Implement sprite options in Player Settings
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@ -1,6 +1,8 @@
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let spriteData = null;
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window.addEventListener('load', () => {
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window.addEventListener('load', () => {
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const gameSettings = document.getElementById('game-settings');
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const gameSettings = document.getElementById('game-settings');
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Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson()]).then((results) => {
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Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson(), fetchSpriteData()]).then((results) => {
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// Load YAML into object
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// Load YAML into object
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const sourceData = jsyaml.safeLoad(results[0], { json: true });
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const sourceData = jsyaml.safeLoad(results[0], { json: true });
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@ -11,6 +13,9 @@ window.addEventListener('load', () => {
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localStorage.setItem(`playerSettings${i}`, JSON.stringify(updatedObj));
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localStorage.setItem(`playerSettings${i}`, JSON.stringify(updatedObj));
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}
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}
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// Parse spriteData into useful sets
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spriteData = JSON.parse(results[2]);
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// Build the entire UI
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// Build the entire UI
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buildUI(JSON.parse(results[1]));
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buildUI(JSON.parse(results[1]));
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@ -54,7 +59,21 @@ const fetchPlayerSettingsJson = () => new Promise((resolve, reject) => {
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}
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}
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resolve(ajax.responseText);
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resolve(ajax.responseText);
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};
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};
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ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json`);
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ajax.open('GET', `${window.location.origin}/static/static/playerSettings.json`, true);
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ajax.send();
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});
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const fetchSpriteData = () => new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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if (ajax.status !== 200) {
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reject('Unable to fetch sprite data.');
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return;
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}
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resolve(ajax.responseText);
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};
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ajax.open('GET', `${window.location.origin}/static/static/spriteData.json`, true);
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ajax.send();
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ajax.send();
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});
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});
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@ -146,7 +165,7 @@ const buildUI = (settings) => {
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const settingsWrapper = document.getElementById('settings-wrapper');
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const settingsWrapper = document.getElementById('settings-wrapper');
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const settingTypes = {
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const settingTypes = {
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gameOptions: 'Game Options',
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gameOptions: 'Game Options',
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romOptions: 'ROM Options'
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romOptions: 'ROM Options',
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}
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}
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Object.keys(settingTypes).forEach((settingTypeKey) => {
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Object.keys(settingTypes).forEach((settingTypeKey) => {
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@ -173,6 +192,46 @@ const buildUI = (settings) => {
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}
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}
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});
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});
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});
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});
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// Build sprite options
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const spriteOptionsHeader = document.createElement('h1');
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spriteOptionsHeader.innerText = 'Sprite Options';
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settingsWrapper.appendChild(spriteOptionsHeader);
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const spriteOptionsWrapper = document.createElement('div');
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spriteOptionsWrapper.className = 'setting-wrapper';
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const spriteOptionsTitle = document.createElement('span');
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spriteOptionsTitle.className = 'title-span';
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spriteOptionsTitle.innerText = 'Alternate Sprites';
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spriteOptionsWrapper.appendChild(spriteOptionsTitle);
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const spriteOptionsDescription = document.createElement('span');
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spriteOptionsDescription.className = 'description-span';
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spriteOptionsDescription.innerText = "Choose an alternate sprite to play the game with.";
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spriteOptionsWrapper.appendChild(spriteOptionsDescription);
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const spriteOptionsTable = document.createElement('table');
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spriteOptionsTable.setAttribute('id', 'sprite-options-table');
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spriteOptionsTable.className = 'option-set';
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const tbody = document.createElement('tbody');
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tbody.setAttribute('id', 'sprites-tbody');
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const currentPreset = document.getElementById('preset-number').value;
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const playerSettings = JSON.parse(localStorage.getItem(`playerSettings${currentPreset}`));
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// Add a row for each sprite currently present in the player's settings
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Object.keys(playerSettings.rom.sprite).forEach((spriteName) => {
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addSpriteRow(tbody, playerSettings, spriteName)
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});
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spriteOptionsTable.appendChild(tbody);
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spriteOptionsWrapper.appendChild(spriteOptionsTable);
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settingsWrapper.appendChild(spriteOptionsWrapper);
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// Append sprite picker
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settingsWrapper.appendChild(buildSpritePicker());
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};
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};
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const buildRangeSettings = (parentElement, settings) => {
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const buildRangeSettings = (parentElement, settings) => {
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@ -247,4 +306,118 @@ const buildRangeSettings = (parentElement, settings) => {
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parentElement.appendChild(settingWrapper);
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parentElement.appendChild(settingWrapper);
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};
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};
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const buildSelectSettings = (parentElement, settings) => {};
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const addSpriteRow = (tbody, playerSettings, spriteName) => {
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const rowId = (Math.random() * 1000000).toString();
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const optionId = (Math.random() * 1000000).toString();
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const tr = document.createElement('tr');
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tr.setAttribute('id', rowId);
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// Option Name
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const optionName = document.createElement('td');
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optionName.className = 'option-name';
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const label = document.createElement('label');
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label.htmlFor = optionId;
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label.innerText = spriteName;
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optionName.appendChild(label);
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if(['random', 'randomonhit'].indexOf(spriteName) === -1) {
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const deleteButton = document.createElement('span');
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deleteButton.setAttribute('data-sprite', spriteName);
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deleteButton.setAttribute('data-row-id', rowId);
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deleteButton.innerText = ' (❌)';
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deleteButton.className = 'delete-button';
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optionName.appendChild(deleteButton);
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deleteButton.addEventListener('click', removeSpriteOption);
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}
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tr.appendChild(optionName);
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// Option Value
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const optionValue = document.createElement('td');
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optionValue.className = 'option-value';
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const input = document.createElement('input');
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input.className = 'setting';
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input.setAttribute('id', optionId);
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input.setAttribute('type', 'range');
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input.setAttribute('min', '0');
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input.setAttribute('max', '100');
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input.setAttribute('data-setting', `rom.sprite.${spriteName}`);
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input.value = "0";
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optionValue.appendChild(input);
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// Value display
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const valueDisplay = document.createElement('span');
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valueDisplay.setAttribute('id', `rom.sprite.${spriteName}`);
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valueDisplay.innerText = playerSettings.rom.sprite.hasOwnProperty(spriteName) ?
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playerSettings.rom.sprite[spriteName] : '0';
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optionValue.appendChild(valueDisplay);
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tr.appendChild(optionValue);
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tbody.appendChild(tr);
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};
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const addSpriteOption = (event) => {
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const presetNumber = document.getElementById('preset-number').value;
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const playerSettings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`));
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const spriteName = event.target.getAttribute('data-sprite');
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console.log(event.target);
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console.log(spriteName);
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if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
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// Do not add the same sprite twice
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return;
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}
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// Add option to playerSettings object
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playerSettings.rom.sprite[event.target.getAttribute('data-sprite')] = 50;
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localStorage.setItem(`playerSettings${presetNumber}`, JSON.stringify(playerSettings));
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// Add <tr> to #sprite-options-table
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const tbody = document.getElementById('sprites-tbody');
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addSpriteRow(tbody, playerSettings, spriteName);
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};
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const removeSpriteOption = (event) => {
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const presetNumber = document.getElementById('preset-number').value;
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const playerSettings = JSON.parse(localStorage.getItem(`playerSettings${presetNumber}`));
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const spriteName = event.target.getAttribute('data-sprite');
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// Remove option from playerSettings object
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delete playerSettings.rom.sprite[spriteName];
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localStorage.setItem(`playerSettings${presetNumber}`, JSON.stringify(playerSettings));
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// Remove <tr> from #sprite-options-table
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const tr = document.getElementById(event.target.getAttribute('data-row-id'));
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tr.parentNode.removeChild(tr);
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};
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const buildSpritePicker = () => {
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const spritePicker = document.createElement('div');
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spritePicker.setAttribute('id', 'sprite-picker');
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// Build description
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const description = document.createElement('span');
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description.innerText = 'To add a sprite to your playable list, click the one you want below.';
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spritePicker.appendChild(description);
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const sprites = document.createElement('div');
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sprites.setAttribute('id', 'sprite-picker-sprites');
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Object.keys(spriteData).forEach((spriteName) => {
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const spriteImg = document.createElement('img');
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spriteImg.setAttribute('src', `static/static/sprites/${spriteName}.gif`);
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spriteImg.setAttribute('data-sprite', spriteName);
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spriteImg.setAttribute('alt', spriteName);
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// Wrap the image in a span to allow for tooltip presence
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const imgWrapper = document.createElement('span');
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imgWrapper.className = 'sprite-img-wrapper';
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imgWrapper.setAttribute('data-tooltip', spriteName);
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imgWrapper.appendChild(spriteImg);
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imgWrapper.setAttribute('data-sprite', spriteName);
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sprites.appendChild(imgWrapper);
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imgWrapper.addEventListener('click', addSpriteOption);
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});
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spritePicker.appendChild(sprites);
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return spritePicker;
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};
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@ -221,7 +221,7 @@ rom:
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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random: 0
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randomonhit: 0
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randomonhit: 0
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link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic: # If "on", all in-game music will be disabled
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disablemusic: # If "on", all in-game music will be disabled
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on: 50
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on: 50
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off: 0
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off: 0
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