ALTTP: Updates to setup documents (#628)
Co-authored-by: alwaysintreble <mmmcheese158@gmail.com>
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@ -83,7 +83,7 @@ tun.
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Wenn du an einem MultiWorld-Spiel teilnehmen möchtest, wirst du in der Regel vom Host nach deiner YAML-Datei gefragt.
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Sobald du diese weitergegeben hast, wird der Host einen Link bereitstellen, wo du deinen Patch oder eine .zip-Datei mit
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allen Patches herunterladen kannst. Die Patch-Datei hat immer die Endung `.apbp`.
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allen Patches herunterladen kannst. Die Patch-Datei hat immer die Endung `.aplttp`.
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### Mit dem Client verbinden
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@ -2,22 +2,19 @@
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## Required Software
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- One of the client programs:
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- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases), included with the main
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Archipelago install. Make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
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- [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases), an alternate standalone
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client for Super Nintendo games
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI
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([snes9x rr](https://github.com/gocha/snes9x-rr/releases),
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[BizHawk](http://tasvideos.org/BizHawk.html), or
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[RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer). Or,
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:
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modded SNES minis are currently not supported by SNI**
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- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
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## Installation Procedures
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1. Download and install your preferred client from the link above, making sure to install the most recent version.
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1. Download and install SNIClient from the link above, making sure to install the most recent version.
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**The installer file is located in the assets section at the bottom of the version information**.
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- During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file.
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@ -56,7 +53,7 @@ If you would like to validate your config file to make sure it works, you may do
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your patch file.
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5. Double-click on your patch file, and the Z3Client will launch automatically, create your ROM from the patch file, and
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5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
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open your emulator for you.
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6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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@ -66,7 +63,7 @@ If you would like to validate your config file to make sure it works, you may do
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apbp` extension.
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files. Your patch file should have a `.aplttp` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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@ -85,9 +82,10 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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##### BizHawk
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@ -99,7 +99,7 @@ Si quieres validar que tu fichero YAML para asegurarte que funciona correctament
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Cuando te unes a una partida multiworld, debes proveer tu fichero YAML a quien sea el creador de la partida. Una vez
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este hecho, el creador te devolverá un enlace para descargar el parche o un fichero zip conteniendo todos los ficheros
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de parche de la partida Tu fichero de parche debe tener la extensión `.bmbp`.
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de parche de la partida Tu fichero de parche debe tener la extensión `.aplttp`.
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Pon tu fichero de parche en el escritorio o en algún sitio conveniente, y haz doble click. Esto debería ejecutar
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automáticamente el cliente, y ademas creara la rom en el mismo directorio donde este el fichero de parche.
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@ -99,7 +99,7 @@ Si vous voulez valider votre fichier YAML pour être sûr qu'il fonctionne, vous
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Quand vous rejoignez un multiworld, il vous sera demandé de fournir votre fichier YAML à celui qui héberge la partie ou
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s'occupe de la génération. Une fois cela fait, l'hôte vous fournira soit un lien pour télécharger votre patch, soit un
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fichier `.zip` contenant les patchs de tous les joueurs. Votre patch devrait avoir l'extension `.bmbp`.
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fichier `.zip` contenant les patchs de tous les joueurs. Votre patch devrait avoir l'extension `.aplttp`.
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Placez votre patch sur votre bureau ou dans un dossier simple d'accès, et double-cliquez dessus. Cela devrait lancer
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automatiquement le client, et devrait créer la ROM dans le même dossier que votre patch.
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