For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds.

This commit is contained in:
LLCoolDave 2017-07-14 16:11:44 +02:00
parent e9b752fbed
commit 6464b516f8
1 changed files with 4 additions and 1 deletions

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@ -303,7 +303,10 @@ def global_rules(world):
forbid_item(world.get_location(location), 'Big Key (Ganons Tower)')
set_rule(world.get_location('Ganon'), lambda state: state.has_beam_sword() and state.has_fire_source() and (state.has('Tempered Sword') or state.has('Golden Sword') or (state.has('Silver Arrows') and state.has('Bow')) or state.has('Lamp') or state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic'))) # need to light torch a sufficient amount of times
set_rule(world.get_entrance('Ganon Drop'), lambda state: state.has_beam_sword()) # need to damage ganon to get tiles to drop
if world.goal == 'ganon':
set_rule(world.get_entrance('Ganon Drop'), lambda state: state.has_beam_sword()) # need to damage ganon to get tiles to drop
else:
set_rule(world.get_entrance('Ganon Drop'), lambda state: False) # other game modes have ganon damage disabled until you can defeat him (and beat the game), so this transition is not available
def no_glitches_rules(world):