Exit offset fix
The previous fix for exit offset locations in insanity style modes didn't work because it checked for world.mode instead of world.shuffle. This corrects that.
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Rom.py
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Rom.py
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@ -316,7 +316,7 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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# Thanks to Zarby89 for originally finding these values
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# todo fix screen scrolling
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if world.mode not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
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if world.shuffle not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
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exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
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'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
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'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
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