Pokemon R/B: Avoid a case of repeatedly checking of state in ER (#2376)

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Justus Lind 2023-10-27 14:12:04 +10:00 committed by GitHub
parent b16804102d
commit 6061bffbb6
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1 changed files with 15 additions and 8 deletions

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@ -1594,7 +1594,7 @@ def create_regions(self):
connect(multiworld, player, "Menu", "Pallet Town", one_way=True)
connect(multiworld, player, "Menu", "Pokedex", one_way=True)
connect(multiworld, player, "Menu", "Evolution", one_way=True)
connect(multiworld, player, "Menu", "Fossil", lambda state: logic.fossil_checks(state,
connect(multiworld, player, "Menu", "Fossil", lambda state: logic.fossil_checks(state,
state.multiworld.second_fossil_check_condition[player].value, player), one_way=True)
connect(multiworld, player, "Pallet Town", "Route 1")
connect(multiworld, player, "Route 1", "Viridian City")
@ -2269,23 +2269,28 @@ def create_regions(self):
event_locations = self.multiworld.get_filled_locations(player)
def adds_reachable_entrances(entrances_copy, item):
def adds_reachable_entrances(entrances_copy, item, dead_end_cache):
ret = dead_end_cache.get(item.name)
if (ret != None):
return ret
state_copy = state.copy()
state_copy.collect(item, True)
state.sweep_for_events(locations=event_locations)
ret = len([entrance for entrance in entrances_copy if entrance in reachable_entrances or
entrance.parent_region.can_reach(state_copy)]) > len(reachable_entrances)
dead_end_cache[item.name] = ret
return ret
def dead_end(entrances_copy, e):
def dead_end(entrances_copy, e, dead_end_cache):
region = e.parent_region
check_warps = set()
checked_regions = {region}
check_warps.update(region.exits)
check_warps.remove(e)
for location in region.locations:
if location.item and location.item.name in relevant_events and adds_reachable_entrances(entrances_copy,
location.item):
if location.item and location.item.name in relevant_events and \
adds_reachable_entrances(entrances_copy, location.item, dead_end_cache):
return False
while check_warps:
warp = check_warps.pop()
@ -2302,7 +2307,7 @@ def create_regions(self):
check_warps.update(warp.connected_region.exits)
for location in warp.connected_region.locations:
if (location.item and location.item.name in relevant_events and
adds_reachable_entrances(entrances_copy, location.item)):
adds_reachable_entrances(entrances_copy, location.item, dead_end_cache)):
return False
return True
@ -2332,6 +2337,8 @@ def create_regions(self):
if multiworld.door_shuffle[player] == "full" or len(entrances) != len(reachable_entrances):
entrances.sort(key=lambda e: e.name not in entrance_only)
dead_end_cache = {}
# entrances list is empty while it's being sorted, must pass a copy to iterate through
entrances_copy = entrances.copy()
if multiworld.door_shuffle[player] == "decoupled":
@ -2342,10 +2349,10 @@ def create_regions(self):
elif len(reachable_entrances) > (1 if multiworld.door_shuffle[player] == "insanity" else 8) and len(
entrances) <= (starting_entrances - 3):
entrances.sort(key=lambda e: 0 if e in reachable_entrances else 2 if
dead_end(entrances_copy, e) else 1)
dead_end(entrances_copy, e, dead_end_cache) else 1)
else:
entrances.sort(key=lambda e: 0 if e in reachable_entrances else 1 if
dead_end(entrances_copy, e) else 2)
dead_end(entrances_copy, e, dead_end_cache) else 2)
if multiworld.door_shuffle[player] == "full":
outdoor = outdoor_map(entrances[0].parent_region.name)
if len(entrances) < 48 and not outdoor: