Fix another item.type crash bug. (#927)
* Fix another item.type crash bug. * Another location that can crash, in the instance of plando fixed.
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@ -1,6 +1,7 @@
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import random
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from BaseClasses import LocationProgressType
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from .Items import OOTItem
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# Abbreviations
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# DMC Death Mountain Crater
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@ -1260,7 +1261,7 @@ def hintExclusions(world, clear_cache=False):
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world.hint_exclusions = []
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for location in world.get_locations():
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if (location.locked and (location.item.type != 'Song' or world.shuffle_song_items != 'song')) or location.progress_type == LocationProgressType.EXCLUDED:
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if (location.locked and ((isinstance(location.item, OOTItem) and location.item.type != 'Song') or world.shuffle_song_items != 'song')) or location.progress_type == LocationProgressType.EXCLUDED:
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world.hint_exclusions.append(location.name)
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world_location_names = [
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@ -2104,7 +2104,7 @@ def place_shop_items(rom, world, shop_items, messages, locations, init_shop_id=F
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shop_objs = { 0x0148 } # "Sold Out" object
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for location in locations:
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if location.item.type == 'Shop':
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if isinstance(location.item, OOTItem) and location.item.type == 'Shop':
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shop_objs.add(location.item.special['object'])
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rom.write_int16(location.address1, location.item.index)
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else:
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