From 5fc1b760f46977cef41b127c02315229cfafbe90 Mon Sep 17 00:00:00 2001 From: espeon65536 Date: Sun, 20 Feb 2022 12:30:04 -0600 Subject: [PATCH] Minecraft: only add egg shards to the pool if at least 1 is required --- worlds/minecraft/__init__.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/worlds/minecraft/__init__.py b/worlds/minecraft/__init__.py index 45f7860c..4db1e9f1 100644 --- a/worlds/minecraft/__init__.py +++ b/worlds/minecraft/__init__.py @@ -66,7 +66,8 @@ class MinecraftWorld(World): for struct_name in structures: itempool.append(f"Structure Compass ({struct_name})") # Add dragon egg shards - itempool += ["Dragon Egg Shard"] * self.world.egg_shards_available[self.player] + if self.world.egg_shards_required[self.player] > 0: + itempool += ["Dragon Egg Shard"] * self.world.egg_shards_available[self.player] # Add bee traps if desired bee_trap_quantity = ceil(self.world.bee_traps[self.player] * (len(self.location_names)-len(itempool)) * 0.01) itempool += ["Bee Trap (Minecraft)"] * bee_trap_quantity