Individual settings: shufflepots and shufflepalette
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@ -281,7 +281,7 @@ def parse_arguments(argv, no_defaults=False):
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'shuffle', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle',
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'retro', 'accessibility', 'hints',
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'retro', 'accessibility', 'hints', 'shufflepalette', 'shufflepots',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage']:
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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if player == 1:
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4
Main.py
4
Main.py
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@ -141,7 +141,7 @@ def main(args, seed=None):
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for player in range(1, world.players + 1):
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for player in range(1, world.players + 1):
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use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none'
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use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none'
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or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
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or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
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or args.shufflepalette or args.shufflepots)
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or args.shufflepalette[player] or args.shufflepots[player])
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local_rom = None
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local_rom = None
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if args.jsonout:
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if args.jsonout:
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@ -156,7 +156,7 @@ def main(args, seed=None):
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enemizer_patch = []
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enemizer_patch = []
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if use_enemizer:
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if use_enemizer:
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enemizer_patch = get_enemizer_patch(world, player, rom, args.rom, args.enemizercli, args.shufflepalette, args.shufflepots)
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enemizer_patch = get_enemizer_patch(world, player, rom, args.rom, args.enemizercli, args.shufflepalette[player], args.shufflepots[player])
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multidata.rom_names[player] = list(rom.name)
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multidata.rom_names[player] = list(rom.name)
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for location in world.get_filled_locations(player):
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for location in world.get_filled_locations(player):
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