Fix bugs
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@ -5,6 +5,7 @@ from worlds.AutoWorld import AutoWorldRegister
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from . import setup_default_world
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class TestBase(unittest.TestCase):
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gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
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@ -14,10 +15,12 @@ class TestBase(unittest.TestCase):
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if game_name != "Ori and the Blind Forest" and game_name != "Final Fantasy": # TODO: fix Ori Logic
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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excluded = world.exclude_locations[1].value
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state = world.get_all_state(False)
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for location in world.get_locations():
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with self.subTest("Location should be reached", location=location):
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self.assertTrue(location.can_reach(state))
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if location.name not in excluded:
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with self.subTest("Location should be reached", location=location):
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self.assertTrue(location.can_reach(state))
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def testEmptyStateCanReachSomething(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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@ -2,9 +2,10 @@ import typing
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from .ExtractedData import logic_options, starts, pool_options
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from Options import Option, DefaultOnToggle, Toggle, Choice, Range
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locations = {"option_" + start: i for i, start in enumerate(starts)}
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# This way the dynamic start names are picked up by the MetaClass Choice belongs to
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StartLocation = type("StartLocation", (Choice,), {
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"option_" + start: i for i, start in enumerate(starts)} | {"auto_display_name": False})
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StartLocation = type("StartLocation", (Choice,), {"auto_display_name": False, **locations})
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del (locations)
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default_on = {
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"RandomizeDreamers",
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