Make sprite pool in patch prompt show up as a weighted pool.

This commit is contained in:
CaitSith2 2021-03-30 09:28:28 -07:00
parent f2ccf48d00
commit 641dbcb138
1 changed files with 11 additions and 1 deletions

View File

@ -336,8 +336,18 @@ def get_adjuster_settings(romfile: str) -> typing.Tuple[str, bool]:
adjuster_settings.baserom = Patch.get_base_rom_path()
adjuster_settings.world = None
whitelist = {"disablemusic", "fastmenu", "heartbeep", "heartcolor", "ow_palettes", "quickswap",
"uw_palettes", "sprite", "sprite_pool"}
"uw_palettes", "sprite"}
printed_options = {name: value for name, value in vars(adjuster_settings).items() if name in whitelist}
if hasattr(adjuster_settings, "sprite_pool"):
sprite_pool = {}
for sprite in getattr(adjuster_settings, "sprite_pool"):
if sprite in sprite_pool:
sprite_pool[sprite] += 1
else:
sprite_pool[sprite] = 1
if sprite_pool:
printed_options["sprite_pool"] = sprite_pool
if hasattr(get_adjuster_settings, "adjust_wanted"):
adjust_wanted = getattr(get_adjuster_settings, "adjust_wanted")