoded right
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# now. We only allow the entrance to the Pilgrim Room if color shuffle is off, because otherwise there are
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# now. We only allow the entrance to the Pilgrim Room if color shuffle is off, because otherwise there are
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