Celeste 64: v1.2 Content Update (#3210)

* Cleanup and new option support

* Handle new locations

* Support higher Strawberry counts

* Don't add start inventory items to the pool

* Support Move Shuffle functionality and items

* Hard and Move Shuffle Logic

* Fix Options

* Update CHANGELOG.md

* Add standard moves logic for signs 3 and 4

* Fix Option Tooltip

* Add tracker link to setup guide

* Fix unit test

* Fix option tooltips

* Missing Space

* Move option checking out of rule function

* Delete just_gen500.bat
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PoryGone 2024-05-05 02:58:49 -04:00 committed by GitHub
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9 changed files with 676 additions and 274 deletions

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@ -1,6 +1,38 @@
# Celeste 64 - Changelog
## v1.2
### Features:
- New optional Location Checks
- Friendsanity
- Signsanity
- Carsanity
- Move Shuffle
- Basic movement abilities can be shuffled into the item pool
- Ground Dash
- Air Dash
- Skid Jump
- Climb
- Logic Difficulty
- Completely overhauled logic system
- Standard or Hard logic difficulty can be chosen
- Badeline Chasers
- Opt-in options which cause Badelines to start following you as you play, which will kill on contact
- These can be set to spawn based on either:
- The number of locations you've checked
- The number of Strawberry items you've received
- How fast they follow behind you can be specified
### Quality of Life:
- The maximum number of Strawberries in the item pool can be directly set
- The required amount of Strawberries is now set via percentage
- All items beyond the amount placed in the item pool will be `Raspberry` items, which have no effect
- Any unique items placed into the `start_inventory` will not be placed into the item pool
## v1.1 - First Stable Release
### Features:

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@ -16,43 +16,29 @@ class Celeste64ItemData(NamedTuple):
type: ItemClassification = ItemClassification.filler
item_data_table: Dict[str, Celeste64ItemData] = {
ItemName.strawberry: Celeste64ItemData(
code = celeste_64_base_id + 0,
type=ItemClassification.progression_skip_balancing,
),
ItemName.dash_refill: Celeste64ItemData(
code = celeste_64_base_id + 1,
type=ItemClassification.progression,
),
ItemName.double_dash_refill: Celeste64ItemData(
code = celeste_64_base_id + 2,
type=ItemClassification.progression,
),
ItemName.feather: Celeste64ItemData(
code = celeste_64_base_id + 3,
type=ItemClassification.progression,
),
ItemName.coin: Celeste64ItemData(
code = celeste_64_base_id + 4,
type=ItemClassification.progression,
),
ItemName.cassette: Celeste64ItemData(
code = celeste_64_base_id + 5,
type=ItemClassification.progression,
),
ItemName.traffic_block: Celeste64ItemData(
code = celeste_64_base_id + 6,
type=ItemClassification.progression,
),
ItemName.spring: Celeste64ItemData(
code = celeste_64_base_id + 7,
type=ItemClassification.progression,
),
ItemName.breakables: Celeste64ItemData(
code = celeste_64_base_id + 8,
type=ItemClassification.progression,
)
collectable_item_data_table: Dict[str, Celeste64ItemData] = {
ItemName.strawberry: Celeste64ItemData(celeste_64_base_id + 0x0, ItemClassification.progression_skip_balancing),
ItemName.raspberry: Celeste64ItemData(celeste_64_base_id + 0x9, ItemClassification.filler),
}
unlockable_item_data_table: Dict[str, Celeste64ItemData] = {
ItemName.dash_refill: Celeste64ItemData(celeste_64_base_id + 0x1, ItemClassification.progression),
ItemName.double_dash_refill: Celeste64ItemData(celeste_64_base_id + 0x2, ItemClassification.progression),
ItemName.feather: Celeste64ItemData(celeste_64_base_id + 0x3, ItemClassification.progression),
ItemName.coin: Celeste64ItemData(celeste_64_base_id + 0x4, ItemClassification.progression),
ItemName.cassette: Celeste64ItemData(celeste_64_base_id + 0x5, ItemClassification.progression),
ItemName.traffic_block: Celeste64ItemData(celeste_64_base_id + 0x6, ItemClassification.progression),
ItemName.spring: Celeste64ItemData(celeste_64_base_id + 0x7, ItemClassification.progression),
ItemName.breakables: Celeste64ItemData(celeste_64_base_id + 0x8, ItemClassification.progression),
}
move_item_data_table: Dict[str, Celeste64ItemData] = {
ItemName.ground_dash: Celeste64ItemData(celeste_64_base_id + 0xA, ItemClassification.progression),
ItemName.air_dash: Celeste64ItemData(celeste_64_base_id + 0xB, ItemClassification.progression),
ItemName.skid_jump: Celeste64ItemData(celeste_64_base_id + 0xC, ItemClassification.progression),
ItemName.climb: Celeste64ItemData(celeste_64_base_id + 0xD, ItemClassification.progression),
}
item_data_table: Dict[str, Celeste64ItemData] = {**collectable_item_data_table, **unlockable_item_data_table, **move_item_data_table}
item_table = {name: data.code for name, data in item_data_table.items() if data.code is not None}

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@ -16,127 +16,67 @@ class Celeste64LocationData(NamedTuple):
address: Optional[int] = None
location_data_table: Dict[str, Celeste64LocationData] = {
LocationName.strawberry_1 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 0,
),
LocationName.strawberry_2 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 1,
),
LocationName.strawberry_3 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 2,
),
LocationName.strawberry_4 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 3,
),
LocationName.strawberry_5 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 4,
),
LocationName.strawberry_6 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 5,
),
LocationName.strawberry_7 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 6,
),
LocationName.strawberry_8 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 7,
),
LocationName.strawberry_9 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 8,
),
LocationName.strawberry_10 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 9,
),
LocationName.strawberry_11 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 10,
),
LocationName.strawberry_12 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 11,
),
LocationName.strawberry_13 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 12,
),
LocationName.strawberry_14 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 13,
),
LocationName.strawberry_15 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 14,
),
LocationName.strawberry_16 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 15,
),
LocationName.strawberry_17 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 16,
),
LocationName.strawberry_18 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 17,
),
LocationName.strawberry_19 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 18,
),
LocationName.strawberry_20 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 19,
),
LocationName.strawberry_21 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 20,
),
LocationName.strawberry_22 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 21,
),
LocationName.strawberry_23 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 22,
),
LocationName.strawberry_24 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 23,
),
LocationName.strawberry_25 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 24,
),
LocationName.strawberry_26 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 25,
),
LocationName.strawberry_27 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 26,
),
LocationName.strawberry_28 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 27,
),
LocationName.strawberry_29 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 28,
),
LocationName.strawberry_30 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 29,
)
strawberry_location_data_table: Dict[str, Celeste64LocationData] = {
LocationName.strawberry_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x00),
LocationName.strawberry_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x01),
LocationName.strawberry_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x02),
LocationName.strawberry_4: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x03),
LocationName.strawberry_5: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x04),
LocationName.strawberry_6: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x05),
LocationName.strawberry_7: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x06),
LocationName.strawberry_8: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x07),
LocationName.strawberry_9: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x08),
LocationName.strawberry_10: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x09),
LocationName.strawberry_11: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0A),
LocationName.strawberry_12: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0B),
LocationName.strawberry_13: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0C),
LocationName.strawberry_14: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0D),
LocationName.strawberry_15: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0E),
LocationName.strawberry_16: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x0F),
LocationName.strawberry_17: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x10),
LocationName.strawberry_18: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x11),
LocationName.strawberry_19: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x12),
LocationName.strawberry_20: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x13),
LocationName.strawberry_21: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x14),
LocationName.strawberry_22: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x15),
LocationName.strawberry_23: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x16),
LocationName.strawberry_24: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x17),
LocationName.strawberry_25: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x18),
LocationName.strawberry_26: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x19),
LocationName.strawberry_27: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1A),
LocationName.strawberry_28: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1B),
LocationName.strawberry_29: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1C),
LocationName.strawberry_30: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x1D),
}
friend_location_data_table: Dict[str, Celeste64LocationData] = {
LocationName.granny_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x00),
LocationName.granny_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x01),
LocationName.granny_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x02),
LocationName.theo_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x03),
LocationName.theo_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x04),
LocationName.theo_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x05),
LocationName.badeline_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x06),
LocationName.badeline_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x07),
LocationName.badeline_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x100 + 0x08),
}
sign_location_data_table: Dict[str, Celeste64LocationData] = {
LocationName.sign_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x00),
LocationName.sign_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x01),
LocationName.sign_3: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x02),
LocationName.sign_4: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x03),
LocationName.sign_5: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x200 + 0x04),
}
car_location_data_table: Dict[str, Celeste64LocationData] = {
LocationName.car_1: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x300 + 0x00),
LocationName.car_2: Celeste64LocationData("Forsaken City", celeste_64_base_id + 0x300 + 0x01),
}
location_data_table: Dict[str, Celeste64LocationData] = {**strawberry_location_data_table,
**friend_location_data_table,
**sign_location_data_table,
**car_location_data_table}
location_table = {name: data.address for name, data in location_data_table.items() if data.address is not None}

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@ -1,4 +1,5 @@
strawberry = "Strawberry"
raspberry = "Raspberry"
dash_refill = "Dash Refills"
double_dash_refill = "Double Dash Refills"
@ -9,3 +10,8 @@ cassette = "Cassettes"
traffic_block = "Traffic Blocks"
spring = "Springs"
breakables = "Breakable Blocks"
ground_dash = "Ground Dash"
air_dash = "Air Dash"
skid_jump = "Skid Jump"
climb = "Climb"

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@ -29,3 +29,25 @@ strawberry_27 = "Distant Feather Cassette Strawberry"
strawberry_28 = "Feather Arches Cassette Strawberry"
strawberry_29 = "North-East Tower Cassette Strawberry"
strawberry_30 = "Badeline Cassette Strawberry"
# Friend Locations
granny_1 = "Granny Conversation 1"
granny_2 = "Granny Conversation 2"
granny_3 = "Granny Conversation 3"
theo_1 = "Theo Conversation 1"
theo_2 = "Theo Conversation 2"
theo_3 = "Theo Conversation 3"
badeline_1 = "Badeline Conversation 1"
badeline_2 = "Badeline Conversation 2"
badeline_3 = "Badeline Conversation 3"
# Sign Locations
sign_1 = "Camera Sign"
sign_2 = "Skid Jump Sign"
sign_3 = "Dash Jump Sign"
sign_4 = "Lonely Sign"
sign_5 = "Credits Sign"
# Car Locations
car_1 = "Intro Car"
car_2 = "Secret Car"

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@ -1,25 +1,124 @@
from dataclasses import dataclass
from Options import Range, DeathLink, PerGameCommonOptions
from Options import Choice, Range, Toggle, DeathLink, PerGameCommonOptions
class StrawberriesRequired(Range):
"""How many Strawberries you must receive to finish"""
display_name = "Strawberries Required"
range_start = 0
range_end = 20
default = 15
class DeathLinkAmnesty(Range):
"""How many deaths it takes to send a DeathLink"""
"""
How many deaths it takes to send a DeathLink
"""
display_name = "Death Link Amnesty"
range_start = 1
range_end = 30
default = 10
class TotalStrawberries(Range):
"""
How many Strawberries exist
"""
display_name = "Total Strawberries"
range_start = 0
range_end = 46
default = 20
class StrawberriesRequiredPercentage(Range):
"""
Percentage of existing Strawberries you must receive to finish
"""
display_name = "Strawberries Required Percentage"
range_start = 0
range_end = 100
default = 80
class LogicDifficulty(Choice):
"""
Whether the logic expects you to play the intended way, or to be able to use advanced tricks and skips
"""
display_name = "Logic Difficulty"
option_standard = 0
option_hard = 1
default = 0
class MoveShuffle(Toggle):
"""
Whether the following base movement abilities are shuffled into the item pool:
- Ground Dash
- Air Dash
- Skid Jump
- Climb
NOTE: Having Move Shuffle and Standard Logic Difficulty will guarantee that one of the four Move items will be immediately accessible
WARNING: Combining Move Shuffle and Hard Logic Difficulty can require very difficult tricks
"""
display_name = "Move Shuffle"
class Friendsanity(Toggle):
"""
Whether chatting with your friends grants location checks
"""
display_name = "Friendsanity"
class Signsanity(Toggle):
"""
Whether reading signs grants location checks
"""
display_name = "Signsanity"
class Carsanity(Toggle):
"""
Whether riding on cars grants location checks
"""
display_name = "Carsanity"
class BadelineChaserSource(Choice):
"""
What type of action causes more Badeline Chasers to start spawning
Locations: The number of locations you've checked contributes to Badeline Chasers
Strawberries: The number of Strawberry items you've received contributes to Badeline Chasers
"""
display_name = "Badeline Chaser Source"
option_locations = 0
option_strawberries = 1
default = 0
class BadelineChaserFrequency(Range):
"""
How many of the `Badeline Chaser Source` actions must occur to make each Badeline Chaser start spawning
NOTE: Choosing `0` disables Badeline Chasers entirely
WARNING: Turning on Badeline Chasers alongside Move Shuffle could result in extremely difficult situations
"""
display_name = "Badeline Chaser Frequency"
range_start = 0
range_end = 10
default = 0
class BadelineChaserSpeed(Range):
"""
How many seconds behind you each Badeline Chaser will be
"""
display_name = "Badeline Chaser Speed"
range_start = 2
range_end = 10
default = 3
@dataclass
class Celeste64Options(PerGameCommonOptions):
death_link: DeathLink
death_link_amnesty: DeathLinkAmnesty
strawberries_required: StrawberriesRequired
total_strawberries: TotalStrawberries
strawberries_required_percentage: StrawberriesRequiredPercentage
logic_difficulty: LogicDifficulty
move_shuffle: MoveShuffle
friendsanity: Friendsanity
signsanity: Signsanity
carsanity: Carsanity
badeline_chaser_source: BadelineChaserSource
badeline_chaser_frequency: BadelineChaserFrequency
badeline_chaser_speed: BadelineChaserSpeed

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@ -1,3 +1,6 @@
from typing import Dict, List
from BaseClasses import CollectionState
from worlds.generic.Rules import set_rule
from . import Celeste64World
@ -5,100 +8,336 @@ from .Names import ItemName, LocationName
def set_rules(world: Celeste64World):
set_rule(world.multiworld.get_location(LocationName.strawberry_4, world.player),
lambda state: state.has_all({ItemName.traffic_block,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_5, world.player),
lambda state: state.has(ItemName.breakables, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_6, world.player),
lambda state: state.has(ItemName.dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_8, world.player),
lambda state: state.has(ItemName.traffic_block, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_9, world.player),
lambda state: state.has(ItemName.dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_11, world.player),
lambda state: state.has(ItemName.dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_12, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_13, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_14, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_15, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_16, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_17, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.double_dash_refill,
ItemName.feather,
ItemName.traffic_block}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_18, world.player),
lambda state: state.has(ItemName.double_dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_19, world.player),
lambda state: state.has_all({ItemName.double_dash_refill,
ItemName.spring}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_20, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather,
ItemName.breakables}, world.player))
if world.options.logic_difficulty == "standard":
if world.options.move_shuffle:
world.active_logic_mapping = location_standard_moves_logic
else:
world.active_logic_mapping = location_standard_logic
else:
if world.options.move_shuffle:
world.active_logic_mapping = location_hard_moves_logic
else:
world.active_logic_mapping = location_hard_logic
set_rule(world.multiworld.get_location(LocationName.strawberry_21, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.traffic_block,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_22, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_23, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill,
ItemName.coin}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_24, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.traffic_block,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_25, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_26, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_27, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.coin,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_28, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.coin,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_29, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.coin,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_30, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.traffic_block,
ItemName.spring,
ItemName.breakables,
ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))
for location in world.multiworld.get_locations(world.player):
set_rule(location, lambda state, location=location: location_rule(state, world, location.name))
if world.options.logic_difficulty == "standard":
if world.options.move_shuffle:
world.goal_logic_mapping = goal_standard_moves_logic
else:
world.goal_logic_mapping = goal_standard_logic
else:
if world.options.move_shuffle:
world.goal_logic_mapping = goal_hard_moves_logic
else:
world.goal_logic_mapping = goal_hard_logic
# Completion condition.
world.multiworld.completion_condition[world.player] = lambda state: (state.has(ItemName.strawberry,world.player,world.options.strawberries_required.value) and
state.has_all({ItemName.feather,
ItemName.traffic_block,
ItemName.breakables,
ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))
world.multiworld.completion_condition[world.player] = lambda state: goal_rule(state, world)
goal_standard_logic: List[List[str]] = [[ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.double_dash_refill]]
goal_hard_logic: List[List[str]] = [[]]
goal_standard_moves_logic: List[List[str]] = [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]]
goal_hard_moves_logic: List[List[str]] = [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump],
[ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump],
[ItemName.feather, ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]]
location_standard_logic: Dict[str, List[List[str]]] = {
LocationName.strawberry_4: [[ItemName.traffic_block, ItemName.breakables]],
LocationName.strawberry_6: [[ItemName.dash_refill],
[ItemName.traffic_block]],
LocationName.strawberry_7: [[ItemName.dash_refill],
[ItemName.traffic_block]],
LocationName.strawberry_8: [[ItemName.traffic_block]],
LocationName.strawberry_9: [[ItemName.dash_refill]],
LocationName.strawberry_11: [[ItemName.dash_refill],
[ItemName.traffic_block]],
LocationName.strawberry_12: [[ItemName.dash_refill, ItemName.double_dash_refill],
[ItemName.traffic_block, ItemName.double_dash_refill]],
LocationName.strawberry_13: [[ItemName.dash_refill, ItemName.breakables],
[ItemName.traffic_block, ItemName.breakables]],
LocationName.strawberry_14: [[ItemName.dash_refill, ItemName.feather],
[ItemName.traffic_block, ItemName.feather]],
LocationName.strawberry_15: [[ItemName.dash_refill, ItemName.feather],
[ItemName.traffic_block, ItemName.feather]],
LocationName.strawberry_16: [[ItemName.dash_refill, ItemName.feather],
[ItemName.traffic_block, ItemName.feather]],
LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block]],
LocationName.strawberry_18: [[ItemName.dash_refill, ItemName.double_dash_refill],
[ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill]],
LocationName.strawberry_19: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.spring],
[ItemName.traffic_block, ItemName.double_dash_refill, ItemName.feather, ItemName.spring]],
LocationName.strawberry_20: [[ItemName.dash_refill, ItemName.feather, ItemName.breakables],
[ItemName.traffic_block, ItemName.feather, ItemName.breakables]],
LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables]],
LocationName.strawberry_22: [[ItemName.cassette, ItemName.dash_refill, ItemName.breakables]],
LocationName.strawberry_23: [[ItemName.cassette, ItemName.dash_refill, ItemName.coin],
[ItemName.cassette, ItemName.traffic_block, ItemName.coin]],
LocationName.strawberry_24: [[ItemName.cassette, ItemName.dash_refill, ItemName.traffic_block]],
LocationName.strawberry_25: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill],
[ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill]],
LocationName.strawberry_26: [[ItemName.cassette, ItemName.dash_refill],
[ItemName.cassette, ItemName.traffic_block]],
LocationName.strawberry_27: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin],
[ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin]],
LocationName.strawberry_28: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin],
[ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin]],
LocationName.strawberry_29: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin]],
LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.spring, ItemName.breakables]],
LocationName.theo_1: [[ItemName.traffic_block, ItemName.breakables]],
LocationName.theo_2: [[ItemName.traffic_block, ItemName.breakables]],
LocationName.theo_3: [[ItemName.traffic_block, ItemName.breakables]],
LocationName.badeline_1: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]],
LocationName.badeline_2: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]],
LocationName.badeline_3: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]],
LocationName.sign_2: [[ItemName.breakables]],
LocationName.sign_3: [[ItemName.dash_refill],
[ItemName.traffic_block]],
LocationName.sign_4: [[ItemName.dash_refill, ItemName.double_dash_refill],
[ItemName.dash_refill, ItemName.feather],
[ItemName.traffic_block, ItemName.feather]],
LocationName.sign_5: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables]],
LocationName.car_2: [[ItemName.breakables]],
}
location_hard_logic: Dict[str, List[List[str]]] = {
LocationName.strawberry_13: [[ItemName.breakables]],
LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.traffic_block]],
LocationName.strawberry_20: [[ItemName.breakables]],
LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables]],
LocationName.strawberry_22: [[ItemName.cassette]],
LocationName.strawberry_23: [[ItemName.cassette, ItemName.coin]],
LocationName.strawberry_24: [[ItemName.cassette]],
LocationName.strawberry_25: [[ItemName.cassette, ItemName.double_dash_refill]],
LocationName.strawberry_26: [[ItemName.cassette]],
LocationName.strawberry_27: [[ItemName.cassette]],
LocationName.strawberry_28: [[ItemName.cassette, ItemName.feather]],
LocationName.strawberry_29: [[ItemName.cassette]],
LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables]],
LocationName.sign_2: [[ItemName.breakables]],
LocationName.car_2: [[ItemName.breakables]],
}
location_standard_moves_logic: Dict[str, List[List[str]]] = {
LocationName.strawberry_1: [[ItemName.ground_dash],
[ItemName.air_dash],
[ItemName.skid_jump],
[ItemName.climb]],
LocationName.strawberry_2: [[ItemName.ground_dash],
[ItemName.air_dash],
[ItemName.skid_jump],
[ItemName.climb]],
LocationName.strawberry_3: [[ItemName.air_dash],
[ItemName.skid_jump]],
LocationName.strawberry_4: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_5: [[ItemName.air_dash]],
LocationName.strawberry_6: [[ItemName.dash_refill, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash],
[ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.skid_jump],
[ItemName.traffic_block, ItemName.climb]],
LocationName.strawberry_7: [[ItemName.dash_refill, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash],
[ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.skid_jump],
[ItemName.traffic_block, ItemName.climb]],
LocationName.strawberry_8: [[ItemName.traffic_block, ItemName.ground_dash],
[ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.skid_jump],
[ItemName.traffic_block, ItemName.climb]],
LocationName.strawberry_9: [[ItemName.dash_refill, ItemName.air_dash]],
LocationName.strawberry_10: [[ItemName.climb]],
LocationName.strawberry_11: [[ItemName.dash_refill, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.climb]],
LocationName.strawberry_12: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash],
[ItemName.traffic_block, ItemName.double_dash_refill, ItemName.air_dash]],
LocationName.strawberry_13: [[ItemName.dash_refill, ItemName.breakables, ItemName.air_dash],
[ItemName.traffic_block, ItemName.breakables, ItemName.ground_dash],
[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_14: [[ItemName.dash_refill, ItemName.feather, ItemName.air_dash],
[ItemName.traffic_block, ItemName.feather, ItemName.air_dash]],
LocationName.strawberry_15: [[ItemName.dash_refill, ItemName.feather, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.feather, ItemName.climb]],
LocationName.strawberry_16: [[ItemName.dash_refill, ItemName.feather, ItemName.air_dash],
[ItemName.traffic_block, ItemName.feather]],
LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.ground_dash],
[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.air_dash],
[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.skid_jump],
[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.climb]],
LocationName.strawberry_18: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb]],
LocationName.strawberry_19: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.spring, ItemName.air_dash],
[ItemName.traffic_block, ItemName.double_dash_refill, ItemName.feather, ItemName.spring, ItemName.air_dash]],
LocationName.strawberry_20: [[ItemName.dash_refill, ItemName.feather, ItemName.breakables, ItemName.air_dash],
[ItemName.traffic_block, ItemName.feather, ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_22: [[ItemName.cassette, ItemName.dash_refill, ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_23: [[ItemName.cassette, ItemName.dash_refill, ItemName.coin, ItemName.air_dash, ItemName.climb],
[ItemName.cassette, ItemName.traffic_block, ItemName.coin, ItemName.air_dash, ItemName.climb]],
LocationName.strawberry_24: [[ItemName.cassette, ItemName.dash_refill, ItemName.traffic_block, ItemName.air_dash]],
LocationName.strawberry_25: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb],
[ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb]],
LocationName.strawberry_26: [[ItemName.cassette, ItemName.dash_refill, ItemName.air_dash, ItemName.climb],
[ItemName.cassette, ItemName.traffic_block, ItemName.air_dash, ItemName.climb]],
LocationName.strawberry_27: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin, ItemName.air_dash],
[ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin, ItemName.air_dash]],
LocationName.strawberry_28: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin, ItemName.air_dash, ItemName.climb],
[ItemName.cassette, ItemName.traffic_block, ItemName.feather, ItemName.coin, ItemName.air_dash, ItemName.climb]],
LocationName.strawberry_29: [[ItemName.cassette, ItemName.dash_refill, ItemName.feather, ItemName.coin, ItemName.air_dash, ItemName.skid_jump]],
LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.spring, ItemName.breakables, ItemName.air_dash, ItemName.climb]],
LocationName.granny_1: [[ItemName.ground_dash],
[ItemName.air_dash],
[ItemName.skid_jump],
[ItemName.climb]],
LocationName.granny_2: [[ItemName.ground_dash],
[ItemName.air_dash],
[ItemName.skid_jump],
[ItemName.climb]],
LocationName.granny_3: [[ItemName.ground_dash],
[ItemName.air_dash],
[ItemName.skid_jump],
[ItemName.climb]],
LocationName.theo_1: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]],
LocationName.theo_2: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]],
LocationName.theo_3: [[ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]],
LocationName.badeline_1: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]],
LocationName.badeline_2: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]],
LocationName.badeline_3: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]],
LocationName.sign_1: [[ItemName.ground_dash],
[ItemName.air_dash],
[ItemName.skid_jump],
[ItemName.climb]],
LocationName.sign_2: [[ItemName.breakables, ItemName.ground_dash],
[ItemName.breakables, ItemName.air_dash]],
LocationName.sign_3: [[ItemName.dash_refill, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash],
[ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.skid_jump],
[ItemName.traffic_block, ItemName.climb]],
LocationName.sign_4: [[ItemName.dash_refill, ItemName.double_dash_refill, ItemName.air_dash],
[ItemName.dash_refill, ItemName.feather, ItemName.air_dash],
[ItemName.traffic_block, ItemName.feather, ItemName.ground_dash],
[ItemName.traffic_block, ItemName.feather, ItemName.air_dash],
[ItemName.traffic_block, ItemName.feather, ItemName.skid_jump],
[ItemName.traffic_block, ItemName.feather, ItemName.climb]],
LocationName.sign_5: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb]],
LocationName.car_2: [[ItemName.breakables, ItemName.ground_dash],
[ItemName.breakables, ItemName.air_dash]],
}
location_hard_moves_logic: Dict[str, List[List[str]]] = {
LocationName.strawberry_3: [[ItemName.air_dash],
[ItemName.skid_jump]],
LocationName.strawberry_5: [[ItemName.ground_dash],
[ItemName.air_dash]],
LocationName.strawberry_8: [[ItemName.traffic_block],
[ItemName.ground_dash, ItemName.air_dash]],
LocationName.strawberry_10: [[ItemName.air_dash],
[ItemName.climb]],
LocationName.strawberry_11: [[ItemName.ground_dash],
[ItemName.air_dash],
[ItemName.skid_jump]],
LocationName.strawberry_12: [[ItemName.feather],
[ItemName.ground_dash],
[ItemName.air_dash]],
LocationName.strawberry_13: [[ItemName.breakables, ItemName.ground_dash],
[ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_14: [[ItemName.feather, ItemName.air_dash],
[ItemName.air_dash, ItemName.climb]],
LocationName.strawberry_15: [[ItemName.feather],
[ItemName.ground_dash, ItemName.air_dash]],
LocationName.strawberry_17: [[ItemName.double_dash_refill, ItemName.traffic_block]],
LocationName.strawberry_18: [[ItemName.air_dash, ItemName.climb],
[ItemName.double_dash_refill, ItemName.air_dash]],
LocationName.strawberry_19: [[ItemName.air_dash, ItemName.skid_jump],
[ItemName.double_dash_refill, ItemName.spring, ItemName.air_dash],
[ItemName.spring, ItemName.ground_dash, ItemName.air_dash]],
LocationName.strawberry_20: [[ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_21: [[ItemName.cassette, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash]],
LocationName.strawberry_22: [[ItemName.cassette, ItemName.ground_dash, ItemName.air_dash],
[ItemName.cassette, ItemName.dash_refill, ItemName.air_dash]],
LocationName.strawberry_23: [[ItemName.cassette, ItemName.coin, ItemName.air_dash]],
LocationName.strawberry_24: [[ItemName.cassette, ItemName.ground_dash, ItemName.air_dash],
[ItemName.cassette, ItemName.traffic_block, ItemName.air_dash]],
LocationName.strawberry_25: [[ItemName.cassette, ItemName.double_dash_refill, ItemName.air_dash, ItemName.climb]],
LocationName.strawberry_26: [[ItemName.cassette, ItemName.ground_dash],
[ItemName.cassette, ItemName.air_dash]],
LocationName.strawberry_27: [[ItemName.cassette, ItemName.air_dash, ItemName.skid_jump],
[ItemName.cassette, ItemName.traffic_block, ItemName.coin, ItemName.air_dash],
[ItemName.cassette, ItemName.coin, ItemName.ground_dash],
[ItemName.cassette, ItemName.feather, ItemName.coin, ItemName.air_dash]],
LocationName.strawberry_28: [[ItemName.cassette, ItemName.feather, ItemName.air_dash],
[ItemName.cassette, ItemName.feather, ItemName.climb]],
LocationName.strawberry_29: [[ItemName.cassette, ItemName.dash_refill, ItemName.air_dash, ItemName.skid_jump],
[ItemName.cassette, ItemName.ground_dash, ItemName.air_dash]],
LocationName.strawberry_30: [[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.ground_dash, ItemName.air_dash, ItemName.climb, ItemName.skid_jump],
[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.feather, ItemName.air_dash, ItemName.climb, ItemName.skid_jump],
[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.spring, ItemName.ground_dash, ItemName.air_dash, ItemName.climb],
[ItemName.cassette, ItemName.dash_refill, ItemName.double_dash_refill, ItemName.traffic_block, ItemName.breakables, ItemName.spring, ItemName.feather, ItemName.air_dash, ItemName.climb]],
LocationName.badeline_1: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump],
[ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump],
[ItemName.feather, ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]],
LocationName.badeline_2: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump],
[ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump],
[ItemName.feather, ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]],
LocationName.badeline_3: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump],
[ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump],
[ItemName.feather, ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]],
LocationName.sign_2: [[ItemName.breakables, ItemName.ground_dash],
[ItemName.breakables, ItemName.air_dash]],
LocationName.sign_5: [[ItemName.double_dash_refill, ItemName.feather, ItemName.traffic_block, ItemName.breakables, ItemName.air_dash, ItemName.climb],
[ItemName.traffic_block, ItemName.air_dash, ItemName.skid_jump],
[ItemName.ground_dash, ItemName.air_dash, ItemName.skid_jump],
[ItemName.feather, ItemName.traffic_block, ItemName.air_dash],
[ItemName.traffic_block, ItemName.ground_dash, ItemName.air_dash]],
LocationName.car_2: [[ItemName.breakables, ItemName.ground_dash],
[ItemName.breakables, ItemName.air_dash]],
}
def location_rule(state: CollectionState, world: Celeste64World, loc: str) -> bool:
if loc not in world.active_logic_mapping:
return True
for possible_access in world.active_logic_mapping[loc]:
if state.has_all(possible_access, world.player):
return True
return False
def goal_rule(state: CollectionState, world: Celeste64World) -> bool:
if not state.has(ItemName.strawberry, world.player, world.strawberries_required):
return False
for possible_access in world.goal_logic_mapping:
if state.has_all(possible_access, world.player):
return True
return False

View File

@ -1,10 +1,12 @@
from typing import List
from copy import deepcopy
from typing import Dict, List
from BaseClasses import ItemClassification, Region, Tutorial
from BaseClasses import ItemClassification, Location, Region, Tutorial
from worlds.AutoWorld import WebWorld, World
from .Items import Celeste64Item, item_data_table, item_table
from .Locations import Celeste64Location, location_data_table, location_table
from .Names import ItemName
from .Items import Celeste64Item, unlockable_item_data_table, move_item_data_table, item_data_table, item_table
from .Locations import Celeste64Location, strawberry_location_data_table, friend_location_data_table,\
sign_location_data_table, car_location_data_table, location_table
from .Names import ItemName, LocationName
from .Options import Celeste64Options
@ -27,6 +29,7 @@ class Celeste64World(World):
"""Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer.
Created in a week(ish) by the Celeste team to celebrate the games sixth anniversary 🍓"""
# Class Data
game = "Celeste 64"
web = Celeste64WebWorld()
options_dataclass = Celeste64Options
@ -34,13 +37,18 @@ class Celeste64World(World):
location_name_to_id = location_table
item_name_to_id = item_table
# Instance Data
strawberries_required: int
active_logic_mapping: Dict[str, List[List[str]]]
goal_logic_mapping: Dict[str, List[List[str]]]
def create_item(self, name: str) -> Celeste64Item:
# Only make required amount of strawberries be Progression
if getattr(self, "options", None) and name == ItemName.strawberry:
if getattr(self, "strawberries_required", None) and name == ItemName.strawberry:
classification: ItemClassification = ItemClassification.filler
self.prog_strawberries = getattr(self, "prog_strawberries", 0)
if self.prog_strawberries < self.options.strawberries_required.value:
if self.prog_strawberries < self.strawberries_required:
classification = ItemClassification.progression_skip_balancing
self.prog_strawberries += 1
@ -51,9 +59,48 @@ class Celeste64World(World):
def create_items(self) -> None:
item_pool: List[Celeste64Item] = []
item_pool += [self.create_item(name) for name in item_data_table.keys()]
location_count: int = 30
item_pool += [self.create_item(ItemName.strawberry) for _ in range(21)]
if self.options.friendsanity:
location_count += 9
if self.options.signsanity:
location_count += 5
if self.options.carsanity:
location_count += 2
item_pool += [self.create_item(name)
for name in unlockable_item_data_table.keys()
if name not in self.options.start_inventory]
if self.options.move_shuffle:
move_items_for_itempool: List[str] = deepcopy(list(move_item_data_table.keys()))
if self.options.logic_difficulty == "standard":
# If the start_inventory already includes a move, don't worry about giving it one
if not [move for move in move_items_for_itempool if move in self.options.start_inventory]:
chosen_start_move = self.random.choice(move_items_for_itempool)
move_items_for_itempool.remove(chosen_start_move)
if self.options.carsanity:
intro_car_loc: Location = self.multiworld.get_location(LocationName.car_1, self.player)
intro_car_loc.place_locked_item(self.create_item(chosen_start_move))
location_count -= 1
else:
self.multiworld.push_precollected(self.create_item(chosen_start_move))
item_pool += [self.create_item(name)
for name in move_items_for_itempool
if name not in self.options.start_inventory]
real_total_strawberries: int = min(self.options.total_strawberries.value, location_count - len(item_pool))
self.strawberries_required = int(real_total_strawberries * (self.options.strawberries_required_percentage / 100))
item_pool += [self.create_item(ItemName.strawberry) for _ in range(real_total_strawberries)]
filler_item_count: int = location_count - len(item_pool)
item_pool += [self.create_item(ItemName.raspberry) for _ in range(filler_item_count)]
self.multiworld.itempool += item_pool
@ -69,14 +116,33 @@ class Celeste64World(World):
for region_name, region_data in region_data_table.items():
region = self.multiworld.get_region(region_name, self.player)
region.add_locations({
location_name: location_data.address for location_name, location_data in location_data_table.items()
location_name: location_data.address for location_name, location_data in strawberry_location_data_table.items()
if location_data.region == region_name
}, Celeste64Location)
if self.options.friendsanity:
region.add_locations({
location_name: location_data.address for location_name, location_data in friend_location_data_table.items()
if location_data.region == region_name
}, Celeste64Location)
if self.options.signsanity:
region.add_locations({
location_name: location_data.address for location_name, location_data in sign_location_data_table.items()
if location_data.region == region_name
}, Celeste64Location)
if self.options.carsanity:
region.add_locations({
location_name: location_data.address for location_name, location_data in car_location_data_table.items()
if location_data.region == region_name
}, Celeste64Location)
region.add_exits(region_data_table[region_name].connecting_regions)
def get_filler_item_name(self) -> str:
return ItemName.strawberry
return ItemName.raspberry
def set_rules(self) -> None:
@ -88,5 +154,12 @@ class Celeste64World(World):
return {
"death_link": self.options.death_link.value,
"death_link_amnesty": self.options.death_link_amnesty.value,
"strawberries_required": self.options.strawberries_required.value
"strawberries_required": self.strawberries_required,
"move_shuffle": self.options.move_shuffle.value,
"friendsanity": self.options.friendsanity.value,
"signsanity": self.options.signsanity.value,
"carsanity": self.options.carsanity.value,
"badeline_chaser_source": self.options.badeline_chaser_source.value,
"badeline_chaser_frequency": self.options.badeline_chaser_frequency.value,
"badeline_chaser_speed": self.options.badeline_chaser_speed.value,
}

View File

@ -3,6 +3,11 @@
## Required Software
- Archipelago Build of Celeste 64 from: [Celeste 64 Archipelago Releases Page](https://github.com/PoryGoneDev/Celeste64/releases/)
## Optional Software
- Celeste 64 Tracker
- PopTracker from: [PopTracker Releases Page](https://github.com/black-sliver/PopTracker/releases/)
- Celeste 64 Archipelago PopTracker pack from: [Celeste 64 AP Tracker Releases Page](https://github.com/PoryGone/Celeste-64-AP-Tracker/releases/)
## Installation Procedures (Windows)
1. Download the above release and extract it.