Lufia2: Fix Nondeterministic Behavior #4243
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@ -118,7 +118,7 @@ class L2ACWorld(World):
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L2ACItem("Progressive chest access", ItemClassification.progression, None, self.player))
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L2ACItem("Progressive chest access", ItemClassification.progression, None, self.player))
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chest_access.show_in_spoiler = False
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chest_access.show_in_spoiler = False
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ancient_dungeon.locations.append(chest_access)
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ancient_dungeon.locations.append(chest_access)
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for iris in self.item_name_groups["Iris treasures"]:
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for iris in sorted(self.item_name_groups["Iris treasures"]):
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treasure_name: str = f"Iris treasure {self.item_name_to_id[iris] - self.item_name_to_id['Iris sword'] + 1}"
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treasure_name: str = f"Iris treasure {self.item_name_to_id[iris] - self.item_name_to_id['Iris sword'] + 1}"
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iris_treasure: Location = \
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iris_treasure: Location = \
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L2ACLocation(self.player, treasure_name, self.location_name_to_id[treasure_name], ancient_dungeon)
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L2ACLocation(self.player, treasure_name, self.location_name_to_id[treasure_name], ancient_dungeon)
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