For now, ganon's invincibility prevents the ganon drop transition form being used outside of ganon seeds.
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Rules.py
5
Rules.py
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@ -303,7 +303,10 @@ def global_rules(world):
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forbid_item(world.get_location(location), 'Big Key (Ganons Tower)')
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set_rule(world.get_location('Ganon'), lambda state: state.has_beam_sword() and state.has_fire_source() and (state.has('Tempered Sword') or state.has('Golden Sword') or (state.has('Silver Arrows') and state.has('Bow')) or state.has('Lamp') or state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic'))) # need to light torch a sufficient amount of times
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set_rule(world.get_entrance('Ganon Drop'), lambda state: state.has_beam_sword()) # need to damage ganon to get tiles to drop
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if world.goal == 'ganon':
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set_rule(world.get_entrance('Ganon Drop'), lambda state: state.has_beam_sword()) # need to damage ganon to get tiles to drop
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else:
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set_rule(world.get_entrance('Ganon Drop'), lambda state: False) # other game modes have ganon damage disabled until you can defeat him (and beat the game), so this transition is not available
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def no_glitches_rules(world):
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