Kirby's Dream Land 3: Implement New Game (#2119)

Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com>
Co-authored-by: Doug Hoskisson <beauxq@yahoo.com>
Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
This commit is contained in:
Silvris 2024-03-05 09:59:55 -06:00 committed by GitHub
parent af4172f32f
commit 644f75978d
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36 changed files with 8956 additions and 4 deletions

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@ -59,6 +59,7 @@ Currently, the following games are supported:
* Landstalker: The Treasures of King Nole
* Final Fantasy Mystic Quest
* TUNIC
* Kirby's Dream Land 3
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

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@ -67,6 +67,9 @@
# Hylics 2
/worlds/hylics2/ @TRPG0
# Kirby's Dream Land 3
/worlds/kdl3/ @Silvris
# Kingdom Hearts 2
/worlds/kh2/ @JaredWeakStrike

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@ -131,6 +131,11 @@ Root: HKCR; Subkey: "{#MyAppName}l2acpatch"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apkdl3"; ValueData: "{#MyAppName}kdl3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Archipelago Kirby's Dream Land 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: "";

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@ -88,7 +88,7 @@ components: List[Component] = [
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3',
'.apsmw', '.apl2ac')),
'.apsmw', '.apl2ac', '.apkdl3')),
Component('Links Awakening DX Client', 'LinksAwakeningClient',
file_identifier=SuffixIdentifier('.apladx')),
Component('LttP Adjuster', 'LttPAdjuster'),

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@ -161,8 +161,40 @@ into any locations within the game slots named BobsSlaytheSpire and BobsRogueLeg
## Boss Plando
As this is currently only supported by A Link to the Past, instead of finding an explanation here, please refer to the
relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%20Past/plando/en)
This is currently only supported by A Link to the Past and Kirby's Dream Land 3. Boss plando allows a player to place a
given boss within an arena. More specific information for boss plando in A Link to the Past can be found in
its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en).
Boss plando takes in a list of instructions for placing bosses, separated by a semicolon `;`.
There are three types of placement: direct, full, and shuffle.
* Direct placement takes both an arena and a boss, and places the boss into that arena.
* `Eastern Palace-Trinexx`
* Full placement will take a boss, and place it into as many remaining arenas as possible.
* `King Dedede`
* Shuffle will fill any remaining arenas using a given boss shuffle option, typically to be used as the last instruction.
* `full`
### Examples
```yaml
A Link to the Past:
boss_shuffle:
# Basic boss shuffle, but prevent Trinexx from being outside Turtle Rock
Turtle Rock-Trinexx;basic: 1
# Place as many Arrghus as possible, then let the rest be random
Arrghus;chaos: 1
Kirby's Dream Land 3:
boss_shuffle:
# Ensure Iceberg's boss will be King Dedede, but randomize the rest
Iceberg-King Dedede;full: 1
# Have all bosses be Whispy Woods
Whispy Woods: 1
# Ensure Ripple Field's boss is Pon & Con, but let the method others
# are placed with be random
Ripple Field-Pon & Con;random: 1
```
## Text Plando
@ -184,7 +216,7 @@ its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en#connections).
[A Link to the Past connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852)
[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Regions.py#L62)
[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/data/regions.json#L18****)
### Examples

434
worlds/kdl3/Aesthetics.py Normal file
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@ -0,0 +1,434 @@
import struct
from .Options import KirbyFlavorPreset, GooeyFlavorPreset
kirby_flavor_presets = {
1: {
"1": "B50029",
"2": "FF91C6",
"3": "B0123B",
"4": "630F0F",
"5": "D60052",
"6": "DE4873",
"7": "D07880",
"8": "000000",
"9": "F770A5",
"10": "E01784",
"11": "CA4C74",
"12": "A7443F",
"13": "FF1784",
"14": "FFA1DE",
"15": "B03830",
},
2: {
"1": "C70057",
"2": "FF3554",
"3": "AA0040",
"4": "C02D47",
"5": "E02068",
"6": "C2183F",
"7": "D03F80",
"8": "872939",
"9": "E82B47",
"10": "E80067",
"11": "D52F40",
"12": "9F1C33",
"13": "FD187F",
"14": "F85068",
"15": "D2386F",
},
3: {
"1": "5858e2",
"2": "e6e6fa",
"3": "bcbcf2",
"4": "8484e6",
"5": "2929ec",
"6": "b5b5f0",
"7": "847bd6",
"8": "3232d6",
"9": "d6d6ef",
"10": "4a52ef",
"11": "c6c6e6",
"12": "4343ad",
"13": "6767ff",
"14": "f6f6fd",
"15": "3139b6",
},
4: {
"1": "B01810",
"2": "F0E08D",
"3": "C8A060",
"4": "A87043",
"5": "E03700",
"6": "EFC063",
"7": "D07818",
"8": "A8501C",
"9": "E8D070",
"10": "E2501E",
"11": "E8C55C",
"12": "B08833",
"13": "E8783B",
"14": "F8F8A5",
"15": "B03800",
},
5: {
"1": "9F4410",
"2": "88F27B",
"3": "57A044",
"4": "227029",
"5": "C75418",
"6": "57BA23",
"7": "1C6B00",
"8": "2D6823",
"9": "3FD744",
"10": "E06C16",
"11": "54C053",
"12": "1A541E",
"13": "F06B10",
"14": "98F89A",
"15": "B05830",
},
6: {
"1": "7C1060",
"2": "CA8AE8",
"3": "8250A5",
"4": "604B7B",
"5": "A52068",
"6": "8D64B8",
"7": "B73B80",
"8": "672D9A",
"9": "BA82D5",
"10": "B55098",
"11": "9F5CCF",
"12": "632B74",
"13": "CF78B5",
"14": "DA98F8",
"15": "8D3863",
},
7: {
"1": "6F1410",
"2": "C2735C",
"3": "5C351C",
"4": "875440",
"5": "9F2F0C",
"6": "874C3B",
"7": "88534C",
"8": "4C1E00",
"9": "B06458",
"10": "921C16",
"11": "9F5C54",
"12": "5B3125",
"13": "C01A14",
"14": "CF785B",
"15": "6B3125",
},
8: {
"1": "a6a6a6",
"2": "e6e6e6",
"3": "bcbcbc",
"4": "848484",
"5": "909090",
"6": "b5b5b5",
"7": "848484",
"8": "646464",
"9": "d6d6d6",
"10": "525252",
"11": "c6c6c6",
"12": "737373",
"13": "949494",
"14": "f6f6f6",
"15": "545454",
},
9: {
"1": "400000",
"2": "6B6B6B",
"3": "2B2B2B",
"4": "181818",
"5": "640000",
"6": "3D3D3D",
"7": "878787",
"8": "020202",
"9": "606060",
"10": "980000",
"11": "505050",
"12": "474747",
"13": "C80000",
"14": "808080",
"15": "AF0000",
},
10: {
"1": "2B4B10",
"2": "EF8A9D",
"3": "C84F6B",
"4": "B74F54",
"5": "126018",
"6": "D85F6F",
"7": "D06870",
"8": "A24858",
"9": "E77B8D",
"10": "168025",
"11": "DF5C68",
"12": "9D4353",
"13": "48953F",
"14": "F897AD",
"15": "B03830",
},
11: {
"1": "7B290C",
"2": "FF9A00",
"3": "B05C1C",
"4": "8F3F0E",
"5": "D23B0C",
"6": "E08200",
"7": "D05800",
"8": "8A2B16",
"9": "EF970A",
"10": "E24800",
"11": "E58F00",
"12": "A03700",
"13": "ED3B00",
"14": "FFAF27",
"15": "A84700",
},
12: {
"1": "AFA810",
"2": "4FF29D",
"3": "2BA04C",
"4": "007043",
"5": "C7C218",
"6": "33BA5F",
"7": "006B40",
"8": "2D6823",
"9": "1CD773",
"10": "E0CF16",
"11": "2DC06C",
"12": "00543F",
"13": "F0F010",
"14": "43F8B2",
"15": "B0A230",
},
13: {
"1": "7C73B0",
"2": "CACAE7",
"3": "7B7BA8",
"4": "5F5FA7",
"5": "B57EDC",
"6": "8585C5",
"7": "5B5B82",
"8": "474796",
"9": "B2B2D8",
"10": "B790EF",
"11": "9898C2",
"12": "6B6BB7",
"13": "CDADFA",
"14": "E6E6FA",
"15": "976FBD",
},
}
gooey_flavor_presets = {
1: {
"1": "CD539D",
"2": "D270AD",
"3": "F27CBF",
"4": "FF91C6",
"5": "FFA1DE",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
2: {
"1": "161600",
"2": "592910",
"3": "5A3118",
"4": "AB3918",
"5": "EB3918",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
3: {
"1": "001616",
"2": "102959",
"3": "18315A",
"4": "1839AB",
"5": "1839EB",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
4: {
"1": "C8A031",
"2": "C5BD38",
"3": "D2CD48",
"4": "E2E040",
"5": "EAE2A0",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
5: {
"1": "54A208",
"2": "5CB021",
"3": "6CB206",
"4": "8AC54C",
"5": "8DD554",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
6: {
"1": "3D083D",
"2": "4B024B",
"3": "4C104C",
"4": "5F0A5F",
"5": "9F1D9F",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
7: {
"1": "270C08",
"2": "481C10",
"3": "581E10",
"4": "5B2712",
"5": "743316",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
8: {
"1": "7F7F7F",
"2": "909090",
"3": "9D9D9D",
"4": "BFBFBF",
"5": "D2D2D2",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
9: {
"1": "141414",
"2": "2D2D2D",
"3": "404040",
"4": "585858",
"5": "7F7F7F",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
10: {
"1": "954353",
"2": "AF4F68",
"3": "CD6073",
"4": "E06774",
"5": "E587A2",
"6": "17AF10",
"7": "4FE748",
"8": "D6C6C6",
"9": "FFFFFF",
},
11: {
"1": "CF4700",
"2": "D85C08",
"3": "E26C04",
"4": "EA7B16",
"5": "EF8506",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
12: {
"1": "1C4708",
"2": "105B1C",
"3": "186827",
"4": "187C3B",
"5": "188831",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
13: {
"1": "501E70",
"2": "673B87",
"3": "7848A7",
"4": "9067C7",
"5": "B57EDC",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
}
kirby_target_palettes = {
0x64646: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x64846: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E007E: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E009C: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
0x1E00F6: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E0114: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
0x1E0216: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E0234: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
0x1E0486: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E04A4: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
}
gooey_target_palettes = {
0x604C2: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x64592: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x64692: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x64892: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E02CA: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E0342: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E05A6: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E05B8: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 0.5),
0x1E0636: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E065A: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1.5),
}
def get_kirby_palette(world):
palette = world.options.kirby_flavor_preset.value
if palette == KirbyFlavorPreset.option_custom:
return world.options.kirby_flavor.value
return kirby_flavor_presets.get(palette, None)
def get_gooey_palette(world):
palette = world.options.gooey_flavor_preset.value
if palette == GooeyFlavorPreset.option_custom:
return world.options.gooey_flavor.value
return gooey_flavor_presets.get(palette, None)
def rgb888_to_bgr555(red, green, blue) -> bytes:
red = red >> 3
green = green >> 3
blue = blue >> 3
outcol = (blue << 10) + (green << 5) + red
return struct.pack("H", outcol)
def get_palette_bytes(palette, target, offset, factor):
output_data = bytearray()
for color in target:
hexcol = palette[color]
if hexcol.startswith("#"):
hexcol = hexcol.replace("#", "")
colint = int(hexcol, 16)
col = ((colint & 0xFF0000) >> 16, (colint & 0xFF00) >> 8, colint & 0xFF)
col = tuple(int(int(factor*x) + offset) for x in col)
byte_data = rgb888_to_bgr555(col[0], col[1], col[2])
output_data.extend(bytearray(byte_data))
return output_data

417
worlds/kdl3/Client.py Normal file
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@ -0,0 +1,417 @@
import logging
import struct
import time
import typing
import uuid
from struct import unpack, pack
from collections import defaultdict
import random
from MultiServer import mark_raw
from NetUtils import ClientStatus, color
from Utils import async_start
from worlds.AutoSNIClient import SNIClient
from .Locations import boss_locations
from .Gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes
from .ClientAddrs import consumable_addrs, star_addrs
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from SNIClient import SNIClientCommandProcessor
snes_logger = logging.getLogger("SNES")
# FXPAK Pro protocol memory mapping used by SNI
ROM_START = 0x000000
SRAM_1_START = 0xE00000
# KDL3
KDL3_HALKEN = SRAM_1_START + 0x80F0
KDL3_NINTEN = SRAM_1_START + 0x8FF0
KDL3_ROMNAME = SRAM_1_START + 0x8100
KDL3_DEATH_LINK_ADDR = SRAM_1_START + 0x9010
KDL3_GOAL_ADDR = SRAM_1_START + 0x9012
KDL3_CONSUMABLE_FLAG = SRAM_1_START + 0x9018
KDL3_STARS_FLAG = SRAM_1_START + 0x901A
KDL3_GIFTING_FLAG = SRAM_1_START + 0x901C
KDL3_LEVEL_ADDR = SRAM_1_START + 0x9020
KDL3_IS_DEMO = SRAM_1_START + 0x5AD5
KDL3_GAME_STATE = SRAM_1_START + 0x36D0
KDL3_GAME_SAVE = SRAM_1_START + 0x3617
KDL3_LIFE_COUNT = SRAM_1_START + 0x39CF
KDL3_KIRBY_HP = SRAM_1_START + 0x39D1
KDL3_BOSS_HP = SRAM_1_START + 0x39D5
KDL3_STAR_COUNT = SRAM_1_START + 0x39D7
KDL3_LIFE_VISUAL = SRAM_1_START + 0x39E3
KDL3_HEART_STARS = SRAM_1_START + 0x53A7
KDL3_WORLD_UNLOCK = SRAM_1_START + 0x53CB
KDL3_LEVEL_UNLOCK = SRAM_1_START + 0x53CD
KDL3_CURRENT_WORLD = SRAM_1_START + 0x53CF
KDL3_CURRENT_LEVEL = SRAM_1_START + 0x53D3
KDL3_BOSS_STATUS = SRAM_1_START + 0x53D5
KDL3_INVINCIBILITY_TIMER = SRAM_1_START + 0x54B1
KDL3_MG5_STATUS = SRAM_1_START + 0x5EE4
KDL3_BOSS_BUTCH_STATUS = SRAM_1_START + 0x5EEA
KDL3_JUMPING_STATUS = SRAM_1_START + 0x5EF0
KDL3_CURRENT_BGM = SRAM_1_START + 0x733E
KDL3_SOUND_FX = SRAM_1_START + 0x7F62
KDL3_ANIMAL_FRIENDS = SRAM_1_START + 0x8000
KDL3_ABILITY_ARRAY = SRAM_1_START + 0x8020
KDL3_RECV_COUNT = SRAM_1_START + 0x8050
KDL3_HEART_STAR_COUNT = SRAM_1_START + 0x8070
KDL3_GOOEY_TRAP = SRAM_1_START + 0x8080
KDL3_SLOWNESS_TRAP = SRAM_1_START + 0x8082
KDL3_ABILITY_TRAP = SRAM_1_START + 0x8084
KDL3_GIFTING_SEND = SRAM_1_START + 0x8086
KDL3_COMPLETED_STAGES = SRAM_1_START + 0x8200
KDL3_CONSUMABLES = SRAM_1_START + 0xA000
KDL3_STARS = SRAM_1_START + 0xB000
KDL3_ITEM_QUEUE = SRAM_1_START + 0xC000
deathlink_messages = defaultdict(lambda: " was defeated.", {
0x0200: " was bonked by apples from Whispy Woods.",
0x0201: " was out-maneuvered by Acro.",
0x0202: " was out-numbered by Pon & Con.",
0x0203: " was defeated by Ado's powerful paintings.",
0x0204: " was clobbered by King Dedede.",
0x0205: " lost their battle against Dark Matter."
})
@mark_raw
def cmd_gift(self: "SNIClientCommandProcessor"):
"""Toggles gifting for the current game."""
if not getattr(self.ctx, "gifting", None):
self.ctx.gifting = True
else:
self.ctx.gifting = not self.ctx.gifting
self.output(f"Gifting set to {self.ctx.gifting}")
async_start(update_object(self.ctx, f"Giftboxes;{self.ctx.team}", {
f"{self.ctx.slot}":
{
"IsOpen": self.ctx.gifting,
**kdl3_gifting_options
}
}))
class KDL3SNIClient(SNIClient):
game = "Kirby's Dream Land 3"
levels = None
consumables = None
stars = None
item_queue: typing.List = []
initialize_gifting = False
giftbox_key: str = ""
motherbox_key: str = ""
client_random: random.Random = random.Random()
async def deathlink_kill_player(self, ctx) -> None:
from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
if game_state[0] == 0xFF:
return # despite how funny it is, don't try to kill Kirby in a menu
current_stage = await snes_read(ctx, KDL3_CURRENT_LEVEL, 1)
if current_stage[0] == 0x7: # boss stage
boss_hp = await snes_read(ctx, KDL3_BOSS_HP, 1)
if boss_hp[0] == 0:
return # receiving a deathlink after defeating a boss has softlock potential
current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
if current_hp[0] == 0:
return # don't kill Kirby while he's already dead
snes_buffered_write(ctx, KDL3_KIRBY_HP, bytes([0x00]))
await snes_flush_writes(ctx)
ctx.death_state = DeathState.dead
ctx.last_death_link = time.time()
async def validate_rom(self, ctx) -> bool:
from SNIClient import snes_read
rom_name = await snes_read(ctx, KDL3_ROMNAME, 0x15)
if rom_name is None or rom_name == bytes([0] * 0x15) or rom_name[:4] != b"KDL3":
if "gift" in ctx.command_processor.commands:
ctx.command_processor.commands.pop("gift")
return False
ctx.game = self.game
ctx.rom = rom_name
ctx.items_handling = 0b111 # always remote items
ctx.allow_collect = True
if "gift" not in ctx.command_processor.commands:
ctx.command_processor.commands["gift"] = cmd_gift
death_link = await snes_read(ctx, KDL3_DEATH_LINK_ADDR, 1)
if death_link:
await ctx.update_death_link(bool(death_link[0] & 0b1))
return True
async def pop_item(self, ctx, in_stage):
from SNIClient import snes_buffered_write, snes_read
if len(self.item_queue) > 0:
item = self.item_queue.pop()
if not in_stage and item & 0xC0:
# can't handle this item right now, send it to the back and return to handle the rest
self.item_queue.append(item)
return
ingame_queue = list(unpack("HHHHHHHH", await snes_read(ctx, KDL3_ITEM_QUEUE, 16)))
for i in range(len(ingame_queue)):
if ingame_queue[i] == 0x00:
ingame_queue[i] = item
snes_buffered_write(ctx, KDL3_ITEM_QUEUE, pack("HHHHHHHH", *ingame_queue))
break
else:
self.item_queue.append(item) # no more slots, get it next go around
async def pop_gift(self, ctx):
if ctx.stored_data[self.giftbox_key]:
from SNIClient import snes_read, snes_buffered_write
key, gift = ctx.stored_data[self.giftbox_key].popitem()
await pop_object(ctx, self.giftbox_key, key)
# first, special cases
traits = [trait["Trait"] for trait in gift["Traits"]]
if "Candy" in traits or "Invincible" in traits:
# apply invincibility candy
self.item_queue.append(0x43)
elif "Tomato" in traits or "tomato" in gift["ItemName"].lower():
# apply maxim tomato
# only want tomatos here, no other vegetable is that good
self.item_queue.append(0x42)
elif "Life" in traits:
# Apply 1-Up
self.item_queue.append(0x41)
elif "Currency" in traits or "Star" in traits:
value = gift["ItemValue"]
if value >= 50000:
self.item_queue.append(0x46)
elif value >= 30000:
self.item_queue.append(0x45)
else:
self.item_queue.append(0x44)
elif "Trap" in traits:
# find the best trap to apply
if "Goo" in traits or "Gel" in traits:
self.item_queue.append(0x80)
elif "Slow" in traits or "Slowness" in traits:
self.item_queue.append(0x81)
elif "Eject" in traits or "Removal" in traits:
self.item_queue.append(0x82)
else:
# just deal damage to Kirby
kirby_hp = struct.unpack("H", await snes_read(ctx, KDL3_KIRBY_HP, 2))[0]
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", max(kirby_hp - 1, 0)))
else:
# check if it's tasty
if any(x in traits for x in ["Consumable", "Food", "Drink", "Heal", "Health"]):
# it's tasty!, use quality to decide how much to heal
quality = max((trait["Quality"] for trait in gift["Traits"]
if trait["Trait"] in ["Consumable", "Food", "Drink", "Heal", "Health"]))
quality = min(10, quality * 2)
else:
# it's not really edible, but he'll eat it anyway
quality = self.client_random.choices(range(0, 2), {0: 75, 1: 25})[0]
kirby_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
gooey_hp = await snes_read(ctx, KDL3_KIRBY_HP + 2, 1)
snes_buffered_write(ctx, KDL3_SOUND_FX, bytes([0x26]))
if gooey_hp[0] > 0x00:
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality // 2, 8)))
snes_buffered_write(ctx, KDL3_KIRBY_HP + 2, struct.pack("H", min(gooey_hp[0] + quality // 2, 8)))
else:
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality, 10)))
async def pick_gift_recipient(self, ctx, gift):
if gift != 4:
gift_base = kdl3_gifts[gift]
else:
gift_base = kdl3_trap_gifts[self.client_random.randint(0, 3)]
most_applicable = -1
most_applicable_slot = ctx.slot
for slot, info in ctx.stored_data[self.motherbox_key].items():
if int(slot) == ctx.slot and len(ctx.stored_data[self.motherbox_key]) > 1:
continue
desire = len(set(info["DesiredTraits"]).intersection([trait["Trait"] for trait in gift_base["Traits"]]))
if desire > most_applicable:
most_applicable = desire
most_applicable_slot = int(slot)
elif most_applicable_slot == ctx.slot and info["AcceptsAnyGift"]:
# only send to ourselves if no one else will take it
most_applicable_slot = int(slot)
# print(most_applicable, most_applicable_slot)
item_uuid = uuid.uuid4().hex
item = {
**gift_base,
"ID": item_uuid,
"Sender": ctx.player_names[ctx.slot],
"Receiver": ctx.player_names[most_applicable_slot],
"SenderTeam": ctx.team,
"ReceiverTeam": ctx.team, # for the moment
"IsRefund": False
}
# print(item)
await update_object(ctx, f"Giftbox;{ctx.team};{most_applicable_slot}", {
item_uuid: item,
})
async def game_watcher(self, ctx) -> None:
try:
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
rom = await snes_read(ctx, KDL3_ROMNAME, 0x15)
if rom != ctx.rom:
ctx.rom = None
halken = await snes_read(ctx, KDL3_HALKEN, 6)
if halken != b"halken":
return
ninten = await snes_read(ctx, KDL3_NINTEN, 6)
if ninten != b"ninten":
return
if not ctx.slot:
return
if not self.initialize_gifting:
self.giftbox_key = f"Giftbox;{ctx.team};{ctx.slot}"
self.motherbox_key = f"Giftboxes;{ctx.team}"
enable_gifting = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
await initialize_giftboxes(ctx, self.giftbox_key, self.motherbox_key, bool(enable_gifting[0]))
self.initialize_gifting = True
# can't check debug anymore, without going and copying the value. might be important later.
if self.levels is None:
self.levels = dict()
for i in range(5):
level_data = await snes_read(ctx, KDL3_LEVEL_ADDR + (14 * i), 14)
self.levels[i] = unpack("HHHHHHH", level_data)
if self.consumables is None:
consumables = await snes_read(ctx, KDL3_CONSUMABLE_FLAG, 1)
self.consumables = consumables[0] == 0x01
if self.stars is None:
stars = await snes_read(ctx, KDL3_STARS_FLAG, 1)
self.stars = stars[0] == 0x01
is_demo = await snes_read(ctx, KDL3_IS_DEMO, 1)
# 1 - recording a demo, 2 - playing back recorded, 3+ is a demo
if is_demo[0] > 0x00:
return
current_save = await snes_read(ctx, KDL3_GAME_SAVE, 1)
goal = await snes_read(ctx, KDL3_GOAL_ADDR, 1)
boss_butch_status = await snes_read(ctx, KDL3_BOSS_BUTCH_STATUS + (current_save[0] * 2), 1)
mg5_status = await snes_read(ctx, KDL3_MG5_STATUS + (current_save[0] * 2), 1)
jumping_status = await snes_read(ctx, KDL3_JUMPING_STATUS + (current_save[0] * 2), 1)
if boss_butch_status[0] == 0xFF:
return # save file is not created, ignore
if (goal[0] == 0x00 and boss_butch_status[0] == 0x01) \
or (goal[0] == 0x01 and boss_butch_status[0] == 0x03) \
or (goal[0] == 0x02 and mg5_status[0] == 0x03) \
or (goal[0] == 0x03 and jumping_status[0] == 0x03):
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
current_bgm = await snes_read(ctx, KDL3_CURRENT_BGM, 1)
if current_bgm[0] in (0x00, 0x21, 0x22, 0x23, 0x25, 0x2A, 0x2B):
return # null, title screen, opening, save select, true and false endings
game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
if "DeathLink" in ctx.tags and game_state[0] == 0x00 and ctx.last_death_link + 1 < time.time():
currently_dead = current_hp[0] == 0x00
await ctx.handle_deathlink_state(currently_dead)
recv_count = await snes_read(ctx, KDL3_RECV_COUNT, 2)
recv_amount = unpack("H", recv_count)[0]
if recv_amount < len(ctx.items_received):
item = ctx.items_received[recv_amount]
recv_amount += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], recv_amount, len(ctx.items_received)))
snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount))
item_idx = item.item & 0x00000F
if item.item & 0x000070 == 0:
self.item_queue.append(item_idx | 0x10)
elif item.item & 0x000010 > 0:
self.item_queue.append(item_idx | 0x20)
elif item.item & 0x000020 > 0:
# Positive
self.item_queue.append(item_idx | 0x40)
elif item.item & 0x000040 > 0:
self.item_queue.append(item_idx | 0x80)
# handle gifts here
gifting_status = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
if hasattr(ctx, "gifting") and ctx.gifting:
if gifting_status[0]:
gift = await snes_read(ctx, KDL3_GIFTING_SEND, 0x01)
if gift[0]:
# we have a gift to send
await self.pick_gift_recipient(ctx, gift[0])
snes_buffered_write(ctx, KDL3_GIFTING_SEND, bytes([0x00]))
else:
snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x01]))
else:
if gifting_status[0]:
snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x00]))
await snes_flush_writes(ctx)
new_checks = []
# level completion status
world_unlocks = await snes_read(ctx, KDL3_WORLD_UNLOCK, 1)
if world_unlocks[0] > 0x06:
return # save is not loaded, ignore
stages_raw = await snes_read(ctx, KDL3_COMPLETED_STAGES, 60)
stages = struct.unpack("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH", stages_raw)
for i in range(30):
loc_id = 0x770000 + i + 1
if stages[i] == 1 and loc_id not in ctx.checked_locations:
new_checks.append(loc_id)
elif loc_id in ctx.checked_locations:
snes_buffered_write(ctx, KDL3_COMPLETED_STAGES + (i * 2), struct.pack("H", 1))
# heart star status
heart_stars = await snes_read(ctx, KDL3_HEART_STARS, 35)
for i in range(5):
start_ind = i * 7
for j in range(1, 7):
level_ind = start_ind + j - 1
loc_id = 0x770100 + (6 * i) + j
if heart_stars[level_ind] and loc_id not in ctx.checked_locations:
new_checks.append(loc_id)
elif loc_id in ctx.checked_locations:
snes_buffered_write(ctx, KDL3_HEART_STARS + level_ind, bytes([0x01]))
if self.consumables:
consumables = await snes_read(ctx, KDL3_CONSUMABLES, 1920)
for consumable in consumable_addrs:
# TODO: see if this can be sped up in any way
loc_id = 0x770300 + consumable
if loc_id not in ctx.checked_locations and consumables[consumable_addrs[consumable]] == 0x01:
new_checks.append(loc_id)
if self.stars:
stars = await snes_read(ctx, KDL3_STARS, 1920)
for star in star_addrs:
if star not in ctx.checked_locations and stars[star_addrs[star]] == 0x01:
new_checks.append(star)
if game_state[0] != 0xFF:
await self.pop_gift(ctx)
await self.pop_item(ctx, game_state[0] != 0xFF)
await snes_flush_writes(ctx)
# boss status
boss_flag_bytes = await snes_read(ctx, KDL3_BOSS_STATUS, 2)
boss_flag = unpack("H", boss_flag_bytes)[0]
for bitmask, boss in zip(range(1, 11, 2), boss_locations.keys()):
if boss_flag & (1 << bitmask) > 0 and boss not in ctx.checked_locations:
new_checks.append(boss)
for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id)
location = ctx.location_names[new_check_id]
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
except Exception as ex:
# we crashed, so print log and clean up
snes_logger.error("", exc_info=ex)
if "gift" in ctx.command_processor.commands:
ctx.command_processor.commands.pop("gift")
ctx.rom = None
ctx.game = None

816
worlds/kdl3/ClientAddrs.py Normal file
View File

@ -0,0 +1,816 @@
consumable_addrs = {
0: 14,
1: 15,
2: 84,
3: 138,
4: 139,
5: 204,
6: 214,
7: 215,
8: 224,
9: 330,
10: 353,
11: 458,
12: 459,
13: 522,
14: 525,
15: 605,
16: 606,
17: 630,
18: 671,
19: 672,
20: 693,
21: 791,
22: 851,
23: 883,
24: 971,
25: 985,
26: 986,
27: 1024,
28: 1035,
29: 1036,
30: 1038,
31: 1039,
32: 1170,
33: 1171,
34: 1377,
35: 1378,
36: 1413,
37: 1494,
38: 1666,
39: 1808,
40: 1809,
41: 1816,
42: 1856,
43: 1857,
}
star_addrs = {
0x770401: 0,
0x770402: 1,
0x770403: 2,
0x770404: 3,
0x770405: 4,
0x770406: 5,
0x770407: 7,
0x770408: 8,
0x770409: 9,
0x77040a: 10,
0x77040b: 11,
0x77040c: 12,
0x77040d: 13,
0x77040e: 16,
0x77040f: 17,
0x770410: 19,
0x770411: 20,
0x770412: 21,
0x770413: 22,
0x770414: 23,
0x770415: 24,
0x770416: 25,
0x770417: 26,
0x770418: 65,
0x770419: 66,
0x77041a: 67,
0x77041b: 68,
0x77041c: 69,
0x77041d: 70,
0x77041e: 71,
0x77041f: 72,
0x770420: 73,
0x770421: 74,
0x770422: 76,
0x770423: 77,
0x770424: 78,
0x770425: 79,
0x770426: 80,
0x770427: 81,
0x770428: 82,
0x770429: 83,
0x77042a: 85,
0x77042b: 86,
0x77042c: 87,
0x77042d: 128,
0x77042e: 129,
0x77042f: 130,
0x770430: 131,
0x770431: 132,
0x770432: 133,
0x770433: 134,
0x770434: 135,
0x770435: 136,
0x770436: 137,
0x770437: 140,
0x770438: 141,
0x770439: 142,
0x77043a: 143,
0x77043b: 144,
0x77043c: 145,
0x77043d: 146,
0x77043e: 147,
0x77043f: 148,
0x770440: 149,
0x770441: 150,
0x770442: 151,
0x770443: 152,
0x770444: 153,
0x770445: 154,
0x770446: 155,
0x770447: 156,
0x770448: 157,
0x770449: 158,
0x77044a: 159,
0x77044b: 160,
0x77044c: 192,
0x77044d: 193,
0x77044e: 194,
0x77044f: 195,
0x770450: 197,
0x770451: 198,
0x770452: 199,
0x770453: 200,
0x770454: 201,
0x770455: 203,
0x770456: 205,
0x770457: 206,
0x770458: 207,
0x770459: 208,
0x77045a: 209,
0x77045b: 210,
0x77045c: 211,
0x77045d: 212,
0x77045e: 213,
0x77045f: 216,
0x770460: 217,
0x770461: 218,
0x770462: 219,
0x770463: 220,
0x770464: 221,
0x770465: 222,
0x770466: 225,
0x770467: 227,
0x770468: 228,
0x770469: 229,
0x77046a: 230,
0x77046b: 231,
0x77046c: 232,
0x77046d: 233,
0x77046e: 234,
0x77046f: 235,
0x770470: 236,
0x770471: 257,
0x770472: 258,
0x770473: 259,
0x770474: 260,
0x770475: 261,
0x770476: 262,
0x770477: 263,
0x770478: 264,
0x770479: 265,
0x77047a: 266,
0x77047b: 267,
0x77047c: 268,
0x77047d: 270,
0x77047e: 271,
0x77047f: 272,
0x770480: 273,
0x770481: 275,
0x770482: 276,
0x770483: 277,
0x770484: 278,
0x770485: 279,
0x770486: 280,
0x770487: 281,
0x770488: 282,
0x770489: 283,
0x77048a: 284,
0x77048b: 285,
0x77048c: 286,
0x77048d: 287,
0x77048e: 321,
0x77048f: 322,
0x770490: 323,
0x770491: 324,
0x770492: 325,
0x770493: 326,
0x770494: 327,
0x770495: 328,
0x770496: 329,
0x770497: 332,
0x770498: 334,
0x770499: 335,
0x77049a: 336,
0x77049b: 337,
0x77049c: 340,
0x77049d: 341,
0x77049e: 342,
0x77049f: 343,
0x7704a0: 345,
0x7704a1: 346,
0x7704a2: 347,
0x7704a3: 348,
0x7704a4: 349,
0x7704a5: 350,
0x7704a6: 351,
0x7704a7: 354,
0x7704a8: 355,
0x7704a9: 356,
0x7704aa: 357,
0x7704ab: 384,
0x7704ac: 385,
0x7704ad: 386,
0x7704ae: 387,
0x7704af: 388,
0x7704b0: 389,
0x7704b1: 391,
0x7704b2: 392,
0x7704b3: 393,
0x7704b4: 394,
0x7704b5: 396,
0x7704b6: 397,
0x7704b7: 398,
0x7704b8: 399,
0x7704b9: 400,
0x7704ba: 401,
0x7704bb: 402,
0x7704bc: 403,
0x7704bd: 404,
0x7704be: 449,
0x7704bf: 450,
0x7704c0: 451,
0x7704c1: 453,
0x7704c2: 454,
0x7704c3: 455,
0x7704c4: 456,
0x7704c5: 457,
0x7704c6: 460,
0x7704c7: 461,
0x7704c8: 462,
0x7704c9: 463,
0x7704ca: 464,
0x7704cb: 465,
0x7704cc: 466,
0x7704cd: 467,
0x7704ce: 468,
0x7704cf: 513,
0x7704d0: 514,
0x7704d1: 515,
0x7704d2: 516,
0x7704d3: 517,
0x7704d4: 518,
0x7704d5: 519,
0x7704d6: 520,
0x7704d7: 521,
0x7704d8: 523,
0x7704d9: 524,
0x7704da: 527,
0x7704db: 528,
0x7704dc: 529,
0x7704dd: 531,
0x7704de: 532,
0x7704df: 533,
0x7704e0: 534,
0x7704e1: 535,
0x7704e2: 536,
0x7704e3: 537,
0x7704e4: 576,
0x7704e5: 577,
0x7704e6: 578,
0x7704e7: 579,
0x7704e8: 580,
0x7704e9: 582,
0x7704ea: 583,
0x7704eb: 584,
0x7704ec: 585,
0x7704ed: 586,
0x7704ee: 587,
0x7704ef: 588,
0x7704f0: 589,
0x7704f1: 590,
0x7704f2: 591,
0x7704f3: 592,
0x7704f4: 593,
0x7704f5: 594,
0x7704f6: 595,
0x7704f7: 596,
0x7704f8: 597,
0x7704f9: 598,
0x7704fa: 599,
0x7704fb: 600,
0x7704fc: 601,
0x7704fd: 602,
0x7704fe: 603,
0x7704ff: 604,
0x770500: 607,
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0x7706fe: 1832,
0x7706ff: 1858,
}

View File

@ -0,0 +1,57 @@
def hal_decompress(comp: bytes) -> bytes:
"""
HAL decompression based on exhal by devinacker
https://github.com/devinacker/exhal
"""
inpos = 0
inval = 0
output = bytearray()
while inval != 0xFF:
remaining = 65536 - inpos
if remaining < 1:
return bytes()
inval = comp[inpos]
inpos += 1
if inval == 0xFF:
break
if (inval & 0xE0) == 0xE0:
command = (inval >> 2) & 0x07
length = (((inval & 0x03) << 8) | comp[inpos]) + 1
inpos += 1
else:
command = inval >> 5
length = (inval & 0x1F) + 1
if (command == 2 and ((len(output) + 2*length) > 65536)) or (len(output) + length) > 65536:
return bytes()
if command == 0:
output.extend(comp[inpos:inpos+length])
inpos += length
elif command == 1:
output.extend([comp[inpos] for _ in range(length)])
inpos += 1
elif command == 2:
output.extend([comp[x] for _ in range(length) for x in (inpos, inpos+1)])
inpos += 2
elif command == 3:
output.extend([comp[inpos] + i for i in range(length)])
inpos += 1
elif command == 4 or command == 7:
offset = (comp[inpos] << 8) | comp[inpos + 1]
if (offset + length) > 65536:
return bytes()
output.extend(output[offset:offset+length])
inpos += 2
elif command == 5:
offset = (comp[inpos] << 8) | comp[inpos + 1]
if (offset + length) > 65536:
return bytes()
output.extend([int('{:08b}'.format(x)[::-1], 2) for x in output[offset:offset+length]])
inpos += 2
elif command == 6:
offset = (comp[inpos] << 8) | comp[inpos + 1]
if offset < length - 1:
return bytes()
output.extend([output[offset - x] for x in range(length)])
inpos += 2
return bytes(output)

282
worlds/kdl3/Gifting.py Normal file
View File

@ -0,0 +1,282 @@
# Small subfile to handle gifting info such as desired traits and giftbox management
import typing
async def update_object(ctx, key: str, value: typing.Dict):
await ctx.send_msgs([
{
"cmd": "Set",
"key": key,
"default": {},
"want_reply": False,
"operations": [
{"operation": "update", "value": value}
]
}
])
async def pop_object(ctx, key: str, value: str):
await ctx.send_msgs([
{
"cmd": "Set",
"key": key,
"default": {},
"want_reply": False,
"operations": [
{"operation": "pop", "value": value}
]
}
])
async def initialize_giftboxes(ctx, giftbox_key: str, motherbox_key: str, is_open: bool):
ctx.set_notify(motherbox_key, giftbox_key)
await update_object(ctx, f"Giftboxes;{ctx.team}", {f"{ctx.slot}":
{
"IsOpen": is_open,
**kdl3_gifting_options
}})
ctx.gifting = is_open
kdl3_gifting_options = {
"AcceptsAnyGift": True,
"DesiredTraits": [
"Consumable", "Food", "Drink", "Candy", "Tomato",
"Invincible", "Life", "Heal", "Health", "Trap",
"Goo", "Gel", "Slow", "Slowness", "Eject", "Removal"
],
"MinimumGiftVersion": 2,
}
kdl3_gifts = {
1: {
"ItemName": "1-Up",
"Amount": 1,
"ItemValue": 400000,
"Traits": [
{
"Trait": "Consumable",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Life",
"Quality": 1,
"Duration": 1
}
]
},
2: {
"ItemName": "Maxim Tomato",
"Amount": 1,
"ItemValue": 500000,
"Traits": [
{
"Trait": "Consumable",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Heal",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Food",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Tomato",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Vegetable",
"Quality": 5,
"Duration": 1,
}
]
},
3: {
"ItemName": "Energy Drink",
"Amount": 1,
"ItemValue": 100000,
"Traits": [
{
"Trait": "Consumable",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Heal",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Drink",
"Quality": 1,
"Duration": 1,
},
]
},
5: {
"ItemName": "Small Star Piece",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Currency",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Money",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Star",
"Quality": 1,
"Duration": 1
}
]
},
6: {
"ItemName": "Medium Star Piece",
"Amount": 1,
"ItemValue": 30000,
"Traits": [
{
"Trait": "Currency",
"Quality": 3,
"Duration": 1,
},
{
"Trait": "Money",
"Quality": 3,
"Duration": 1,
},
{
"Trait": "Star",
"Quality": 3,
"Duration": 1
}
]
},
7: {
"ItemName": "Large Star Piece",
"Amount": 1,
"ItemValue": 50000,
"Traits": [
{
"Trait": "Currency",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Money",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Star",
"Quality": 5,
"Duration": 1
}
]
},
}
kdl3_trap_gifts = {
0: {
"ItemName": "Gooey Bag",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Goo",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Gel",
"Quality": 1,
"Duration": 1
}
]
},
1: {
"ItemName": "Slowness",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Slow",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Slowness",
"Quality": 1,
"Duration": 1
}
]
},
2: {
"ItemName": "Eject Ability",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Eject",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Removal",
"Quality": 1,
"Duration": 1
}
]
},
3: {
"ItemName": "Bad Meal",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Damage",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Food",
"Quality": 1,
"Duration": 1
}
]
},
}

105
worlds/kdl3/Items.py Normal file
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from BaseClasses import Item
import typing
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
progression: bool
skip_balancing: bool = False
trap: bool = False
class KDL3Item(Item):
game = "Kirby's Dream Land 3"
copy_ability_table = {
"Burning": ItemData(0x770001, True),
"Stone": ItemData(0x770002, True),
"Ice": ItemData(0x770003, True),
"Needle": ItemData(0x770004, True),
"Clean": ItemData(0x770005, True),
"Parasol": ItemData(0x770006, True),
"Spark": ItemData(0x770007, True),
"Cutter": ItemData(0x770008, True)
}
animal_friend_table = {
"Rick": ItemData(0x770010, True),
"Kine": ItemData(0x770011, True),
"Coo": ItemData(0x770012, True),
"Nago": ItemData(0x770013, True),
"ChuChu": ItemData(0x770014, True),
"Pitch": ItemData(0x770015, True)
}
animal_friend_spawn_table = {
"Rick Spawn": ItemData(None, True),
"Kine Spawn": ItemData(None, True),
"Coo Spawn": ItemData(None, True),
"Nago Spawn": ItemData(None, True),
"ChuChu Spawn": ItemData(None, True),
"Pitch Spawn": ItemData(None, True)
}
copy_ability_access_table = {
"No Ability": ItemData(None, False),
"Burning Ability": ItemData(None, True),
"Stone Ability": ItemData(None, True),
"Ice Ability": ItemData(None, True),
"Needle Ability": ItemData(None, True),
"Clean Ability": ItemData(None, True),
"Parasol Ability": ItemData(None, True),
"Spark Ability": ItemData(None, True),
"Cutter Ability": ItemData(None, True),
}
misc_item_table = {
"Heart Star": ItemData(0x770020, True, True),
"1-Up": ItemData(0x770021, False),
"Maxim Tomato": ItemData(0x770022, False),
"Invincible Candy": ItemData(0x770023, False),
"Little Star": ItemData(0x770024, False),
"Medium Star": ItemData(0x770025, False),
"Big Star": ItemData(0x770026, False),
}
trap_item_table = {
"Gooey Bag": ItemData(0x770040, False, False, True),
"Slowness": ItemData(0x770041, False, False, True),
"Eject Ability": ItemData(0x770042, False, False, True)
}
filler_item_weights = {
"1-Up": 4,
"Maxim Tomato": 2,
"Invincible Candy": 2
}
star_item_weights = {
"Little Star": 4,
"Medium Star": 2,
"Big Star": 1
}
total_filler_weights = {
**filler_item_weights,
**star_item_weights
}
item_table = {
**copy_ability_table,
**copy_ability_access_table,
**animal_friend_table,
**animal_friend_spawn_table,
**misc_item_table,
**trap_item_table
}
item_names = {
"Copy Ability": set(copy_ability_table),
"Animal Friend": set(animal_friend_table),
}
lookup_name_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}

940
worlds/kdl3/Locations.py Normal file
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import typing
from BaseClasses import Location, Region
from .Names import LocationName
if typing.TYPE_CHECKING:
from .Room import KDL3Room
class KDL3Location(Location):
game: str = "Kirby's Dream Land 3"
room: typing.Optional["KDL3Room"] = None
def __init__(self, player: int, name: str, address: typing.Optional[int], parent: typing.Union[Region, None]):
super().__init__(player, name, address, parent)
if not address:
self.show_in_spoiler = False
stage_locations = {
0x770001: LocationName.grass_land_1,
0x770002: LocationName.grass_land_2,
0x770003: LocationName.grass_land_3,
0x770004: LocationName.grass_land_4,
0x770005: LocationName.grass_land_5,
0x770006: LocationName.grass_land_6,
0x770007: LocationName.ripple_field_1,
0x770008: LocationName.ripple_field_2,
0x770009: LocationName.ripple_field_3,
0x77000A: LocationName.ripple_field_4,
0x77000B: LocationName.ripple_field_5,
0x77000C: LocationName.ripple_field_6,
0x77000D: LocationName.sand_canyon_1,
0x77000E: LocationName.sand_canyon_2,
0x77000F: LocationName.sand_canyon_3,
0x770010: LocationName.sand_canyon_4,
0x770011: LocationName.sand_canyon_5,
0x770012: LocationName.sand_canyon_6,
0x770013: LocationName.cloudy_park_1,
0x770014: LocationName.cloudy_park_2,
0x770015: LocationName.cloudy_park_3,
0x770016: LocationName.cloudy_park_4,
0x770017: LocationName.cloudy_park_5,
0x770018: LocationName.cloudy_park_6,
0x770019: LocationName.iceberg_1,
0x77001A: LocationName.iceberg_2,
0x77001B: LocationName.iceberg_3,
0x77001C: LocationName.iceberg_4,
0x77001D: LocationName.iceberg_5,
0x77001E: LocationName.iceberg_6,
}
heart_star_locations = {
0x770101: LocationName.grass_land_tulip,
0x770102: LocationName.grass_land_muchi,
0x770103: LocationName.grass_land_pitcherman,
0x770104: LocationName.grass_land_chao,
0x770105: LocationName.grass_land_mine,
0x770106: LocationName.grass_land_pierre,
0x770107: LocationName.ripple_field_kamuribana,
0x770108: LocationName.ripple_field_bakasa,
0x770109: LocationName.ripple_field_elieel,
0x77010A: LocationName.ripple_field_toad,
0x77010B: LocationName.ripple_field_mama_pitch,
0x77010C: LocationName.ripple_field_hb002,
0x77010D: LocationName.sand_canyon_mushrooms,
0x77010E: LocationName.sand_canyon_auntie,
0x77010F: LocationName.sand_canyon_caramello,
0x770110: LocationName.sand_canyon_hikari,
0x770111: LocationName.sand_canyon_nyupun,
0x770112: LocationName.sand_canyon_rob,
0x770113: LocationName.cloudy_park_hibanamodoki,
0x770114: LocationName.cloudy_park_piyokeko,
0x770115: LocationName.cloudy_park_mrball,
0x770116: LocationName.cloudy_park_mikarin,
0x770117: LocationName.cloudy_park_pick,
0x770118: LocationName.cloudy_park_hb007,
0x770119: LocationName.iceberg_kogoesou,
0x77011A: LocationName.iceberg_samus,
0x77011B: LocationName.iceberg_kawasaki,
0x77011C: LocationName.iceberg_name,
0x77011D: LocationName.iceberg_shiro,
0x77011E: LocationName.iceberg_angel,
}
boss_locations = {
0x770200: LocationName.grass_land_whispy,
0x770201: LocationName.ripple_field_acro,
0x770202: LocationName.sand_canyon_poncon,
0x770203: LocationName.cloudy_park_ado,
0x770204: LocationName.iceberg_dedede,
}
consumable_locations = {
0x770300: LocationName.grass_land_1_u1,
0x770301: LocationName.grass_land_1_m1,
0x770302: LocationName.grass_land_2_u1,
0x770303: LocationName.grass_land_3_u1,
0x770304: LocationName.grass_land_3_m1,
0x770305: LocationName.grass_land_4_m1,
0x770306: LocationName.grass_land_4_u1,
0x770307: LocationName.grass_land_4_m2,
0x770308: LocationName.grass_land_4_m3,
0x770309: LocationName.grass_land_6_u1,
0x77030A: LocationName.grass_land_6_u2,
0x77030B: LocationName.ripple_field_2_u1,
0x77030C: LocationName.ripple_field_2_m1,
0x77030D: LocationName.ripple_field_3_m1,
0x77030E: LocationName.ripple_field_3_u1,
0x77030F: LocationName.ripple_field_4_m2,
0x770310: LocationName.ripple_field_4_u1,
0x770311: LocationName.ripple_field_4_m1,
0x770312: LocationName.ripple_field_5_u1,
0x770313: LocationName.ripple_field_5_m2,
0x770314: LocationName.ripple_field_5_m1,
0x770315: LocationName.sand_canyon_1_u1,
0x770316: LocationName.sand_canyon_2_u1,
0x770317: LocationName.sand_canyon_2_m1,
0x770318: LocationName.sand_canyon_4_m1,
0x770319: LocationName.sand_canyon_4_u1,
0x77031A: LocationName.sand_canyon_4_m2,
0x77031B: LocationName.sand_canyon_5_u1,
0x77031C: LocationName.sand_canyon_5_u3,
0x77031D: LocationName.sand_canyon_5_m1,
0x77031E: LocationName.sand_canyon_5_u4,
0x77031F: LocationName.sand_canyon_5_u2,
0x770320: LocationName.cloudy_park_1_m1,
0x770321: LocationName.cloudy_park_1_u1,
0x770322: LocationName.cloudy_park_4_u1,
0x770323: LocationName.cloudy_park_4_m1,
0x770324: LocationName.cloudy_park_5_m1,
0x770325: LocationName.cloudy_park_6_u1,
0x770326: LocationName.iceberg_3_m1,
0x770327: LocationName.iceberg_5_u1,
0x770328: LocationName.iceberg_5_u2,
0x770329: LocationName.iceberg_5_u3,
0x77032A: LocationName.iceberg_6_m1,
0x77032B: LocationName.iceberg_6_u1,
}
level_consumables = {
1: [0, 1],
2: [2],
3: [3, 4],
4: [5, 6, 7, 8],
6: [9, 10],
8: [11, 12],
9: [13, 14],
10: [15, 16, 17],
11: [18, 19, 20],
13: [21],
14: [22, 23],
16: [24, 25, 26],
17: [27, 28, 29, 30, 31],
19: [32, 33],
22: [34, 35],
23: [36],
24: [37],
27: [38],
29: [39, 40, 41],
30: [42, 43],
}
star_locations = {
0x770401: LocationName.grass_land_1_s1,
0x770402: LocationName.grass_land_1_s2,
0x770403: LocationName.grass_land_1_s3,
0x770404: LocationName.grass_land_1_s4,
0x770405: LocationName.grass_land_1_s5,
0x770406: LocationName.grass_land_1_s6,
0x770407: LocationName.grass_land_1_s7,
0x770408: LocationName.grass_land_1_s8,
0x770409: LocationName.grass_land_1_s9,
0x77040a: LocationName.grass_land_1_s10,
0x77040b: LocationName.grass_land_1_s11,
0x77040c: LocationName.grass_land_1_s12,
0x77040d: LocationName.grass_land_1_s13,
0x77040e: LocationName.grass_land_1_s14,
0x77040f: LocationName.grass_land_1_s15,
0x770410: LocationName.grass_land_1_s16,
0x770411: LocationName.grass_land_1_s17,
0x770412: LocationName.grass_land_1_s18,
0x770413: LocationName.grass_land_1_s19,
0x770414: LocationName.grass_land_1_s20,
0x770415: LocationName.grass_land_1_s21,
0x770416: LocationName.grass_land_1_s22,
0x770417: LocationName.grass_land_1_s23,
0x770418: LocationName.grass_land_2_s1,
0x770419: LocationName.grass_land_2_s2,
0x77041a: LocationName.grass_land_2_s3,
0x77041b: LocationName.grass_land_2_s4,
0x77041c: LocationName.grass_land_2_s5,
0x77041d: LocationName.grass_land_2_s6,
0x77041e: LocationName.grass_land_2_s7,
0x77041f: LocationName.grass_land_2_s8,
0x770420: LocationName.grass_land_2_s9,
0x770421: LocationName.grass_land_2_s10,
0x770422: LocationName.grass_land_2_s11,
0x770423: LocationName.grass_land_2_s12,
0x770424: LocationName.grass_land_2_s13,
0x770425: LocationName.grass_land_2_s14,
0x770426: LocationName.grass_land_2_s15,
0x770427: LocationName.grass_land_2_s16,
0x770428: LocationName.grass_land_2_s17,
0x770429: LocationName.grass_land_2_s18,
0x77042a: LocationName.grass_land_2_s19,
0x77042b: LocationName.grass_land_2_s20,
0x77042c: LocationName.grass_land_2_s21,
0x77042d: LocationName.grass_land_3_s1,
0x77042e: LocationName.grass_land_3_s2,
0x77042f: LocationName.grass_land_3_s3,
0x770430: LocationName.grass_land_3_s4,
0x770431: LocationName.grass_land_3_s5,
0x770432: LocationName.grass_land_3_s6,
0x770433: LocationName.grass_land_3_s7,
0x770434: LocationName.grass_land_3_s8,
0x770435: LocationName.grass_land_3_s9,
0x770436: LocationName.grass_land_3_s10,
0x770437: LocationName.grass_land_3_s11,
0x770438: LocationName.grass_land_3_s12,
0x770439: LocationName.grass_land_3_s13,
0x77043a: LocationName.grass_land_3_s14,
0x77043b: LocationName.grass_land_3_s15,
0x77043c: LocationName.grass_land_3_s16,
0x77043d: LocationName.grass_land_3_s17,
0x77043e: LocationName.grass_land_3_s18,
0x77043f: LocationName.grass_land_3_s19,
0x770440: LocationName.grass_land_3_s20,
0x770441: LocationName.grass_land_3_s21,
0x770442: LocationName.grass_land_3_s22,
0x770443: LocationName.grass_land_3_s23,
0x770444: LocationName.grass_land_3_s24,
0x770445: LocationName.grass_land_3_s25,
0x770446: LocationName.grass_land_3_s26,
0x770447: LocationName.grass_land_3_s27,
0x770448: LocationName.grass_land_3_s28,
0x770449: LocationName.grass_land_3_s29,
0x77044a: LocationName.grass_land_3_s30,
0x77044b: LocationName.grass_land_3_s31,
0x77044c: LocationName.grass_land_4_s1,
0x77044d: LocationName.grass_land_4_s2,
0x77044e: LocationName.grass_land_4_s3,
0x77044f: LocationName.grass_land_4_s4,
0x770450: LocationName.grass_land_4_s5,
0x770451: LocationName.grass_land_4_s6,
0x770452: LocationName.grass_land_4_s7,
0x770453: LocationName.grass_land_4_s8,
0x770454: LocationName.grass_land_4_s9,
0x770455: LocationName.grass_land_4_s10,
0x770456: LocationName.grass_land_4_s11,
0x770457: LocationName.grass_land_4_s12,
0x770458: LocationName.grass_land_4_s13,
0x770459: LocationName.grass_land_4_s14,
0x77045a: LocationName.grass_land_4_s15,
0x77045b: LocationName.grass_land_4_s16,
0x77045c: LocationName.grass_land_4_s17,
0x77045d: LocationName.grass_land_4_s18,
0x77045e: LocationName.grass_land_4_s19,
0x77045f: LocationName.grass_land_4_s20,
0x770460: LocationName.grass_land_4_s21,
0x770461: LocationName.grass_land_4_s22,
0x770462: LocationName.grass_land_4_s23,
0x770463: LocationName.grass_land_4_s24,
0x770464: LocationName.grass_land_4_s25,
0x770465: LocationName.grass_land_4_s26,
0x770466: LocationName.grass_land_4_s27,
0x770467: LocationName.grass_land_4_s28,
0x770468: LocationName.grass_land_4_s29,
0x770469: LocationName.grass_land_4_s30,
0x77046a: LocationName.grass_land_4_s31,
0x77046b: LocationName.grass_land_4_s32,
0x77046c: LocationName.grass_land_4_s33,
0x77046d: LocationName.grass_land_4_s34,
0x77046e: LocationName.grass_land_4_s35,
0x77046f: LocationName.grass_land_4_s36,
0x770470: LocationName.grass_land_4_s37,
0x770471: LocationName.grass_land_5_s1,
0x770472: LocationName.grass_land_5_s2,
0x770473: LocationName.grass_land_5_s3,
0x770474: LocationName.grass_land_5_s4,
0x770475: LocationName.grass_land_5_s5,
0x770476: LocationName.grass_land_5_s6,
0x770477: LocationName.grass_land_5_s7,
0x770478: LocationName.grass_land_5_s8,
0x770479: LocationName.grass_land_5_s9,
0x77047a: LocationName.grass_land_5_s10,
0x77047b: LocationName.grass_land_5_s11,
0x77047c: LocationName.grass_land_5_s12,
0x77047d: LocationName.grass_land_5_s13,
0x77047e: LocationName.grass_land_5_s14,
0x77047f: LocationName.grass_land_5_s15,
0x770480: LocationName.grass_land_5_s16,
0x770481: LocationName.grass_land_5_s17,
0x770482: LocationName.grass_land_5_s18,
0x770483: LocationName.grass_land_5_s19,
0x770484: LocationName.grass_land_5_s20,
0x770485: LocationName.grass_land_5_s21,
0x770486: LocationName.grass_land_5_s22,
0x770487: LocationName.grass_land_5_s23,
0x770488: LocationName.grass_land_5_s24,
0x770489: LocationName.grass_land_5_s25,
0x77048a: LocationName.grass_land_5_s26,
0x77048b: LocationName.grass_land_5_s27,
0x77048c: LocationName.grass_land_5_s28,
0x77048d: LocationName.grass_land_5_s29,
0x77048e: LocationName.grass_land_6_s1,
0x77048f: LocationName.grass_land_6_s2,
0x770490: LocationName.grass_land_6_s3,
0x770491: LocationName.grass_land_6_s4,
0x770492: LocationName.grass_land_6_s5,
0x770493: LocationName.grass_land_6_s6,
0x770494: LocationName.grass_land_6_s7,
0x770495: LocationName.grass_land_6_s8,
0x770496: LocationName.grass_land_6_s9,
0x770497: LocationName.grass_land_6_s10,
0x770498: LocationName.grass_land_6_s11,
0x770499: LocationName.grass_land_6_s12,
0x77049a: LocationName.grass_land_6_s13,
0x77049b: LocationName.grass_land_6_s14,
0x77049c: LocationName.grass_land_6_s15,
0x77049d: LocationName.grass_land_6_s16,
0x77049e: LocationName.grass_land_6_s17,
0x77049f: LocationName.grass_land_6_s18,
0x7704a0: LocationName.grass_land_6_s19,
0x7704a1: LocationName.grass_land_6_s20,
0x7704a2: LocationName.grass_land_6_s21,
0x7704a3: LocationName.grass_land_6_s22,
0x7704a4: LocationName.grass_land_6_s23,
0x7704a5: LocationName.grass_land_6_s24,
0x7704a6: LocationName.grass_land_6_s25,
0x7704a7: LocationName.grass_land_6_s26,
0x7704a8: LocationName.grass_land_6_s27,
0x7704a9: LocationName.grass_land_6_s28,
0x7704aa: LocationName.grass_land_6_s29,
0x7704ab: LocationName.ripple_field_1_s1,
0x7704ac: LocationName.ripple_field_1_s2,
0x7704ad: LocationName.ripple_field_1_s3,
0x7704ae: LocationName.ripple_field_1_s4,
0x7704af: LocationName.ripple_field_1_s5,
0x7704b0: LocationName.ripple_field_1_s6,
0x7704b1: LocationName.ripple_field_1_s7,
0x7704b2: LocationName.ripple_field_1_s8,
0x7704b3: LocationName.ripple_field_1_s9,
0x7704b4: LocationName.ripple_field_1_s10,
0x7704b5: LocationName.ripple_field_1_s11,
0x7704b6: LocationName.ripple_field_1_s12,
0x7704b7: LocationName.ripple_field_1_s13,
0x7704b8: LocationName.ripple_field_1_s14,
0x7704b9: LocationName.ripple_field_1_s15,
0x7704ba: LocationName.ripple_field_1_s16,
0x7704bb: LocationName.ripple_field_1_s17,
0x7704bc: LocationName.ripple_field_1_s18,
0x7704bd: LocationName.ripple_field_1_s19,
0x7704be: LocationName.ripple_field_2_s1,
0x7704bf: LocationName.ripple_field_2_s2,
0x7704c0: LocationName.ripple_field_2_s3,
0x7704c1: LocationName.ripple_field_2_s4,
0x7704c2: LocationName.ripple_field_2_s5,
0x7704c3: LocationName.ripple_field_2_s6,
0x7704c4: LocationName.ripple_field_2_s7,
0x7704c5: LocationName.ripple_field_2_s8,
0x7704c6: LocationName.ripple_field_2_s9,
0x7704c7: LocationName.ripple_field_2_s10,
0x7704c8: LocationName.ripple_field_2_s11,
0x7704c9: LocationName.ripple_field_2_s12,
0x7704ca: LocationName.ripple_field_2_s13,
0x7704cb: LocationName.ripple_field_2_s14,
0x7704cc: LocationName.ripple_field_2_s15,
0x7704cd: LocationName.ripple_field_2_s16,
0x7704ce: LocationName.ripple_field_2_s17,
0x7704cf: LocationName.ripple_field_3_s1,
0x7704d0: LocationName.ripple_field_3_s2,
0x7704d1: LocationName.ripple_field_3_s3,
0x7704d2: LocationName.ripple_field_3_s4,
0x7704d3: LocationName.ripple_field_3_s5,
0x7704d4: LocationName.ripple_field_3_s6,
0x7704d5: LocationName.ripple_field_3_s7,
0x7704d6: LocationName.ripple_field_3_s8,
0x7704d7: LocationName.ripple_field_3_s9,
0x7704d8: LocationName.ripple_field_3_s10,
0x7704d9: LocationName.ripple_field_3_s11,
0x7704da: LocationName.ripple_field_3_s12,
0x7704db: LocationName.ripple_field_3_s13,
0x7704dc: LocationName.ripple_field_3_s14,
0x7704dd: LocationName.ripple_field_3_s15,
0x7704de: LocationName.ripple_field_3_s16,
0x7704df: LocationName.ripple_field_3_s17,
0x7704e0: LocationName.ripple_field_3_s18,
0x7704e1: LocationName.ripple_field_3_s19,
0x7704e2: LocationName.ripple_field_3_s20,
0x7704e3: LocationName.ripple_field_3_s21,
0x7704e4: LocationName.ripple_field_4_s1,
0x7704e5: LocationName.ripple_field_4_s2,
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0x770668: LocationName.cloudy_park_4_s22,
0x770669: LocationName.cloudy_park_4_s23,
0x77066a: LocationName.cloudy_park_4_s24,
0x77066b: LocationName.cloudy_park_4_s25,
0x77066c: LocationName.cloudy_park_4_s26,
0x77066d: LocationName.cloudy_park_4_s27,
0x77066e: LocationName.cloudy_park_4_s28,
0x77066f: LocationName.cloudy_park_4_s29,
0x770670: LocationName.cloudy_park_4_s30,
0x770671: LocationName.cloudy_park_4_s31,
0x770672: LocationName.cloudy_park_4_s32,
0x770673: LocationName.cloudy_park_4_s33,
0x770674: LocationName.cloudy_park_4_s34,
0x770675: LocationName.cloudy_park_4_s35,
0x770676: LocationName.cloudy_park_4_s36,
0x770677: LocationName.cloudy_park_4_s37,
0x770678: LocationName.cloudy_park_4_s38,
0x770679: LocationName.cloudy_park_4_s39,
0x77067a: LocationName.cloudy_park_4_s40,
0x77067b: LocationName.cloudy_park_4_s41,
0x77067c: LocationName.cloudy_park_4_s42,
0x77067d: LocationName.cloudy_park_4_s43,
0x77067e: LocationName.cloudy_park_4_s44,
0x77067f: LocationName.cloudy_park_4_s45,
0x770680: LocationName.cloudy_park_4_s46,
0x770681: LocationName.cloudy_park_4_s47,
0x770682: LocationName.cloudy_park_4_s48,
0x770683: LocationName.cloudy_park_4_s49,
0x770684: LocationName.cloudy_park_4_s50,
0x770685: LocationName.cloudy_park_5_s1,
0x770686: LocationName.cloudy_park_5_s2,
0x770687: LocationName.cloudy_park_5_s3,
0x770688: LocationName.cloudy_park_5_s4,
0x770689: LocationName.cloudy_park_5_s5,
0x77068a: LocationName.cloudy_park_5_s6,
0x77068b: LocationName.cloudy_park_6_s1,
0x77068c: LocationName.cloudy_park_6_s2,
0x77068d: LocationName.cloudy_park_6_s3,
0x77068e: LocationName.cloudy_park_6_s4,
0x77068f: LocationName.cloudy_park_6_s5,
0x770690: LocationName.cloudy_park_6_s6,
0x770691: LocationName.cloudy_park_6_s7,
0x770692: LocationName.cloudy_park_6_s8,
0x770693: LocationName.cloudy_park_6_s9,
0x770694: LocationName.cloudy_park_6_s10,
0x770695: LocationName.cloudy_park_6_s11,
0x770696: LocationName.cloudy_park_6_s12,
0x770697: LocationName.cloudy_park_6_s13,
0x770698: LocationName.cloudy_park_6_s14,
0x770699: LocationName.cloudy_park_6_s15,
0x77069a: LocationName.cloudy_park_6_s16,
0x77069b: LocationName.cloudy_park_6_s17,
0x77069c: LocationName.cloudy_park_6_s18,
0x77069d: LocationName.cloudy_park_6_s19,
0x77069e: LocationName.cloudy_park_6_s20,
0x77069f: LocationName.cloudy_park_6_s21,
0x7706a0: LocationName.cloudy_park_6_s22,
0x7706a1: LocationName.cloudy_park_6_s23,
0x7706a2: LocationName.cloudy_park_6_s24,
0x7706a3: LocationName.cloudy_park_6_s25,
0x7706a4: LocationName.cloudy_park_6_s26,
0x7706a5: LocationName.cloudy_park_6_s27,
0x7706a6: LocationName.cloudy_park_6_s28,
0x7706a7: LocationName.cloudy_park_6_s29,
0x7706a8: LocationName.cloudy_park_6_s30,
0x7706a9: LocationName.cloudy_park_6_s31,
0x7706aa: LocationName.cloudy_park_6_s32,
0x7706ab: LocationName.cloudy_park_6_s33,
0x7706ac: LocationName.iceberg_1_s1,
0x7706ad: LocationName.iceberg_1_s2,
0x7706ae: LocationName.iceberg_1_s3,
0x7706af: LocationName.iceberg_1_s4,
0x7706b0: LocationName.iceberg_1_s5,
0x7706b1: LocationName.iceberg_1_s6,
0x7706b2: LocationName.iceberg_2_s1,
0x7706b3: LocationName.iceberg_2_s2,
0x7706b4: LocationName.iceberg_2_s3,
0x7706b5: LocationName.iceberg_2_s4,
0x7706b6: LocationName.iceberg_2_s5,
0x7706b7: LocationName.iceberg_2_s6,
0x7706b8: LocationName.iceberg_2_s7,
0x7706b9: LocationName.iceberg_2_s8,
0x7706ba: LocationName.iceberg_2_s9,
0x7706bb: LocationName.iceberg_2_s10,
0x7706bc: LocationName.iceberg_2_s11,
0x7706bd: LocationName.iceberg_2_s12,
0x7706be: LocationName.iceberg_2_s13,
0x7706bf: LocationName.iceberg_2_s14,
0x7706c0: LocationName.iceberg_2_s15,
0x7706c1: LocationName.iceberg_2_s16,
0x7706c2: LocationName.iceberg_2_s17,
0x7706c3: LocationName.iceberg_2_s18,
0x7706c4: LocationName.iceberg_2_s19,
0x7706c5: LocationName.iceberg_3_s1,
0x7706c6: LocationName.iceberg_3_s2,
0x7706c7: LocationName.iceberg_3_s3,
0x7706c8: LocationName.iceberg_3_s4,
0x7706c9: LocationName.iceberg_3_s5,
0x7706ca: LocationName.iceberg_3_s6,
0x7706cb: LocationName.iceberg_3_s7,
0x7706cc: LocationName.iceberg_3_s8,
0x7706cd: LocationName.iceberg_3_s9,
0x7706ce: LocationName.iceberg_3_s10,
0x7706cf: LocationName.iceberg_3_s11,
0x7706d0: LocationName.iceberg_3_s12,
0x7706d1: LocationName.iceberg_3_s13,
0x7706d2: LocationName.iceberg_3_s14,
0x7706d3: LocationName.iceberg_3_s15,
0x7706d4: LocationName.iceberg_3_s16,
0x7706d5: LocationName.iceberg_3_s17,
0x7706d6: LocationName.iceberg_3_s18,
0x7706d7: LocationName.iceberg_3_s19,
0x7706d8: LocationName.iceberg_3_s20,
0x7706d9: LocationName.iceberg_3_s21,
0x7706da: LocationName.iceberg_4_s1,
0x7706db: LocationName.iceberg_4_s2,
0x7706dc: LocationName.iceberg_4_s3,
0x7706dd: LocationName.iceberg_5_s1,
0x7706de: LocationName.iceberg_5_s2,
0x7706df: LocationName.iceberg_5_s3,
0x7706e0: LocationName.iceberg_5_s4,
0x7706e1: LocationName.iceberg_5_s5,
0x7706e2: LocationName.iceberg_5_s6,
0x7706e3: LocationName.iceberg_5_s7,
0x7706e4: LocationName.iceberg_5_s8,
0x7706e5: LocationName.iceberg_5_s9,
0x7706e6: LocationName.iceberg_5_s10,
0x7706e7: LocationName.iceberg_5_s11,
0x7706e8: LocationName.iceberg_5_s12,
0x7706e9: LocationName.iceberg_5_s13,
0x7706ea: LocationName.iceberg_5_s14,
0x7706eb: LocationName.iceberg_5_s15,
0x7706ec: LocationName.iceberg_5_s16,
0x7706ed: LocationName.iceberg_5_s17,
0x7706ee: LocationName.iceberg_5_s18,
0x7706ef: LocationName.iceberg_5_s19,
0x7706f0: LocationName.iceberg_5_s20,
0x7706f1: LocationName.iceberg_5_s21,
0x7706f2: LocationName.iceberg_5_s22,
0x7706f3: LocationName.iceberg_5_s23,
0x7706f4: LocationName.iceberg_5_s24,
0x7706f5: LocationName.iceberg_5_s25,
0x7706f6: LocationName.iceberg_5_s26,
0x7706f7: LocationName.iceberg_5_s27,
0x7706f8: LocationName.iceberg_5_s28,
0x7706f9: LocationName.iceberg_5_s29,
0x7706fa: LocationName.iceberg_5_s30,
0x7706fb: LocationName.iceberg_5_s31,
0x7706fc: LocationName.iceberg_5_s32,
0x7706fd: LocationName.iceberg_5_s33,
0x7706fe: LocationName.iceberg_5_s34,
0x7706ff: LocationName.iceberg_6_s1,
}
location_table = {
**stage_locations,
**heart_star_locations,
**boss_locations,
**consumable_locations,
**star_locations
}

View File

@ -0,0 +1,199 @@
grass_land_1_a1 = "Grass Land 1 - Animal 1" # Nago
grass_land_1_a2 = "Grass Land 1 - Animal 2" # Rick
grass_land_2_a1 = "Grass Land 2 - Animal 1" # ChuChu
grass_land_2_a2 = "Grass Land 2 - Animal 2" # Pitch
grass_land_3_a1 = "Grass Land 3 - Animal 1" # Kine
grass_land_3_a2 = "Grass Land 3 - Animal 2" # Coo
grass_land_4_a1 = "Grass Land 4 - Animal 1" # ChuChu
grass_land_4_a2 = "Grass Land 4 - Animal 2" # Nago
grass_land_5_a1 = "Grass Land 5 - Animal 1" # Coo
grass_land_5_a2 = "Grass Land 5 - Animal 2" # Kine
grass_land_5_a3 = "Grass Land 5 - Animal 3" # Nago
grass_land_5_a4 = "Grass Land 5 - Animal 4" # Rick
grass_land_6_a1 = "Grass Land 6 - Animal 1" # Rick
grass_land_6_a2 = "Grass Land 6 - Animal 2" # ChuChu
grass_land_6_a3 = "Grass Land 6 - Animal 3" # Nago
grass_land_6_a4 = "Grass Land 6 - Animal 4" # Coo
ripple_field_1_a1 = "Ripple Field 1 - Animal 1" # Pitch
ripple_field_1_a2 = "Ripple Field 1 - Animal 2" # Nago
ripple_field_2_a1 = "Ripple Field 2 - Animal 1" # Kine
ripple_field_2_a2 = "Ripple Field 2 - Animal 2" # ChuChu
ripple_field_2_a3 = "Ripple Field 2 - Animal 3" # Rick
ripple_field_2_a4 = "Ripple Field 2 - Animal 4" # Coo
ripple_field_3_a1 = "Ripple Field 3 - Animal 1" # Kine
ripple_field_3_a2 = "Ripple Field 3 - Animal 2" # Rick
ripple_field_4_a1 = "Ripple Field 4 - Animal 1" # ChuChu
ripple_field_4_a2 = "Ripple Field 4 - Animal 2" # Kine
ripple_field_4_a3 = "Ripple Field 4 - Animal 3" # Nago
ripple_field_5_a1 = "Ripple Field 5 - Animal 1" # Kine
ripple_field_5_a2 = "Ripple Field 5 - Animal 2" # Pitch
ripple_field_6_a1 = "Ripple Field 6 - Animal 1" # Nago
ripple_field_6_a2 = "Ripple Field 6 - Animal 2" # Pitch
ripple_field_6_a3 = "Ripple Field 6 - Animal 3" # Rick
ripple_field_6_a4 = "Ripple Field 6 - Animal 4" # Coo
sand_canyon_1_a1 = "Sand Canyon 1 - Animal 1" # Rick
sand_canyon_1_a2 = "Sand Canyon 1 - Animal 2" # Pitch
sand_canyon_2_a1 = "Sand Canyon 2 - Animal 1" # ChuChu
sand_canyon_2_a2 = "Sand Canyon 2 - Animal 2" # Coo
sand_canyon_3_a1 = "Sand Canyon 3 - Animal 1" # Pitch
sand_canyon_3_a2 = "Sand Canyon 3 - Animal 2" # Coo
sand_canyon_3_a3 = "Sand Canyon 3 - Animal 3" # ChuChu
sand_canyon_4_a1 = "Sand Canyon 4 - Animal 1" # Rick
sand_canyon_4_a2 = "Sand Canyon 4 - Animal 2" # Pitch
sand_canyon_4_a3 = "Sand Canyon 4 - Animal 3" # Nago
sand_canyon_5_a1 = "Sand Canyon 5 - Animal 1" # Rick
sand_canyon_5_a2 = "Sand Canyon 5 - Animal 2" # ChuChu
sand_canyon_6_a1 = "Sand Canyon 6 - Animal 1" # Coo
sand_canyon_6_a2 = "Sand Canyon 6 - Animal 2" # Kine
sand_canyon_6_a3 = "Sand Canyon 6 - Animal 3" # Rick
sand_canyon_6_a4 = "Sand Canyon 6 - Animal 4" # ChuChu
sand_canyon_6_a5 = "Sand Canyon 6 - Animal 5" # Nago
sand_canyon_6_a6 = "Sand Canyon 6 - Animal 6" # Pitch
cloudy_park_1_a1 = "Cloudy Park 1 - Animal 1" # Rick
cloudy_park_1_a2 = "Cloudy Park 1 - Animal 2" # Nago
cloudy_park_1_a3 = "Cloudy Park 1 - Animal 3" # Coo
cloudy_park_1_a4 = "Cloudy Park 1 - Animal 4" # Kine
cloudy_park_1_a5 = "Cloudy Park 1 - Animal 5" # ChuChu
cloudy_park_1_a6 = "Cloudy Park 1 - Animal 6" # Pitch
cloudy_park_2_a1 = "Cloudy Park 2 - Animal 1" # Nago
cloudy_park_2_a2 = "Cloudy Park 2 - Animal 2" # Pitch
cloudy_park_2_a3 = "Cloudy Park 2 - Animal 3" # ChuChu
cloudy_park_3_a1 = "Cloudy Park 3 - Animal 1" # Kine
cloudy_park_3_a2 = "Cloudy Park 3 - Animal 2" # Rick
cloudy_park_3_a3 = "Cloudy Park 3 - Animal 3" # ChuChu
cloudy_park_4_a1 = "Cloudy Park 4 - Animal 1" # Coo
cloudy_park_4_a2 = "Cloudy Park 4 - Animal 2" # ChuChu
cloudy_park_5_a1 = "Cloudy Park 5 - Animal 1" # Rick
cloudy_park_5_a2 = "Cloudy Park 5 - Animal 2" # Coo
cloudy_park_6_a1 = "Cloudy Park 6 - Animal 1" # Nago
cloudy_park_6_a2 = "Cloudy Park 6 - Animal 2" # Coo
cloudy_park_6_a3 = "Cloudy Park 6 - Animal 3" # Rick
iceberg_1_a1 = "Iceberg 1 - Animal 1" # Pitch
iceberg_1_a2 = "Iceberg 1 - Animal 2" # Rick
iceberg_2_a1 = "Iceberg 2 - Animal 1" # Nago
iceberg_2_a2 = "Iceberg 2 - Animal 2" # Pitch
iceberg_3_a1 = "Iceberg 3 - Animal 1" # Pitch
iceberg_3_a2 = "Iceberg 3 - Animal 2" # Coo
iceberg_3_a3 = "Iceberg 3 - Animal 3" # Nago
iceberg_3_a4 = "Iceberg 3 - Animal 4" # Rick
iceberg_3_a5 = "Iceberg 3 - Animal 5" # Kine
iceberg_4_a1 = "Iceberg 4 - Animal 1" # ChuChu
iceberg_4_a2 = "Iceberg 4 - Animal 2" # Coo
iceberg_4_a3 = "Iceberg 4 - Animal 3" # Pitch
iceberg_4_a4 = "Iceberg 4 - Animal 4" # Coo
iceberg_4_a5 = "Iceberg 4 - Animal 5" # Rick
iceberg_5_a1 = "Iceberg 5 - Animal 1" # Kine
iceberg_5_a2 = "Iceberg 5 - Animal 2" # Rick
iceberg_5_a3 = "Iceberg 5 - Animal 3" # Pitch
iceberg_5_a4 = "Iceberg 5 - Animal 4" # ChuChu
iceberg_5_a5 = "Iceberg 5 - Animal 5" # Kine
iceberg_5_a6 = "Iceberg 5 - Animal 6" # Coo
iceberg_5_a7 = "Iceberg 5 - Animal 7" # Rick
iceberg_5_a8 = "Iceberg 5 - Animal 8" # ChuChu
iceberg_6_a1 = "Iceberg 6 - Animal 1" # Rick
iceberg_6_a2 = "Iceberg 6 - Animal 2" # Coo
iceberg_6_a3 = "Iceberg 6 - Animal 3" # Nago
iceberg_6_a4 = "Iceberg 6 - Animal 4" # Kine
iceberg_6_a5 = "Iceberg 6 - Animal 5" # ChuChu
iceberg_6_a6 = "Iceberg 6 - Animal 6" # Nago
animal_friend_spawns = {
grass_land_1_a1: "Nago Spawn",
grass_land_1_a2: "Rick Spawn",
grass_land_2_a1: "ChuChu Spawn",
grass_land_2_a2: "Pitch Spawn",
grass_land_3_a1: "Kine Spawn",
grass_land_3_a2: "Coo Spawn",
grass_land_4_a1: "ChuChu Spawn",
grass_land_4_a2: "Nago Spawn",
grass_land_5_a1: "Coo Spawn",
grass_land_5_a2: "Kine Spawn",
grass_land_5_a3: "Nago Spawn",
grass_land_5_a4: "Rick Spawn",
grass_land_6_a1: "Rick Spawn",
grass_land_6_a2: "ChuChu Spawn",
grass_land_6_a3: "Nago Spawn",
grass_land_6_a4: "Coo Spawn",
ripple_field_1_a1: "Pitch Spawn",
ripple_field_1_a2: "Nago Spawn",
ripple_field_2_a1: "Kine Spawn",
ripple_field_2_a2: "ChuChu Spawn",
ripple_field_2_a3: "Rick Spawn",
ripple_field_2_a4: "Coo Spawn",
ripple_field_3_a1: "Kine Spawn",
ripple_field_3_a2: "Rick Spawn",
ripple_field_4_a1: "ChuChu Spawn",
ripple_field_4_a2: "Kine Spawn",
ripple_field_4_a3: "Nago Spawn",
ripple_field_5_a1: "Kine Spawn",
ripple_field_5_a2: "Pitch Spawn",
ripple_field_6_a1: "Nago Spawn",
ripple_field_6_a2: "Pitch Spawn",
ripple_field_6_a3: "Rick Spawn",
ripple_field_6_a4: "Coo Spawn",
sand_canyon_1_a1: "Rick Spawn",
sand_canyon_1_a2: "Pitch Spawn",
sand_canyon_2_a1: "ChuChu Spawn",
sand_canyon_2_a2: "Coo Spawn",
sand_canyon_3_a1: "Pitch Spawn",
sand_canyon_3_a2: "Coo Spawn",
sand_canyon_3_a3: "ChuChu Spawn",
sand_canyon_4_a1: "Rick Spawn",
sand_canyon_4_a2: "Pitch Spawn",
sand_canyon_4_a3: "Nago Spawn",
sand_canyon_5_a1: "Rick Spawn",
sand_canyon_5_a2: "ChuChu Spawn",
sand_canyon_6_a1: "Coo Spawn",
sand_canyon_6_a2: "Kine Spawn",
sand_canyon_6_a3: "Rick Spawn",
sand_canyon_6_a4: "ChuChu Spawn",
sand_canyon_6_a5: "Nago Spawn",
sand_canyon_6_a6: "Pitch Spawn",
cloudy_park_1_a1: "Rick Spawn",
cloudy_park_1_a2: "Nago Spawn",
cloudy_park_1_a3: "Coo Spawn",
cloudy_park_1_a4: "Kine Spawn",
cloudy_park_1_a5: "ChuChu Spawn",
cloudy_park_1_a6: "Pitch Spawn",
cloudy_park_2_a1: "Nago Spawn",
cloudy_park_2_a2: "Pitch Spawn",
cloudy_park_2_a3: "ChuChu Spawn",
cloudy_park_3_a1: "Kine Spawn",
cloudy_park_3_a2: "Rick Spawn",
cloudy_park_3_a3: "ChuChu Spawn",
cloudy_park_4_a1: "Coo Spawn",
cloudy_park_4_a2: "ChuChu Spawn",
cloudy_park_5_a1: "Rick Spawn",
cloudy_park_5_a2: "Coo Spawn",
cloudy_park_6_a1: "Nago Spawn",
cloudy_park_6_a2: "Coo Spawn",
cloudy_park_6_a3: "Rick Spawn",
iceberg_1_a1: "Pitch Spawn",
iceberg_1_a2: "Rick Spawn",
iceberg_2_a1: "Nago Spawn",
iceberg_2_a2: "Pitch Spawn",
iceberg_3_a1: "Pitch Spawn",
iceberg_3_a2: "Coo Spawn",
iceberg_3_a3: "Nago Spawn",
iceberg_3_a4: "Rick Spawn",
iceberg_3_a5: "Kine Spawn",
iceberg_4_a1: "ChuChu Spawn",
iceberg_4_a2: "Coo Spawn",
iceberg_4_a3: "Pitch Spawn",
iceberg_4_a4: "Coo Spawn",
iceberg_4_a5: "Rick Spawn",
iceberg_5_a1: "Kine Spawn",
iceberg_5_a2: "Rick Spawn",
iceberg_5_a3: "Pitch Spawn",
iceberg_5_a4: "ChuChu Spawn",
iceberg_5_a5: "Kine Spawn",
iceberg_5_a6: "Coo Spawn",
iceberg_5_a7: "Rick Spawn",
iceberg_5_a8: "ChuChu Spawn",
iceberg_6_a1: "Rick Spawn",
iceberg_6_a2: "Coo Spawn",
iceberg_6_a3: "Nago Spawn",
iceberg_6_a4: "Kine Spawn",
iceberg_6_a5: "ChuChu Spawn",
iceberg_6_a6: "Nago Spawn",
}

View File

@ -0,0 +1,822 @@
from typing import List, Tuple, Set
Grass_Land_1_E1 = "Grass Land 1 - Enemy 1 (Waddle Dee)"
Grass_Land_1_E2 = "Grass Land 1 - Enemy 2 (Sir Kibble)"
Grass_Land_1_E3 = "Grass Land 1 - Enemy 3 (Cappy)"
Grass_Land_1_E4 = "Grass Land 1 - Enemy 4 (Sparky)"
Grass_Land_1_E5 = "Grass Land 1 - Enemy 5 (Bronto Burt)"
Grass_Land_1_E6 = "Grass Land 1 - Enemy 6 (Sasuke)"
Grass_Land_1_E7 = "Grass Land 1 - Enemy 7 (Poppy Bros Jr.)"
Grass_Land_2_E1 = "Grass Land 2 - Enemy 1 (Rocky)"
Grass_Land_2_E2 = "Grass Land 2 - Enemy 2 (KeKe)"
Grass_Land_2_E3 = "Grass Land 2 - Enemy 3 (Bobo)"
Grass_Land_2_E4 = "Grass Land 2 - Enemy 4 (Poppy Bros Jr.)"
Grass_Land_2_E5 = "Grass Land 2 - Enemy 5 (Waddle Dee)"
Grass_Land_2_E6 = "Grass Land 2 - Enemy 6 (Popon Ball)"
Grass_Land_2_E7 = "Grass Land 2 - Enemy 7 (Bouncy)"
Grass_Land_2_E8 = "Grass Land 2 - Enemy 8 (Tick)"
Grass_Land_2_E9 = "Grass Land 2 - Enemy 9 (Bronto Burt)"
Grass_Land_2_E10 = "Grass Land 2 - Enemy 10 (Nruff)"
Grass_Land_3_E1 = "Grass Land 3 - Enemy 1 (Sparky)"
Grass_Land_3_E2 = "Grass Land 3 - Enemy 2 (Rocky)"
Grass_Land_3_E3 = "Grass Land 3 - Enemy 3 (Nruff)"
Grass_Land_3_E4 = "Grass Land 3 - Enemy 4 (Bouncy)"
Grass_Land_4_E1 = "Grass Land 4 - Enemy 1 (Loud)"
Grass_Land_4_E2 = "Grass Land 4 - Enemy 2 (Babut)"
Grass_Land_4_E3 = "Grass Land 4 - Enemy 3 (Rocky)"
Grass_Land_4_E4 = "Grass Land 4 - Enemy 4 (Kapar)"
Grass_Land_4_E5 = "Grass Land 4 - Enemy 5 (Glunk)"
Grass_Land_4_E6 = "Grass Land 4 - Enemy 6 (Oro)"
Grass_Land_4_E7 = "Grass Land 4 - Enemy 7 (Peran)"
Grass_Land_5_E1 = "Grass Land 5 - Enemy 1 (Propeller)"
Grass_Land_5_E2 = "Grass Land 5 - Enemy 2 (Broom Hatter)"
Grass_Land_5_E3 = "Grass Land 5 - Enemy 3 (Bouncy)"
Grass_Land_5_E4 = "Grass Land 5 - Enemy 4 (Sir Kibble)"
Grass_Land_5_E5 = "Grass Land 5 - Enemy 5 (Waddle Dee)"
Grass_Land_5_E6 = "Grass Land 5 - Enemy 6 (Sasuke)"
Grass_Land_5_E7 = "Grass Land 5 - Enemy 7 (Nruff)"
Grass_Land_5_E8 = "Grass Land 5 - Enemy 8 (Tick)"
Grass_Land_6_E1 = "Grass Land 6 - Enemy 1 (Como)"
Grass_Land_6_E2 = "Grass Land 6 - Enemy 2 (Togezo)"
Grass_Land_6_E3 = "Grass Land 6 - Enemy 3 (Bronto Burt)"
Grass_Land_6_E4 = "Grass Land 6 - Enemy 4 (Cappy)"
Grass_Land_6_E5 = "Grass Land 6 - Enemy 5 (Bobo)"
Grass_Land_6_E6 = "Grass Land 6 - Enemy 6 (Mariel)"
Grass_Land_6_E7 = "Grass Land 6 - Enemy 7 (Yaban)"
Grass_Land_6_E8 = "Grass Land 6 - Enemy 8 (Broom Hatter)"
Grass_Land_6_E9 = "Grass Land 6 - Enemy 9 (Apolo)"
Grass_Land_6_E10 = "Grass Land 6 - Enemy 10 (Sasuke)"
Grass_Land_6_E11 = "Grass Land 6 - Enemy 11 (Rocky)"
Ripple_Field_1_E1 = "Ripple Field 1 - Enemy 1 (Waddle Dee)"
Ripple_Field_1_E2 = "Ripple Field 1 - Enemy 2 (Glunk)"
Ripple_Field_1_E3 = "Ripple Field 1 - Enemy 3 (Broom Hatter)"
Ripple_Field_1_E4 = "Ripple Field 1 - Enemy 4 (Cappy)"
Ripple_Field_1_E5 = "Ripple Field 1 - Enemy 5 (Bronto Burt)"
Ripple_Field_1_E6 = "Ripple Field 1 - Enemy 6 (Rocky)"
Ripple_Field_1_E7 = "Ripple Field 1 - Enemy 7 (Poppy Bros Jr.)"
Ripple_Field_1_E8 = "Ripple Field 1 - Enemy 8 (Bobin)"
Ripple_Field_2_E1 = "Ripple Field 2 - Enemy 1 (Togezo)"
Ripple_Field_2_E2 = "Ripple Field 2 - Enemy 2 (Coconut)"
Ripple_Field_2_E3 = "Ripple Field 2 - Enemy 3 (Blipper)"
Ripple_Field_2_E4 = "Ripple Field 2 - Enemy 4 (Sasuke)"
Ripple_Field_2_E5 = "Ripple Field 2 - Enemy 5 (Kany)"
Ripple_Field_2_E6 = "Ripple Field 2 - Enemy 6 (Glunk)"
Ripple_Field_3_E1 = "Ripple Field 3 - Enemy 1 (Raft Waddle Dee)"
Ripple_Field_3_E2 = "Ripple Field 3 - Enemy 2 (Kapar)"
Ripple_Field_3_E3 = "Ripple Field 3 - Enemy 3 (Blipper)"
Ripple_Field_3_E4 = "Ripple Field 3 - Enemy 4 (Sparky)"
Ripple_Field_3_E5 = "Ripple Field 3 - Enemy 5 (Glunk)"
Ripple_Field_3_E6 = "Ripple Field 3 - Enemy 6 (Joe)"
Ripple_Field_3_E7 = "Ripple Field 3 - Enemy 7 (Bobo)"
Ripple_Field_4_E1 = "Ripple Field 4 - Enemy 1 (Bukiset (Stone))"
Ripple_Field_4_E2 = "Ripple Field 4 - Enemy 2 (Bukiset (Needle))"
Ripple_Field_4_E3 = "Ripple Field 4 - Enemy 3 (Bukiset (Clean))"
Ripple_Field_4_E4 = "Ripple Field 4 - Enemy 4 (Bukiset (Parasol))"
Ripple_Field_4_E5 = "Ripple Field 4 - Enemy 5 (Mony)"
Ripple_Field_4_E6 = "Ripple Field 4 - Enemy 6 (Bukiset (Burning))"
Ripple_Field_4_E7 = "Ripple Field 4 - Enemy 7 (Bobin)"
Ripple_Field_4_E8 = "Ripple Field 4 - Enemy 8 (Blipper)"
Ripple_Field_4_E9 = "Ripple Field 4 - Enemy 9 (Como)"
Ripple_Field_4_E10 = "Ripple Field 4 - Enemy 10 (Oro)"
Ripple_Field_4_E11 = "Ripple Field 4 - Enemy 11 (Gansan)"
Ripple_Field_4_E12 = "Ripple Field 4 - Enemy 12 (Waddle Dee)"
Ripple_Field_4_E13 = "Ripple Field 4 - Enemy 13 (Kapar)"
Ripple_Field_4_E14 = "Ripple Field 4 - Enemy 14 (Squishy)"
Ripple_Field_4_E15 = "Ripple Field 4 - Enemy 15 (Nidoo)"
Ripple_Field_5_E1 = "Ripple Field 5 - Enemy 1 (Glunk)"
Ripple_Field_5_E2 = "Ripple Field 5 - Enemy 2 (Joe)"
Ripple_Field_5_E3 = "Ripple Field 5 - Enemy 3 (Bobin)"
Ripple_Field_5_E4 = "Ripple Field 5 - Enemy 4 (Mony)"
Ripple_Field_5_E5 = "Ripple Field 5 - Enemy 5 (Squishy)"
Ripple_Field_5_E6 = "Ripple Field 5 - Enemy 6 (Yaban)"
Ripple_Field_5_E7 = "Ripple Field 5 - Enemy 7 (Broom Hatter)"
Ripple_Field_5_E8 = "Ripple Field 5 - Enemy 8 (Bouncy)"
Ripple_Field_5_E9 = "Ripple Field 5 - Enemy 9 (Sparky)"
Ripple_Field_5_E10 = "Ripple Field 5 - Enemy 10 (Rocky)"
Ripple_Field_5_E11 = "Ripple Field 5 - Enemy 11 (Babut)"
Ripple_Field_5_E12 = "Ripple Field 5 - Enemy 12 (Galbo)"
Ripple_Field_6_E1 = "Ripple Field 6 - Enemy 1 (Kany)"
Ripple_Field_6_E2 = "Ripple Field 6 - Enemy 2 (KeKe)"
Ripple_Field_6_E3 = "Ripple Field 6 - Enemy 3 (Kapar)"
Ripple_Field_6_E4 = "Ripple Field 6 - Enemy 4 (Rocky)"
Ripple_Field_6_E5 = "Ripple Field 6 - Enemy 5 (Poppy Bros Jr.)"
Ripple_Field_6_E6 = "Ripple Field 6 - Enemy 6 (Propeller)"
Ripple_Field_6_E7 = "Ripple Field 6 - Enemy 7 (Coconut)"
Ripple_Field_6_E8 = "Ripple Field 6 - Enemy 8 (Sasuke)"
Ripple_Field_6_E9 = "Ripple Field 6 - Enemy 9 (Nruff)"
Sand_Canyon_1_E1 = "Sand Canyon 1 - Enemy 1 (Bronto Burt)"
Sand_Canyon_1_E2 = "Sand Canyon 1 - Enemy 2 (Galbo)"
Sand_Canyon_1_E3 = "Sand Canyon 1 - Enemy 3 (Oro)"
Sand_Canyon_1_E4 = "Sand Canyon 1 - Enemy 4 (Sparky)"
Sand_Canyon_1_E5 = "Sand Canyon 1 - Enemy 5 (Propeller)"
Sand_Canyon_1_E6 = "Sand Canyon 1 - Enemy 6 (Gansan)"
Sand_Canyon_1_E7 = "Sand Canyon 1 - Enemy 7 (Babut)"
Sand_Canyon_1_E8 = "Sand Canyon 1 - Enemy 8 (Loud)"
Sand_Canyon_1_E9 = "Sand Canyon 1 - Enemy 9 (Dogon)"
Sand_Canyon_1_E10 = "Sand Canyon 1 - Enemy 10 (Bouncy)"
Sand_Canyon_1_E11 = "Sand Canyon 1 - Enemy 11 (Pteran)"
Sand_Canyon_1_E12 = "Sand Canyon 1 - Enemy 12 (Polof)"
Sand_Canyon_2_E1 = "Sand Canyon 2 - Enemy 1 (KeKe)"
Sand_Canyon_2_E2 = "Sand Canyon 2 - Enemy 2 (Doka)"
Sand_Canyon_2_E3 = "Sand Canyon 2 - Enemy 3 (Boten)"
Sand_Canyon_2_E4 = "Sand Canyon 2 - Enemy 4 (Propeller)"
Sand_Canyon_2_E5 = "Sand Canyon 2 - Enemy 5 (Waddle Dee)"
Sand_Canyon_2_E6 = "Sand Canyon 2 - Enemy 6 (Sparky)"
Sand_Canyon_2_E7 = "Sand Canyon 2 - Enemy 7 (Sasuke)"
Sand_Canyon_2_E8 = "Sand Canyon 2 - Enemy 8 (Como)"
Sand_Canyon_2_E9 = "Sand Canyon 2 - Enemy 9 (Bukiset (Ice))"
Sand_Canyon_2_E10 = "Sand Canyon 2 - Enemy 10 (Bukiset (Needle))"
Sand_Canyon_2_E11 = "Sand Canyon 2 - Enemy 11 (Bukiset (Clean))"
Sand_Canyon_2_E12 = "Sand Canyon 2 - Enemy 12 (Bukiset (Parasol))"
Sand_Canyon_2_E13 = "Sand Canyon 2 - Enemy 13 (Bukiset (Spark))"
Sand_Canyon_2_E14 = "Sand Canyon 2 - Enemy 14 (Bukiset (Cutter))"
Sand_Canyon_2_E15 = "Sand Canyon 2 - Enemy 15 (Nidoo)"
Sand_Canyon_2_E16 = "Sand Canyon 2 - Enemy 16 (Mariel)"
Sand_Canyon_2_E17 = "Sand Canyon 2 - Enemy 17 (Yaban)"
Sand_Canyon_2_E18 = "Sand Canyon 2 - Enemy 18 (Wapod)"
Sand_Canyon_2_E19 = "Sand Canyon 2 - Enemy 19 (Squishy)"
Sand_Canyon_2_E20 = "Sand Canyon 2 - Enemy 20 (Pteran)"
Sand_Canyon_3_E1 = "Sand Canyon 3 - Enemy 1 (Sir Kibble)"
Sand_Canyon_3_E2 = "Sand Canyon 3 - Enemy 2 (Broom Hatter)"
Sand_Canyon_3_E3 = "Sand Canyon 3 - Enemy 3 (Rocky)"
Sand_Canyon_3_E4 = "Sand Canyon 3 - Enemy 4 (Gabon)"
Sand_Canyon_3_E5 = "Sand Canyon 3 - Enemy 5 (Kany)"
Sand_Canyon_3_E6 = "Sand Canyon 3 - Enemy 6 (Galbo)"
Sand_Canyon_3_E7 = "Sand Canyon 3 - Enemy 7 (Propeller)"
Sand_Canyon_3_E8 = "Sand Canyon 3 - Enemy 8 (Sasuke)"
Sand_Canyon_3_E9 = "Sand Canyon 3 - Enemy 9 (Wapod)"
Sand_Canyon_3_E10 = "Sand Canyon 3 - Enemy 10 (Bobo)"
Sand_Canyon_3_E11 = "Sand Canyon 3 - Enemy 11 (Babut)"
Sand_Canyon_3_E12 = "Sand Canyon 3 - Enemy 12 (Magoo)"
Sand_Canyon_4_E1 = "Sand Canyon 4 - Enemy 1 (Popon Ball)"
Sand_Canyon_4_E2 = "Sand Canyon 4 - Enemy 2 (Mariel)"
Sand_Canyon_4_E3 = "Sand Canyon 4 - Enemy 3 (Chilly)"
Sand_Canyon_4_E4 = "Sand Canyon 4 - Enemy 4 (Tick)"
Sand_Canyon_4_E5 = "Sand Canyon 4 - Enemy 5 (Bronto Burt)"
Sand_Canyon_4_E6 = "Sand Canyon 4 - Enemy 6 (Babut)"
Sand_Canyon_4_E7 = "Sand Canyon 4 - Enemy 7 (Bobin)"
Sand_Canyon_4_E8 = "Sand Canyon 4 - Enemy 8 (Joe)"
Sand_Canyon_4_E9 = "Sand Canyon 4 - Enemy 9 (Mony)"
Sand_Canyon_4_E10 = "Sand Canyon 4 - Enemy 10 (Blipper)"
Sand_Canyon_4_E11 = "Sand Canyon 4 - Enemy 11 (Togezo)"
Sand_Canyon_4_E12 = "Sand Canyon 4 - Enemy 12 (Rocky)"
Sand_Canyon_4_E13 = "Sand Canyon 4 - Enemy 13 (Bobo)"
Sand_Canyon_5_E1 = "Sand Canyon 5 - Enemy 1 (Wapod)"
Sand_Canyon_5_E2 = "Sand Canyon 5 - Enemy 2 (Dogon)"
Sand_Canyon_5_E3 = "Sand Canyon 5 - Enemy 3 (Tick)"
Sand_Canyon_5_E4 = "Sand Canyon 5 - Enemy 4 (Rocky)"
Sand_Canyon_5_E5 = "Sand Canyon 5 - Enemy 5 (Bobo)"
Sand_Canyon_5_E6 = "Sand Canyon 5 - Enemy 6 (Chilly)"
Sand_Canyon_5_E7 = "Sand Canyon 5 - Enemy 7 (Sparky)"
Sand_Canyon_5_E8 = "Sand Canyon 5 - Enemy 8 (Togezo)"
Sand_Canyon_5_E9 = "Sand Canyon 5 - Enemy 9 (Bronto Burt)"
Sand_Canyon_5_E10 = "Sand Canyon 5 - Enemy 10 (Sasuke)"
Sand_Canyon_5_E11 = "Sand Canyon 5 - Enemy 11 (Oro)"
Sand_Canyon_5_E12 = "Sand Canyon 5 - Enemy 12 (Galbo)"
Sand_Canyon_5_E13 = "Sand Canyon 5 - Enemy 13 (Nidoo)"
Sand_Canyon_5_E14 = "Sand Canyon 5 - Enemy 14 (Propeller)"
Sand_Canyon_5_E15 = "Sand Canyon 5 - Enemy 15 (Sir Kibble)"
Sand_Canyon_5_E16 = "Sand Canyon 5 - Enemy 16 (KeKe)"
Sand_Canyon_5_E17 = "Sand Canyon 5 - Enemy 17 (Kabu)"
Sand_Canyon_6_E1 = "Sand Canyon 6 - Enemy 1 (Sparky)"
Sand_Canyon_6_E2 = "Sand Canyon 6 - Enemy 2 (Doka)"
Sand_Canyon_6_E3 = "Sand Canyon 6 - Enemy 3 (Cappy)"
Sand_Canyon_6_E4 = "Sand Canyon 6 - Enemy 4 (Pteran)"
Sand_Canyon_6_E5 = "Sand Canyon 6 - Enemy 5 (Bukiset (Parasol))"
Sand_Canyon_6_E6 = "Sand Canyon 6 - Enemy 6 (Bukiset (Cutter))"
Sand_Canyon_6_E7 = "Sand Canyon 6 - Enemy 7 (Bukiset (Clean))"
Sand_Canyon_6_E8 = "Sand Canyon 6 - Enemy 8 (Bukiset (Spark))"
Sand_Canyon_6_E9 = "Sand Canyon 6 - Enemy 9 (Bukiset (Ice))"
Sand_Canyon_6_E10 = "Sand Canyon 6 - Enemy 10 (Bukiset (Needle))"
Sand_Canyon_6_E11 = "Sand Canyon 6 - Enemy 11 (Bukiset (Burning))"
Sand_Canyon_6_E12 = "Sand Canyon 6 - Enemy 12 (Bukiset (Stone))"
Sand_Canyon_6_E13 = "Sand Canyon 6 - Enemy 13 (Nidoo)"
Cloudy_Park_1_E1 = "Cloudy Park 1 - Enemy 1 (Waddle Dee)"
Cloudy_Park_1_E2 = "Cloudy Park 1 - Enemy 2 (KeKe)"
Cloudy_Park_1_E3 = "Cloudy Park 1 - Enemy 3 (Cappy)"
Cloudy_Park_1_E4 = "Cloudy Park 1 - Enemy 4 (Yaban)"
Cloudy_Park_1_E5 = "Cloudy Park 1 - Enemy 5 (Togezo)"
Cloudy_Park_1_E6 = "Cloudy Park 1 - Enemy 6 (Galbo)"
Cloudy_Park_1_E7 = "Cloudy Park 1 - Enemy 7 (Sparky)"
Cloudy_Park_1_E8 = "Cloudy Park 1 - Enemy 8 (Como)"
Cloudy_Park_1_E9 = "Cloudy Park 1 - Enemy 9 (Bronto Burt)"
Cloudy_Park_1_E10 = "Cloudy Park 1 - Enemy 10 (Gabon)"
Cloudy_Park_1_E11 = "Cloudy Park 1 - Enemy 11 (Sir Kibble)"
Cloudy_Park_1_E12 = "Cloudy Park 1 - Enemy 12 (Mariel)"
Cloudy_Park_1_E13 = "Cloudy Park 1 - Enemy 13 (Nruff)"
Cloudy_Park_2_E1 = "Cloudy Park 2 - Enemy 1 (Chilly)"
Cloudy_Park_2_E2 = "Cloudy Park 2 - Enemy 2 (Sasuke)"
Cloudy_Park_2_E3 = "Cloudy Park 2 - Enemy 3 (Waddle Dee)"
Cloudy_Park_2_E4 = "Cloudy Park 2 - Enemy 4 (Sparky)"
Cloudy_Park_2_E5 = "Cloudy Park 2 - Enemy 5 (Broom Hatter)"
Cloudy_Park_2_E6 = "Cloudy Park 2 - Enemy 6 (Sir Kibble)"
Cloudy_Park_2_E7 = "Cloudy Park 2 - Enemy 7 (Pteran)"
Cloudy_Park_2_E8 = "Cloudy Park 2 - Enemy 8 (Propeller)"
Cloudy_Park_2_E9 = "Cloudy Park 2 - Enemy 9 (Dogon)"
Cloudy_Park_2_E10 = "Cloudy Park 2 - Enemy 10 (Togezo)"
Cloudy_Park_2_E11 = "Cloudy Park 2 - Enemy 11 (Oro)"
Cloudy_Park_2_E12 = "Cloudy Park 2 - Enemy 12 (Bronto Burt)"
Cloudy_Park_2_E13 = "Cloudy Park 2 - Enemy 13 (Rocky)"
Cloudy_Park_2_E14 = "Cloudy Park 2 - Enemy 14 (Galbo)"
Cloudy_Park_2_E15 = "Cloudy Park 2 - Enemy 15 (Kapar)"
Cloudy_Park_3_E1 = "Cloudy Park 3 - Enemy 1 (Bronto Burt)"
Cloudy_Park_3_E2 = "Cloudy Park 3 - Enemy 2 (Mopoo)"
Cloudy_Park_3_E3 = "Cloudy Park 3 - Enemy 3 (Poppy Bros Jr.)"
Cloudy_Park_3_E4 = "Cloudy Park 3 - Enemy 4 (Como)"
Cloudy_Park_3_E5 = "Cloudy Park 3 - Enemy 5 (Glunk)"
Cloudy_Park_3_E6 = "Cloudy Park 3 - Enemy 6 (Bobin)"
Cloudy_Park_3_E7 = "Cloudy Park 3 - Enemy 7 (Loud)"
Cloudy_Park_3_E8 = "Cloudy Park 3 - Enemy 8 (Kapar)"
Cloudy_Park_3_E9 = "Cloudy Park 3 - Enemy 9 (Galbo)"
Cloudy_Park_3_E10 = "Cloudy Park 3 - Enemy 10 (Batamon)"
Cloudy_Park_3_E11 = "Cloudy Park 3 - Enemy 11 (Bouncy)"
Cloudy_Park_4_E1 = "Cloudy Park 4 - Enemy 1 (Gabon)"
Cloudy_Park_4_E2 = "Cloudy Park 4 - Enemy 2 (Como)"
Cloudy_Park_4_E3 = "Cloudy Park 4 - Enemy 3 (Wapod)"
Cloudy_Park_4_E4 = "Cloudy Park 4 - Enemy 4 (Cappy)"
Cloudy_Park_4_E5 = "Cloudy Park 4 - Enemy 5 (Sparky)"
Cloudy_Park_4_E6 = "Cloudy Park 4 - Enemy 6 (Togezo)"
Cloudy_Park_4_E7 = "Cloudy Park 4 - Enemy 7 (Bronto Burt)"
Cloudy_Park_4_E8 = "Cloudy Park 4 - Enemy 8 (KeKe)"
Cloudy_Park_4_E9 = "Cloudy Park 4 - Enemy 9 (Bouncy)"
Cloudy_Park_4_E10 = "Cloudy Park 4 - Enemy 10 (Sir Kibble)"
Cloudy_Park_4_E11 = "Cloudy Park 4 - Enemy 11 (Mariel)"
Cloudy_Park_4_E12 = "Cloudy Park 4 - Enemy 12 (Kabu)"
Cloudy_Park_4_E13 = "Cloudy Park 4 - Enemy 13 (Wappa)"
Cloudy_Park_5_E1 = "Cloudy Park 5 - Enemy 1 (Yaban)"
Cloudy_Park_5_E2 = "Cloudy Park 5 - Enemy 2 (Sir Kibble)"
Cloudy_Park_5_E3 = "Cloudy Park 5 - Enemy 3 (Cappy)"
Cloudy_Park_5_E4 = "Cloudy Park 5 - Enemy 4 (Wappa)"
Cloudy_Park_5_E5 = "Cloudy Park 5 - Enemy 5 (Galbo)"
Cloudy_Park_5_E6 = "Cloudy Park 5 - Enemy 6 (Bronto Burt)"
Cloudy_Park_5_E7 = "Cloudy Park 5 - Enemy 7 (KeKe)"
Cloudy_Park_5_E8 = "Cloudy Park 5 - Enemy 8 (Propeller)"
Cloudy_Park_5_E9 = "Cloudy Park 5 - Enemy 9 (Klinko)"
Cloudy_Park_5_E10 = "Cloudy Park 5 - Enemy 10 (Wapod)"
Cloudy_Park_5_E11 = "Cloudy Park 5 - Enemy 11 (Pteran)"
Cloudy_Park_6_E1 = "Cloudy Park 6 - Enemy 1 (Madoo)"
Cloudy_Park_6_E2 = "Cloudy Park 6 - Enemy 2 (Tick)"
Cloudy_Park_6_E3 = "Cloudy Park 6 - Enemy 3 (Como)"
Cloudy_Park_6_E4 = "Cloudy Park 6 - Enemy 4 (Waddle Dee Drawing)"
Cloudy_Park_6_E5 = "Cloudy Park 6 - Enemy 5 (Bronto Burt Drawing)"
Cloudy_Park_6_E6 = "Cloudy Park 6 - Enemy 6 (Bouncy Drawing)"
Cloudy_Park_6_E7 = "Cloudy Park 6 - Enemy 7 (Propeller)"
Cloudy_Park_6_E8 = "Cloudy Park 6 - Enemy 8 (Mopoo)"
Cloudy_Park_6_E9 = "Cloudy Park 6 - Enemy 9 (Bukiset (Burning))"
Cloudy_Park_6_E10 = "Cloudy Park 6 - Enemy 10 (Bukiset (Ice))"
Cloudy_Park_6_E11 = "Cloudy Park 6 - Enemy 11 (Bukiset (Needle))"
Cloudy_Park_6_E12 = "Cloudy Park 6 - Enemy 12 (Bukiset (Clean))"
Cloudy_Park_6_E13 = "Cloudy Park 6 - Enemy 13 (Bukiset (Cutter))"
Iceberg_1_E1 = "Iceberg 1 - Enemy 1 (Waddle Dee)"
Iceberg_1_E2 = "Iceberg 1 - Enemy 2 (Klinko)"
Iceberg_1_E3 = "Iceberg 1 - Enemy 3 (KeKe)"
Iceberg_1_E4 = "Iceberg 1 - Enemy 4 (Como)"
Iceberg_1_E5 = "Iceberg 1 - Enemy 5 (Galbo)"
Iceberg_1_E6 = "Iceberg 1 - Enemy 6 (Rocky)"
Iceberg_1_E7 = "Iceberg 1 - Enemy 7 (Kapar)"
Iceberg_1_E8 = "Iceberg 1 - Enemy 8 (Mopoo)"
Iceberg_1_E9 = "Iceberg 1 - Enemy 9 (Babut)"
Iceberg_1_E10 = "Iceberg 1 - Enemy 10 (Wappa)"
Iceberg_1_E11 = "Iceberg 1 - Enemy 11 (Bronto Burt)"
Iceberg_1_E12 = "Iceberg 1 - Enemy 12 (Chilly)"
Iceberg_1_E13 = "Iceberg 1 - Enemy 13 (Poppy Bros Jr.)"
Iceberg_2_E1 = "Iceberg 2 - Enemy 1 (Gabon)"
Iceberg_2_E2 = "Iceberg 2 - Enemy 2 (Nruff)"
Iceberg_2_E3 = "Iceberg 2 - Enemy 3 (Waddle Dee)"
Iceberg_2_E4 = "Iceberg 2 - Enemy 4 (Chilly)"
Iceberg_2_E5 = "Iceberg 2 - Enemy 5 (Pteran)"
Iceberg_2_E6 = "Iceberg 2 - Enemy 6 (Glunk)"
Iceberg_2_E7 = "Iceberg 2 - Enemy 7 (Galbo)"
Iceberg_2_E8 = "Iceberg 2 - Enemy 8 (Babut)"
Iceberg_2_E9 = "Iceberg 2 - Enemy 9 (Magoo)"
Iceberg_2_E10 = "Iceberg 2 - Enemy 10 (Propeller)"
Iceberg_2_E11 = "Iceberg 2 - Enemy 11 (Nidoo)"
Iceberg_2_E12 = "Iceberg 2 - Enemy 12 (Oro)"
Iceberg_2_E13 = "Iceberg 2 - Enemy 13 (Klinko)"
Iceberg_2_E14 = "Iceberg 2 - Enemy 14 (Bronto Burt)"
Iceberg_3_E1 = "Iceberg 3 - Enemy 1 (Corori)"
Iceberg_3_E2 = "Iceberg 3 - Enemy 2 (Bouncy)"
Iceberg_3_E3 = "Iceberg 3 - Enemy 3 (Chilly)"
Iceberg_3_E4 = "Iceberg 3 - Enemy 4 (Pteran)"
Iceberg_3_E5 = "Iceberg 3 - Enemy 5 (Raft Waddle Dee)"
Iceberg_3_E6 = "Iceberg 3 - Enemy 6 (Kapar)"
Iceberg_3_E7 = "Iceberg 3 - Enemy 7 (Blipper)"
Iceberg_3_E8 = "Iceberg 3 - Enemy 8 (Wapod)"
Iceberg_3_E9 = "Iceberg 3 - Enemy 9 (Glunk)"
Iceberg_3_E10 = "Iceberg 3 - Enemy 10 (Icicle)"
Iceberg_4_E1 = "Iceberg 4 - Enemy 1 (Bronto Burt)"
Iceberg_4_E2 = "Iceberg 4 - Enemy 2 (Galbo)"
Iceberg_4_E3 = "Iceberg 4 - Enemy 3 (Klinko)"
Iceberg_4_E4 = "Iceberg 4 - Enemy 4 (Chilly)"
Iceberg_4_E5 = "Iceberg 4 - Enemy 5 (Babut)"
Iceberg_4_E6 = "Iceberg 4 - Enemy 6 (Wappa)"
Iceberg_4_E7 = "Iceberg 4 - Enemy 7 (Icicle)"
Iceberg_4_E8 = "Iceberg 4 - Enemy 8 (Corori)"
Iceberg_4_E9 = "Iceberg 4 - Enemy 9 (Gabon)"
Iceberg_4_E10 = "Iceberg 4 - Enemy 10 (Kabu)"
Iceberg_4_E11 = "Iceberg 4 - Enemy 11 (Broom Hatter)"
Iceberg_4_E12 = "Iceberg 4 - Enemy 12 (Sasuke)"
Iceberg_4_E13 = "Iceberg 4 - Enemy 13 (Nruff)"
Iceberg_5_E1 = "Iceberg 5 - Enemy 1 (Bukiset (Burning))"
Iceberg_5_E2 = "Iceberg 5 - Enemy 2 (Bukiset (Stone))"
Iceberg_5_E3 = "Iceberg 5 - Enemy 3 (Bukiset (Ice))"
Iceberg_5_E4 = "Iceberg 5 - Enemy 4 (Bukiset (Needle))"
Iceberg_5_E5 = "Iceberg 5 - Enemy 5 (Bukiset (Clean))"
Iceberg_5_E6 = "Iceberg 5 - Enemy 6 (Bukiset (Parasol))"
Iceberg_5_E7 = "Iceberg 5 - Enemy 7 (Bukiset (Spark))"
Iceberg_5_E8 = "Iceberg 5 - Enemy 8 (Bukiset (Cutter))"
Iceberg_5_E9 = "Iceberg 5 - Enemy 9 (Glunk)"
Iceberg_5_E10 = "Iceberg 5 - Enemy 10 (Wapod)"
Iceberg_5_E11 = "Iceberg 5 - Enemy 11 (Tick)"
Iceberg_5_E12 = "Iceberg 5 - Enemy 12 (Madoo)"
Iceberg_5_E13 = "Iceberg 5 - Enemy 13 (Yaban)"
Iceberg_5_E14 = "Iceberg 5 - Enemy 14 (Propeller)"
Iceberg_5_E15 = "Iceberg 5 - Enemy 15 (Mariel)"
Iceberg_5_E16 = "Iceberg 5 - Enemy 16 (Pteran)"
Iceberg_5_E17 = "Iceberg 5 - Enemy 17 (Galbo)"
Iceberg_5_E18 = "Iceberg 5 - Enemy 18 (KeKe)"
Iceberg_5_E19 = "Iceberg 5 - Enemy 19 (Nidoo)"
Iceberg_5_E20 = "Iceberg 5 - Enemy 20 (Waddle Dee Drawing)"
Iceberg_5_E21 = "Iceberg 5 - Enemy 21 (Bronto Burt Drawing)"
Iceberg_5_E22 = "Iceberg 5 - Enemy 22 (Bouncy Drawing)"
Iceberg_5_E23 = "Iceberg 5 - Enemy 23 (Joe)"
Iceberg_5_E24 = "Iceberg 5 - Enemy 24 (Kapar)"
Iceberg_5_E25 = "Iceberg 5 - Enemy 25 (Gansan)"
Iceberg_5_E26 = "Iceberg 5 - Enemy 26 (Sasuke)"
Iceberg_5_E27 = "Iceberg 5 - Enemy 27 (Togezo)"
Iceberg_5_E28 = "Iceberg 5 - Enemy 28 (Sparky)"
Iceberg_5_E29 = "Iceberg 5 - Enemy 29 (Bobin)"
Iceberg_5_E30 = "Iceberg 5 - Enemy 30 (Chilly)"
Iceberg_5_E31 = "Iceberg 5 - Enemy 31 (Peran)"
Iceberg_6_E1 = "Iceberg 6 - Enemy 1 (Nruff)"
Iceberg_6_E2 = "Iceberg 6 - Enemy 2 (Nidoo)"
Iceberg_6_E3 = "Iceberg 6 - Enemy 3 (Sparky)"
Iceberg_6_E4 = "Iceberg 6 - Enemy 4 (Sir Kibble)"
Grass_Land_4_M1 = "Grass Land 4 - Miniboss 1 (Boboo)"
Ripple_Field_4_M1 = "Ripple Field 4 - Miniboss 1 (Captain Stitch)"
Sand_Canyon_4_M1 = "Sand Canyon 4 - Miniboss 1 (Haboki)"
Cloudy_Park_4_M1 = "Cloudy Park 4 - Miniboss 1 (Jumper Shoot)"
Iceberg_4_M1 = "Iceberg 4 - Miniboss 1 (Yuki)"
Iceberg_6_M1 = "Iceberg 6 - Miniboss 1 (Blocky)"
Iceberg_6_M2 = "Iceberg 6 - Miniboss 2 (Jumper Shoot)"
Iceberg_6_M3 = "Iceberg 6 - Miniboss 3 (Yuki)"
Iceberg_6_M4 = "Iceberg 6 - Miniboss 4 (Haboki)"
Iceberg_6_M5 = "Iceberg 6 - Miniboss 5 (Boboo)"
Iceberg_6_M6 = "Iceberg 6 - Miniboss 6 (Captain Stitch)"
enemy_mapping = {
Grass_Land_1_E1: "Waddle Dee",
Grass_Land_1_E2: "Sir Kibble",
Grass_Land_1_E3: "Cappy",
Grass_Land_1_E4: "Sparky",
Grass_Land_1_E5: "Bronto Burt",
Grass_Land_1_E6: "Sasuke",
Grass_Land_1_E7: "Poppy Bros Jr.",
Grass_Land_2_E1: "Rocky",
Grass_Land_2_E2: "KeKe",
Grass_Land_2_E3: "Bobo",
Grass_Land_2_E4: "Poppy Bros Jr.",
Grass_Land_2_E5: "Waddle Dee",
Grass_Land_2_E6: "Popon Ball",
Grass_Land_2_E7: "Bouncy",
Grass_Land_2_E8: "Tick",
Grass_Land_2_E9: "Bronto Burt",
Grass_Land_2_E10: "Nruff",
Grass_Land_3_E1: "Sparky",
Grass_Land_3_E2: "Rocky",
Grass_Land_3_E3: "Nruff",
Grass_Land_3_E4: "Bouncy",
Grass_Land_4_E1: "Loud",
Grass_Land_4_E2: "Babut",
Grass_Land_4_E3: "Rocky",
Grass_Land_4_E4: "Kapar",
Grass_Land_4_E5: "Glunk",
Grass_Land_4_E6: "Oro",
Grass_Land_4_E7: "Peran",
Grass_Land_5_E1: "Propeller",
Grass_Land_5_E2: "Broom Hatter",
Grass_Land_5_E3: "Bouncy",
Grass_Land_5_E4: "Sir Kibble",
Grass_Land_5_E5: "Waddle Dee",
Grass_Land_5_E6: "Sasuke",
Grass_Land_5_E7: "Nruff",
Grass_Land_5_E8: "Tick",
Grass_Land_6_E1: "Como",
Grass_Land_6_E2: "Togezo",
Grass_Land_6_E3: "Bronto Burt",
Grass_Land_6_E4: "Cappy",
Grass_Land_6_E5: "Bobo",
Grass_Land_6_E6: "Mariel",
Grass_Land_6_E7: "Yaban",
Grass_Land_6_E8: "Broom Hatter",
Grass_Land_6_E9: "Apolo",
Grass_Land_6_E10: "Sasuke",
Grass_Land_6_E11: "Rocky",
Ripple_Field_1_E1: "Waddle Dee",
Ripple_Field_1_E2: "Glunk",
Ripple_Field_1_E3: "Broom Hatter",
Ripple_Field_1_E4: "Cappy",
Ripple_Field_1_E5: "Bronto Burt",
Ripple_Field_1_E6: "Rocky",
Ripple_Field_1_E7: "Poppy Bros Jr.",
Ripple_Field_1_E8: "Bobin",
Ripple_Field_2_E1: "Togezo",
Ripple_Field_2_E2: "Coconut",
Ripple_Field_2_E3: "Blipper",
Ripple_Field_2_E4: "Sasuke",
Ripple_Field_2_E5: "Kany",
Ripple_Field_2_E6: "Glunk",
Ripple_Field_3_E1: "Raft Waddle Dee",
Ripple_Field_3_E2: "Kapar",
Ripple_Field_3_E3: "Blipper",
Ripple_Field_3_E4: "Sparky",
Ripple_Field_3_E5: "Glunk",
Ripple_Field_3_E6: "Joe",
Ripple_Field_3_E7: "Bobo",
Ripple_Field_4_E1: "Bukiset (Stone)",
Ripple_Field_4_E2: "Bukiset (Needle)",
Ripple_Field_4_E3: "Bukiset (Clean)",
Ripple_Field_4_E4: "Bukiset (Parasol)",
Ripple_Field_4_E5: "Mony",
Ripple_Field_4_E6: "Bukiset (Burning)",
Ripple_Field_4_E7: "Bobin",
Ripple_Field_4_E8: "Blipper",
Ripple_Field_4_E9: "Como",
Ripple_Field_4_E10: "Oro",
Ripple_Field_4_E11: "Gansan",
Ripple_Field_4_E12: "Waddle Dee",
Ripple_Field_4_E13: "Kapar",
Ripple_Field_4_E14: "Squishy",
Ripple_Field_4_E15: "Nidoo",
Ripple_Field_5_E1: "Glunk",
Ripple_Field_5_E2: "Joe",
Ripple_Field_5_E3: "Bobin",
Ripple_Field_5_E4: "Mony",
Ripple_Field_5_E5: "Squishy",
Ripple_Field_5_E6: "Yaban",
Ripple_Field_5_E7: "Broom Hatter",
Ripple_Field_5_E8: "Bouncy",
Ripple_Field_5_E9: "Sparky",
Ripple_Field_5_E10: "Rocky",
Ripple_Field_5_E11: "Babut",
Ripple_Field_5_E12: "Galbo",
Ripple_Field_6_E1: "Kany",
Ripple_Field_6_E2: "KeKe",
Ripple_Field_6_E3: "Kapar",
Ripple_Field_6_E4: "Rocky",
Ripple_Field_6_E5: "Poppy Bros Jr.",
Ripple_Field_6_E6: "Propeller",
Ripple_Field_6_E7: "Coconut",
Ripple_Field_6_E8: "Sasuke",
Ripple_Field_6_E9: "Nruff",
Sand_Canyon_1_E1: "Bronto Burt",
Sand_Canyon_1_E2: "Galbo",
Sand_Canyon_1_E3: "Oro",
Sand_Canyon_1_E4: "Sparky",
Sand_Canyon_1_E5: "Propeller",
Sand_Canyon_1_E6: "Gansan",
Sand_Canyon_1_E7: "Babut",
Sand_Canyon_1_E8: "Loud",
Sand_Canyon_1_E9: "Dogon",
Sand_Canyon_1_E10: "Bouncy",
Sand_Canyon_1_E11: "Pteran",
Sand_Canyon_1_E12: "Polof",
Sand_Canyon_2_E1: "KeKe",
Sand_Canyon_2_E2: "Doka",
Sand_Canyon_2_E3: "Boten",
Sand_Canyon_2_E4: "Propeller",
Sand_Canyon_2_E5: "Waddle Dee",
Sand_Canyon_2_E6: "Sparky",
Sand_Canyon_2_E7: "Sasuke",
Sand_Canyon_2_E8: "Como",
Sand_Canyon_2_E9: "Bukiset (Ice)",
Sand_Canyon_2_E10: "Bukiset (Needle)",
Sand_Canyon_2_E11: "Bukiset (Clean)",
Sand_Canyon_2_E12: "Bukiset (Parasol)",
Sand_Canyon_2_E13: "Bukiset (Spark)",
Sand_Canyon_2_E14: "Bukiset (Cutter)",
Sand_Canyon_2_E15: "Nidoo",
Sand_Canyon_2_E16: "Mariel",
Sand_Canyon_2_E17: "Yaban",
Sand_Canyon_2_E18: "Wapod",
Sand_Canyon_2_E19: "Squishy",
Sand_Canyon_2_E20: "Pteran",
Sand_Canyon_3_E1: "Sir Kibble",
Sand_Canyon_3_E2: "Broom Hatter",
Sand_Canyon_3_E3: "Rocky",
Sand_Canyon_3_E4: "Gabon",
Sand_Canyon_3_E5: "Kany",
Sand_Canyon_3_E6: "Galbo",
Sand_Canyon_3_E7: "Propeller",
Sand_Canyon_3_E8: "Sasuke",
Sand_Canyon_3_E9: "Wapod",
Sand_Canyon_3_E10: "Bobo",
Sand_Canyon_3_E11: "Babut",
Sand_Canyon_3_E12: "Magoo",
Sand_Canyon_4_E1: "Popon Ball",
Sand_Canyon_4_E2: "Mariel",
Sand_Canyon_4_E3: "Chilly",
Sand_Canyon_4_E4: "Tick",
Sand_Canyon_4_E5: "Bronto Burt",
Sand_Canyon_4_E6: "Babut",
Sand_Canyon_4_E7: "Bobin",
Sand_Canyon_4_E8: "Joe",
Sand_Canyon_4_E9: "Mony",
Sand_Canyon_4_E10: "Blipper",
Sand_Canyon_4_E11: "Togezo",
Sand_Canyon_4_E12: "Rocky",
Sand_Canyon_4_E13: "Bobo",
Sand_Canyon_5_E1: "Wapod",
Sand_Canyon_5_E2: "Dogon",
Sand_Canyon_5_E3: "Tick",
Sand_Canyon_5_E4: "Rocky",
Sand_Canyon_5_E5: "Bobo",
Sand_Canyon_5_E6: "Chilly",
Sand_Canyon_5_E7: "Sparky",
Sand_Canyon_5_E8: "Togezo",
Sand_Canyon_5_E9: "Bronto Burt",
Sand_Canyon_5_E10: "Sasuke",
Sand_Canyon_5_E11: "Oro",
Sand_Canyon_5_E12: "Galbo",
Sand_Canyon_5_E13: "Nidoo",
Sand_Canyon_5_E14: "Propeller",
Sand_Canyon_5_E15: "Sir Kibble",
Sand_Canyon_5_E16: "KeKe",
Sand_Canyon_5_E17: "Kabu",
Sand_Canyon_6_E1: "Sparky",
Sand_Canyon_6_E2: "Doka",
Sand_Canyon_6_E3: "Cappy",
Sand_Canyon_6_E4: "Pteran",
Sand_Canyon_6_E5: "Bukiset (Parasol)",
Sand_Canyon_6_E6: "Bukiset (Cutter)",
Sand_Canyon_6_E7: "Bukiset (Clean)",
Sand_Canyon_6_E8: "Bukiset (Spark)",
Sand_Canyon_6_E9: "Bukiset (Ice)",
Sand_Canyon_6_E10: "Bukiset (Needle)",
Sand_Canyon_6_E11: "Bukiset (Burning)",
Sand_Canyon_6_E12: "Bukiset (Stone)",
Sand_Canyon_6_E13: "Nidoo",
Cloudy_Park_1_E1: "Waddle Dee",
Cloudy_Park_1_E2: "KeKe",
Cloudy_Park_1_E3: "Cappy",
Cloudy_Park_1_E4: "Yaban",
Cloudy_Park_1_E5: "Togezo",
Cloudy_Park_1_E6: "Galbo",
Cloudy_Park_1_E7: "Sparky",
Cloudy_Park_1_E8: "Como",
Cloudy_Park_1_E9: "Bronto Burt",
Cloudy_Park_1_E10: "Gabon",
Cloudy_Park_1_E11: "Sir Kibble",
Cloudy_Park_1_E12: "Mariel",
Cloudy_Park_1_E13: "Nruff",
Cloudy_Park_2_E1: "Chilly",
Cloudy_Park_2_E2: "Sasuke",
Cloudy_Park_2_E3: "Waddle Dee",
Cloudy_Park_2_E4: "Sparky",
Cloudy_Park_2_E5: "Broom Hatter",
Cloudy_Park_2_E6: "Sir Kibble",
Cloudy_Park_2_E7: "Pteran",
Cloudy_Park_2_E8: "Propeller",
Cloudy_Park_2_E9: "Dogon",
Cloudy_Park_2_E10: "Togezo",
Cloudy_Park_2_E11: "Oro",
Cloudy_Park_2_E12: "Bronto Burt",
Cloudy_Park_2_E13: "Rocky",
Cloudy_Park_2_E14: "Galbo",
Cloudy_Park_2_E15: "Kapar",
Cloudy_Park_3_E1: "Bronto Burt",
Cloudy_Park_3_E2: "Mopoo",
Cloudy_Park_3_E3: "Poppy Bros Jr.",
Cloudy_Park_3_E4: "Como",
Cloudy_Park_3_E5: "Glunk",
Cloudy_Park_3_E6: "Bobin",
Cloudy_Park_3_E7: "Loud",
Cloudy_Park_3_E8: "Kapar",
Cloudy_Park_3_E9: "Galbo",
Cloudy_Park_3_E10: "Batamon",
Cloudy_Park_3_E11: "Bouncy",
Cloudy_Park_4_E1: "Gabon",
Cloudy_Park_4_E2: "Como",
Cloudy_Park_4_E3: "Wapod",
Cloudy_Park_4_E4: "Cappy",
Cloudy_Park_4_E5: "Sparky",
Cloudy_Park_4_E6: "Togezo",
Cloudy_Park_4_E7: "Bronto Burt",
Cloudy_Park_4_E8: "KeKe",
Cloudy_Park_4_E9: "Bouncy",
Cloudy_Park_4_E10: "Sir Kibble",
Cloudy_Park_4_E11: "Mariel",
Cloudy_Park_4_E12: "Kabu",
Cloudy_Park_4_E13: "Wappa",
Cloudy_Park_5_E1: "Yaban",
Cloudy_Park_5_E2: "Sir Kibble",
Cloudy_Park_5_E3: "Cappy",
Cloudy_Park_5_E4: "Wappa",
Cloudy_Park_5_E5: "Galbo",
Cloudy_Park_5_E6: "Bronto Burt",
Cloudy_Park_5_E7: "KeKe",
Cloudy_Park_5_E8: "Propeller",
Cloudy_Park_5_E9: "Klinko",
Cloudy_Park_5_E10: "Wapod",
Cloudy_Park_5_E11: "Pteran",
Cloudy_Park_6_E1: "Madoo",
Cloudy_Park_6_E2: "Tick",
Cloudy_Park_6_E3: "Como",
Cloudy_Park_6_E4: "Waddle Dee Drawing",
Cloudy_Park_6_E5: "Bronto Burt Drawing",
Cloudy_Park_6_E6: "Bouncy Drawing",
Cloudy_Park_6_E7: "Propeller",
Cloudy_Park_6_E8: "Mopoo",
Cloudy_Park_6_E9: "Bukiset (Burning)",
Cloudy_Park_6_E10: "Bukiset (Ice)",
Cloudy_Park_6_E11: "Bukiset (Needle)",
Cloudy_Park_6_E12: "Bukiset (Clean)",
Cloudy_Park_6_E13: "Bukiset (Cutter)",
Iceberg_1_E1: "Waddle Dee",
Iceberg_1_E2: "Klinko",
Iceberg_1_E3: "KeKe",
Iceberg_1_E4: "Como",
Iceberg_1_E5: "Galbo",
Iceberg_1_E6: "Rocky",
Iceberg_1_E7: "Kapar",
Iceberg_1_E8: "Mopoo",
Iceberg_1_E9: "Babut",
Iceberg_1_E10: "Wappa",
Iceberg_1_E11: "Bronto Burt",
Iceberg_1_E12: "Chilly",
Iceberg_1_E13: "Poppy Bros Jr.",
Iceberg_2_E1: "Gabon",
Iceberg_2_E2: "Nruff",
Iceberg_2_E3: "Waddle Dee",
Iceberg_2_E4: "Chilly",
Iceberg_2_E5: "Pteran",
Iceberg_2_E6: "Glunk",
Iceberg_2_E7: "Galbo",
Iceberg_2_E8: "Babut",
Iceberg_2_E9: "Magoo",
Iceberg_2_E10: "Propeller",
Iceberg_2_E11: "Nidoo",
Iceberg_2_E12: "Oro",
Iceberg_2_E13: "Klinko",
Iceberg_2_E14: "Bronto Burt",
Iceberg_3_E1: "Corori",
Iceberg_3_E2: "Bouncy",
Iceberg_3_E3: "Chilly",
Iceberg_3_E4: "Pteran",
Iceberg_3_E5: "Raft Waddle Dee",
Iceberg_3_E6: "Kapar",
Iceberg_3_E7: "Blipper",
Iceberg_3_E8: "Wapod",
Iceberg_3_E9: "Glunk",
Iceberg_3_E10: "Icicle",
Iceberg_4_E1: "Bronto Burt",
Iceberg_4_E2: "Galbo",
Iceberg_4_E3: "Klinko",
Iceberg_4_E4: "Chilly",
Iceberg_4_E5: "Babut",
Iceberg_4_E6: "Wappa",
Iceberg_4_E7: "Icicle",
Iceberg_4_E8: "Corori",
Iceberg_4_E9: "Gabon",
Iceberg_4_E10: "Kabu",
Iceberg_4_E11: "Broom Hatter",
Iceberg_4_E12: "Sasuke",
Iceberg_4_E13: "Nruff",
Iceberg_5_E1: "Bukiset (Burning)",
Iceberg_5_E2: "Bukiset (Stone)",
Iceberg_5_E3: "Bukiset (Ice)",
Iceberg_5_E4: "Bukiset (Needle)",
Iceberg_5_E5: "Bukiset (Clean)",
Iceberg_5_E6: "Bukiset (Parasol)",
Iceberg_5_E7: "Bukiset (Spark)",
Iceberg_5_E8: "Bukiset (Cutter)",
Iceberg_5_E9: "Glunk",
Iceberg_5_E10: "Wapod",
Iceberg_5_E11: "Tick",
Iceberg_5_E12: "Madoo",
Iceberg_5_E13: "Yaban",
Iceberg_5_E14: "Propeller",
Iceberg_5_E15: "Mariel",
Iceberg_5_E16: "Pteran",
Iceberg_5_E17: "Galbo",
Iceberg_5_E18: "KeKe",
Iceberg_5_E19: "Nidoo",
Iceberg_5_E20: "Waddle Dee Drawing",
Iceberg_5_E21: "Bronto Burt Drawing",
Iceberg_5_E22: "Bouncy Drawing",
Iceberg_5_E23: "Joe",
Iceberg_5_E24: "Kapar",
Iceberg_5_E25: "Gansan",
Iceberg_5_E26: "Sasuke",
Iceberg_5_E27: "Togezo",
Iceberg_5_E28: "Sparky",
Iceberg_5_E29: "Bobin",
Iceberg_5_E30: "Chilly",
Iceberg_5_E31: "Peran",
Iceberg_6_E1: "Nruff",
Iceberg_6_E2: "Nidoo",
Iceberg_6_E3: "Sparky",
Iceberg_6_E4: "Sir Kibble",
Grass_Land_4_M1: "Boboo",
Ripple_Field_4_M1: "Captain Stitch",
Sand_Canyon_4_M1: "Haboki",
Cloudy_Park_4_M1: "Jumper Shoot",
Iceberg_4_M1: "Yuki",
Iceberg_6_M1: "Blocky",
Iceberg_6_M2: "Jumper Shoot",
Iceberg_6_M3: "Yuki",
Iceberg_6_M4: "Haboki",
Iceberg_6_M5: "Boboo",
Iceberg_6_M6: "Captain Stitch",
}
vanilla_enemies = {'Waddle Dee': 'No Ability',
'Bronto Burt': 'No Ability',
'Rocky': 'Stone Ability',
'Bobo': 'Burning Ability',
'Chilly': 'Ice Ability',
'Poppy Bros Jr.': 'No Ability',
'Sparky': 'Spark Ability',
'Polof': 'No Ability',
'Broom Hatter': 'Clean Ability',
'Cappy': 'No Ability',
'Bouncy': 'No Ability',
'Nruff': 'No Ability',
'Glunk': 'No Ability',
'Togezo': 'Needle Ability',
'Kabu': 'No Ability',
'Mony': 'No Ability',
'Blipper': 'No Ability',
'Squishy': 'No Ability',
'Gabon': 'No Ability',
'Oro': 'No Ability',
'Galbo': 'Burning Ability',
'Sir Kibble': 'Cutter Ability',
'Nidoo': 'No Ability',
'Kany': 'No Ability',
'Sasuke': 'Parasol Ability',
'Yaban': 'No Ability',
'Boten': 'Needle Ability',
'Coconut': 'No Ability',
'Doka': 'No Ability',
'Icicle': 'No Ability',
'Pteran': 'No Ability',
'Loud': 'No Ability',
'Como': 'No Ability',
'Klinko': 'Parasol Ability',
'Babut': 'No Ability',
'Wappa': 'Ice Ability',
'Mariel': 'No Ability',
'Tick': 'Needle Ability',
'Apolo': 'No Ability',
'Popon Ball': 'No Ability',
'KeKe': 'Clean Ability',
'Magoo': 'Burning Ability',
'Raft Waddle Dee': 'No Ability',
'Madoo': 'No Ability',
'Corori': 'No Ability',
'Kapar': 'Cutter Ability',
'Batamon': 'No Ability',
'Peran': 'No Ability',
'Bobin': 'Spark Ability',
'Mopoo': 'No Ability',
'Gansan': 'Stone Ability',
'Bukiset (Burning)': 'Burning Ability',
'Bukiset (Stone)': 'Stone Ability',
'Bukiset (Ice)': 'Ice Ability',
'Bukiset (Needle)': 'Needle Ability',
'Bukiset (Clean)': 'Clean Ability',
'Bukiset (Parasol)': 'Parasol Ability',
'Bukiset (Spark)': 'Spark Ability',
'Bukiset (Cutter)': 'Cutter Ability',
'Waddle Dee Drawing': 'No Ability',
'Bronto Burt Drawing': 'No Ability',
'Bouncy Drawing': 'No Ability',
'Kabu (Dekabu)': 'No Ability',
'Wapod': 'No Ability',
'Propeller': 'No Ability',
'Dogon': 'No Ability',
'Joe': 'No Ability',
'Captain Stitch': 'Needle Ability',
'Yuki': 'Ice Ability',
'Blocky': 'Stone Ability',
'Jumper Shoot': 'Parasol Ability',
'Boboo': 'Burning Ability',
'Haboki': 'Clean Ability',
}
enemy_restrictive: List[Tuple[List[str], List[str]]] = [
# abilities, enemies, set_all (False to set any)
(["Burning Ability", "Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7
# Sand Canyon 6
(["Parasol Ability", "Cutter Ability"], ['Bukiset (Parasol)', 'Bukiset (Cutter)']),
(["Spark Ability", "Clean Ability"], ['Bukiset (Spark)', 'Bukiset (Clean)']),
(["Ice Ability", "Needle Ability"], ['Bukiset (Ice)', 'Bukiset (Needle)']),
(["Stone Ability", "Burning Ability"], ['Bukiset (Stone)', 'Bukiset (Burning)']),
(["Stone Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)',
'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']),
(["Parasol Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)',
'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']),
]

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# Level 1
grass_land_1 = "Grass Land 1 - Complete"
grass_land_2 = "Grass Land 2 - Complete"
grass_land_3 = "Grass Land 3 - Complete"
grass_land_4 = "Grass Land 4 - Complete"
grass_land_5 = "Grass Land 5 - Complete"
grass_land_6 = "Grass Land 6 - Complete"
grass_land_tulip = "Grass Land 1 - Tulip"
grass_land_muchi = "Grass Land 2 - Muchimuchi"
grass_land_pitcherman = "Grass Land 3 - Pitcherman"
grass_land_chao = "Grass Land 4 - Chao & Goku"
grass_land_mine = "Grass Land 5 - Mine"
grass_land_pierre = "Grass Land 6 - Pierre"
grass_land_whispy = "Grass Land - Boss (Whispy Woods) Purified"
# Level 2
ripple_field_1 = "Ripple Field 1 - Complete"
ripple_field_2 = "Ripple Field 2 - Complete"
ripple_field_3 = "Ripple Field 3 - Complete"
ripple_field_4 = "Ripple Field 4 - Complete"
ripple_field_5 = "Ripple Field 5 - Complete"
ripple_field_6 = "Ripple Field 6 - Complete"
ripple_field_kamuribana = "Ripple Field 1 - Kamuribana"
ripple_field_bakasa = "Ripple Field 2 - Bakasa"
ripple_field_elieel = "Ripple Field 3 - Elieel"
ripple_field_toad = "Ripple Field 4 - Toad & Little Toad"
ripple_field_mama_pitch = "Ripple Field 5 - Mama Pitch"
ripple_field_hb002 = "Ripple Field 6 - HB-002"
ripple_field_acro = "Ripple Field - Boss (Acro) Purified"
# Level 3
sand_canyon_1 = "Sand Canyon 1 - Complete"
sand_canyon_2 = "Sand Canyon 2 - Complete"
sand_canyon_3 = "Sand Canyon 3 - Complete"
sand_canyon_4 = "Sand Canyon 4 - Complete"
sand_canyon_5 = "Sand Canyon 5 - Complete"
sand_canyon_6 = "Sand Canyon 6 - Complete"
sand_canyon_mushrooms = "Sand Canyon 1 - Geromuzudake"
sand_canyon_auntie = "Sand Canyon 2 - Auntie"
sand_canyon_caramello = "Sand Canyon 3 - Caramello"
sand_canyon_hikari = "Sand Canyon 4 - Donbe & Hikari"
sand_canyon_nyupun = "Sand Canyon 5 - Nyupun"
sand_canyon_rob = "Sand Canyon 6 - Professor Hector & R.O.B"
sand_canyon_poncon = "Sand Canyon - Boss (Pon & Con) Purified"
# Level 4
cloudy_park_1 = "Cloudy Park 1 - Complete"
cloudy_park_2 = "Cloudy Park 2 - Complete"
cloudy_park_3 = "Cloudy Park 3 - Complete"
cloudy_park_4 = "Cloudy Park 4 - Complete"
cloudy_park_5 = "Cloudy Park 5 - Complete"
cloudy_park_6 = "Cloudy Park 6 - Complete"
cloudy_park_hibanamodoki = "Cloudy Park 1 - Hibanamodoki"
cloudy_park_piyokeko = "Cloudy Park 2 - Piyo & Keko"
cloudy_park_mrball = "Cloudy Park 3 - Mr. Ball"
cloudy_park_mikarin = "Cloudy Park 4 - Mikarin & Kagami Mocchi"
cloudy_park_pick = "Cloudy Park 5 - Pick"
cloudy_park_hb007 = "Cloudy Park 6 - HB-007"
cloudy_park_ado = "Cloudy Park - Boss (Ado) Purified"
# Level 5
iceberg_1 = "Iceberg 1 - Complete"
iceberg_2 = "Iceberg 2 - Complete"
iceberg_3 = "Iceberg 3 - Complete"
iceberg_4 = "Iceberg 4 - Complete"
iceberg_5 = "Iceberg 5 - Complete"
iceberg_6 = "Iceberg 6 - Complete"
iceberg_kogoesou = "Iceberg 1 - Kogoesou"
iceberg_samus = "Iceberg 2 - Samus"
iceberg_kawasaki = "Iceberg 3 - Chef Kawasaki"
iceberg_name = "Iceberg 4 - Name"
iceberg_shiro = "Iceberg 5 - Shiro"
iceberg_angel = "Iceberg 6 - Angel"
iceberg_dedede = "Iceberg - Boss (Dedede) Purified"
# Level 6
hyper_zone = "Hyper Zone - Zero"
# Extras
boss_butch = "Boss Butch"
mg5_p = "Minigame 5 - Perfect"
jumping_clear = "Jumping - Target Score Reached"
# 1-Ups
grass_land_1_u1 = "Grass Land 1 - 1-Up (Parasol)" # Parasol
grass_land_2_u1 = "Grass Land 2 - 1-Up (Needle)" # Needle
grass_land_3_u1 = "Grass Land 3 - 1-Up (Climb)" # None
grass_land_4_u1 = "Grass Land 4 - 1-Up (Gordo)" # None
grass_land_6_u1 = "Grass Land 6 - 1-Up (Tower)" # None
grass_land_6_u2 = "Grass Land 6 - 1-Up (Falling)" # None
ripple_field_2_u1 = "Ripple Field 2 - 1-Up (Currents)" # Kine
ripple_field_3_u1 = "Ripple Field 3 - 1-Up (Cutter/Spark)" # Cutter or Spark
ripple_field_4_u1 = "Ripple Field 4 - 1-Up (Stone)" # Stone
ripple_field_5_u1 = "Ripple Field 5 - 1-Up (Currents)" # Kine, Burning, Stone
sand_canyon_1_u1 = "Sand Canyon 1 - 1-Up (Polof)" # None
sand_canyon_2_u1 = "Sand Canyon 2 - 1-Up (Enclave)" # None
sand_canyon_4_u1 = "Sand Canyon 4 - 1-Up (Clean)" # Clean
sand_canyon_5_u1 = "Sand Canyon 5 - 1-Up (Falling Block)" # None
sand_canyon_5_u2 = "Sand Canyon 5 - 1-Up (Ice 1)" # Ice
sand_canyon_5_u3 = "Sand Canyon 5 - 1-Up (Ice 2)" # Ice
sand_canyon_5_u4 = "Sand Canyon 5 - 1-Up (Ice 3)" # Ice
cloudy_park_1_u1 = "Cloudy Park 1 - 1-Up (Shotzo)" # None
cloudy_park_4_u1 = "Cloudy Park 4 - 1-Up (Windy)" # Coo
cloudy_park_6_u1 = "Cloudy Park 6 - 1-Up (Cutter)" # Cutter
iceberg_5_u1 = "Iceberg 5 - 1-Up (Boulder)" # None
iceberg_5_u2 = "Iceberg 5 - 1-Up (Floor)" # None
iceberg_5_u3 = "Iceberg 5 - 1-Up (Peloo)" # None, just let yourself get eaten by the Peloo
iceberg_6_u1 = "Iceberg 6 - 1-Up (Middle)" # None
# Maxim Tomatoes
grass_land_1_m1 = "Grass Land 1 - Maxim Tomato (Spark)" # Spark
grass_land_3_m1 = "Grass Land 3 - Maxim Tomato (Climb)" # None
grass_land_4_m1 = "Grass Land 4 - Maxim Tomato (Zebon Right)" # None
grass_land_4_m2 = "Grass Land 4 - Maxim Tomato (Gordo)" # None
grass_land_4_m3 = "Grass Land 4 - Maxim Tomato (Cliff)" # None
ripple_field_2_m1 = "Ripple Field 2 - Maxim Tomato (Currents)" # Kine
ripple_field_3_m1 = "Ripple Field 3 - Maxim Tomato (Cove)" # None
ripple_field_4_m1 = "Ripple Field 4 - Maxim Tomato (Dark)" # None (maybe Spark?)
ripple_field_4_m2 = "Ripple Field 4 - Maxim Tomato (Stone)" # Stone
ripple_field_5_m1 = "Ripple Field 5 - Maxim Tomato (Exit)" # Kine
ripple_field_5_m2 = "Ripple Field 5 - Maxim Tomato (Currents)" # Kine, Burning, Stone
sand_canyon_2_m1 = "Sand Canyon 2 - Maxim Tomato (Underwater)" # None
sand_canyon_4_m1 = "Sand Canyon 4 - Maxim Tomato (Pacto)" # None
sand_canyon_4_m2 = "Sand Canyon 4 - Maxim Tomato (Needle)" # Needle
sand_canyon_5_m1 = "Sand Canyon 5 - Maxim Tomato (Pit)" # None
cloudy_park_1_m1 = "Cloudy Park 1 - Maxim Tomato (Mariel)" # None
cloudy_park_4_m1 = "Cloudy Park 4 - Maxim Tomato (Windy)" # Coo
cloudy_park_5_m1 = "Cloudy Park 5 - Maxim Tomato (Pillars)" # None
iceberg_3_m1 = "Iceberg 3 - Maxim Tomato (Ceiling)" # None
iceberg_6_m1 = "Iceberg 6 - Maxim Tomato (Left)" # None
# Level Names
level_names = {
"Grass Land": 1,
"Ripple Field": 2,
"Sand Canyon": 3,
"Cloudy Park": 4,
"Iceberg": 5,
}
level_names_inverse = {
level_names[level]: level for level in level_names
}
# Boss Names
boss_names = {
"Whispy Woods": 0x770200,
"Acro": 0x770201,
"Pon & Con": 0x770202,
"Ado": 0x770203,
"King Dedede": 0x770204
}
# Goal Mapping
goals = {
0: hyper_zone,
1: boss_butch,
2: mg5_p,
3: jumping_clear
}
grass_land_1_s1 = "Grass Land 1 - Star 1"
grass_land_1_s2 = "Grass Land 1 - Star 2"
grass_land_1_s3 = "Grass Land 1 - Star 3"
grass_land_1_s4 = "Grass Land 1 - Star 4"
grass_land_1_s5 = "Grass Land 1 - Star 5"
grass_land_1_s6 = "Grass Land 1 - Star 6"
grass_land_1_s7 = "Grass Land 1 - Star 7"
grass_land_1_s8 = "Grass Land 1 - Star 8"
grass_land_1_s9 = "Grass Land 1 - Star 9"
grass_land_1_s10 = "Grass Land 1 - Star 10"
grass_land_1_s11 = "Grass Land 1 - Star 11"
grass_land_1_s12 = "Grass Land 1 - Star 12"
grass_land_1_s13 = "Grass Land 1 - Star 13"
grass_land_1_s14 = "Grass Land 1 - Star 14"
grass_land_1_s15 = "Grass Land 1 - Star 15"
grass_land_1_s16 = "Grass Land 1 - Star 16"
grass_land_1_s17 = "Grass Land 1 - Star 17"
grass_land_1_s18 = "Grass Land 1 - Star 18"
grass_land_1_s19 = "Grass Land 1 - Star 19"
grass_land_1_s20 = "Grass Land 1 - Star 20"
grass_land_1_s21 = "Grass Land 1 - Star 21"
grass_land_1_s22 = "Grass Land 1 - Star 22"
grass_land_1_s23 = "Grass Land 1 - Star 23"
grass_land_2_s1 = "Grass Land 2 - Star 1"
grass_land_2_s2 = "Grass Land 2 - Star 2"
grass_land_2_s3 = "Grass Land 2 - Star 3"
grass_land_2_s4 = "Grass Land 2 - Star 4"
grass_land_2_s5 = "Grass Land 2 - Star 5"
grass_land_2_s6 = "Grass Land 2 - Star 6"
grass_land_2_s7 = "Grass Land 2 - Star 7"
grass_land_2_s8 = "Grass Land 2 - Star 8"
grass_land_2_s9 = "Grass Land 2 - Star 9"
grass_land_2_s10 = "Grass Land 2 - Star 10"
grass_land_2_s11 = "Grass Land 2 - Star 11"
grass_land_2_s12 = "Grass Land 2 - Star 12"
grass_land_2_s13 = "Grass Land 2 - Star 13"
grass_land_2_s14 = "Grass Land 2 - Star 14"
grass_land_2_s15 = "Grass Land 2 - Star 15"
grass_land_2_s16 = "Grass Land 2 - Star 16"
grass_land_2_s17 = "Grass Land 2 - Star 17"
grass_land_2_s18 = "Grass Land 2 - Star 18"
grass_land_2_s19 = "Grass Land 2 - Star 19"
grass_land_2_s20 = "Grass Land 2 - Star 20"
grass_land_2_s21 = "Grass Land 2 - Star 21"
grass_land_3_s1 = "Grass Land 3 - Star 1"
grass_land_3_s2 = "Grass Land 3 - Star 2"
grass_land_3_s3 = "Grass Land 3 - Star 3"
grass_land_3_s4 = "Grass Land 3 - Star 4"
grass_land_3_s5 = "Grass Land 3 - Star 5"
grass_land_3_s6 = "Grass Land 3 - Star 6"
grass_land_3_s7 = "Grass Land 3 - Star 7"
grass_land_3_s8 = "Grass Land 3 - Star 8"
grass_land_3_s9 = "Grass Land 3 - Star 9"
grass_land_3_s10 = "Grass Land 3 - Star 10"
grass_land_3_s11 = "Grass Land 3 - Star 11"
grass_land_3_s12 = "Grass Land 3 - Star 12"
grass_land_3_s13 = "Grass Land 3 - Star 13"
grass_land_3_s14 = "Grass Land 3 - Star 14"
grass_land_3_s15 = "Grass Land 3 - Star 15"
grass_land_3_s16 = "Grass Land 3 - Star 16"
grass_land_3_s17 = "Grass Land 3 - Star 17"
grass_land_3_s18 = "Grass Land 3 - Star 18"
grass_land_3_s19 = "Grass Land 3 - Star 19"
grass_land_3_s20 = "Grass Land 3 - Star 20"
grass_land_3_s21 = "Grass Land 3 - Star 21"
grass_land_3_s22 = "Grass Land 3 - Star 22"
grass_land_3_s23 = "Grass Land 3 - Star 23"
grass_land_3_s24 = "Grass Land 3 - Star 24"
grass_land_3_s25 = "Grass Land 3 - Star 25"
grass_land_3_s26 = "Grass Land 3 - Star 26"
grass_land_3_s27 = "Grass Land 3 - Star 27"
grass_land_3_s28 = "Grass Land 3 - Star 28"
grass_land_3_s29 = "Grass Land 3 - Star 29"
grass_land_3_s30 = "Grass Land 3 - Star 30"
grass_land_3_s31 = "Grass Land 3 - Star 31"
grass_land_4_s1 = "Grass Land 4 - Star 1"
grass_land_4_s2 = "Grass Land 4 - Star 2"
grass_land_4_s3 = "Grass Land 4 - Star 3"
grass_land_4_s4 = "Grass Land 4 - Star 4"
grass_land_4_s5 = "Grass Land 4 - Star 5"
grass_land_4_s6 = "Grass Land 4 - Star 6"
grass_land_4_s7 = "Grass Land 4 - Star 7"
grass_land_4_s8 = "Grass Land 4 - Star 8"
grass_land_4_s9 = "Grass Land 4 - Star 9"
grass_land_4_s10 = "Grass Land 4 - Star 10"
grass_land_4_s11 = "Grass Land 4 - Star 11"
grass_land_4_s12 = "Grass Land 4 - Star 12"
grass_land_4_s13 = "Grass Land 4 - Star 13"
grass_land_4_s14 = "Grass Land 4 - Star 14"
grass_land_4_s15 = "Grass Land 4 - Star 15"
grass_land_4_s16 = "Grass Land 4 - Star 16"
grass_land_4_s17 = "Grass Land 4 - Star 17"
grass_land_4_s18 = "Grass Land 4 - Star 18"
grass_land_4_s19 = "Grass Land 4 - Star 19"
grass_land_4_s20 = "Grass Land 4 - Star 20"
grass_land_4_s21 = "Grass Land 4 - Star 21"
grass_land_4_s22 = "Grass Land 4 - Star 22"
grass_land_4_s23 = "Grass Land 4 - Star 23"
grass_land_4_s24 = "Grass Land 4 - Star 24"
grass_land_4_s25 = "Grass Land 4 - Star 25"
grass_land_4_s26 = "Grass Land 4 - Star 26"
grass_land_4_s27 = "Grass Land 4 - Star 27"
grass_land_4_s28 = "Grass Land 4 - Star 28"
grass_land_4_s29 = "Grass Land 4 - Star 29"
grass_land_4_s30 = "Grass Land 4 - Star 30"
grass_land_4_s31 = "Grass Land 4 - Star 31"
grass_land_4_s32 = "Grass Land 4 - Star 32"
grass_land_4_s33 = "Grass Land 4 - Star 33"
grass_land_4_s34 = "Grass Land 4 - Star 34"
grass_land_4_s35 = "Grass Land 4 - Star 35"
grass_land_4_s36 = "Grass Land 4 - Star 36"
grass_land_4_s37 = "Grass Land 4 - Star 37"
grass_land_5_s1 = "Grass Land 5 - Star 1"
grass_land_5_s2 = "Grass Land 5 - Star 2"
grass_land_5_s3 = "Grass Land 5 - Star 3"
grass_land_5_s4 = "Grass Land 5 - Star 4"
grass_land_5_s5 = "Grass Land 5 - Star 5"
grass_land_5_s6 = "Grass Land 5 - Star 6"
grass_land_5_s7 = "Grass Land 5 - Star 7"
grass_land_5_s8 = "Grass Land 5 - Star 8"
grass_land_5_s9 = "Grass Land 5 - Star 9"
grass_land_5_s10 = "Grass Land 5 - Star 10"
grass_land_5_s11 = "Grass Land 5 - Star 11"
grass_land_5_s12 = "Grass Land 5 - Star 12"
grass_land_5_s13 = "Grass Land 5 - Star 13"
grass_land_5_s14 = "Grass Land 5 - Star 14"
grass_land_5_s15 = "Grass Land 5 - Star 15"
grass_land_5_s16 = "Grass Land 5 - Star 16"
grass_land_5_s17 = "Grass Land 5 - Star 17"
grass_land_5_s18 = "Grass Land 5 - Star 18"
grass_land_5_s19 = "Grass Land 5 - Star 19"
grass_land_5_s20 = "Grass Land 5 - Star 20"
grass_land_5_s21 = "Grass Land 5 - Star 21"
grass_land_5_s22 = "Grass Land 5 - Star 22"
grass_land_5_s23 = "Grass Land 5 - Star 23"
grass_land_5_s24 = "Grass Land 5 - Star 24"
grass_land_5_s25 = "Grass Land 5 - Star 25"
grass_land_5_s26 = "Grass Land 5 - Star 26"
grass_land_5_s27 = "Grass Land 5 - Star 27"
grass_land_5_s28 = "Grass Land 5 - Star 28"
grass_land_5_s29 = "Grass Land 5 - Star 29"
grass_land_6_s1 = "Grass Land 6 - Star 1"
grass_land_6_s2 = "Grass Land 6 - Star 2"
grass_land_6_s3 = "Grass Land 6 - Star 3"
grass_land_6_s4 = "Grass Land 6 - Star 4"
grass_land_6_s5 = "Grass Land 6 - Star 5"
grass_land_6_s6 = "Grass Land 6 - Star 6"
grass_land_6_s7 = "Grass Land 6 - Star 7"
grass_land_6_s8 = "Grass Land 6 - Star 8"
grass_land_6_s9 = "Grass Land 6 - Star 9"
grass_land_6_s10 = "Grass Land 6 - Star 10"
grass_land_6_s11 = "Grass Land 6 - Star 11"
grass_land_6_s12 = "Grass Land 6 - Star 12"
grass_land_6_s13 = "Grass Land 6 - Star 13"
grass_land_6_s14 = "Grass Land 6 - Star 14"
grass_land_6_s15 = "Grass Land 6 - Star 15"
grass_land_6_s16 = "Grass Land 6 - Star 16"
grass_land_6_s17 = "Grass Land 6 - Star 17"
grass_land_6_s18 = "Grass Land 6 - Star 18"
grass_land_6_s19 = "Grass Land 6 - Star 19"
grass_land_6_s20 = "Grass Land 6 - Star 20"
grass_land_6_s21 = "Grass Land 6 - Star 21"
grass_land_6_s22 = "Grass Land 6 - Star 22"
grass_land_6_s23 = "Grass Land 6 - Star 23"
grass_land_6_s24 = "Grass Land 6 - Star 24"
grass_land_6_s25 = "Grass Land 6 - Star 25"
grass_land_6_s26 = "Grass Land 6 - Star 26"
grass_land_6_s27 = "Grass Land 6 - Star 27"
grass_land_6_s28 = "Grass Land 6 - Star 28"
grass_land_6_s29 = "Grass Land 6 - Star 29"
ripple_field_1_s1 = "Ripple Field 1 - Star 1"
ripple_field_1_s2 = "Ripple Field 1 - Star 2"
ripple_field_1_s3 = "Ripple Field 1 - Star 3"
ripple_field_1_s4 = "Ripple Field 1 - Star 4"
ripple_field_1_s5 = "Ripple Field 1 - Star 5"
ripple_field_1_s6 = "Ripple Field 1 - Star 6"
ripple_field_1_s7 = "Ripple Field 1 - Star 7"
ripple_field_1_s8 = "Ripple Field 1 - Star 8"
ripple_field_1_s9 = "Ripple Field 1 - Star 9"
ripple_field_1_s10 = "Ripple Field 1 - Star 10"
ripple_field_1_s11 = "Ripple Field 1 - Star 11"
ripple_field_1_s12 = "Ripple Field 1 - Star 12"
ripple_field_1_s13 = "Ripple Field 1 - Star 13"
ripple_field_1_s14 = "Ripple Field 1 - Star 14"
ripple_field_1_s15 = "Ripple Field 1 - Star 15"
ripple_field_1_s16 = "Ripple Field 1 - Star 16"
ripple_field_1_s17 = "Ripple Field 1 - Star 17"
ripple_field_1_s18 = "Ripple Field 1 - Star 18"
ripple_field_1_s19 = "Ripple Field 1 - Star 19"
ripple_field_2_s1 = "Ripple Field 2 - Star 1"
ripple_field_2_s2 = "Ripple Field 2 - Star 2"
ripple_field_2_s3 = "Ripple Field 2 - Star 3"
ripple_field_2_s4 = "Ripple Field 2 - Star 4"
ripple_field_2_s5 = "Ripple Field 2 - Star 5"
ripple_field_2_s6 = "Ripple Field 2 - Star 6"
ripple_field_2_s7 = "Ripple Field 2 - Star 7"
ripple_field_2_s8 = "Ripple Field 2 - Star 8"
ripple_field_2_s9 = "Ripple Field 2 - Star 9"
ripple_field_2_s10 = "Ripple Field 2 - Star 10"
ripple_field_2_s11 = "Ripple Field 2 - Star 11"
ripple_field_2_s12 = "Ripple Field 2 - Star 12"
ripple_field_2_s13 = "Ripple Field 2 - Star 13"
ripple_field_2_s14 = "Ripple Field 2 - Star 14"
ripple_field_2_s15 = "Ripple Field 2 - Star 15"
ripple_field_2_s16 = "Ripple Field 2 - Star 16"
ripple_field_2_s17 = "Ripple Field 2 - Star 17"
ripple_field_3_s1 = "Ripple Field 3 - Star 1"
ripple_field_3_s2 = "Ripple Field 3 - Star 2"
ripple_field_3_s3 = "Ripple Field 3 - Star 3"
ripple_field_3_s4 = "Ripple Field 3 - Star 4"
ripple_field_3_s5 = "Ripple Field 3 - Star 5"
ripple_field_3_s6 = "Ripple Field 3 - Star 6"
ripple_field_3_s7 = "Ripple Field 3 - Star 7"
ripple_field_3_s8 = "Ripple Field 3 - Star 8"
ripple_field_3_s9 = "Ripple Field 3 - Star 9"
ripple_field_3_s10 = "Ripple Field 3 - Star 10"
ripple_field_3_s11 = "Ripple Field 3 - Star 11"
ripple_field_3_s12 = "Ripple Field 3 - Star 12"
ripple_field_3_s13 = "Ripple Field 3 - Star 13"
ripple_field_3_s14 = "Ripple Field 3 - Star 14"
ripple_field_3_s15 = "Ripple Field 3 - Star 15"
ripple_field_3_s16 = "Ripple Field 3 - Star 16"
ripple_field_3_s17 = "Ripple Field 3 - Star 17"
ripple_field_3_s18 = "Ripple Field 3 - Star 18"
ripple_field_3_s19 = "Ripple Field 3 - Star 19"
ripple_field_3_s20 = "Ripple Field 3 - Star 20"
ripple_field_3_s21 = "Ripple Field 3 - Star 21"
ripple_field_4_s1 = "Ripple Field 4 - Star 1"
ripple_field_4_s2 = "Ripple Field 4 - Star 2"
ripple_field_4_s3 = "Ripple Field 4 - Star 3"
ripple_field_4_s4 = "Ripple Field 4 - Star 4"
ripple_field_4_s5 = "Ripple Field 4 - Star 5"
ripple_field_4_s6 = "Ripple Field 4 - Star 6"
ripple_field_4_s7 = "Ripple Field 4 - Star 7"
ripple_field_4_s8 = "Ripple Field 4 - Star 8"
ripple_field_4_s9 = "Ripple Field 4 - Star 9"
ripple_field_4_s10 = "Ripple Field 4 - Star 10"
ripple_field_4_s11 = "Ripple Field 4 - Star 11"
ripple_field_4_s12 = "Ripple Field 4 - Star 12"
ripple_field_4_s13 = "Ripple Field 4 - Star 13"
ripple_field_4_s14 = "Ripple Field 4 - Star 14"
ripple_field_4_s15 = "Ripple Field 4 - Star 15"
ripple_field_4_s16 = "Ripple Field 4 - Star 16"
ripple_field_4_s17 = "Ripple Field 4 - Star 17"
ripple_field_4_s18 = "Ripple Field 4 - Star 18"
ripple_field_4_s19 = "Ripple Field 4 - Star 19"
ripple_field_4_s20 = "Ripple Field 4 - Star 20"
ripple_field_4_s21 = "Ripple Field 4 - Star 21"
ripple_field_4_s22 = "Ripple Field 4 - Star 22"
ripple_field_4_s23 = "Ripple Field 4 - Star 23"
ripple_field_4_s24 = "Ripple Field 4 - Star 24"
ripple_field_4_s25 = "Ripple Field 4 - Star 25"
ripple_field_4_s26 = "Ripple Field 4 - Star 26"
ripple_field_4_s27 = "Ripple Field 4 - Star 27"
ripple_field_4_s28 = "Ripple Field 4 - Star 28"
ripple_field_4_s29 = "Ripple Field 4 - Star 29"
ripple_field_4_s30 = "Ripple Field 4 - Star 30"
ripple_field_4_s31 = "Ripple Field 4 - Star 31"
ripple_field_4_s32 = "Ripple Field 4 - Star 32"
ripple_field_4_s33 = "Ripple Field 4 - Star 33"
ripple_field_4_s34 = "Ripple Field 4 - Star 34"
ripple_field_4_s35 = "Ripple Field 4 - Star 35"
ripple_field_4_s36 = "Ripple Field 4 - Star 36"
ripple_field_4_s37 = "Ripple Field 4 - Star 37"
ripple_field_4_s38 = "Ripple Field 4 - Star 38"
ripple_field_4_s39 = "Ripple Field 4 - Star 39"
ripple_field_4_s40 = "Ripple Field 4 - Star 40"
ripple_field_4_s41 = "Ripple Field 4 - Star 41"
ripple_field_4_s42 = "Ripple Field 4 - Star 42"
ripple_field_4_s43 = "Ripple Field 4 - Star 43"
ripple_field_4_s44 = "Ripple Field 4 - Star 44"
ripple_field_4_s45 = "Ripple Field 4 - Star 45"
ripple_field_4_s46 = "Ripple Field 4 - Star 46"
ripple_field_4_s47 = "Ripple Field 4 - Star 47"
ripple_field_4_s48 = "Ripple Field 4 - Star 48"
ripple_field_4_s49 = "Ripple Field 4 - Star 49"
ripple_field_4_s50 = "Ripple Field 4 - Star 50"
ripple_field_4_s51 = "Ripple Field 4 - Star 51"
ripple_field_5_s1 = "Ripple Field 5 - Star 1"
ripple_field_5_s2 = "Ripple Field 5 - Star 2"
ripple_field_5_s3 = "Ripple Field 5 - Star 3"
ripple_field_5_s4 = "Ripple Field 5 - Star 4"
ripple_field_5_s5 = "Ripple Field 5 - Star 5"
ripple_field_5_s6 = "Ripple Field 5 - Star 6"
ripple_field_5_s7 = "Ripple Field 5 - Star 7"
ripple_field_5_s8 = "Ripple Field 5 - Star 8"
ripple_field_5_s9 = "Ripple Field 5 - Star 9"
ripple_field_5_s10 = "Ripple Field 5 - Star 10"
ripple_field_5_s11 = "Ripple Field 5 - Star 11"
ripple_field_5_s12 = "Ripple Field 5 - Star 12"
ripple_field_5_s13 = "Ripple Field 5 - Star 13"
ripple_field_5_s14 = "Ripple Field 5 - Star 14"
ripple_field_5_s15 = "Ripple Field 5 - Star 15"
ripple_field_5_s16 = "Ripple Field 5 - Star 16"
ripple_field_5_s17 = "Ripple Field 5 - Star 17"
ripple_field_5_s18 = "Ripple Field 5 - Star 18"
ripple_field_5_s19 = "Ripple Field 5 - Star 19"
ripple_field_5_s20 = "Ripple Field 5 - Star 20"
ripple_field_5_s21 = "Ripple Field 5 - Star 21"
ripple_field_5_s22 = "Ripple Field 5 - Star 22"
ripple_field_5_s23 = "Ripple Field 5 - Star 23"
ripple_field_5_s24 = "Ripple Field 5 - Star 24"
ripple_field_5_s25 = "Ripple Field 5 - Star 25"
ripple_field_5_s26 = "Ripple Field 5 - Star 26"
ripple_field_5_s27 = "Ripple Field 5 - Star 27"
ripple_field_5_s28 = "Ripple Field 5 - Star 28"
ripple_field_5_s29 = "Ripple Field 5 - Star 29"
ripple_field_5_s30 = "Ripple Field 5 - Star 30"
ripple_field_5_s31 = "Ripple Field 5 - Star 31"
ripple_field_5_s32 = "Ripple Field 5 - Star 32"
ripple_field_5_s33 = "Ripple Field 5 - Star 33"
ripple_field_5_s34 = "Ripple Field 5 - Star 34"
ripple_field_5_s35 = "Ripple Field 5 - Star 35"
ripple_field_5_s36 = "Ripple Field 5 - Star 36"
ripple_field_5_s37 = "Ripple Field 5 - Star 37"
ripple_field_5_s38 = "Ripple Field 5 - Star 38"
ripple_field_5_s39 = "Ripple Field 5 - Star 39"
ripple_field_5_s40 = "Ripple Field 5 - Star 40"
ripple_field_5_s41 = "Ripple Field 5 - Star 41"
ripple_field_5_s42 = "Ripple Field 5 - Star 42"
ripple_field_5_s43 = "Ripple Field 5 - Star 43"
ripple_field_5_s44 = "Ripple Field 5 - Star 44"
ripple_field_5_s45 = "Ripple Field 5 - Star 45"
ripple_field_5_s46 = "Ripple Field 5 - Star 46"
ripple_field_5_s47 = "Ripple Field 5 - Star 47"
ripple_field_5_s48 = "Ripple Field 5 - Star 48"
ripple_field_5_s49 = "Ripple Field 5 - Star 49"
ripple_field_5_s50 = "Ripple Field 5 - Star 50"
ripple_field_5_s51 = "Ripple Field 5 - Star 51"
ripple_field_6_s1 = "Ripple Field 6 - Star 1"
ripple_field_6_s2 = "Ripple Field 6 - Star 2"
ripple_field_6_s3 = "Ripple Field 6 - Star 3"
ripple_field_6_s4 = "Ripple Field 6 - Star 4"
ripple_field_6_s5 = "Ripple Field 6 - Star 5"
ripple_field_6_s6 = "Ripple Field 6 - Star 6"
ripple_field_6_s7 = "Ripple Field 6 - Star 7"
ripple_field_6_s8 = "Ripple Field 6 - Star 8"
ripple_field_6_s9 = "Ripple Field 6 - Star 9"
ripple_field_6_s10 = "Ripple Field 6 - Star 10"
ripple_field_6_s11 = "Ripple Field 6 - Star 11"
ripple_field_6_s12 = "Ripple Field 6 - Star 12"
ripple_field_6_s13 = "Ripple Field 6 - Star 13"
ripple_field_6_s14 = "Ripple Field 6 - Star 14"
ripple_field_6_s15 = "Ripple Field 6 - Star 15"
ripple_field_6_s16 = "Ripple Field 6 - Star 16"
ripple_field_6_s17 = "Ripple Field 6 - Star 17"
ripple_field_6_s18 = "Ripple Field 6 - Star 18"
ripple_field_6_s19 = "Ripple Field 6 - Star 19"
ripple_field_6_s20 = "Ripple Field 6 - Star 20"
ripple_field_6_s21 = "Ripple Field 6 - Star 21"
ripple_field_6_s22 = "Ripple Field 6 - Star 22"
ripple_field_6_s23 = "Ripple Field 6 - Star 23"
sand_canyon_1_s1 = "Sand Canyon 1 - Star 1"
sand_canyon_1_s2 = "Sand Canyon 1 - Star 2"
sand_canyon_1_s3 = "Sand Canyon 1 - Star 3"
sand_canyon_1_s4 = "Sand Canyon 1 - Star 4"
sand_canyon_1_s5 = "Sand Canyon 1 - Star 5"
sand_canyon_1_s6 = "Sand Canyon 1 - Star 6"
sand_canyon_1_s7 = "Sand Canyon 1 - Star 7"
sand_canyon_1_s8 = "Sand Canyon 1 - Star 8"
sand_canyon_1_s9 = "Sand Canyon 1 - Star 9"
sand_canyon_1_s10 = "Sand Canyon 1 - Star 10"
sand_canyon_1_s11 = "Sand Canyon 1 - Star 11"
sand_canyon_1_s12 = "Sand Canyon 1 - Star 12"
sand_canyon_1_s13 = "Sand Canyon 1 - Star 13"
sand_canyon_1_s14 = "Sand Canyon 1 - Star 14"
sand_canyon_1_s15 = "Sand Canyon 1 - Star 15"
sand_canyon_1_s16 = "Sand Canyon 1 - Star 16"
sand_canyon_1_s17 = "Sand Canyon 1 - Star 17"
sand_canyon_1_s18 = "Sand Canyon 1 - Star 18"
sand_canyon_1_s19 = "Sand Canyon 1 - Star 19"
sand_canyon_1_s20 = "Sand Canyon 1 - Star 20"
sand_canyon_1_s21 = "Sand Canyon 1 - Star 21"
sand_canyon_1_s22 = "Sand Canyon 1 - Star 22"
sand_canyon_2_s1 = "Sand Canyon 2 - Star 1"
sand_canyon_2_s2 = "Sand Canyon 2 - Star 2"
sand_canyon_2_s3 = "Sand Canyon 2 - Star 3"
sand_canyon_2_s4 = "Sand Canyon 2 - Star 4"
sand_canyon_2_s5 = "Sand Canyon 2 - Star 5"
sand_canyon_2_s6 = "Sand Canyon 2 - Star 6"
sand_canyon_2_s7 = "Sand Canyon 2 - Star 7"
sand_canyon_2_s8 = "Sand Canyon 2 - Star 8"
sand_canyon_2_s9 = "Sand Canyon 2 - Star 9"
sand_canyon_2_s10 = "Sand Canyon 2 - Star 10"
sand_canyon_2_s11 = "Sand Canyon 2 - Star 11"
sand_canyon_2_s12 = "Sand Canyon 2 - Star 12"
sand_canyon_2_s13 = "Sand Canyon 2 - Star 13"
sand_canyon_2_s14 = "Sand Canyon 2 - Star 14"
sand_canyon_2_s15 = "Sand Canyon 2 - Star 15"
sand_canyon_2_s16 = "Sand Canyon 2 - Star 16"
sand_canyon_2_s17 = "Sand Canyon 2 - Star 17"
sand_canyon_2_s18 = "Sand Canyon 2 - Star 18"
sand_canyon_2_s19 = "Sand Canyon 2 - Star 19"
sand_canyon_2_s20 = "Sand Canyon 2 - Star 20"
sand_canyon_2_s21 = "Sand Canyon 2 - Star 21"
sand_canyon_2_s22 = "Sand Canyon 2 - Star 22"
sand_canyon_2_s23 = "Sand Canyon 2 - Star 23"
sand_canyon_2_s24 = "Sand Canyon 2 - Star 24"
sand_canyon_2_s25 = "Sand Canyon 2 - Star 25"
sand_canyon_2_s26 = "Sand Canyon 2 - Star 26"
sand_canyon_2_s27 = "Sand Canyon 2 - Star 27"
sand_canyon_2_s28 = "Sand Canyon 2 - Star 28"
sand_canyon_2_s29 = "Sand Canyon 2 - Star 29"
sand_canyon_2_s30 = "Sand Canyon 2 - Star 30"
sand_canyon_2_s31 = "Sand Canyon 2 - Star 31"
sand_canyon_2_s32 = "Sand Canyon 2 - Star 32"
sand_canyon_2_s33 = "Sand Canyon 2 - Star 33"
sand_canyon_2_s34 = "Sand Canyon 2 - Star 34"
sand_canyon_2_s35 = "Sand Canyon 2 - Star 35"
sand_canyon_2_s36 = "Sand Canyon 2 - Star 36"
sand_canyon_2_s37 = "Sand Canyon 2 - Star 37"
sand_canyon_2_s38 = "Sand Canyon 2 - Star 38"
sand_canyon_2_s39 = "Sand Canyon 2 - Star 39"
sand_canyon_2_s40 = "Sand Canyon 2 - Star 40"
sand_canyon_2_s41 = "Sand Canyon 2 - Star 41"
sand_canyon_2_s42 = "Sand Canyon 2 - Star 42"
sand_canyon_2_s43 = "Sand Canyon 2 - Star 43"
sand_canyon_2_s44 = "Sand Canyon 2 - Star 44"
sand_canyon_2_s45 = "Sand Canyon 2 - Star 45"
sand_canyon_2_s46 = "Sand Canyon 2 - Star 46"
sand_canyon_2_s47 = "Sand Canyon 2 - Star 47"
sand_canyon_2_s48 = "Sand Canyon 2 - Star 48"
sand_canyon_3_s1 = "Sand Canyon 3 - Star 1"
sand_canyon_3_s2 = "Sand Canyon 3 - Star 2"
sand_canyon_3_s3 = "Sand Canyon 3 - Star 3"
sand_canyon_3_s4 = "Sand Canyon 3 - Star 4"
sand_canyon_3_s5 = "Sand Canyon 3 - Star 5"
sand_canyon_3_s6 = "Sand Canyon 3 - Star 6"
sand_canyon_3_s7 = "Sand Canyon 3 - Star 7"
sand_canyon_3_s8 = "Sand Canyon 3 - Star 8"
sand_canyon_3_s9 = "Sand Canyon 3 - Star 9"
sand_canyon_3_s10 = "Sand Canyon 3 - Star 10"
sand_canyon_4_s1 = "Sand Canyon 4 - Star 1"
sand_canyon_4_s2 = "Sand Canyon 4 - Star 2"
sand_canyon_4_s3 = "Sand Canyon 4 - Star 3"
sand_canyon_4_s4 = "Sand Canyon 4 - Star 4"
sand_canyon_4_s5 = "Sand Canyon 4 - Star 5"
sand_canyon_4_s6 = "Sand Canyon 4 - Star 6"
sand_canyon_4_s7 = "Sand Canyon 4 - Star 7"
sand_canyon_4_s8 = "Sand Canyon 4 - Star 8"
sand_canyon_4_s9 = "Sand Canyon 4 - Star 9"
sand_canyon_4_s10 = "Sand Canyon 4 - Star 10"
sand_canyon_4_s11 = "Sand Canyon 4 - Star 11"
sand_canyon_4_s12 = "Sand Canyon 4 - Star 12"
sand_canyon_4_s13 = "Sand Canyon 4 - Star 13"
sand_canyon_4_s14 = "Sand Canyon 4 - Star 14"
sand_canyon_4_s15 = "Sand Canyon 4 - Star 15"
sand_canyon_4_s16 = "Sand Canyon 4 - Star 16"
sand_canyon_4_s17 = "Sand Canyon 4 - Star 17"
sand_canyon_4_s18 = "Sand Canyon 4 - Star 18"
sand_canyon_4_s19 = "Sand Canyon 4 - Star 19"
sand_canyon_4_s20 = "Sand Canyon 4 - Star 20"
sand_canyon_4_s21 = "Sand Canyon 4 - Star 21"
sand_canyon_4_s22 = "Sand Canyon 4 - Star 22"
sand_canyon_4_s23 = "Sand Canyon 4 - Star 23"
sand_canyon_5_s1 = "Sand Canyon 5 - Star 1"
sand_canyon_5_s2 = "Sand Canyon 5 - Star 2"
sand_canyon_5_s3 = "Sand Canyon 5 - Star 3"
sand_canyon_5_s4 = "Sand Canyon 5 - Star 4"
sand_canyon_5_s5 = "Sand Canyon 5 - Star 5"
sand_canyon_5_s6 = "Sand Canyon 5 - Star 6"
sand_canyon_5_s7 = "Sand Canyon 5 - Star 7"
sand_canyon_5_s8 = "Sand Canyon 5 - Star 8"
sand_canyon_5_s9 = "Sand Canyon 5 - Star 9"
sand_canyon_5_s10 = "Sand Canyon 5 - Star 10"
sand_canyon_5_s11 = "Sand Canyon 5 - Star 11"
sand_canyon_5_s12 = "Sand Canyon 5 - Star 12"
sand_canyon_5_s13 = "Sand Canyon 5 - Star 13"
sand_canyon_5_s14 = "Sand Canyon 5 - Star 14"
sand_canyon_5_s15 = "Sand Canyon 5 - Star 15"
sand_canyon_5_s16 = "Sand Canyon 5 - Star 16"
sand_canyon_5_s17 = "Sand Canyon 5 - Star 17"
sand_canyon_5_s18 = "Sand Canyon 5 - Star 18"
sand_canyon_5_s19 = "Sand Canyon 5 - Star 19"
sand_canyon_5_s20 = "Sand Canyon 5 - Star 20"
sand_canyon_5_s21 = "Sand Canyon 5 - Star 21"
sand_canyon_5_s22 = "Sand Canyon 5 - Star 22"
sand_canyon_5_s23 = "Sand Canyon 5 - Star 23"
sand_canyon_5_s24 = "Sand Canyon 5 - Star 24"
sand_canyon_5_s25 = "Sand Canyon 5 - Star 25"
sand_canyon_5_s26 = "Sand Canyon 5 - Star 26"
sand_canyon_5_s27 = "Sand Canyon 5 - Star 27"
sand_canyon_5_s28 = "Sand Canyon 5 - Star 28"
sand_canyon_5_s29 = "Sand Canyon 5 - Star 29"
sand_canyon_5_s30 = "Sand Canyon 5 - Star 30"
sand_canyon_5_s31 = "Sand Canyon 5 - Star 31"
sand_canyon_5_s32 = "Sand Canyon 5 - Star 32"
sand_canyon_5_s33 = "Sand Canyon 5 - Star 33"
sand_canyon_5_s34 = "Sand Canyon 5 - Star 34"
sand_canyon_5_s35 = "Sand Canyon 5 - Star 35"
sand_canyon_5_s36 = "Sand Canyon 5 - Star 36"
sand_canyon_5_s37 = "Sand Canyon 5 - Star 37"
sand_canyon_5_s38 = "Sand Canyon 5 - Star 38"
sand_canyon_5_s39 = "Sand Canyon 5 - Star 39"
sand_canyon_5_s40 = "Sand Canyon 5 - Star 40"
cloudy_park_1_s1 = "Cloudy Park 1 - Star 1"
cloudy_park_1_s2 = "Cloudy Park 1 - Star 2"
cloudy_park_1_s3 = "Cloudy Park 1 - Star 3"
cloudy_park_1_s4 = "Cloudy Park 1 - Star 4"
cloudy_park_1_s5 = "Cloudy Park 1 - Star 5"
cloudy_park_1_s6 = "Cloudy Park 1 - Star 6"
cloudy_park_1_s7 = "Cloudy Park 1 - Star 7"
cloudy_park_1_s8 = "Cloudy Park 1 - Star 8"
cloudy_park_1_s9 = "Cloudy Park 1 - Star 9"
cloudy_park_1_s10 = "Cloudy Park 1 - Star 10"
cloudy_park_1_s11 = "Cloudy Park 1 - Star 11"
cloudy_park_1_s12 = "Cloudy Park 1 - Star 12"
cloudy_park_1_s13 = "Cloudy Park 1 - Star 13"
cloudy_park_1_s14 = "Cloudy Park 1 - Star 14"
cloudy_park_1_s15 = "Cloudy Park 1 - Star 15"
cloudy_park_1_s16 = "Cloudy Park 1 - Star 16"
cloudy_park_1_s17 = "Cloudy Park 1 - Star 17"
cloudy_park_1_s18 = "Cloudy Park 1 - Star 18"
cloudy_park_1_s19 = "Cloudy Park 1 - Star 19"
cloudy_park_1_s20 = "Cloudy Park 1 - Star 20"
cloudy_park_1_s21 = "Cloudy Park 1 - Star 21"
cloudy_park_1_s22 = "Cloudy Park 1 - Star 22"
cloudy_park_1_s23 = "Cloudy Park 1 - Star 23"
cloudy_park_2_s1 = "Cloudy Park 2 - Star 1"
cloudy_park_2_s2 = "Cloudy Park 2 - Star 2"
cloudy_park_2_s3 = "Cloudy Park 2 - Star 3"
cloudy_park_2_s4 = "Cloudy Park 2 - Star 4"
cloudy_park_2_s5 = "Cloudy Park 2 - Star 5"
cloudy_park_2_s6 = "Cloudy Park 2 - Star 6"
cloudy_park_2_s7 = "Cloudy Park 2 - Star 7"
cloudy_park_2_s8 = "Cloudy Park 2 - Star 8"
cloudy_park_2_s9 = "Cloudy Park 2 - Star 9"
cloudy_park_2_s10 = "Cloudy Park 2 - Star 10"
cloudy_park_2_s11 = "Cloudy Park 2 - Star 11"
cloudy_park_2_s12 = "Cloudy Park 2 - Star 12"
cloudy_park_2_s13 = "Cloudy Park 2 - Star 13"
cloudy_park_2_s14 = "Cloudy Park 2 - Star 14"
cloudy_park_2_s15 = "Cloudy Park 2 - Star 15"
cloudy_park_2_s16 = "Cloudy Park 2 - Star 16"
cloudy_park_2_s17 = "Cloudy Park 2 - Star 17"
cloudy_park_2_s18 = "Cloudy Park 2 - Star 18"
cloudy_park_2_s19 = "Cloudy Park 2 - Star 19"
cloudy_park_2_s20 = "Cloudy Park 2 - Star 20"
cloudy_park_2_s21 = "Cloudy Park 2 - Star 21"
cloudy_park_2_s22 = "Cloudy Park 2 - Star 22"
cloudy_park_2_s23 = "Cloudy Park 2 - Star 23"
cloudy_park_2_s24 = "Cloudy Park 2 - Star 24"
cloudy_park_2_s25 = "Cloudy Park 2 - Star 25"
cloudy_park_2_s26 = "Cloudy Park 2 - Star 26"
cloudy_park_2_s27 = "Cloudy Park 2 - Star 27"
cloudy_park_2_s28 = "Cloudy Park 2 - Star 28"
cloudy_park_2_s29 = "Cloudy Park 2 - Star 29"
cloudy_park_2_s30 = "Cloudy Park 2 - Star 30"
cloudy_park_2_s31 = "Cloudy Park 2 - Star 31"
cloudy_park_2_s32 = "Cloudy Park 2 - Star 32"
cloudy_park_2_s33 = "Cloudy Park 2 - Star 33"
cloudy_park_2_s34 = "Cloudy Park 2 - Star 34"
cloudy_park_2_s35 = "Cloudy Park 2 - Star 35"
cloudy_park_2_s36 = "Cloudy Park 2 - Star 36"
cloudy_park_2_s37 = "Cloudy Park 2 - Star 37"
cloudy_park_2_s38 = "Cloudy Park 2 - Star 38"
cloudy_park_2_s39 = "Cloudy Park 2 - Star 39"
cloudy_park_2_s40 = "Cloudy Park 2 - Star 40"
cloudy_park_2_s41 = "Cloudy Park 2 - Star 41"
cloudy_park_2_s42 = "Cloudy Park 2 - Star 42"
cloudy_park_2_s43 = "Cloudy Park 2 - Star 43"
cloudy_park_2_s44 = "Cloudy Park 2 - Star 44"
cloudy_park_2_s45 = "Cloudy Park 2 - Star 45"
cloudy_park_2_s46 = "Cloudy Park 2 - Star 46"
cloudy_park_2_s47 = "Cloudy Park 2 - Star 47"
cloudy_park_2_s48 = "Cloudy Park 2 - Star 48"
cloudy_park_2_s49 = "Cloudy Park 2 - Star 49"
cloudy_park_2_s50 = "Cloudy Park 2 - Star 50"
cloudy_park_2_s51 = "Cloudy Park 2 - Star 51"
cloudy_park_2_s52 = "Cloudy Park 2 - Star 52"
cloudy_park_2_s53 = "Cloudy Park 2 - Star 53"
cloudy_park_2_s54 = "Cloudy Park 2 - Star 54"
cloudy_park_3_s1 = "Cloudy Park 3 - Star 1"
cloudy_park_3_s2 = "Cloudy Park 3 - Star 2"
cloudy_park_3_s3 = "Cloudy Park 3 - Star 3"
cloudy_park_3_s4 = "Cloudy Park 3 - Star 4"
cloudy_park_3_s5 = "Cloudy Park 3 - Star 5"
cloudy_park_3_s6 = "Cloudy Park 3 - Star 6"
cloudy_park_3_s7 = "Cloudy Park 3 - Star 7"
cloudy_park_3_s8 = "Cloudy Park 3 - Star 8"
cloudy_park_3_s9 = "Cloudy Park 3 - Star 9"
cloudy_park_3_s10 = "Cloudy Park 3 - Star 10"
cloudy_park_3_s11 = "Cloudy Park 3 - Star 11"
cloudy_park_3_s12 = "Cloudy Park 3 - Star 12"
cloudy_park_3_s13 = "Cloudy Park 3 - Star 13"
cloudy_park_3_s14 = "Cloudy Park 3 - Star 14"
cloudy_park_3_s15 = "Cloudy Park 3 - Star 15"
cloudy_park_3_s16 = "Cloudy Park 3 - Star 16"
cloudy_park_3_s17 = "Cloudy Park 3 - Star 17"
cloudy_park_3_s18 = "Cloudy Park 3 - Star 18"
cloudy_park_3_s19 = "Cloudy Park 3 - Star 19"
cloudy_park_3_s20 = "Cloudy Park 3 - Star 20"
cloudy_park_3_s21 = "Cloudy Park 3 - Star 21"
cloudy_park_3_s22 = "Cloudy Park 3 - Star 22"
cloudy_park_4_s1 = "Cloudy Park 4 - Star 1"
cloudy_park_4_s2 = "Cloudy Park 4 - Star 2"
cloudy_park_4_s3 = "Cloudy Park 4 - Star 3"
cloudy_park_4_s4 = "Cloudy Park 4 - Star 4"
cloudy_park_4_s5 = "Cloudy Park 4 - Star 5"
cloudy_park_4_s6 = "Cloudy Park 4 - Star 6"
cloudy_park_4_s7 = "Cloudy Park 4 - Star 7"
cloudy_park_4_s8 = "Cloudy Park 4 - Star 8"
cloudy_park_4_s9 = "Cloudy Park 4 - Star 9"
cloudy_park_4_s10 = "Cloudy Park 4 - Star 10"
cloudy_park_4_s11 = "Cloudy Park 4 - Star 11"
cloudy_park_4_s12 = "Cloudy Park 4 - Star 12"
cloudy_park_4_s13 = "Cloudy Park 4 - Star 13"
cloudy_park_4_s14 = "Cloudy Park 4 - Star 14"
cloudy_park_4_s15 = "Cloudy Park 4 - Star 15"
cloudy_park_4_s16 = "Cloudy Park 4 - Star 16"
cloudy_park_4_s17 = "Cloudy Park 4 - Star 17"
cloudy_park_4_s18 = "Cloudy Park 4 - Star 18"
cloudy_park_4_s19 = "Cloudy Park 4 - Star 19"
cloudy_park_4_s20 = "Cloudy Park 4 - Star 20"
cloudy_park_4_s21 = "Cloudy Park 4 - Star 21"
cloudy_park_4_s22 = "Cloudy Park 4 - Star 22"
cloudy_park_4_s23 = "Cloudy Park 4 - Star 23"
cloudy_park_4_s24 = "Cloudy Park 4 - Star 24"
cloudy_park_4_s25 = "Cloudy Park 4 - Star 25"
cloudy_park_4_s26 = "Cloudy Park 4 - Star 26"
cloudy_park_4_s27 = "Cloudy Park 4 - Star 27"
cloudy_park_4_s28 = "Cloudy Park 4 - Star 28"
cloudy_park_4_s29 = "Cloudy Park 4 - Star 29"
cloudy_park_4_s30 = "Cloudy Park 4 - Star 30"
cloudy_park_4_s31 = "Cloudy Park 4 - Star 31"
cloudy_park_4_s32 = "Cloudy Park 4 - Star 32"
cloudy_park_4_s33 = "Cloudy Park 4 - Star 33"
cloudy_park_4_s34 = "Cloudy Park 4 - Star 34"
cloudy_park_4_s35 = "Cloudy Park 4 - Star 35"
cloudy_park_4_s36 = "Cloudy Park 4 - Star 36"
cloudy_park_4_s37 = "Cloudy Park 4 - Star 37"
cloudy_park_4_s38 = "Cloudy Park 4 - Star 38"
cloudy_park_4_s39 = "Cloudy Park 4 - Star 39"
cloudy_park_4_s40 = "Cloudy Park 4 - Star 40"
cloudy_park_4_s41 = "Cloudy Park 4 - Star 41"
cloudy_park_4_s42 = "Cloudy Park 4 - Star 42"
cloudy_park_4_s43 = "Cloudy Park 4 - Star 43"
cloudy_park_4_s44 = "Cloudy Park 4 - Star 44"
cloudy_park_4_s45 = "Cloudy Park 4 - Star 45"
cloudy_park_4_s46 = "Cloudy Park 4 - Star 46"
cloudy_park_4_s47 = "Cloudy Park 4 - Star 47"
cloudy_park_4_s48 = "Cloudy Park 4 - Star 48"
cloudy_park_4_s49 = "Cloudy Park 4 - Star 49"
cloudy_park_4_s50 = "Cloudy Park 4 - Star 50"
cloudy_park_5_s1 = "Cloudy Park 5 - Star 1"
cloudy_park_5_s2 = "Cloudy Park 5 - Star 2"
cloudy_park_5_s3 = "Cloudy Park 5 - Star 3"
cloudy_park_5_s4 = "Cloudy Park 5 - Star 4"
cloudy_park_5_s5 = "Cloudy Park 5 - Star 5"
cloudy_park_5_s6 = "Cloudy Park 5 - Star 6"
cloudy_park_6_s1 = "Cloudy Park 6 - Star 1"
cloudy_park_6_s2 = "Cloudy Park 6 - Star 2"
cloudy_park_6_s3 = "Cloudy Park 6 - Star 3"
cloudy_park_6_s4 = "Cloudy Park 6 - Star 4"
cloudy_park_6_s5 = "Cloudy Park 6 - Star 5"
cloudy_park_6_s6 = "Cloudy Park 6 - Star 6"
cloudy_park_6_s7 = "Cloudy Park 6 - Star 7"
cloudy_park_6_s8 = "Cloudy Park 6 - Star 8"
cloudy_park_6_s9 = "Cloudy Park 6 - Star 9"
cloudy_park_6_s10 = "Cloudy Park 6 - Star 10"
cloudy_park_6_s11 = "Cloudy Park 6 - Star 11"
cloudy_park_6_s12 = "Cloudy Park 6 - Star 12"
cloudy_park_6_s13 = "Cloudy Park 6 - Star 13"
cloudy_park_6_s14 = "Cloudy Park 6 - Star 14"
cloudy_park_6_s15 = "Cloudy Park 6 - Star 15"
cloudy_park_6_s16 = "Cloudy Park 6 - Star 16"
cloudy_park_6_s17 = "Cloudy Park 6 - Star 17"
cloudy_park_6_s18 = "Cloudy Park 6 - Star 18"
cloudy_park_6_s19 = "Cloudy Park 6 - Star 19"
cloudy_park_6_s20 = "Cloudy Park 6 - Star 20"
cloudy_park_6_s21 = "Cloudy Park 6 - Star 21"
cloudy_park_6_s22 = "Cloudy Park 6 - Star 22"
cloudy_park_6_s23 = "Cloudy Park 6 - Star 23"
cloudy_park_6_s24 = "Cloudy Park 6 - Star 24"
cloudy_park_6_s25 = "Cloudy Park 6 - Star 25"
cloudy_park_6_s26 = "Cloudy Park 6 - Star 26"
cloudy_park_6_s27 = "Cloudy Park 6 - Star 27"
cloudy_park_6_s28 = "Cloudy Park 6 - Star 28"
cloudy_park_6_s29 = "Cloudy Park 6 - Star 29"
cloudy_park_6_s30 = "Cloudy Park 6 - Star 30"
cloudy_park_6_s31 = "Cloudy Park 6 - Star 31"
cloudy_park_6_s32 = "Cloudy Park 6 - Star 32"
cloudy_park_6_s33 = "Cloudy Park 6 - Star 33"
iceberg_1_s1 = "Iceberg 1 - Star 1"
iceberg_1_s2 = "Iceberg 1 - Star 2"
iceberg_1_s3 = "Iceberg 1 - Star 3"
iceberg_1_s4 = "Iceberg 1 - Star 4"
iceberg_1_s5 = "Iceberg 1 - Star 5"
iceberg_1_s6 = "Iceberg 1 - Star 6"
iceberg_2_s1 = "Iceberg 2 - Star 1"
iceberg_2_s2 = "Iceberg 2 - Star 2"
iceberg_2_s3 = "Iceberg 2 - Star 3"
iceberg_2_s4 = "Iceberg 2 - Star 4"
iceberg_2_s5 = "Iceberg 2 - Star 5"
iceberg_2_s6 = "Iceberg 2 - Star 6"
iceberg_2_s7 = "Iceberg 2 - Star 7"
iceberg_2_s8 = "Iceberg 2 - Star 8"
iceberg_2_s9 = "Iceberg 2 - Star 9"
iceberg_2_s10 = "Iceberg 2 - Star 10"
iceberg_2_s11 = "Iceberg 2 - Star 11"
iceberg_2_s12 = "Iceberg 2 - Star 12"
iceberg_2_s13 = "Iceberg 2 - Star 13"
iceberg_2_s14 = "Iceberg 2 - Star 14"
iceberg_2_s15 = "Iceberg 2 - Star 15"
iceberg_2_s16 = "Iceberg 2 - Star 16"
iceberg_2_s17 = "Iceberg 2 - Star 17"
iceberg_2_s18 = "Iceberg 2 - Star 18"
iceberg_2_s19 = "Iceberg 2 - Star 19"
iceberg_3_s1 = "Iceberg 3 - Star 1"
iceberg_3_s2 = "Iceberg 3 - Star 2"
iceberg_3_s3 = "Iceberg 3 - Star 3"
iceberg_3_s4 = "Iceberg 3 - Star 4"
iceberg_3_s5 = "Iceberg 3 - Star 5"
iceberg_3_s6 = "Iceberg 3 - Star 6"
iceberg_3_s7 = "Iceberg 3 - Star 7"
iceberg_3_s8 = "Iceberg 3 - Star 8"
iceberg_3_s9 = "Iceberg 3 - Star 9"
iceberg_3_s10 = "Iceberg 3 - Star 10"
iceberg_3_s11 = "Iceberg 3 - Star 11"
iceberg_3_s12 = "Iceberg 3 - Star 12"
iceberg_3_s13 = "Iceberg 3 - Star 13"
iceberg_3_s14 = "Iceberg 3 - Star 14"
iceberg_3_s15 = "Iceberg 3 - Star 15"
iceberg_3_s16 = "Iceberg 3 - Star 16"
iceberg_3_s17 = "Iceberg 3 - Star 17"
iceberg_3_s18 = "Iceberg 3 - Star 18"
iceberg_3_s19 = "Iceberg 3 - Star 19"
iceberg_3_s20 = "Iceberg 3 - Star 20"
iceberg_3_s21 = "Iceberg 3 - Star 21"
iceberg_4_s1 = "Iceberg 4 - Star 1"
iceberg_4_s2 = "Iceberg 4 - Star 2"
iceberg_4_s3 = "Iceberg 4 - Star 3"
iceberg_5_s1 = "Iceberg 5 - Star 1"
iceberg_5_s2 = "Iceberg 5 - Star 2"
iceberg_5_s3 = "Iceberg 5 - Star 3"
iceberg_5_s4 = "Iceberg 5 - Star 4"
iceberg_5_s5 = "Iceberg 5 - Star 5"
iceberg_5_s6 = "Iceberg 5 - Star 6"
iceberg_5_s7 = "Iceberg 5 - Star 7"
iceberg_5_s8 = "Iceberg 5 - Star 8"
iceberg_5_s9 = "Iceberg 5 - Star 9"
iceberg_5_s10 = "Iceberg 5 - Star 10"
iceberg_5_s11 = "Iceberg 5 - Star 11"
iceberg_5_s12 = "Iceberg 5 - Star 12"
iceberg_5_s13 = "Iceberg 5 - Star 13"
iceberg_5_s14 = "Iceberg 5 - Star 14"
iceberg_5_s15 = "Iceberg 5 - Star 15"
iceberg_5_s16 = "Iceberg 5 - Star 16"
iceberg_5_s17 = "Iceberg 5 - Star 17"
iceberg_5_s18 = "Iceberg 5 - Star 18"
iceberg_5_s19 = "Iceberg 5 - Star 19"
iceberg_5_s20 = "Iceberg 5 - Star 20"
iceberg_5_s21 = "Iceberg 5 - Star 21"
iceberg_5_s22 = "Iceberg 5 - Star 22"
iceberg_5_s23 = "Iceberg 5 - Star 23"
iceberg_5_s24 = "Iceberg 5 - Star 24"
iceberg_5_s25 = "Iceberg 5 - Star 25"
iceberg_5_s26 = "Iceberg 5 - Star 26"
iceberg_5_s27 = "Iceberg 5 - Star 27"
iceberg_5_s28 = "Iceberg 5 - Star 28"
iceberg_5_s29 = "Iceberg 5 - Star 29"
iceberg_5_s30 = "Iceberg 5 - Star 30"
iceberg_5_s31 = "Iceberg 5 - Star 31"
iceberg_5_s32 = "Iceberg 5 - Star 32"
iceberg_5_s33 = "Iceberg 5 - Star 33"
iceberg_5_s34 = "Iceberg 5 - Star 34"
iceberg_6_s1 = "Iceberg 6 - Star 1"

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worlds/kdl3/Options.py Normal file
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import random
from dataclasses import dataclass
from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \
PerGameCommonOptions
from .Names import LocationName
class Goal(Choice):
"""
Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone.
Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode.
MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5
Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game
"""
display_name = "Goal"
option_zero = 0
option_boss_butch = 1
option_MG5 = 2
option_jumping = 3
default = 0
@classmethod
def get_option_name(cls, value: int) -> str:
if value == 2:
return cls.name_lookup[value].upper()
return super().get_option_name(value)
class GoalSpeed(Choice):
"""
Normal: the goal is unlocked after purifying the five bosses
Fast: the goal is unlocked after acquiring the target number of Heart Stars
"""
display_name = "Goal Speed"
option_normal = 0
option_fast = 1
class TotalHeartStars(Range):
"""
Maximum number of heart stars to include in the pool of items.
"""
display_name = "Max Heart Stars"
range_start = 5 # set to 5 so strict bosses does not degrade
range_end = 50 # 30 default locations + 30 stage clears + 5 bosses - 14 progression items = 51, so round down
default = 30
class HeartStarsRequired(Range):
"""
Percentage of heart stars required to purify the five bosses and reach Zero.
Each boss will require a differing amount of heart stars to purify.
"""
display_name = "Required Heart Stars"
range_start = 1
range_end = 100
default = 50
class LevelShuffle(Choice):
"""
None: No stage shuffling.
Same World: shuffles stages around their world.
Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.)
Shuffled: shuffles stages across all worlds.
"""
display_name = "Stage Shuffle"
option_none = 0
option_same_world = 1
option_pattern = 2
option_shuffled = 3
default = 0
class BossShuffle(PlandoBosses):
"""
None: Bosses will remain in their vanilla locations
Shuffled: Bosses will be shuffled amongst each other
Full: Bosses will be randomized
Singularity: All (non-Zero) bosses will be replaced with a single boss
Supports plando placement.
"""
bosses = frozenset(LocationName.boss_names.keys())
locations = frozenset(LocationName.level_names.keys())
duplicate_bosses = True
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
# Kirby has no logic about requiring bosses in specific locations (since we load in their stage)
return True
display_name = "Boss Shuffle"
option_none = 0
option_shuffled = 1
option_full = 2
option_singularity = 3
class BossShuffleAllowBB(Choice):
"""
Allow Boss Butch variants of bosses in Boss Shuffle.
Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present
Enforced: all bosses will be their Boss Butch variant.
Boss Butch boss changes are only visual.
"""
display_name = "Allow Boss Butch Bosses"
option_disabled = 0
option_enabled = 1
option_enforced = 2
default = 0
class AnimalRandomization(Choice):
"""
Disabled: all animal positions will be vanilla.
Shuffled: all animal positions will be shuffled amongst each other.
Full: random animals will be placed across the levels. At least one of each animal is guaranteed.
"""
display_name = "Animal Randomization"
option_disabled = 0
option_shuffled = 1
option_full = 2
default = 0
class CopyAbilityRandomization(Choice):
"""
Disabled: enemies give regular copy abilities and health.
Enabled: all enemies will have the copy ability received from them randomized.
Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten.
"""
display_name = "Copy Ability Randomization"
option_disabled = 0
option_enabled = 1
option_enabled_plus_minus = 2
class StrictBosses(DefaultOnToggle):
"""
If enabled, one will not be able to move onto the next world until the previous world's boss has been purified.
"""
display_name = "Strict Bosses"
class OpenWorld(DefaultOnToggle):
"""
If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages
will need to be completed in order to unlock the bosses
"""
display_name = "Open World"
class OpenWorldBossRequirement(Range):
"""
The amount of stages completed needed to unlock the boss of a world when Open World is turned on.
"""
display_name = "Open World Boss Requirement"
range_start = 1
range_end = 6
default = 3
class BossRequirementRandom(Toggle):
"""
If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have
boss purification unlock in a random order.
"""
display_name = "Randomize Purification Requirement"
class JumpingTarget(Range):
"""
The required score needed to complete the Jumping minigame.
"""
display_name = "Jumping Target Score"
range_start = 1
range_end = 25
default = 10
class GameLanguage(Choice):
"""
The language that the game should display. This does not have to match the given rom.
"""
display_name = "Game Language"
option_japanese = 0
option_english = 1
default = 1
class FillerPercentage(Range):
"""
Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy).
"""
display_name = "Filler Percentage"
range_start = 0
range_end = 100
default = 50
class TrapPercentage(Range):
"""
Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability).
"""
display_name = "Trap Percentage"
range_start = 0
range_end = 100
default = 50
class GooeyTrapPercentage(Range):
"""
Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it).
"""
display_name = "Gooey Trap Percentage"
range_start = 0
range_end = 100
default = 50
class SlowTrapPercentage(Range):
"""
Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it).
"""
display_name = "Slowness Trap Percentage"
range_start = 0
range_end = 100
default = 50
class AbilityTrapPercentage(Range):
"""
Chance that any given trap is an Eject Ability (ejects your ability when you receive it).
"""
display_name = "Ability Trap Percentage"
range_start = 0
range_end = 100
default = 50
class ConsumableChecks(Toggle):
"""
When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations.
"""
display_name = "Consumable-sanity"
class StarChecks(Toggle):
"""
When enabled, every star in a given stage will become a check.
Will increase the possible filler pool to include 1/3/5 stars.
"""
display_name = "Starsanity"
class KirbyFlavorPreset(Choice):
"""
The color of Kirby, from a list of presets.
"""
display_name = "Kirby Flavor"
option_default = 0
option_bubblegum = 1
option_cherry = 2
option_blueberry = 3
option_lemon = 4
option_kiwi = 5
option_grape = 6
option_chocolate = 7
option_marshmallow = 8
option_licorice = 9
option_watermelon = 10
option_orange = 11
option_lime = 12
option_lavender = 13
option_custom = 14
default = 0
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
choice_list = list(cls.name_lookup)
choice_list.remove(14)
return cls(random.choice(choice_list))
return super().from_text(text)
class KirbyFlavor(OptionDict):
"""
A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
"15", with their values being an HTML hex color.
"""
default = {
"1": "B01810",
"2": "F0E0E8",
"3": "C8A0A8",
"4": "A87070",
"5": "E02018",
"6": "F0A0B8",
"7": "D07880",
"8": "A85048",
"9": "E8D0D0",
"10": "E85048",
"11": "D0C0C0",
"12": "B08888",
"13": "E87880",
"14": "F8F8F8",
"15": "B03830",
}
class GooeyFlavorPreset(Choice):
"""
The color of Gooey, from a list of presets.
"""
display_name = "Gooey Flavor"
option_default = 0
option_bubblegum = 1
option_cherry = 2
option_blueberry = 3
option_lemon = 4
option_kiwi = 5
option_grape = 6
option_chocolate = 7
option_marshmallow = 8
option_licorice = 9
option_watermelon = 10
option_orange = 11
option_lime = 12
option_lavender = 13
option_custom = 14
default = 0
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
choice_list = list(cls.name_lookup)
choice_list.remove(14)
return cls(random.choice(choice_list))
return super().from_text(text)
class GooeyFlavor(OptionDict):
"""
A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
"15", with their values being an HTML hex color.
"""
default = {
"1": "000808",
"2": "102838",
"3": "183048",
"4": "183878",
"5": "1838A0",
"6": "B01810",
"7": "E85048",
"8": "D0C0C0",
"9": "F8F8F8",
}
class MusicShuffle(Choice):
"""
None: default music will play
Shuffled: music will be shuffled amongst each other
Full: random music will play in each room
Note that certain songs will not be chosen in shuffled or full
"""
display_name = "Music Randomization"
option_none = 0
option_shuffled = 1
option_full = 2
default = 0
class VirtualConsoleChanges(Choice):
"""
Adds the ability to enable 2 of the Virtual Console changes.
Flash Reduction: reduces the flashing during the Zero battle.
Color Changes: changes the color of the background within the Zero Boss Butch rematch.
"""
display_name = "Virtual Console Changes"
option_none = 0
option_flash_reduction = 1
option_color_changes = 2
option_both = 3
default = 1
class Gifting(Toggle):
"""
When enabled, the goal game item will be sent to other compatible games as a gift,
and you can receive gifts from other players. This can be enabled during gameplay
using the client.
"""
display_name = "Gifting"
@dataclass
class KDL3Options(PerGameCommonOptions):
death_link: DeathLink
game_language: GameLanguage
goal: Goal
goal_speed: GoalSpeed
total_heart_stars: TotalHeartStars
heart_stars_required: HeartStarsRequired
filler_percentage: FillerPercentage
trap_percentage: TrapPercentage
gooey_trap_weight: GooeyTrapPercentage
slow_trap_weight: SlowTrapPercentage
ability_trap_weight: AbilityTrapPercentage
jumping_target: JumpingTarget
stage_shuffle: LevelShuffle
boss_shuffle: BossShuffle
allow_bb: BossShuffleAllowBB
animal_randomization: AnimalRandomization
copy_ability_randomization: CopyAbilityRandomization
strict_bosses: StrictBosses
open_world: OpenWorld
ow_boss_requirement: OpenWorldBossRequirement
boss_requirement_random: BossRequirementRandom
consumables: ConsumableChecks
starsanity: StarChecks
gifting: Gifting
kirby_flavor_preset: KirbyFlavorPreset
kirby_flavor: KirbyFlavor
gooey_flavor_preset: GooeyFlavorPreset
gooey_flavor: GooeyFlavor
music_shuffle: MusicShuffle
virtual_console: VirtualConsoleChanges

56
worlds/kdl3/Presets.py Normal file
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from typing import Dict, Any
all_random = {
"progression_balancing": "random",
"accessibility": "random",
"death_link": "random",
"game_language": "random",
"goal": "random",
"goal_speed": "random",
"total_heart_stars": "random",
"heart_stars_required": "random",
"filler_percentage": "random",
"trap_percentage": "random",
"gooey_trap_weight": "random",
"slow_trap_weight": "random",
"ability_trap_weight": "random",
"jumping_target": "random",
"stage_shuffle": "random",
"boss_shuffle": "random",
"allow_bb": "random",
"animal_randomization": "random",
"copy_ability_randomization": "random",
"strict_bosses": "random",
"open_world": "random",
"ow_boss_requirement": "random",
"boss_requirement_random": "random",
"consumables": "random",
"kirby_flavor_preset": "random",
"gooey_flavor_preset": "random",
"music_shuffle": "random",
}
beginner = {
"goal": "zero",
"goal_speed": "normal",
"total_heart_stars": 50,
"heart_stars_required": 30,
"filler_percentage": 25,
"trap_percentage": 0,
"gooey_trap_weight": "random",
"slow_trap_weight": "random",
"ability_trap_weight": "random",
"jumping_target": 5,
"stage_shuffle": "pattern",
"boss_shuffle": "shuffled",
"allow_bb": "random",
"strict_bosses": True,
"open_world": True,
"ow_boss_requirement": 3,
}
kdl3_options_presets: Dict[str, Dict[str, Any]] = {
"All Random": all_random,
"Beginner": beginner,
}

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worlds/kdl3/Regions.py Normal file
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import orjson
import os
import typing
from pkgutil import get_data
from BaseClasses import Region
from worlds.generic.Rules import add_item_rule
from .Locations import KDL3Location
from .Names import LocationName
from .Options import BossShuffle
from .Room import KDL3Room
if typing.TYPE_CHECKING:
from . import KDL3World
default_levels = {
1: [0x770001, 0x770002, 0x770003, 0x770004, 0x770005, 0x770006, 0x770200],
2: [0x770007, 0x770008, 0x770009, 0x77000A, 0x77000B, 0x77000C, 0x770201],
3: [0x77000D, 0x77000E, 0x77000F, 0x770010, 0x770011, 0x770012, 0x770202],
4: [0x770013, 0x770014, 0x770015, 0x770016, 0x770017, 0x770018, 0x770203],
5: [0x770019, 0x77001A, 0x77001B, 0x77001C, 0x77001D, 0x77001E, 0x770204],
}
first_stage_blacklist = {
# We want to confirm that the first stage can be completed without any items
0x77000B, # 2-5 needs Kine
0x770011, # 3-5 needs Cutter
0x77001C, # 5-4 needs Burning
}
def generate_valid_level(level, stage, possible_stages, slot_random):
new_stage = slot_random.choice(possible_stages)
if level == 1 and stage == 0 and new_stage in first_stage_blacklist:
return generate_valid_level(level, stage, possible_stages, slot_random)
else:
return new_stage
def generate_rooms(world: "KDL3World", door_shuffle: bool, level_regions: typing.Dict[int, Region]):
level_names = {LocationName.level_names[level]: level for level in LocationName.level_names}
room_data = orjson.loads(get_data(__name__, os.path.join("data", "Rooms.json")))
rooms: typing.Dict[str, KDL3Room] = dict()
for room_entry in room_data:
room = KDL3Room(room_entry["name"], world.player, world.multiworld, None, room_entry["level"],
room_entry["stage"], room_entry["room"], room_entry["pointer"], room_entry["music"],
room_entry["default_exits"], room_entry["animal_pointers"], room_entry["enemies"],
room_entry["entity_load"], room_entry["consumables"], room_entry["consumables_pointer"])
room.add_locations({location: world.location_name_to_id[location] if location in world.location_name_to_id else
None for location in room_entry["locations"]
if (not any(x in location for x in ["1-Up", "Maxim"]) or
world.options.consumables.value) and ("Star" not in location
or world.options.starsanity.value)},
KDL3Location)
rooms[room.name] = room
for location in room.locations:
if "Animal" in location.name:
add_item_rule(location, lambda item: item.name in {
"Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"
})
world.rooms = list(rooms.values())
world.multiworld.regions.extend(world.rooms)
first_rooms: typing.Dict[int, KDL3Room] = dict()
if door_shuffle:
# first, we need to generate the notable edge cases
# 5-6 is the first, being the most restrictive
# half of its rooms are required to be vanilla, but can be in different orders
# the room before it *must* contain the copy ability required to unlock the room's goal
raise NotImplementedError()
else:
for name, room in rooms.items():
if room.room == 0:
if room.stage == 7:
first_rooms[0x770200 + room.level - 1] = room
else:
first_rooms[0x770000 + ((room.level - 1) * 6) + room.stage] = room
exits = dict()
for def_exit in room.default_exits:
target = f"{level_names[room.level]} {room.stage} - {def_exit['room']}"
access_rule = tuple(def_exit["access_rule"])
exits[target] = lambda state, rule=access_rule: state.has_all(rule, world.player)
room.add_exits(
exits.keys(),
exits
)
if world.options.open_world:
if any("Complete" in location.name for location in room.locations):
room.add_locations({f"{level_names[room.level]} {room.stage} - Stage Completion": None},
KDL3Location)
for level in world.player_levels:
for stage in range(6):
proper_stage = world.player_levels[level][stage]
stage_name = world.multiworld.get_location(world.location_id_to_name[proper_stage],
world.player).name.replace(" - Complete", "")
stage_regions = [rooms[room] for room in rooms if stage_name in rooms[room].name]
for region in stage_regions:
region.level = level
region.stage = stage
if world.options.open_world or stage == 0:
level_regions[level].add_exits([first_rooms[proper_stage].name])
else:
world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage-1]],
world.player).parent_region.add_exits([first_rooms[proper_stage].name])
level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name])
def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict:
levels: typing.Dict[int, typing.List[typing.Optional[int]]] = {
1: [None] * 7,
2: [None] * 7,
3: [None] * 7,
4: [None] * 7,
5: [None] * 7,
}
possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)]
if world.multiworld.plando_connections[world.player]:
for connection in world.multiworld.plando_connections[world.player]:
try:
entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1)
stage_world, stage_stage = connection.exit.rsplit(" ", 1)
new_stage = default_levels[LocationName.level_names[stage_world.strip()]][int(stage_stage) - 1]
levels[LocationName.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage
possible_stages.remove(new_stage)
except Exception:
raise Exception(
f"Invalid connection: {connection.entrance} =>"
f" {connection.exit} for player {world.player} ({world.player_name})")
for level in range(1, 6):
for stage in range(6):
# Randomize bosses separately
try:
if levels[level][stage] is None:
stage_candidates = [candidate for candidate in possible_stages
if (enforce_world and candidate in default_levels[level])
or (enforce_pattern and ((candidate - 1) & 0x00FFFF) % 6 == stage)
or (enforce_pattern == enforce_world)
]
new_stage = generate_valid_level(level, stage, stage_candidates,
world.random)
possible_stages.remove(new_stage)
levels[level][stage] = new_stage
except Exception:
raise Exception(f"Failed to find valid stage for {level}-{stage}. Remaining Stages:{possible_stages}")
# now handle bosses
boss_shuffle: typing.Union[int, str] = world.options.boss_shuffle.value
plando_bosses = []
if isinstance(boss_shuffle, str):
# boss plando
options = boss_shuffle.split(";")
boss_shuffle = BossShuffle.options[options.pop()]
for option in options:
if "-" in option:
loc, boss = option.split("-")
loc = loc.title()
boss = boss.title()
levels[LocationName.level_names[loc]][6] = LocationName.boss_names[boss]
plando_bosses.append(LocationName.boss_names[boss])
else:
option = option.title()
for level in levels:
if levels[level][6] is None:
levels[level][6] = LocationName.boss_names[option]
plando_bosses.append(LocationName.boss_names[option])
if boss_shuffle > 0:
if boss_shuffle == BossShuffle.option_full:
possible_bosses = [default_levels[world.random.randint(1, 5)][6]
for _ in range(5 - len(plando_bosses))]
elif boss_shuffle == BossShuffle.option_singularity:
boss = world.random.randint(1, 5)
possible_bosses = [default_levels[boss][6] for _ in range(5 - len(plando_bosses))]
else:
possible_bosses = [default_levels[level][6] for level in default_levels
if default_levels[level][6] not in plando_bosses]
for level in levels:
if levels[level][6] is None:
boss = world.random.choice(possible_bosses)
levels[level][6] = boss
possible_bosses.remove(boss)
else:
for level in levels:
if levels[level][6] is None:
levels[level][6] = default_levels[level][6]
for level in levels:
for stage in range(7):
assert levels[level][stage] is not None, "Level tried to be sent with a None stage, incorrect plando?"
return levels
def create_levels(world: "KDL3World") -> None:
menu = Region("Menu", world.player, world.multiworld)
level1 = Region("Grass Land", world.player, world.multiworld)
level2 = Region("Ripple Field", world.player, world.multiworld)
level3 = Region("Sand Canyon", world.player, world.multiworld)
level4 = Region("Cloudy Park", world.player, world.multiworld)
level5 = Region("Iceberg", world.player, world.multiworld)
level6 = Region("Hyper Zone", world.player, world.multiworld)
levels = {
1: level1,
2: level2,
3: level3,
4: level4,
5: level5,
}
level_shuffle = world.options.stage_shuffle.value
if level_shuffle != 0:
world.player_levels = generate_valid_levels(
world,
level_shuffle == 1,
level_shuffle == 2)
generate_rooms(world, False, levels)
level6.add_locations({LocationName.goals[world.options.goal]: None}, KDL3Location)
menu.connect(level1, "Start Game")
level1.connect(level2, "To Level 2")
level2.connect(level3, "To Level 3")
level3.connect(level4, "To Level 4")
level4.connect(level5, "To Level 5")
menu.connect(level6, "To Level 6") # put the connection on menu, since you can reach it before level 5 on fast goal
world.multiworld.regions += [menu, level1, level2, level3, level4, level5, level6]

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worlds/kdl3/Rom.py Normal file
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import typing
from pkgutil import get_data
import Utils
from typing import Optional, TYPE_CHECKING
import hashlib
import os
import struct
import settings
from worlds.Files import APDeltaPatch
from .Aesthetics import get_palette_bytes, kirby_target_palettes, get_kirby_palette, gooey_target_palettes, \
get_gooey_palette
from .Compression import hal_decompress
import bsdiff4
if TYPE_CHECKING:
from . import KDL3World
KDL3UHASH = "201e7658f6194458a3869dde36bf8ec2"
KDL3JHASH = "b2f2d004ea640c3db66df958fce122b2"
level_pointers = {
0x770001: 0x0084,
0x770002: 0x009C,
0x770003: 0x00B8,
0x770004: 0x00D8,
0x770005: 0x0104,
0x770006: 0x0124,
0x770007: 0x014C,
0x770008: 0x0170,
0x770009: 0x0190,
0x77000A: 0x01B0,
0x77000B: 0x01E8,
0x77000C: 0x0218,
0x77000D: 0x024C,
0x77000E: 0x0270,
0x77000F: 0x02A0,
0x770010: 0x02C4,
0x770011: 0x02EC,
0x770012: 0x0314,
0x770013: 0x03CC,
0x770014: 0x0404,
0x770015: 0x042C,
0x770016: 0x044C,
0x770017: 0x0478,
0x770018: 0x049C,
0x770019: 0x04E4,
0x77001A: 0x0504,
0x77001B: 0x0530,
0x77001C: 0x0554,
0x77001D: 0x05A8,
0x77001E: 0x0640,
0x770200: 0x0148,
0x770201: 0x0248,
0x770202: 0x03C8,
0x770203: 0x04E0,
0x770204: 0x06A4,
0x770205: 0x06A8,
}
bb_bosses = {
0x770200: 0xED85F1,
0x770201: 0xF01360,
0x770202: 0xEDA3DF,
0x770203: 0xEDC2B9,
0x770204: 0xED7C3F,
0x770205: 0xEC29D2,
}
level_sprites = {
0x19B2C6: 1827,
0x1A195C: 1584,
0x19F6F3: 1679,
0x19DC8B: 1717,
0x197900: 1872
}
stage_tiles = {
0: [
0, 1, 2,
16, 17, 18,
32, 33, 34,
48, 49, 50
],
1: [
3, 4, 5,
19, 20, 21,
35, 36, 37,
51, 52, 53
],
2: [
6, 7, 8,
22, 23, 24,
38, 39, 40,
54, 55, 56
],
3: [
9, 10, 11,
25, 26, 27,
41, 42, 43,
57, 58, 59,
],
4: [
12, 13, 64,
28, 29, 65,
44, 45, 66,
60, 61, 67
],
5: [
14, 15, 68,
30, 31, 69,
46, 47, 70,
62, 63, 71
]
}
heart_star_address = 0x2D0000
heart_star_size = 456
consumable_address = 0x2F91DD
consumable_size = 698
stage_palettes = [0x60964, 0x60B64, 0x60D64, 0x60F64, 0x61164]
music_choices = [
2, # Boss 1
3, # Boss 2 (Unused)
4, # Boss 3 (Miniboss)
7, # Dedede
9, # Event 2 (used once)
10, # Field 1
11, # Field 2
12, # Field 3
13, # Field 4
14, # Field 5
15, # Field 6
16, # Field 7
17, # Field 8
18, # Field 9
19, # Field 10
20, # Field 11
21, # Field 12 (Gourmet Race)
23, # Dark Matter in the Hyper Zone
24, # Zero
25, # Level 1
26, # Level 2
27, # Level 4
28, # Level 3
29, # Heart Star Failed
30, # Level 5
31, # Minigame
38, # Animal Friend 1
39, # Animal Friend 2
40, # Animal Friend 3
]
# extra room pointers we don't want to track other than for music
room_pointers = [
3079990, # Zero
2983409, # BB Whispy
3150688, # BB Acro
2991071, # BB PonCon
2998969, # BB Ado
2980927, # BB Dedede
2894290 # BB Zero
]
enemy_remap = {
"Waddle Dee": 0,
"Bronto Burt": 2,
"Rocky": 3,
"Bobo": 5,
"Chilly": 6,
"Poppy Bros Jr.": 7,
"Sparky": 8,
"Polof": 9,
"Broom Hatter": 11,
"Cappy": 12,
"Bouncy": 13,
"Nruff": 15,
"Glunk": 16,
"Togezo": 18,
"Kabu": 19,
"Mony": 20,
"Blipper": 21,
"Squishy": 22,
"Gabon": 24,
"Oro": 25,
"Galbo": 26,
"Sir Kibble": 27,
"Nidoo": 28,
"Kany": 29,
"Sasuke": 30,
"Yaban": 32,
"Boten": 33,
"Coconut": 34,
"Doka": 35,
"Icicle": 36,
"Pteran": 39,
"Loud": 40,
"Como": 41,
"Klinko": 42,
"Babut": 43,
"Wappa": 44,
"Mariel": 45,
"Tick": 48,
"Apolo": 49,
"Popon Ball": 50,
"KeKe": 51,
"Magoo": 53,
"Raft Waddle Dee": 57,
"Madoo": 58,
"Corori": 60,
"Kapar": 67,
"Batamon": 68,
"Peran": 72,
"Bobin": 73,
"Mopoo": 74,
"Gansan": 75,
"Bukiset (Burning)": 76,
"Bukiset (Stone)": 77,
"Bukiset (Ice)": 78,
"Bukiset (Needle)": 79,
"Bukiset (Clean)": 80,
"Bukiset (Parasol)": 81,
"Bukiset (Spark)": 82,
"Bukiset (Cutter)": 83,
"Waddle Dee Drawing": 84,
"Bronto Burt Drawing": 85,
"Bouncy Drawing": 86,
"Kabu (Dekabu)": 87,
"Wapod": 88,
"Propeller": 89,
"Dogon": 90,
"Joe": 91
}
miniboss_remap = {
"Captain Stitch": 0,
"Yuki": 1,
"Blocky": 2,
"Jumper Shoot": 3,
"Boboo": 4,
"Haboki": 5
}
ability_remap = {
"No Ability": 0,
"Burning Ability": 1,
"Stone Ability": 2,
"Ice Ability": 3,
"Needle Ability": 4,
"Clean Ability": 5,
"Parasol Ability": 6,
"Spark Ability": 7,
"Cutter Ability": 8,
}
class RomData:
def __init__(self, file: str, name: typing.Optional[str] = None):
self.file = bytearray()
self.read_from_file(file)
self.name = name
def read_byte(self, offset: int):
return self.file[offset]
def read_bytes(self, offset: int, length: int):
return self.file[offset:offset + length]
def write_byte(self, offset: int, value: int):
self.file[offset] = value
def write_bytes(self, offset: int, values: typing.Sequence) -> None:
self.file[offset:offset + len(values)] = values
def write_to_file(self, file: str):
with open(file, 'wb') as outfile:
outfile.write(self.file)
def read_from_file(self, file: str):
with open(file, 'rb') as stream:
self.file = bytearray(stream.read())
def apply_patch(self, patch: bytes):
self.file = bytearray(bsdiff4.patch(bytes(self.file), patch))
def write_crc(self):
crc = (sum(self.file[:0x7FDC] + self.file[0x7FE0:]) + 0x01FE) & 0xFFFF
inv = crc ^ 0xFFFF
self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
def handle_level_sprites(stages, sprites, palettes):
palette_by_level = list()
for palette in palettes:
palette_by_level.extend(palette[10:16])
for i in range(5):
for j in range(6):
palettes[i][10 + j] = palette_by_level[stages[i][j] - 1]
palettes[i] = [x for palette in palettes[i] for x in palette]
tiles_by_level = list()
for spritesheet in sprites:
decompressed = hal_decompress(spritesheet)
tiles = [decompressed[i:i + 32] for i in range(0, 2304, 32)]
tiles_by_level.extend([[tiles[x] for x in stage_tiles[stage]] for stage in stage_tiles])
for world in range(5):
levels = [stages[world][x] - 1 for x in range(6)]
world_tiles: typing.List[typing.Optional[bytes]] = [None for _ in range(72)]
for i in range(6):
for x in range(12):
world_tiles[stage_tiles[i][x]] = tiles_by_level[levels[i]][x]
sprites[world] = list()
for tile in world_tiles:
sprites[world].extend(tile)
# insert our fake compression
sprites[world][0:0] = [0xe3, 0xff]
sprites[world][1026:1026] = [0xe3, 0xff]
sprites[world][2052:2052] = [0xe0, 0xff]
sprites[world].append(0xff)
return sprites, palettes
def write_heart_star_sprites(rom: RomData):
compressed = rom.read_bytes(heart_star_address, heart_star_size)
decompressed = hal_decompress(compressed)
patch = get_data(__name__, os.path.join("data", "APHeartStar.bsdiff4"))
patched = bytearray(bsdiff4.patch(decompressed, patch))
rom.write_bytes(0x1AF7DF, patched)
patched[0:0] = [0xE3, 0xFF]
patched.append(0xFF)
rom.write_bytes(0x1CD000, patched)
rom.write_bytes(0x3F0EBF, [0x00, 0xD0, 0x39])
def write_consumable_sprites(rom: RomData, consumables: bool, stars: bool):
compressed = rom.read_bytes(consumable_address, consumable_size)
decompressed = hal_decompress(compressed)
patched = bytearray(decompressed)
if consumables:
patch = get_data(__name__, os.path.join("data", "APConsumable.bsdiff4"))
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
if stars:
patch = get_data(__name__, os.path.join("data", "APStars.bsdiff4"))
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
patched[0:0] = [0xE3, 0xFF]
patched.append(0xFF)
rom.write_bytes(0x1CD500, patched)
rom.write_bytes(0x3F0DAE, [0x00, 0xD5, 0x39])
class KDL3DeltaPatch(APDeltaPatch):
hash = [KDL3UHASH, KDL3JHASH]
game = "Kirby's Dream Land 3"
patch_file_ending = ".apkdl3"
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def patch(self, target: str):
super().patch(target)
rom = RomData(target)
target_language = rom.read_byte(0x3C020)
rom.write_byte(0x7FD9, target_language)
write_heart_star_sprites(rom)
if rom.read_bytes(0x3D014, 1)[0] > 0:
stages = [struct.unpack("HHHHHHH", rom.read_bytes(0x3D020 + x * 14, 14)) for x in range(5)]
palettes = [rom.read_bytes(full_pal, 512) for full_pal in stage_palettes]
palettes = [[palette[i:i + 32] for i in range(0, 512, 32)] for palette in palettes]
sprites = [rom.read_bytes(offset, level_sprites[offset]) for offset in level_sprites]
sprites, palettes = handle_level_sprites(stages, sprites, palettes)
for addr, palette in zip(stage_palettes, palettes):
rom.write_bytes(addr, palette)
for addr, level_sprite in zip([0x1CA000, 0x1CA920, 0x1CB230, 0x1CBB40, 0x1CC450], sprites):
rom.write_bytes(addr, level_sprite)
rom.write_bytes(0x460A, [0x00, 0xA0, 0x39, 0x20, 0xA9, 0x39, 0x30, 0xB2, 0x39, 0x40, 0xBB, 0x39,
0x50, 0xC4, 0x39])
write_consumable_sprites(rom, rom.read_byte(0x3D018) > 0, rom.read_byte(0x3D01A) > 0)
rom_name = rom.read_bytes(0x3C000, 21)
rom.write_bytes(0x7FC0, rom_name)
rom.write_crc()
rom.write_to_file(target)
def patch_rom(world: "KDL3World", rom: RomData):
rom.apply_patch(get_data(__name__, os.path.join("data", "kdl3_basepatch.bsdiff4")))
tiles = get_data(__name__, os.path.join("data", "APPauseIcons.dat"))
rom.write_bytes(0x3F000, tiles)
# Write open world patch
if world.options.open_world:
rom.write_bytes(0x143C7, [0xAD, 0xC1, 0x5A, 0xCD, 0xC1, 0x5A, ])
# changes the stage flag function to compare $5AC1 to $5AC1,
# always running the "new stage" function
# This has further checks present for bosses already, so we just
# need to handle regular stages
# write check for boss to be unlocked
if world.options.consumables:
# reroute maxim tomatoes to use the 1-UP function, then null out the function
rom.write_bytes(0x3002F, [0x37, 0x00])
rom.write_bytes(0x30037, [0xA9, 0x26, 0x00, # LDA #$0026
0x22, 0x27, 0xD9, 0x00, # JSL $00D927
0xA4, 0xD2, # LDY $D2
0x6B, # RTL
0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, # NOP #10
])
# stars handling is built into the rom, so no changes there
rooms = world.rooms
if world.options.music_shuffle > 0:
if world.options.music_shuffle == 1:
shuffled_music = music_choices.copy()
world.random.shuffle(shuffled_music)
music_map = dict(zip(music_choices, shuffled_music))
# Avoid putting star twinkle in the pool
music_map[5] = world.random.choice(music_choices)
# Heart Star music doesn't work on regular stages
music_map[8] = world.random.choice(music_choices)
for room in rooms:
room.music = music_map[room.music]
for room in room_pointers:
old_music = rom.read_byte(room + 2)
rom.write_byte(room + 2, music_map[old_music])
for i in range(5):
# level themes
old_music = rom.read_byte(0x133F2 + i)
rom.write_byte(0x133F2 + i, music_map[old_music])
# Zero
rom.write_byte(0x9AE79, music_map[0x18])
# Heart Star success and fail
rom.write_byte(0x4A388, music_map[0x08])
rom.write_byte(0x4A38D, music_map[0x1D])
elif world.options.music_shuffle == 2:
for room in rooms:
room.music = world.random.choice(music_choices)
for room in room_pointers:
rom.write_byte(room + 2, world.random.choice(music_choices))
for i in range(5):
# level themes
rom.write_byte(0x133F2 + i, world.random.choice(music_choices))
# Zero
rom.write_byte(0x9AE79, world.random.choice(music_choices))
# Heart Star success and fail
rom.write_byte(0x4A388, world.random.choice(music_choices))
rom.write_byte(0x4A38D, world.random.choice(music_choices))
for room in rooms:
room.patch(rom)
if world.options.virtual_console in [1, 3]:
# Flash Reduction
rom.write_byte(0x9AE68, 0x10)
rom.write_bytes(0x9AE8E, [0x08, 0x00, 0x22, 0x5D, 0xF7, 0x00, 0xA2, 0x08, ])
rom.write_byte(0x9AEA1, 0x08)
rom.write_byte(0x9AEC9, 0x01)
rom.write_bytes(0x9AED2, [0xA9, 0x1F])
rom.write_byte(0x9AEE1, 0x08)
if world.options.virtual_console in [2, 3]:
# Hyper Zone BB colors
rom.write_bytes(0x2C5E16, [0xEE, 0x1B, 0x18, 0x5B, 0xD3, 0x4A, 0xF4, 0x3B, ])
rom.write_bytes(0x2C8217, [0xFF, 0x1E, ])
# boss requirements
rom.write_bytes(0x3D000, struct.pack("HHHHH", world.boss_requirements[0], world.boss_requirements[1],
world.boss_requirements[2], world.boss_requirements[3],
world.boss_requirements[4]))
rom.write_bytes(0x3D00A, struct.pack("H", world.required_heart_stars if world.options.goal_speed == 1 else 0xFFFF))
rom.write_byte(0x3D00C, world.options.goal_speed.value)
rom.write_byte(0x3D00E, world.options.open_world.value)
rom.write_byte(0x3D010, world.options.death_link.value)
rom.write_byte(0x3D012, world.options.goal.value)
rom.write_byte(0x3D014, world.options.stage_shuffle.value)
rom.write_byte(0x3D016, world.options.ow_boss_requirement.value)
rom.write_byte(0x3D018, world.options.consumables.value)
rom.write_byte(0x3D01A, world.options.starsanity.value)
rom.write_byte(0x3D01C, world.options.gifting.value if world.multiworld.players > 1 else 0)
rom.write_byte(0x3D01E, world.options.strict_bosses.value)
# don't write gifting for solo game, since there's no one to send anything to
for level in world.player_levels:
for i in range(len(world.player_levels[level])):
rom.write_bytes(0x3F002E + ((level - 1) * 14) + (i * 2),
struct.pack("H", level_pointers[world.player_levels[level][i]]))
rom.write_bytes(0x3D020 + (level - 1) * 14 + (i * 2),
struct.pack("H", world.player_levels[level][i] & 0x00FFFF))
if (i == 0) or (i > 0 and i % 6 != 0):
rom.write_bytes(0x3D080 + (level - 1) * 12 + (i * 2),
struct.pack("H", (world.player_levels[level][i] & 0x00FFFF) % 6))
for i in range(6):
if world.boss_butch_bosses[i]:
rom.write_bytes(0x3F0000 + (level_pointers[0x770200 + i]), struct.pack("I", bb_bosses[0x770200 + i]))
# copy ability shuffle
if world.options.copy_ability_randomization.value > 0:
for enemy in world.copy_abilities:
if enemy in miniboss_remap:
rom.write_bytes(0xB417E + (miniboss_remap[enemy] << 1),
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
else:
rom.write_bytes(0xB3CAC + (enemy_remap[enemy] << 1),
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
# following only needs done on non-door rando
# incredibly lucky this follows the same order (including 5E == star block)
rom.write_byte(0x2F77EA, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
rom.write_byte(0x2F7811, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
rom.write_byte(0x2F9BC4, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
rom.write_byte(0x2F9BEB, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
rom.write_byte(0x2FAC06, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
rom.write_byte(0x2FAC2D, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
rom.write_byte(0x2F9E7B, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
rom.write_byte(0x2F9EA2, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
rom.write_byte(0x2FA951, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
rom.write_byte(0x2FA978, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
rom.write_byte(0x2FA132, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
rom.write_byte(0x2FA159, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
rom.write_byte(0x2FA3E8, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
rom.write_byte(0x2FA40F, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
rom.write_byte(0x2F90E2, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
rom.write_byte(0x2F9109, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
if world.options.copy_ability_randomization == 2:
for enemy in enemy_remap:
# we just won't include it for minibosses
rom.write_bytes(0xB3E40 + (enemy_remap[enemy] << 1), struct.pack("h", world.random.randint(-1, 2)))
# write jumping goal
rom.write_bytes(0x94F8, struct.pack("H", world.options.jumping_target))
rom.write_bytes(0x944E, struct.pack("H", world.options.jumping_target))
from Utils import __version__
rom.name = bytearray(
f'KDL3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
rom.name.extend([0] * (21 - len(rom.name)))
rom.write_bytes(0x3C000, rom.name)
rom.write_byte(0x3C020, world.options.game_language.value)
# handle palette
if world.options.kirby_flavor_preset.value != 0:
for addr in kirby_target_palettes:
target = kirby_target_palettes[addr]
palette = get_kirby_palette(world)
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
if world.options.gooey_flavor_preset.value != 0:
for addr in gooey_target_palettes:
target = gooey_target_palettes[addr]
palette = get_gooey_palette(world)
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
def get_base_rom_bytes() -> bytes:
rom_file: str = get_base_rom_path()
base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
base_rom_bytes = bytes(Utils.read_snes_rom(open(rom_file, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if basemd5.hexdigest() not in {KDL3UHASH, KDL3JHASH}:
raise Exception("Supplied Base Rom does not match known MD5 for US or JP release. "
"Get the correct game and version, then dump it")
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes
def get_base_rom_path(file_name: str = "") -> str:
options: settings.Settings = settings.get_settings()
if not file_name:
file_name = options["kdl3_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name

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import struct
import typing
from BaseClasses import Region, ItemClassification
if typing.TYPE_CHECKING:
from .Rom import RomData
animal_map = {
"Rick Spawn": 0,
"Kine Spawn": 1,
"Coo Spawn": 2,
"Nago Spawn": 3,
"ChuChu Spawn": 4,
"Pitch Spawn": 5
}
class KDL3Room(Region):
pointer: int = 0
level: int = 0
stage: int = 0
room: int = 0
music: int = 0
default_exits: typing.List[typing.Dict[str, typing.Union[int, typing.List[str]]]]
animal_pointers: typing.List[int]
enemies: typing.List[str]
entity_load: typing.List[typing.List[int]]
consumables: typing.List[typing.Dict[str, typing.Union[int, str]]]
def __init__(self, name, player, multiworld, hint, level, stage, room, pointer, music, default_exits,
animal_pointers, enemies, entity_load, consumables, consumable_pointer):
super().__init__(name, player, multiworld, hint)
self.level = level
self.stage = stage
self.room = room
self.pointer = pointer
self.music = music
self.default_exits = default_exits
self.animal_pointers = animal_pointers
self.enemies = enemies
self.entity_load = entity_load
self.consumables = consumables
self.consumable_pointer = consumable_pointer
def patch(self, rom: "RomData"):
rom.write_byte(self.pointer + 2, self.music)
animals = [x.item.name for x in self.locations if "Animal" in x.name]
if len(animals) > 0:
for current_animal, address in zip(animals, self.animal_pointers):
rom.write_byte(self.pointer + address + 7, animal_map[current_animal])
if self.multiworld.worlds[self.player].options.consumables:
load_len = len(self.entity_load)
for consumable in self.consumables:
location = next(x for x in self.locations if x.name == consumable["name"])
assert location.item
is_progression = location.item.classification & ItemClassification.progression
if load_len == 8:
# edge case, there is exactly 1 room with 8 entities and only 1 consumable among them
if not (any(x in self.entity_load for x in [[0, 22], [1, 22]])
and any(x in self.entity_load for x in [[2, 22], [3, 22]])):
replacement_target = self.entity_load.index(
next(x for x in self.entity_load if x in [[0, 22], [1, 22], [2, 22], [3, 22]]))
if is_progression:
vtype = 0
else:
vtype = 2
rom.write_byte(self.pointer + 88 + (replacement_target * 2), vtype)
self.entity_load[replacement_target] = [vtype, 22]
else:
if is_progression:
# we need to see if 1-ups are in our load list
if any(x not in self.entity_load for x in [[0, 22], [1, 22]]):
self.entity_load.append([0, 22])
else:
if any(x not in self.entity_load for x in [[2, 22], [3, 22]]):
# edge case: if (1, 22) is in, we need to load (3, 22) instead
if [1, 22] in self.entity_load:
self.entity_load.append([3, 22])
else:
self.entity_load.append([2, 22])
if load_len < len(self.entity_load):
rom.write_bytes(self.pointer + 88 + (load_len * 2), bytes(self.entity_load[load_len]))
rom.write_bytes(self.pointer + 104 + (load_len * 2),
bytes(struct.pack("H", self.consumable_pointer)))
if is_progression:
if [1, 22] in self.entity_load:
vtype = 1
else:
vtype = 0
else:
if [3, 22] in self.entity_load:
vtype = 3
else:
vtype = 2
rom.write_byte(self.pointer + consumable["pointer"] + 7, vtype)

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from worlds.generic.Rules import set_rule, add_rule
from .Names import LocationName, EnemyAbilities
from .Locations import location_table
from .Options import GoalSpeed
import typing
if typing.TYPE_CHECKING:
from . import KDL3World
from BaseClasses import CollectionState
def can_reach_boss(state: "CollectionState", player: int, level: int, open_world: int,
ow_boss_req: int, player_levels: typing.Dict[int, typing.Dict[int, int]]):
if open_world:
return state.has(f"{LocationName.level_names_inverse[level]} - Stage Completion", player, ow_boss_req)
else:
return state.can_reach(location_table[player_levels[level][5]], "Location", player)
def can_reach_rick(state: "CollectionState", player: int) -> bool:
return state.has("Rick", player) and state.has("Rick Spawn", player)
def can_reach_kine(state: "CollectionState", player: int) -> bool:
return state.has("Kine", player) and state.has("Kine Spawn", player)
def can_reach_coo(state: "CollectionState", player: int) -> bool:
return state.has("Coo", player) and state.has("Coo Spawn", player)
def can_reach_nago(state: "CollectionState", player: int) -> bool:
return state.has("Nago", player) and state.has("Nago Spawn", player)
def can_reach_chuchu(state: "CollectionState", player: int) -> bool:
return state.has("ChuChu", player) and state.has("ChuChu Spawn", player)
def can_reach_pitch(state: "CollectionState", player: int) -> bool:
return state.has("Pitch", player) and state.has("Pitch Spawn", player)
def can_reach_burning(state: "CollectionState", player: int) -> bool:
return state.has("Burning", player) and state.has("Burning Ability", player)
def can_reach_stone(state: "CollectionState", player: int) -> bool:
return state.has("Stone", player) and state.has("Stone Ability", player)
def can_reach_ice(state: "CollectionState", player: int) -> bool:
return state.has("Ice", player) and state.has("Ice Ability", player)
def can_reach_needle(state: "CollectionState", player: int) -> bool:
return state.has("Needle", player) and state.has("Needle Ability", player)
def can_reach_clean(state: "CollectionState", player: int) -> bool:
return state.has("Clean", player) and state.has("Clean Ability", player)
def can_reach_parasol(state: "CollectionState", player: int) -> bool:
return state.has("Parasol", player) and state.has("Parasol Ability", player)
def can_reach_spark(state: "CollectionState", player: int) -> bool:
return state.has("Spark", player) and state.has("Spark Ability", player)
def can_reach_cutter(state: "CollectionState", player: int) -> bool:
return state.has("Cutter", player) and state.has("Cutter Ability", player)
ability_map: typing.Dict[str, typing.Callable[["CollectionState", int], bool]] = {
"No Ability": lambda state, player: True,
"Burning Ability": can_reach_burning,
"Stone Ability": can_reach_stone,
"Ice Ability": can_reach_ice,
"Needle Ability": can_reach_needle,
"Clean Ability": can_reach_clean,
"Parasol Ability": can_reach_parasol,
"Spark Ability": can_reach_spark,
"Cutter Ability": can_reach_cutter,
}
def can_assemble_rob(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]):
# check animal requirements
if not (can_reach_coo(state, player) and can_reach_kine(state, player)):
return False
for abilities, bukisets in EnemyAbilities.enemy_restrictive[1:5]:
iterator = iter(x for x in bukisets if copy_abilities[x] in abilities)
target_bukiset = next(iterator, None)
can_reach = False
while target_bukiset is not None:
can_reach = can_reach | ability_map[copy_abilities[target_bukiset]](state, player)
target_bukiset = next(iterator, None)
if not can_reach:
return False
# now the known needed abilities
return can_reach_parasol(state, player) and can_reach_stone(state, player)
def can_fix_angel_wings(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]):
can_reach = True
for enemy in {"Sparky", "Blocky", "Jumper Shoot", "Yuki", "Sir Kibble", "Haboki", "Boboo", "Captain Stitch"}:
can_reach = can_reach & ability_map[copy_abilities[enemy]](state, player)
return can_reach
def set_rules(world: "KDL3World") -> None:
# Level 1
set_rule(world.multiworld.get_location(LocationName.grass_land_muchi, world.player),
lambda state: can_reach_chuchu(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_chao, world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_mine, world.player),
lambda state: can_reach_kine(state, world.player))
# Level 2
set_rule(world.multiworld.get_location(LocationName.ripple_field_5, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_kamuribana, world.player),
lambda state: can_reach_pitch(state, world.player) and can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_bakasa, world.player),
lambda state: can_reach_kine(state, world.player) and can_reach_parasol(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_toad, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_mama_pitch, world.player),
lambda state: (can_reach_pitch(state, world.player) and
can_reach_kine(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_stone(state, world.player)))
# Level 3
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5, world.player),
lambda state: can_reach_cutter(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_auntie, world.player),
lambda state: can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_nyupun, world.player),
lambda state: can_reach_chuchu(state, world.player) and can_reach_cutter(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_rob, world.player),
lambda state: can_assemble_rob(state, world.player, world.copy_abilities)
)
# Level 4
set_rule(world.multiworld.get_location(LocationName.cloudy_park_hibanamodoki, world.player),
lambda state: can_reach_coo(state, world.player) and can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_piyokeko, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_mikarin, world.player),
lambda state: can_reach_coo(state, world.player))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_pick, world.player),
lambda state: can_reach_rick(state, world.player))
# Level 5
set_rule(world.multiworld.get_location(LocationName.iceberg_4, world.player),
lambda state: can_reach_burning(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_kogoesou, world.player),
lambda state: can_reach_burning(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_samus, world.player),
lambda state: can_reach_ice(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_name, world.player),
lambda state: (can_reach_coo(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_chuchu(state, world.player)))
# ChuChu is guaranteed here, but we use this for consistency
set_rule(world.multiworld.get_location(LocationName.iceberg_shiro, world.player),
lambda state: can_reach_nago(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_angel, world.player),
lambda state: can_fix_angel_wings(state, world.player, world.copy_abilities))
# Consumables
if world.options.consumables:
set_rule(world.multiworld.get_location(LocationName.grass_land_1_u1, world.player),
lambda state: can_reach_parasol(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_1_m1, world.player),
lambda state: can_reach_spark(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_2_u1, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_2_u1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_2_m1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_3_u1, world.player),
lambda state: can_reach_cutter(state, world.player) or can_reach_spark(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_4_u1, world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_4_m2, world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_u1, world.player),
lambda state: (can_reach_kine(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_stone(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m2, world.player),
lambda state: (can_reach_kine(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_stone(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_u1, world.player),
lambda state: can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_m2, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u2, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u3, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u4, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_6_u1, world.player),
lambda state: can_reach_cutter(state, world.player))
if world.options.starsanity:
# ranges are our friend
for i in range(7, 11):
set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player),
lambda state: can_reach_cutter(state, world.player))
for i in range(11, 14):
set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player),
lambda state: can_reach_parasol(state, world.player))
for i in [1, 3, 4, 9, 10]:
set_rule(world.multiworld.get_location(f"Grass Land 2 - Star {i}", world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location("Grass Land 2 - Star 2", world.player),
lambda state: can_reach_burning(state, world.player))
set_rule(world.multiworld.get_location("Ripple Field 2 - Star 17", world.player),
lambda state: can_reach_kine(state, world.player))
for i in range(41, 43):
# any star past this point also needs kine, but so does the exit
set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player),
lambda state: can_reach_kine(state, world.player))
for i in range(46, 49):
# also requires kine, but only for access from the prior room
set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player),
lambda state: can_reach_burning(state, world.player) and can_reach_stone(state, world.player))
for i in range(12, 18):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
for i in range(21, 23):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_chuchu(state, world.player))
for r in [range(19, 21), range(23, 31)]:
for i in r:
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_clean(state, world.player))
for i in range(31, 41):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_burning(state, world.player))
for r in [range(1, 31), range(44, 51)]:
for i in r:
set_rule(world.multiworld.get_location(f"Cloudy Park 4 - Star {i}", world.player),
lambda state: can_reach_clean(state, world.player))
for i in [18, *list(range(20, 25))]:
set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player),
lambda state: can_reach_ice(state, world.player))
for i in [19, *list(range(25, 30))]:
set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player),
lambda state: can_reach_ice(state, world.player))
# copy ability access edge cases
# Kirby cannot eat enemies fully submerged in water. Vast majority of cases, the enemy can be brought to the surface
# and eaten by inhaling while falling on top of them
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_2_E3, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_3_E6, world.player),
lambda state: can_reach_kine(state, world.player))
# Ripple Field 4 E5, E7, and E8 are doable, but too strict to leave in logic
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E5, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E7, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E8, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E2, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E3, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E4, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E7, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E8, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E9, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E10, world.player),
lambda state: can_reach_kine(state, world.player))
for boss_flag, purification, i in zip(["Level 1 Boss - Purified", "Level 2 Boss - Purified",
"Level 3 Boss - Purified", "Level 4 Boss - Purified",
"Level 5 Boss - Purified"],
[LocationName.grass_land_whispy, LocationName.ripple_field_acro,
LocationName.sand_canyon_poncon, LocationName.cloudy_park_ado,
LocationName.iceberg_dedede],
range(1, 6)):
set_rule(world.multiworld.get_location(boss_flag, world.player),
lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1])
and can_reach_boss(state, world.player, i,
world.options.open_world.value,
world.options.ow_boss_requirement.value,
world.player_levels)))
set_rule(world.multiworld.get_location(purification, world.player),
lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1])
and can_reach_boss(state, world.player, i,
world.options.open_world.value,
world.options.ow_boss_requirement.value,
world.player_levels)))
set_rule(world.multiworld.get_entrance("To Level 6", world.player),
lambda state: state.has("Heart Star", world.player, world.required_heart_stars))
for level in range(2, 6):
set_rule(world.multiworld.get_entrance(f"To Level {level}", world.player),
lambda state, i=level: state.has(f"Level {i - 1} Boss Defeated", world.player))
if world.options.strict_bosses:
for level in range(2, 6):
add_rule(world.multiworld.get_entrance(f"To Level {level}", world.player),
lambda state, i=level: state.has(f"Level {i - 1} Boss Purified", world.player))
if world.options.goal_speed == GoalSpeed.option_normal:
add_rule(world.multiworld.get_entrance("To Level 6", world.player),
lambda state: state.has_all(["Level 1 Boss Purified", "Level 2 Boss Purified", "Level 3 Boss Purified",
"Level 4 Boss Purified", "Level 5 Boss Purified"], world.player))

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import logging
import typing
from BaseClasses import Tutorial, ItemClassification, MultiWorld
from Fill import fill_restrictive
from Options import PerGameCommonOptions
from worlds.AutoWorld import World, WebWorld
from .Items import item_table, item_names, copy_ability_table, animal_friend_table, filler_item_weights, KDL3Item, \
trap_item_table, copy_ability_access_table, star_item_weights, total_filler_weights
from .Locations import location_table, KDL3Location, level_consumables, consumable_locations, star_locations
from .Names.AnimalFriendSpawns import animal_friend_spawns
from .Names.EnemyAbilities import vanilla_enemies, enemy_mapping, enemy_restrictive
from .Regions import create_levels, default_levels
from .Options import KDL3Options
from .Presets import kdl3_options_presets
from .Names import LocationName
from .Room import KDL3Room
from .Rules import set_rules
from .Rom import KDL3DeltaPatch, get_base_rom_path, RomData, patch_rom, KDL3JHASH, KDL3UHASH
from .Client import KDL3SNIClient
from typing import Dict, TextIO, Optional, List
import os
import math
import threading
import base64
import settings
logger = logging.getLogger("Kirby's Dream Land 3")
class KDL3Settings(settings.Group):
class RomFile(settings.SNESRomPath):
"""File name of the KDL3 JP or EN rom"""
description = "Kirby's Dream Land 3 ROM File"
copy_to = "Kirby's Dream Land 3.sfc"
md5s = [KDL3JHASH, KDL3UHASH]
rom_file: RomFile = RomFile(RomFile.copy_to)
class KDL3WebWorld(WebWorld):
theme = "partyTime"
tutorials = [
Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Kirby's Dream Land 3 randomizer connected to an Archipelago Multiworld.",
"English",
"setup_en.md",
"setup/en",
["Silvris"]
)
]
options_presets = kdl3_options_presets
class KDL3World(World):
"""
Join Kirby and his Animal Friends on an adventure to collect Heart Stars and drive Dark Matter away from Dream Land!
"""
game = "Kirby's Dream Land 3"
options_dataclass: typing.ClassVar[typing.Type[PerGameCommonOptions]] = KDL3Options
options: KDL3Options
item_name_to_id = {item: item_table[item].code for item in item_table}
location_name_to_id = {location_table[location]: location for location in location_table}
item_name_groups = item_names
web = KDL3WebWorld()
settings: typing.ClassVar[KDL3Settings]
def __init__(self, multiworld: MultiWorld, player: int):
self.rom_name = None
self.rom_name_available_event = threading.Event()
super().__init__(multiworld, player)
self.copy_abilities: Dict[str, str] = vanilla_enemies.copy()
self.required_heart_stars: int = 0 # we fill this during create_items
self.boss_requirements: Dict[int, int] = dict()
self.player_levels = default_levels.copy()
self.stage_shuffle_enabled = False
self.boss_butch_bosses: List[Optional[bool]] = list()
self.rooms: Optional[List[KDL3Room]] = None
@classmethod
def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
rom_file: str = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(f"Could not find base ROM for {cls.game}: {rom_file}")
create_regions = create_levels
def create_item(self, name: str, force_non_progression=False) -> KDL3Item:
item = item_table[name]
classification = ItemClassification.filler
if item.progression and not force_non_progression:
classification = ItemClassification.progression_skip_balancing \
if item.skip_balancing else ItemClassification.progression
elif item.trap:
classification = ItemClassification.trap
return KDL3Item(name, classification, item.code, self.player)
def get_filler_item_name(self, include_stars=True) -> str:
if include_stars:
return self.random.choices(list(total_filler_weights.keys()),
weights=list(total_filler_weights.values()))[0]
return self.random.choices(list(filler_item_weights.keys()),
weights=list(filler_item_weights.values()))[0]
def get_trap_item_name(self) -> str:
return self.random.choices(["Gooey Bag", "Slowness", "Eject Ability"],
weights=[self.options.gooey_trap_weight.value,
self.options.slow_trap_weight.value,
self.options.ability_trap_weight.value])[0]
def get_restrictive_copy_ability_placement(self, copy_ability: str, enemies_to_set: typing.List[str],
level: int, stage: int):
valid_rooms = [room for room in self.rooms if (room.level < level)
or (room.level == level and room.stage < stage)] # leave out the stage in question to avoid edge
valid_enemies = set()
for room in valid_rooms:
valid_enemies.update(room.enemies)
placed_enemies = [enemy for enemy in valid_enemies if enemy not in enemies_to_set]
if any(self.copy_abilities[enemy] == copy_ability for enemy in placed_enemies):
return None # a valid enemy got placed by a more restrictive placement
return self.random.choice(sorted([enemy for enemy in valid_enemies if enemy not in placed_enemies]))
def pre_fill(self) -> None:
if self.options.copy_ability_randomization:
# randomize copy abilities
valid_abilities = list(copy_ability_access_table.keys())
enemies_to_set = list(self.copy_abilities.keys())
# now for the edge cases
for abilities, enemies in enemy_restrictive:
available_enemies = list()
for enemy in enemies:
if enemy not in enemies_to_set:
if self.copy_abilities[enemy] in abilities:
break
else:
available_enemies.append(enemy)
else:
chosen_enemy = self.random.choice(available_enemies)
chosen_ability = self.random.choice(abilities)
self.copy_abilities[chosen_enemy] = chosen_ability
enemies_to_set.remove(chosen_enemy)
# two less restrictive ones, we need to ensure Cutter and Burning appear before their required stages
sand_canyon_5 = self.get_region("Sand Canyon 5 - 9")
# this is primarily for typing, but if this ever hits it's fine to crash
assert isinstance(sand_canyon_5, KDL3Room)
cutter_enemy = self.get_restrictive_copy_ability_placement("Cutter Ability", enemies_to_set,
sand_canyon_5.level, sand_canyon_5.stage)
if cutter_enemy:
self.copy_abilities[cutter_enemy] = "Cutter Ability"
enemies_to_set.remove(cutter_enemy)
iceberg_4 = self.get_region("Iceberg 4 - 7")
# this is primarily for typing, but if this ever hits it's fine to crash
assert isinstance(iceberg_4, KDL3Room)
burning_enemy = self.get_restrictive_copy_ability_placement("Burning Ability", enemies_to_set,
iceberg_4.level, iceberg_4.stage)
if burning_enemy:
self.copy_abilities[burning_enemy] = "Burning Ability"
enemies_to_set.remove(burning_enemy)
# place remaining
for enemy in enemies_to_set:
self.copy_abilities[enemy] = self.random.choice(valid_abilities)
for enemy in enemy_mapping:
self.multiworld.get_location(enemy, self.player) \
.place_locked_item(self.create_item(self.copy_abilities[enemy_mapping[enemy]]))
# fill animals
if self.options.animal_randomization != 0:
spawns = [animal for animal in animal_friend_spawns.keys() if
animal not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1", "Iceberg 4 - Animal 1"]]
self.multiworld.get_location("Iceberg 4 - Animal 1", self.player) \
.place_locked_item(self.create_item("ChuChu Spawn"))
# Not having ChuChu here makes the room impossible (since only she has vertical burning)
self.multiworld.get_location("Ripple Field 5 - Animal 2", self.player) \
.place_locked_item(self.create_item("Pitch Spawn"))
guaranteed_animal = self.random.choice(["Kine Spawn", "Coo Spawn"])
self.multiworld.get_location("Sand Canyon 6 - Animal 1", self.player) \
.place_locked_item(self.create_item(guaranteed_animal))
# Ripple Field 5 - Animal 2 needs to be Pitch to ensure accessibility on non-door rando
if self.options.animal_randomization == 1:
animal_pool = [animal_friend_spawns[spawn] for spawn in animal_friend_spawns
if spawn not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1",
"Iceberg 4 - Animal 1"]]
else:
animal_base = ["Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"]
animal_pool = [self.random.choice(animal_base)
for _ in range(len(animal_friend_spawns) - 9)]
# have to guarantee one of each animal
animal_pool.extend(animal_base)
if guaranteed_animal == "Kine Spawn":
animal_pool.append("Coo Spawn")
else:
animal_pool.append("Kine Spawn")
locations = [self.multiworld.get_location(spawn, self.player) for spawn in spawns]
items = [self.create_item(animal) for animal in animal_pool]
allstate = self.multiworld.get_all_state(False)
fill_restrictive(self.multiworld, allstate, locations, items, True, True)
else:
animal_friends = animal_friend_spawns.copy()
for animal in animal_friends:
self.multiworld.get_location(animal, self.player) \
.place_locked_item(self.create_item(animal_friends[animal]))
def create_items(self) -> None:
itempool = []
itempool.extend([self.create_item(name) for name in copy_ability_table])
itempool.extend([self.create_item(name) for name in animal_friend_table])
required_percentage = self.options.heart_stars_required / 100.0
remaining_items = len(location_table) - len(itempool)
if not self.options.consumables:
remaining_items -= len(consumable_locations)
remaining_items -= len(star_locations)
if self.options.starsanity:
# star fill, keep consumable pool locked to consumable and fill 767 stars specifically
star_items = list(star_item_weights.keys())
star_weights = list(star_item_weights.values())
itempool.extend([self.create_item(item) for item in self.random.choices(star_items, weights=star_weights,
k=767)])
total_heart_stars = self.options.total_heart_stars
# ensure at least 1 heart star required per world
required_heart_stars = max(int(total_heart_stars * required_percentage), 5)
filler_items = total_heart_stars - required_heart_stars
filler_amount = math.floor(filler_items * (self.options.filler_percentage / 100.0))
trap_amount = math.floor(filler_amount * (self.options.trap_percentage / 100.0))
filler_amount -= trap_amount
non_required_heart_stars = filler_items - filler_amount - trap_amount
self.required_heart_stars = required_heart_stars
# handle boss requirements here
requirements = [required_heart_stars]
quotient = required_heart_stars // 5 # since we set the last manually, we can afford imperfect rounding
if self.options.boss_requirement_random:
for i in range(1, 5):
if self.options.strict_bosses:
max_stars = quotient * i
else:
max_stars = required_heart_stars
requirements.insert(i, self.random.randint(
min(1, max_stars), max_stars))
if self.options.strict_bosses:
requirements.sort()
else:
self.random.shuffle(requirements)
else:
for i in range(1, 5):
requirements.insert(i - 1, quotient * i)
self.boss_requirements = requirements
itempool.extend([self.create_item("Heart Star") for _ in range(required_heart_stars)])
itempool.extend([self.create_item(self.get_filler_item_name(False))
for _ in range(filler_amount + (remaining_items - total_heart_stars))])
itempool.extend([self.create_item(self.get_trap_item_name())
for _ in range(trap_amount)])
itempool.extend([self.create_item("Heart Star", True) for _ in range(non_required_heart_stars)])
self.multiworld.itempool += itempool
if self.options.open_world:
for level in self.player_levels:
for stage in range(0, 6):
self.multiworld.get_location(location_table[self.player_levels[level][stage]]
.replace("Complete", "Stage Completion"), self.player) \
.place_locked_item(KDL3Item(
f"{LocationName.level_names_inverse[level]} - Stage Completion",
ItemClassification.progression, None, self.player))
set_rules = set_rules
def generate_basic(self) -> None:
self.stage_shuffle_enabled = self.options.stage_shuffle > 0
goal = self.options.goal
goal_location = self.multiworld.get_location(LocationName.goals[goal], self.player)
goal_location.place_locked_item(KDL3Item("Love-Love Rod", ItemClassification.progression, None, self.player))
for level in range(1, 6):
self.multiworld.get_location(f"Level {level} Boss - Defeated", self.player) \
.place_locked_item(
KDL3Item(f"Level {level} Boss Defeated", ItemClassification.progression, None, self.player))
self.multiworld.get_location(f"Level {level} Boss - Purified", self.player) \
.place_locked_item(
KDL3Item(f"Level {level} Boss Purified", ItemClassification.progression, None, self.player))
self.multiworld.completion_condition[self.player] = lambda state: state.has("Love-Love Rod", self.player)
# this can technically be done at any point before generate_output
if self.options.allow_bb:
if self.options.allow_bb == self.options.allow_bb.option_enforced:
self.boss_butch_bosses = [True for _ in range(6)]
else:
self.boss_butch_bosses = [self.random.choice([True, False]) for _ in range(6)]
def generate_output(self, output_directory: str):
rom_path = ""
try:
rom = RomData(get_base_rom_path())
patch_rom(self, rom)
rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rom_path)
self.rom_name = rom.name
patch = KDL3DeltaPatch(os.path.splitext(rom_path)[0] + KDL3DeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=rom_path)
patch.write()
except Exception:
raise
finally:
self.rom_name_available_event.set() # make sure threading continues and errors are collected
if os.path.exists(rom_path):
os.unlink(rom_path)
def modify_multidata(self, multidata: dict):
# wait for self.rom_name to be available.
self.rom_name_available_event.wait()
rom_name = getattr(self, "rom_name", None)
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def write_spoiler(self, spoiler_handle: TextIO) -> None:
if self.stage_shuffle_enabled:
spoiler_handle.write(f"\nLevel Layout ({self.multiworld.get_player_name(self.player)}):\n")
for level in LocationName.level_names:
for stage, i in zip(self.player_levels[LocationName.level_names[level]], range(1, 7)):
spoiler_handle.write(f"{level} {i}: {location_table[stage].replace(' - Complete', '')}\n")
if self.options.animal_randomization:
spoiler_handle.write(f"\nAnimal Friends ({self.multiworld.get_player_name(self.player)}):\n")
for level in self.player_levels:
for stage in range(6):
rooms = [room for room in self.rooms if room.level == level and room.stage == stage]
animals = []
for room in rooms:
animals.extend([location.item.name.replace(" Spawn", "")
for location in room.locations if "Animal" in location.name])
spoiler_handle.write(f"{location_table[self.player_levels[level][stage]].replace(' - Complete','')}"
f": {', '.join(animals)}\n")
if self.options.copy_ability_randomization:
spoiler_handle.write(f"\nCopy Abilities ({self.multiworld.get_player_name(self.player)}):\n")
for enemy in self.copy_abilities:
spoiler_handle.write(f"{enemy}: {self.copy_abilities[enemy].replace('No Ability', 'None').replace(' Ability', '')}\n")
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
if self.stage_shuffle_enabled:
regions = {LocationName.level_names[level]: level for level in LocationName.level_names}
level_hint_data = {}
for level in regions:
for stage in range(7):
stage_name = self.multiworld.get_location(self.location_id_to_name[self.player_levels[level][stage]],
self.player).name.replace(" - Complete", "")
stage_regions = [room for room in self.rooms if stage_name in room.name]
for region in stage_regions:
for location in [location for location in region.locations if location.address]:
level_hint_data[location.address] = f"{regions[level]} {stage + 1 if stage < 6 else 'Boss'}"
hint_data[self.player] = level_hint_data

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# Kirby's Dream Land 3
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
config file.
## What does randomization do to this game?
Kirby will be unable to absorb Copy Abilities and meet up with his animal friends until they are sent to him. Items such
as Heart Stars, 1-Ups, and Invincibility Candy will be shuffled into the pool for Kirby to receive.
## What is considered a location check in Kirby's Dream Land 3?
- Completing a stage for the first time
- Completing the given task of a stage and receiving a Heart Star
- Purifying a boss after acquiring a certain number of Heart Stars
(indicated by their portrait flashing in the level select)
- If enabled, 1-Ups and Maxim Tomatoes
## When the player receives an item, what happens?
A sound effect will play, and Kirby will immediately receive the effects of that item, such as being able to receive Copy Abilities from enemies that
give said Copy Ability. Animal Friends will require leaving the room you are currently in before they will appear.
## What is the goal of Kirby's Dream Land 3?
Under the Zero goal, players must collect enough Heart Stars to purify the five bosses and gain access to the Hyper Zone,
where Zero can be found and defeated.
Under the Boss Butch goal, players must collect enough Heart Stars to purify the five bosses
and then complete the Boss Butch game mode accessible from the main menu.
Under the MG5 goal, players must collect enough Heart Stars to purify the five bosses
and then perfect the Super MG5 game mode accessible from the main menu.
Under the Jumping goal, players must collect enough Heart Stars to purify the five bosses
and then reach a target score in the Jumping game mode accessible from the main menu.
## Why is EmuHawk resizing itself while I'm playing?
Kirby's Dream Land 3 changes the SNES's display resolution from 1x to 2x many times during gameplay (particularly in rooms with foreground effects).
To counter-act this resizing, set SNES -> Options -> "Always use double-size frame buffer".

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# Kirby's Dream Land 3 Randomizer Setup Guide
## Required Software
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
- snes9x-emunwa from: [snes9x-emunwa Releases Page](https://github.com/Skarsnik/snes9x-emunwa/releases)
- snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases)
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
- bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus)
- **RetroArch is currently incompatible with Kirby's Dream Land 3**
- Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
compatible hardware.
- Your KDL3 ROM file, probably named either `Kirby's Dream Land 3 (USA).sfc` or `Hoshi no Kirby 3 (J).sfc`
## Installation Procedures
1. Download and install Archipelago from the link above, making sure to install the most recent version.
**The installer file is located in the assets section at the bottom of the version information**.
- During generation/patching, you will be asked to locate your base ROM file. This is your Kirby's Dream Land 3 ROM file.
2. If you are using an emulator, you should assign your SNI-compatible emulator as your default program for launching ROM
files.
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
2. Right-click on a ROM file and select **Open with...**
3. Check the box next to **Always use this app to open .sfc files**
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
extracted in step one.
## Create a Config (.yaml) File
### What is a config file and why do I need one?
Your config file contains a set of configuration options which provide the generator with information about how it
should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
options.
See the guide on setting up a basic YAML at the Archipelago setup
guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
### Where do I get a config file?
The [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page on the website allows you to configure
your personal settings and export a config file from them.
### Verifying your config file
If you would like to validate your config file to make sure it works, you may do so on the
[YAML Validator](/mysterycheck) page.
## Generating a Single-Player Game
1. Navigate to the [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page, configure your options,
and click the "Generate Game" button.
2. You will be presented with a "Seed Info" page.
3. Click the "Create New Room" link.
4. You will be presented with a server page, from which you can download your patch file.
5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
open your emulator for you.
## Joining a MultiWorld Game
### Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a `.apkdl3` extension.
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
client, and will also create your ROM in the same place as your patch file.
### Connect to the client
#### With an emulator
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
##### snes9x-rr
1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**
3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...**
5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
##### BizHawk
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
menu options:
`Config --> Cores --> SNES --> BSNES`
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click Script -> Open Script...
5. Select the `Connector.lua` file you downloaded above
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`
##### bsnes-plus-nwa and snes9x-nwa
These should automatically connect to SNI. If this is the first time launching, you may be prompted to allow it to
communicate through the Windows Firewall.
#### With hardware
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
this now. SD2SNES and FXPak Pro users may download the appropriate firmware
[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
[on this page](http://usb2snes.com/#supported-platforms).
1. Close your emulator, which may have auto-launched.
2. Power on your device and load the ROM.
### Connect to the Archipelago Server
The patch file which launched your client should have automatically connected you to the AP Server. There are a few
reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
into the "Server" input field then press enter.
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
### Play the game
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
these commands you can use `/help` for local client commands and `!help` for server commands.
## Hosting a MultiWorld game
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
1. Collect config files from your players.
2. Create a zip file containing your players' config files.
3. Upload that zip file to the website linked above.
4. Wait a moment while the seed is generated.
5. When the seed is generated, you will be redirected to a "Seed Info" page.
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
they may download their patch files from there.
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
players in the game. Any observers may also be given the link to this page.
8. Once all players have joined, you may begin playing.

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import typing
from argparse import Namespace
from BaseClasses import MultiWorld, PlandoOptions, CollectionState
from test.TestBase import WorldTestBase
from test.general import gen_steps
from worlds import AutoWorld
from worlds.AutoWorld import call_all
class KDL3TestBase(WorldTestBase):
game = "Kirby's Dream Land 3"
def world_setup(self, seed: typing.Optional[int] = None) -> None:
if type(self) is WorldTestBase or \
(hasattr(WorldTestBase, self._testMethodName)
and not self.run_default_tests and
getattr(self, self._testMethodName).__code__ is
getattr(WorldTestBase, self._testMethodName, None).__code__):
return # setUp gets called for tests defined in the base class. We skip world_setup here.
if not hasattr(self, "game"):
raise NotImplementedError("didn't define game name")
self.multiworld = MultiWorld(1)
self.multiworld.game[1] = self.game
self.multiworld.player_name = {1: "Tester"}
self.multiworld.set_seed(seed)
self.multiworld.state = CollectionState(self.multiworld)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
setattr(args, name, {
1: option.from_any(self.options.get(name, getattr(option, "default")))
})
self.multiworld.set_options(args)
self.multiworld.plando_options = PlandoOptions.connections
self.multiworld.plando_connections = self.options["plando_connections"] if "plando_connections" in self.options.keys() else []
for step in gen_steps:
call_all(self.multiworld, step)

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from . import KDL3TestBase
class TestFastGoal(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "fast",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect_by_name("Kine") # Ensure a little more progress, but leave out cutter and burning
self.collect(heart_stars[15:])
self.assertBeatable(True)
class TestNormalGoal(KDL3TestBase):
# TODO: open world tests
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)

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from . import KDL3TestBase
from worlds.generic import PlandoConnection
from ..Names import LocationName
import typing
class TestLocations(KDL3TestBase):
options = {
"open_world": True,
"ow_boss_requirement": 1,
"strict_bosses": False
# these ensure we can always reach all stages physically
}
def test_simple_heart_stars(self):
self.run_location_test(LocationName.grass_land_muchi, ["ChuChu"])
self.run_location_test(LocationName.grass_land_chao, ["Stone"])
self.run_location_test(LocationName.grass_land_mine, ["Kine"])
self.run_location_test(LocationName.ripple_field_kamuribana, ["Pitch", "Clean"])
self.run_location_test(LocationName.ripple_field_bakasa, ["Kine", "Parasol"])
self.run_location_test(LocationName.ripple_field_toad, ["Needle"])
self.run_location_test(LocationName.ripple_field_mama_pitch, ["Pitch", "Kine", "Burning", "Stone"])
self.run_location_test(LocationName.sand_canyon_auntie, ["Clean"])
self.run_location_test(LocationName.sand_canyon_nyupun, ["ChuChu", "Cutter"])
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Ice"])
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Ice"]),
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Needle"]),
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Needle"]),
self.run_location_test(LocationName.cloudy_park_hibanamodoki, ["Coo", "Clean"])
self.run_location_test(LocationName.cloudy_park_piyokeko, ["Needle"])
self.run_location_test(LocationName.cloudy_park_mikarin, ["Coo"])
self.run_location_test(LocationName.cloudy_park_pick, ["Rick"])
self.run_location_test(LocationName.iceberg_kogoesou, ["Burning"])
self.run_location_test(LocationName.iceberg_samus, ["Ice"])
self.run_location_test(LocationName.iceberg_name, ["Burning", "Coo", "ChuChu"])
self.run_location_test(LocationName.iceberg_angel, ["Cutter", "Burning", "Spark", "Parasol", "Needle", "Clean", "Stone", "Ice"])
def run_location_test(self, location: str, itempool: typing.List[str]):
items = itempool.copy()
while len(itempool) > 0:
self.assertFalse(self.can_reach_location(location), str(self.multiworld.seed))
self.collect_by_name(itempool.pop())
self.assertTrue(self.can_reach_location(location), str(self.multiworld.seed))
self.remove(self.get_items_by_name(items))
class TestShiro(KDL3TestBase):
options = {
"open_world": False,
"plando_connections": [
[],
[
PlandoConnection("Grass Land 1", "Iceberg 5", "both"),
PlandoConnection("Grass Land 2", "Ripple Field 5", "both"),
PlandoConnection("Grass Land 3", "Grass Land 1", "both")
]],
"stage_shuffle": "shuffled",
"plando_options": "connections"
}
def test_shiro(self):
self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))
self.collect_by_name("Nago")
self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))
# despite Shiro only requiring Nago for logic, it cannot be in logic because our two accessible stages
# do not actually give the player access to Nago, thus we need Kine to pass 2-5
self.collect_by_name("Kine")
self.assertTrue(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))

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from typing import List, Tuple
from . import KDL3TestBase
from ..Room import KDL3Room
class TestCopyAbilityShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"copy_ability_randomization": "enabled",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_cutter_and_burning_reachable(self):
rooms = self.multiworld.worlds[1].rooms
copy_abilities = self.multiworld.worlds[1].copy_abilities
sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1)
assert isinstance(sand_canyon_5, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level)
or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Cutter Ability before Sand Canyon 5!")
iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1)
assert isinstance(iceberg_4, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < iceberg_4.level)
or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Burning Ability before Iceberg 4!")
def test_valid_abilities_for_ROB(self):
# there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings
self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach
# first we need to identify our bukiset requirements
groups = [
({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}),
({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}),
({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}),
({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}),
]
copy_abilities = self.multiworld.worlds[1].copy_abilities
required_abilities: List[Tuple[str]] = []
for abilities, bukisets in groups:
potential_abilities: List[str] = list()
for bukiset in bukisets:
if copy_abilities[bukiset] in abilities:
potential_abilities.append(copy_abilities[bukiset])
required_abilities.append(tuple(potential_abilities))
collected_abilities = list()
for group in required_abilities:
self.assertFalse(len(group) == 0, str(self.multiworld.seed))
collected_abilities.append(group[0])
self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities])
if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities:
# required for non-Bukiset related portions
self.collect_by_name(["Parasol", "Stone"])
if "Cutter Ability" not in collected_abilities:
# we can't actually reach 3-6 without Cutter
self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed))
self.collect_by_name(["Cutter"])
self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"),
''.join(str(self.multiworld.seed)).join(collected_abilities))
class TestAnimalShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"animal_randomization": "full",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_locked_animals(self):
self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn")
self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn")
self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"})
class TestAllShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"animal_randomization": "full",
"copy_ability_randomization": "enabled",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_locked_animals(self):
self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn")
self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn")
self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"})
def test_cutter_and_burning_reachable(self):
rooms = self.multiworld.worlds[1].rooms
copy_abilities = self.multiworld.worlds[1].copy_abilities
sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1)
assert isinstance(sand_canyon_5, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level)
or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Cutter Ability before Sand Canyon 5!")
iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1)
assert isinstance(iceberg_4, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < iceberg_4.level)
or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Burning Ability before Iceberg 4!")
def test_valid_abilities_for_ROB(self):
# there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings
self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach
# first we need to identify our bukiset requirements
groups = [
({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}),
({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}),
({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}),
({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}),
]
copy_abilities = self.multiworld.worlds[1].copy_abilities
required_abilities: List[Tuple[str]] = []
for abilities, bukisets in groups:
potential_abilities: List[str] = list()
for bukiset in bukisets:
if copy_abilities[bukiset] in abilities:
potential_abilities.append(copy_abilities[bukiset])
required_abilities.append(tuple(potential_abilities))
collected_abilities = list()
for group in required_abilities:
self.assertFalse(len(group) == 0, str(self.multiworld.seed))
collected_abilities.append(group[0])
self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities])
if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities:
# required for non-Bukiset related portions
self.collect_by_name(["Parasol", "Stone"])
if "Cutter Ability" not in collected_abilities:
# we can't actually reach 3-6 without Cutter
self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed))
self.collect_by_name(["Cutter"])
self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"),
''.join(str(self.multiworld.seed)).join(collected_abilities))