update exclusion procedure for clarity
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12eba33dbf
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64c80c32f0
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@ -1104,7 +1104,7 @@ class Item():
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world: Optional[MultiWorld] = None
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world: Optional[MultiWorld] = None
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game: str = "Generic"
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game: str = "Generic"
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type: str = None
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type: str = None
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can_be_excluded: bool = True # change manually if you want some non-advancement item to not be excluded
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never_exclude = False # change manually to ensure that a specific nonprogression item never goes on an excluded location
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pedestal_credit_text: str = "and the Unknown Item"
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pedestal_credit_text: str = "and the Unknown Item"
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sickkid_credit_text: Optional[str] = None
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sickkid_credit_text: Optional[str] = None
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magicshop_credit_text: Optional[str] = None
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magicshop_credit_text: Optional[str] = None
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@ -1118,8 +1118,6 @@ class Item():
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self.player = player
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self.player = player
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self.code = code
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self.code = code
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self.can_be_excluded = not advancement
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@property
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@property
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def hint_text(self):
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def hint_text(self):
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return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
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return getattr(self, "_hint_text", self.name.replace("_", " ").replace("-", " "))
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@ -1139,10 +1137,6 @@ class Item():
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def __hash__(self):
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def __hash__(self):
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return hash((self.name, self.player))
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return hash((self.name, self.player))
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@property
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def can_exclude(self) -> bool:
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return not (self.advancement or self.smallkey or self.bigkey) and self.can_be_excluded
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@property
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@property
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def crystal(self) -> bool:
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def crystal(self) -> bool:
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return self.type == 'Crystal'
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return self.type == 'Crystal'
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4
Fill.py
4
Fill.py
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@ -85,7 +85,7 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
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for item in world.itempool:
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for item in world.itempool:
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if item.advancement:
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if item.advancement:
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progitempool.append(item)
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progitempool.append(item)
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elif not item.can_exclude: # must place items that can't go into excluded locations with some logic
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elif item.never_exclude: # this only gets nonprogression items which should not appear in excluded locations
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nonexcludeditempool.append(item)
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nonexcludeditempool.append(item)
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elif item.name in world.local_items[item.player]:
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elif item.name in world.local_items[item.player]:
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localrestitempool[item.player].append(item)
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localrestitempool[item.player].append(item)
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@ -142,7 +142,7 @@ def distribute_items_restrictive(world: MultiWorld, gftower_trash=False, fill_lo
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if nonexcludeditempool:
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if nonexcludeditempool:
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world.random.shuffle(fill_locations)
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world.random.shuffle(fill_locations)
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fill_restrictive(world, world.state, fill_locations, nonexcludeditempool)
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fill_restrictive(world, world.state, fill_locations, nonexcludeditempool) # needs logical fill to not conflict with local items
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if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
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if any(localrestitempool.values()): # we need to make sure some fills are limited to certain worlds
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local_locations = {player: [] for player in world.player_ids}
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local_locations = {player: [] for player in world.player_ids}
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@ -12,7 +12,7 @@ def locality_rules(world, player):
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def exclusion_rules(world, player: int, excluded_locations: set):
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def exclusion_rules(world, player: int, excluded_locations: set):
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for loc_name in excluded_locations:
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for loc_name in excluded_locations:
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location = world.get_location(loc_name, player)
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location = world.get_location(loc_name, player)
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add_item_rule(location, lambda i: i.can_exclude)
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add_item_rule(location, lambda i: not (i.advancement or i.smallkey or i.bigkey or i.never_exclude))
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def set_rule(spot, rule):
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def set_rule(spot, rule):
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@ -98,5 +98,5 @@ class MinecraftWorld(World):
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item_data = item_table[name]
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item_data = item_table[name]
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item = MinecraftItem(name, item_data.progression, item_data.code, self.player)
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item = MinecraftItem(name, item_data.progression, item_data.code, self.player)
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if "Book" in name: # prevent enchanted books from being excluded
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if "Book" in name: # prevent enchanted books from being excluded
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item.can_be_excluded = False
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item.never_exclude = True
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return item
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return item
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