Max triforce pieces reduced to 90
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@ -82,10 +82,10 @@ def parse_arguments(argv, no_defaults=False):
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20 of them to beat the game.
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''')
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parser.add_argument('--triforce_pieces_available', default=defval(30),
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type=lambda value: min(max(int(value), 1), 112),
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type=lambda value: min(max(int(value), 1), 90),
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help='''Set Triforce Pieces available in item pool.''')
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parser.add_argument('--triforce_pieces_required', default=defval(20),
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type=lambda value: min(max(int(value), 1), 112),
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type=lambda value: min(max(int(value), 1), 90),
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help='''Set Triforce Pieces required to win a Triforce Hunt''')
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parser.add_argument('--difficulty', default=defval('normal'), const='normal', nargs='?',
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choices=['normal', 'hard', 'expert'],
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@ -298,11 +298,11 @@ def roll_settings(weights):
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ret.triforce_pieces_available = get_choice('triforce_pieces_available',
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weights) if "triforce_pieces_available" in weights else 30
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ret.triforce_pieces_available = min(max(1, int(ret.triforce_pieces_available)), 112)
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ret.triforce_pieces_available = min(max(1, int(ret.triforce_pieces_available)), 90)
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ret.triforce_pieces_required = get_choice('triforce_pieces_required',
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weights) if "triforce_pieces_required" in weights else 20
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ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 112)
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ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 90)
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ret.mode = get_choice('world_state', weights)
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if ret.mode == 'retro':
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