add available_triforce_pieces

This commit is contained in:
caitsith2 2020-06-17 01:02:54 -07:00
parent 233d12be30
commit 617312fd4b
6 changed files with 33 additions and 6 deletions

View File

@ -113,6 +113,7 @@ class World(object):
set_player_attr('glitch_boots', True)
set_player_attr('progression_balancing', True)
set_player_attr('local_items', set())
set_player_attr('triforce_pieces_available', 30)
set_player_attr('triforce_pieces_required', 20)
def get_name_string_for_object(self, obj) -> str:
@ -1194,6 +1195,7 @@ class Spoiler(object):
'players': self.world.players,
'teams': self.world.teams,
'progression_balancing': self.world.progression_balancing,
'triforce_pieces_available': self.world.triforce_pieces_available,
'triforce_pieces_required': self.world.triforce_pieces_required,
}
@ -1240,6 +1242,8 @@ class Spoiler(object):
outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
outfile.write('Goal: %s\n' % self.metadata['goal'][player])
if "triforce" in self.metadata["goal"][player]: # triforce hunt
outfile.write(
"Pieces available for Triforce: %s\n" % self.metadata['triforce_pieces_available'][player])
outfile.write(
"Pieces required for Triforce: %s\n" % self.metadata["triforce_pieces_required"][player])
outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])

View File

@ -81,6 +81,9 @@ def parse_arguments(argv, no_defaults=False):
Local Triforce Hunt: Places 30 Triforce Pieces in your world, collect
20 of them to beat the game.
''')
parser.add_argument('--triforce_pieces_available', default=defval(30),
type=lambda value: min(max(int(value), 1), 112),
help='''Set Triforce Pieces available in item pool.''')
parser.add_argument('--triforce_pieces_required', default=defval(20),
type=lambda value: min(max(int(value), 1), 112),
help='''Set Triforce Pieces required to win a Triforce Hunt''')
@ -333,7 +336,7 @@ def parse_arguments(argv, no_defaults=False):
'local_items', 'retro', 'accessibility', 'hints', 'beemizer',
'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
'heartbeep', "skip_progression_balancing", "triforce_pieces_required",
'heartbeep', "skip_progression_balancing", "triforce_pieces_available", "triforce_pieces_required",
'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots']:
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
if player == 1:

View File

@ -260,9 +260,10 @@ def generate_itempool(world, player):
nonprogressionitems = [beemizer(item) for item in items if not item.advancement and not item.priority and not item.type]
random.shuffle(nonprogressionitems)
if treasure_hunt_count and treasure_hunt_count > 30:
progressionitems += [ItemFactory("Triforce Piece", player)] * (treasure_hunt_count - 30)
nonprogressionitems = nonprogressionitems[(treasure_hunt_count-30):]
triforce_pieces = world.triforce_pieces_available[player]
if world.goal[player] in {'triforcehunt', 'localtriforcehunt'} and triforce_pieces > 30:
progressionitems += [ItemFactory("Triforce Piece", player)] * (triforce_pieces - 30)
nonprogressionitems = nonprogressionitems[(triforce_pieces-30):]
world.itempool += progressionitems + nonprogressionitems
@ -510,6 +511,10 @@ def get_pool_core(world, player: int):
extraitems -= len(diff.timedohko)
clock_mode = 'countdown-ohko'
if goal in {'triforcehunt', 'localtriforcehunt'}:
if world.triforce_pieces_required[player] > world.triforce_pieces_available[player]:
world.triforce_pieces_required[player] = world.triforce_pieces_available[player]
while len(diff.triforcehunt) > world.triforce_pieces_available[player]:
diff.triforcehunt.pop()
pool.extend(diff.triforcehunt)
extraitems -= len(diff.triforcehunt)
treasure_hunt_count = world.triforce_pieces_required[player]

View File

@ -58,6 +58,7 @@ def main(args, seed=None):
world.progressive = args.progressive.copy()
world.dungeon_counters = args.dungeon_counters.copy()
world.glitch_boots = args.glitch_boots.copy()
world.triforce_pieces_available = args.triforce_pieces_available.copy()
world.triforce_pieces_required = args.triforce_pieces_required.copy()
world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()}

View File

@ -295,9 +295,14 @@ def roll_settings(weights):
ret.crystals_ganon = get_choice('ganon_open', weights)
ret.triforce_pieces_available = get_choice('triforce_pieces_available',
weights) if "triforce_pieces_available" in weights else 30
ret.triforce_pieces_available = min(max(1, int(ret.triforce_pieces_available)), 112)
ret.triforce_pieces_required = get_choice('triforce_pieces_required',
weights) if "triforce_pieces_required" in weights else 20
ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 112)
ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), ret.triforce_pieces_available)
ret.mode = get_choice('world_state', weights)
if ret.mode == 'retro':

View File

@ -76,7 +76,16 @@ goals:
pedestal: 0 # Pull the Triforce from the Master Sword pedestal
triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
triforce_pieces_required: # set to how many out of 30 triforce pieces you need to win the game in a triforce hunt. 20 is the default. Max is 30, Min is 1.
triforce_pieces_available: # set to how many triforces pieces are available to collect in the world. 30 is the default. Max is 112, Min is 1.
# format "pieces: chance"
25: 0
30: 1
31: 0
32: 0
33: 0
34: 0
35: 0
triforce_pieces_required: # set to how many out of X triforce pieces you need to win the game in a triforce hunt. 20 is the default. Max is 112, Min is 1.
# format "pieces: chance"
15: 0
20: 1