Last tiny 0.6 tweaks from Kevin
Last tiny 0.6 tweaks from Kevin
This commit is contained in:
commit
6070616636
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@ -1447,7 +1447,7 @@ Blacksmith_Multi_Cave_Doors = ['Eastern Palace',
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LW_Single_Cave_Doors = ['Blinds Hideout',
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LW_Single_Cave_Doors = ['Blinds Hideout',
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'Lake Hylia Fairy',
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'Lake Hylia Fairy',
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'Swamp Fairy',
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'Light Hype Fairy',
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'Desert Fairy',
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'Desert Fairy',
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'Chicken House',
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'Chicken House',
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'Aginahs Cave',
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'Aginahs Cave',
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@ -1517,7 +1517,7 @@ DW_Single_Cave_Doors = ['Bonk Fairy (Dark)',
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Blacksmith_Single_Cave_Doors = ['Blinds Hideout',
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Blacksmith_Single_Cave_Doors = ['Blinds Hideout',
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'Lake Hylia Fairy',
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'Lake Hylia Fairy',
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'Swamp Fairy',
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'Light Hype Fairy',
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'Desert Fairy',
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'Desert Fairy',
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'Chicken House',
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'Chicken House',
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'Aginahs Cave',
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'Aginahs Cave',
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@ -1838,7 +1838,7 @@ default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'),
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('Bonk Fairy (Light)', 'Bonk Fairy (Light)'),
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('Bonk Fairy (Light)', 'Bonk Fairy (Light)'),
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('Lake Hylia Fairy', 'Lake Hylia Healer Fairy'),
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('Lake Hylia Fairy', 'Lake Hylia Healer Fairy'),
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('Lake Hylia Fortune Teller', 'Lake Hylia Fortune Teller'),
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('Lake Hylia Fortune Teller', 'Lake Hylia Fortune Teller'),
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('Swamp Fairy', 'Swamp Healer Fairy'),
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('Light Hype Fairy', 'Swamp Healer Fairy'),
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('Desert Fairy', 'Desert Healer Fairy'),
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('Desert Fairy', 'Desert Healer Fairy'),
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('Kings Grave', 'Kings Grave'),
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('Kings Grave', 'Kings Grave'),
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('Tavern North', 'Tavern'),
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('Tavern North', 'Tavern'),
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@ -2117,7 +2117,7 @@ door_addresses = {'Links House': (0x00, (0x0104, 0x2c, 0x0506, 0x0a9a, 0x0832, 0
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'Hyrule Castle Secret Entrance Drop': ([0xDB858], None),
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'Hyrule Castle Secret Entrance Drop': ([0xDB858], None),
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'Bonk Fairy (Light)': (0x76, (0x0126, 0x2b, 0x00a0, 0x0a0a, 0x0700, 0x0a67, 0x0788, 0x0a77, 0x0785, 0x06, 0xfa, 0x0000, 0x0000)),
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'Bonk Fairy (Light)': (0x76, (0x0126, 0x2b, 0x00a0, 0x0a0a, 0x0700, 0x0a67, 0x0788, 0x0a77, 0x0785, 0x06, 0xfa, 0x0000, 0x0000)),
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'Lake Hylia Fairy': (0x5D, (0x0115, 0x2e, 0x0016, 0x0a00, 0x0cb6, 0x0a37, 0x0d28, 0x0a6d, 0x0d33, 0x00, 0x00, 0x0000, 0x0000)),
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'Lake Hylia Fairy': (0x5D, (0x0115, 0x2e, 0x0016, 0x0a00, 0x0cb6, 0x0a37, 0x0d28, 0x0a6d, 0x0d33, 0x00, 0x00, 0x0000, 0x0000)),
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'Swamp Fairy': (0x6B, (0x0115, 0x34, 0x00a0, 0x0c04, 0x0900, 0x0c58, 0x0988, 0x0c73, 0x0985, 0x0a, 0xf6, 0x0000, 0x0000)),
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'Light Hype Fairy': (0x6B, (0x0115, 0x34, 0x00a0, 0x0c04, 0x0900, 0x0c58, 0x0988, 0x0c73, 0x0985, 0x0a, 0xf6, 0x0000, 0x0000)),
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'Desert Fairy': (0x71, (0x0115, 0x3a, 0x0000, 0x0e00, 0x0400, 0x0e26, 0x0468, 0x0e6d, 0x0485, 0x00, 0x00, 0x0000, 0x0000)),
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'Desert Fairy': (0x71, (0x0115, 0x3a, 0x0000, 0x0e00, 0x0400, 0x0e26, 0x0468, 0x0e6d, 0x0485, 0x00, 0x00, 0x0000, 0x0000)),
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'Kings Grave': (0x5A, (0x0113, 0x14, 0x0320, 0x0456, 0x0900, 0x04a6, 0x0998, 0x04c3, 0x097d, 0x0a, 0xf6, 0x0000, 0x0000)),
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'Kings Grave': (0x5A, (0x0113, 0x14, 0x0320, 0x0456, 0x0900, 0x04a6, 0x0998, 0x04c3, 0x097d, 0x0a, 0xf6, 0x0000, 0x0000)),
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'Tavern North': (0x42, (0x0103, 0x18, 0x1440, 0x08a7, 0x0206, 0x08f9, 0x0288, 0x0914, 0x0293, 0xf7, 0x09, 0xFFFF, 0x0000)), # do not use, buggy
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'Tavern North': (0x42, (0x0103, 0x18, 0x1440, 0x08a7, 0x0206, 0x08f9, 0x0288, 0x0914, 0x0293, 0xf7, 0x09, 0xFFFF, 0x0000)), # do not use, buggy
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@ -14,7 +14,7 @@ def create_regions(world):
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'Sanctuary', 'Sanctuary Grave', 'Death Mountain Entrance Rock', 'Flute Spot 1', 'Dark Desert Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter', 'Kakariko Teleporter',
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'Sanctuary', 'Sanctuary Grave', 'Death Mountain Entrance Rock', 'Flute Spot 1', 'Dark Desert Teleporter', 'East Hyrule Teleporter', 'South Hyrule Teleporter', 'Kakariko Teleporter',
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'Elder House (East)', 'Elder House (West)', 'North Fairy Cave', 'North Fairy Cave Drop', 'Lost Woods Gamble', 'Snitch Lady (East)', 'Snitch Lady (West)', 'Tavern (Front)',
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'Elder House (East)', 'Elder House (West)', 'North Fairy Cave', 'North Fairy Cave Drop', 'Lost Woods Gamble', 'Snitch Lady (East)', 'Snitch Lady (West)', 'Tavern (Front)',
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'Bush Covered House', 'Light World Bomb Hut', 'Kakariko Shop', 'Long Fairy Cave', 'Good Bee Cave', '20 Rupee Cave', 'Cave Shop (Lake Hylia)', 'Waterfall of Wishing', 'Hyrule Castle Main Gate',
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'Bush Covered House', 'Light World Bomb Hut', 'Kakariko Shop', 'Long Fairy Cave', 'Good Bee Cave', '20 Rupee Cave', 'Cave Shop (Lake Hylia)', 'Waterfall of Wishing', 'Hyrule Castle Main Gate',
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'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy', 'Swamp Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller', 'Kakariko Gamble Game', 'Top of Pyramid']),
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'Bonk Fairy (Light)', '50 Rupee Cave', 'Fortune Teller (Light)', 'Lake Hylia Fairy', 'Light Hype Fairy', 'Desert Fairy', 'Lumberjack House', 'Lake Hylia Fortune Teller', 'Kakariko Gamble Game', 'Top of Pyramid']),
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create_lw_region('Death Mountain Entrance', None, ['Old Man Cave (West)', 'Death Mountain Entrance Drop']),
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create_lw_region('Death Mountain Entrance', None, ['Old Man Cave (West)', 'Death Mountain Entrance Drop']),
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create_lw_region('Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Teleporter']),
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create_lw_region('Lake Hylia Central Island', None, ['Capacity Upgrade', 'Lake Hylia Central Island Teleporter']),
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create_cave_region('Blinds Hideout', ["Blind\'s Hideout - Top",
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create_cave_region('Blinds Hideout', ["Blind\'s Hideout - Top",
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2
Rom.py
2
Rom.py
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@ -642,7 +642,7 @@ def patch_rom(world, rom, hashtable, beep='normal', color='red', sprite=None):
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192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255,
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192, 136, 0, 96, 144, 0, 96, 232, 0, 96, 240, 0, 96, 152, 202, 192, 216, 202, 192, 216, 19, 192, 216, 82, 192, 252, 189, 133, 253, 29, 135, 255,
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255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255])
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255, 255, 255, 240, 255, 128, 46, 97, 14, 129, 14, 255, 255])
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# set Waterfall fairy prizes to be disappointing
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# set Waterfall fairy prizes to be disappointing
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rom.write_byte(0x348DB, 0x3A) # Red Boomerang becomes Red Boomerang
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rom.write_byte(0x348DB, 0x2A) # Red Boomerang becomes Red Boomerang
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rom.write_byte(0x348EB, 0x05) # Blue Shield becomes Blue Shield
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rom.write_byte(0x348EB, 0x05) # Blue Shield becomes Blue Shield
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rom.write_byte(0x180029, 0x01) # Smithy quick item give
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rom.write_byte(0x180029, 0x01) # Smithy quick item give
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2
Rules.py
2
Rules.py
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@ -551,7 +551,7 @@ def set_big_bomb_rules(world):
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Normal_LW_entrances = ['Blinds Hideout',
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Normal_LW_entrances = ['Blinds Hideout',
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'Bonk Fairy (Light)',
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'Bonk Fairy (Light)',
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'Lake Hylia Fairy',
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'Lake Hylia Fairy',
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'Swamp Fairy',
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'Light Hype Fairy',
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'Desert Fairy',
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'Desert Fairy',
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'Chicken House',
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'Chicken House',
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'Aginahs Cave',
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'Aginahs Cave',
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