Server: optimize send_multiple
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00bf9c569a
commit
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@ -1186,7 +1186,7 @@ class ClientMessageProcessor(CommonCommandProcessor):
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if hint_name in world.hint_blacklist:
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if hint_name in world.hint_blacklist:
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self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
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self.output(f"Sorry, \"{hint_name}\" is marked as non-hintable.")
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hints = []
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hints = []
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elif not for_location and hint_name in world.item_name_groups: # item group name
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elif not for_location and hint_name in world.item_name_groups: # item group name
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hints = []
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hints = []
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for item in world.item_name_groups[hint_name]:
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for item in world.item_name_groups[hint_name]:
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hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
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hints.extend(collect_hints(self.ctx, self.client.team, self.client.slot, item))
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@ -1600,7 +1600,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
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self.output(f"Could not find player {player_name} to forbid the !forfeit command for.")
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self.output(f"Could not find player {player_name} to forbid the !forfeit command for.")
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return False
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return False
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def _cmd_send_multiple(self, amount: str, player_name: str, *item_name: str) -> bool:
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def _cmd_send_multiple(self, amount: typing.Union[int, str], player_name: str, *item_name: str) -> bool:
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"""Sends multiples of an item to the specified player"""
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"""Sends multiples of an item to the specified player"""
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seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
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seeked_player, usable, response = get_intended_text(player_name, self.ctx.player_names.values())
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if usable:
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if usable:
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@ -1609,13 +1609,15 @@ class ServerCommandProcessor(CommonCommandProcessor):
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world = proxy_worlds[self.ctx.games[slot]]
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world = proxy_worlds[self.ctx.games[slot]]
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item, usable, response = get_intended_text(item, world.item_names)
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item, usable, response = get_intended_text(item, world.item_names)
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if usable:
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if usable:
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for i in range(0,int(amount)):
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amount: int = int(amount)
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new_item = NetworkItem(world.item_name_to_id[item], -1, 0)
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new_items = [NetworkItem(world.item_name_to_id[item], -1, 0) for i in range(int(amount))]
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get_received_items(self.ctx, team, slot, True).append(new_item)
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get_received_items(self.ctx, team, slot, False).append(new_item)
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get_received_items(self.ctx, team, slot, True).extend(new_items)
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send_new_items(self.ctx)
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get_received_items(self.ctx, team, slot, False).extend(new_items)
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self.ctx.notify_all('Cheat console: sending ' + ('' if amount == 1 else amount + ' of ') + '"' + item + '" to ' +
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send_new_items(self.ctx)
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self.ctx.get_aliased_name(team, slot))
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self.ctx.notify_all(
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'Cheat console: sending ' + ('' if amount == 1 else f'{amount} of ') +
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f'"{item}" to {self.ctx.get_aliased_name(team, slot)}')
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return True
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return True
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else:
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else:
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self.output(response)
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self.output(response)
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@ -1626,7 +1628,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
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def _cmd_send(self, player_name: str, *item_name: str) -> bool:
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def _cmd_send(self, player_name: str, *item_name: str) -> bool:
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"""Sends an item to the specified player"""
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"""Sends an item to the specified player"""
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self._cmd_send_multiple(1,player_name,*item_name)
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return self._cmd_send_multiple(1, player_name, *item_name)
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def _cmd_hint(self, player_name: str, *item: str) -> bool:
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def _cmd_hint(self, player_name: str, *item: str) -> bool:
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"""Send out a hint for a player's item to their team"""
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"""Send out a hint for a player's item to their team"""
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